Kara Zor-L (Earth-Two)

{{DC Database:Character Template
 * Title                  = Power Girl
 * Image                  = Pg.jpg
 * RealName               = Kara Zor-L (birth), Karen Starr (legal name)
 * CurrentAlias           = Power Girl
 * Distinguish1           = Power Girl
 * Distinguish2           = Karen Starr
 * Distinguish3           = Supergirl
 * Distinguish4           = Nightwing
 * Distinguish5           = El
 * Aliases                = Karen Steele (see Notes; Kara of Atlantis; Supergirl; Andromeda; ; Kara Scott; Kara Batson; Ursa; ; Nightwing ; P.G.; Karen Danvers
 * AlienRace              = Kryptonian
 * Identity               = Secret
 * Alignment              = Good
 * Affiliation            = Justice Society of America; formerly Justice League Europe, Infinity, Inc., Sovereign Seven, Birds of Prey, Suicide Squad, League of Titans


 * Relatives              = Zor-L (father, deceased); Alura In-Z (mother, deceased); Jor-L (uncle, deceased); Lora (aunt, deceased); In-Ze (grandfather, deceased); Kal-L (Superman, first cousin/"uncle", deceased); Lois Lane-Kent (wife of cousin/"aunt", deceased) Divine (genetic twin), Equinox (son, whereabouts unknown)
 * Universe               = Earth-Two; New Earth
 * BaseOfOperations       = Brooklyn,New York


 * Gender                 = Female
 * Height                 = 5'11"
 * Weight                 = 180 lbs
 * Eyes                   = Blue
 * Hair                   = Blond
 * UnusualFeatures        =


 * Citizenship            = American
 * MaritalStatus          = Single
 * Occupation             = Adventurer; Owner and C.E.O. of Starrware Industries
 * Education              = Educated via Symbioship


 * Origin                 = Rocketed to Earth from the dying planet Krypton, Kara Zor-L gains fantastic abilities under the yellow sun and lighter gravity of her adopted planet.
 * PlaceOfBirth           = Kandor, Krypton (of the Earth-Two continuity)
 * Creators               = Gerry Conway; Ric Estrada
 * First                  = All-Star Comics #58


 * Quotation              = Well, unfortunately for you, you're not dealing with Superman... You're dealing with me!
 * QuoteSource            = Justice Society of America Vol 3 33
 * Speaker                = Power Girl


 * HistoryText            =

Origin
Power Girl is the Earth-Two counterpart of the Kryptonian Supergirl and first cousin to Kal-L, the Superman of Earth-Two. Possessing her cousin's superhuman strength and ability to fly, she took his place in the Justice Society of America after he entered into semi-retirement to focus on his personal life. Kara-L has since been recognized as an important member of the JSA.

After the events of the Crisis on Infinite Earths and the merging of Earth-Two into New Earth, Power Girl was led to believe that she was a descendant of the Atlantean sorcerer Arion. This was later revealed to be a deception, and Kara's true Earth-Two heritage was revealed to her during the "Infinite Crisis".

Journey from Krypton
After discovering Krypton was about to explode, Kara's father Zor-L launched her as an infant to Earth in a ship at the same time that Kal-L's ship was launched. However, Kara's ship took a much longer journey, resulting in her arriving on Earth decades after her cousin. According to Kara, the trip took 60 years to finish.

Unlike Kal-L's ship which was designed for fast travel, Kara's "Symbioship" was designed to hold Kara in stasis during her development through the prolonged voyage. In addition, the ship's artificial intelligence had the life experiences and education of a Kryptonian in the form of a virtual reality program wherein she could interact with life-like copies of her parents and fellow Kryptonians. When she landed on Earth, Kara was the age of an adult woman in her early twenties.

Debut of Power Girl
Power Girl's existence was not revealed to the general public until years after her arrival on Earth-Two. Her cousin Clark and his wife Lois provided her a family environment to assist her transition toward real life relationships. She came to regard her cousin and his wife as her "uncle" and "aunt" for raising her on Earth-Two despite being cousins by blood and marriage.



Lane-Kent stated that they regarded her as their daughter.



In her first recorded case, Kara assisted Justice Society members Flash and Wildcat in containing an artificially induced volcano that had erupted in Peking, China. She then joined them and other young heroes Robin and Star-Spangled Kid to form a Super Squad, along with active members of the Justice Society, to defeat Brain Wave and Per Degaton's scheme for world domination. Later, she was granted full membership when she took over Superman's vacated spot on the team roster.

Having been raised by the Symbioship with artificial Kryptonian life experiences, Power Girl had trouble fitting into life on Earth, but with the help of reporter Andrew Vinson, she eventually adopted the secret identity of computer programmer Karen Starr. She developed her knowledge in this field from treatment under Wonder Woman's purple ray on Paradise Island. She never wore a mask or other disguise between her two identities and, at some point, her identity would be revealed to the public. During this time, Kara developed a close friendship with Helena Wayne, the daughter of the Earth-Two Batman and Catwoman.

Modern adventures
Following the events of the original Crisis, Kara's background was completely altered. The reality wave that eliminated the Krypton of the Earth-Two dimension changed Kara into the descendant of the Atlantean sorcerer Arion, having been frozen in suspended animation for millennia until the present day.

After the Justice Society disbanded, Power Girl joined the Justice League. Later, while a member of Justice League Europe, she was badly injured by a mystical being. Superman assisted in her medical treatment, using his heat-vision to perform surgery on her otherwise-invulnerable tissues. Although she recovered, she was significantly weaker, lost all of her vision powers, and temporarily lost her ability to fly.

During Zero Hour, she was mysteriously impregnated. She gave birth to a son, Equinox, who aged rapidly through artificial means. He later disappeared, never to be heard from again.

Power Girl was recruited to be one of Oracle's first field agents. Their short-lived partnership ended in failure after a disastrous mission that resulted in a large loss of life. Power Girl believed that bad orders from Oracle were to blame for the tragedy and disliked Oracle intensely as a result (although she has worked with her again on a few occasions when needed).

Infinite Crisis
During the events of Infinite Crisis, Power Girl was shocked to learn from Arion that her Atlantean origin was a lie. The story was crafted for her own protection, and was created by her foster mother, Lois Lane.

The Psycho-Pirate showed Kara multiple origins in an effort to drive her insane, but eventually revealed that her Kryptonian origin was her true origin. Power Girl was not only a survivor of Krypton, she was also a survivor of the entire Earth-Two universe. It is still unclear why she survived the Crisis retaining her pre-Crisis origin, when other Earth-Two figures, such as Jay Garrick and Alan Scott, did not.

The Other Survivors
Kal-L himself returned to the mainstream universe after breaking down the walls of the paradise dimension in which he, Lois Lane-Kent, Alexander Luthor, Jr., and Superboy-Prime had been living since the end of Crisis on Infinite Earths. Appalled by the rapidly-deteriorating state of affairs on the contemporary Earth, their goal was to replace the post-Crisis planet with a recreated Earth-Two. Kal-L's first order of business was to track down Power Girl and explain the events of the original Crisis to her. He also reiterated her pre-Crisis history as his cousin. A touch from the ailing Lois Lane-Kent inexplicably restored Power Girl's memories of Earth-Two.

Soon after this revelation, she was confronted by Superboy-Prime, who rendered her unconscious. In her sleep, she was attached to a "tuning fork," a device controlled by Alex Luthor, who intended to use the device to bring back the multiple Earths. Alexander Luthor, Jr. and Psycho Pirate coerced Black Adam (who was also attached to the machine) into saying "SHAZAM!," and used the now-raw magical energy to power the tower. After the recreation of a duplicate Earth-Two, everyone associated with that Earth was subsequently transported to it. However, Power Girl would remain on the core Earth reality because of her proximity to the tower.

After arriving on the recreated Earth-Two, Lois Kent collapsed and died. This led to a violent confrontation between the two Supermen, at the end of which, Kal-L came to the realization that the recreated Earth-Two had not been a "perfect world" because "a perfect earth doesn't need a Superman."



Kara was freed by Wonder Girl and Kon-El and joined them in fighting Superboy-Prime and Alexander Luthor, Jr.. During the savage battle on Mogo between Superboy-Prime and the two Supermen, Kal-L was killed. Power Girl arrived on Mogo with the Green Lantern Corps just in time to bid a tearful farewell to her dying cousin.

One Year Later
Kara's recognized history as an Earth-Two being was re-established as her natural state. How she continued as an Earth-Two dimensional being despite everyone else from the same original Earth-Two dimension being destroyed and reformatted to current Earth natives -- including Alan Scott and Jay Garrick and every other dimensional survivor such as Captain Marvel (Earth-S) and Captain Marvel (Billy Batson) -- has NOT been specifically clarified. She has been retconned into being powered by yellow sun radiation, as was her cousin, Kal-L, in Infinite Crisis, where flying through a red sun depowered him.

To further complicate the matter of her basis and identity, Kara is now (as of Justice Society (Vol 3) #9) to have been raised as the cousin of the current Superman and living with the current Kent Family and inspired by her cousin to join the Justice Society as done by Kal-L in the Earth-Two dimension (as shown most recently in 52 issue 36) where her cousin Kal-L was training her and announced her superhero appearance. Currently Kara remembers living through both histories.

Power Girl was shown to have been working under the guise of Nightwing in the dimensionally separated Kryptonian city of New Kandor. Kara-L was working alongside her dimensional counterpart, Supergirl, who had adopted the alias of Flamebird while on New Kandor. When they left New Kandor, Kara-L and Supergirl had revealed that the supporter of the cult of the Saturn Queen was not the Primary Earth Superman but Ultraman operating under the guise of Superman's identity. After exposing Ultraman, Supergirl decided to leave New Kandor. Power Girl wanted to stay and overthrow them completely. Supergirl dragged Power Girl out of New Kandor, which led to a strain between the two. Power Girl went on to help re-form the current roster of the Justice Society of America, where she was elected Chairperson of the team. Currently she is helping the Earth-22 Superman adjust to life on New Earth and coming to grips with the death of her cousin Kal-L.

When confronting the super-being known as Gog, Power Girl was sent to the parallel Earth known as Earth-2 as part of Gog's understanding of "sending her home." Thinking she had somehow returned to her home reality of Earth-Two, she sought to adapt to life there with the counterparts to her long dead (and historically erased) friends. But she noticed several major differences to her own reality in the form of Helena Wayne, who was going to murder the Earth-2 Joker. Kara took the brunt of the Joker's electrical attack, preventing Helena from actually doing the deed and saving Helena from making a terrible mistake. However, Helena immediately sided with the long missing Earth-2 Power Girl who brutalized Kara Zor-L. Escaping, Power Girl defeated her crazed doppelganger from Earth-2 before being felled by a mental attack from Brainwave Jr., who revealed to the JSI that the two Power Girls were in fact the same person up to a point. The coming of the JSA with Starman, eased the situation, and the JSA took their leave of Earth-2 with their Power Girl in tow. Starman revealed to Stargirl that the JSI would play a significant role in Power Girl's future.



Power Girl was trying to avoid fighting her unbalanced Earth-2 counterpart and her associates of the Justice Society Infinity as she sought to return to her adopted reality and friends.

Once back in the New Earth reality, Power Girl resumed her position as leader of the JSA. She also began devoting more time to her old R&D firm, Starrware Labs. She has since resigned as leader of the full JSA team and has formed a subset team known as the JSA All Stars which she leads composed of the younger members of the full JSA team including Magog.

Kara was recently fighting against her resurrected "aunt" Black Lantern Lois Lane-Kent of Pre Crisis Earth-Two, who is seeking to kill the New Earth Martha Kent and Lois Lane-Kent and uncle Kal-L. She was instrumental in completely destroying Kal-L's corpse so it could not ever again be used as a weapon in the future as it was by Nekron. Though that destruction also meant Kal-L's body was forever destroyed and not returned to its grave on New Earth.



Power Girl exhibits most of the classic Kryptonian powers of Superman on Earth: super-strength, flight, invulnerability, X-ray vision, heat vision, and super-hearing. The specific scope of these abilities has changed drastically over the years, often in time with a change in her personal history.
 * Powers                 =

Kryptonian Physiology: Power Girl's cellular structure is more dense, resilient and biologically more effective than Earth human tissue. She does possess several additional organs, the function of which are not yet disclosed or understood. Power Girl has manifested a wide range of metahuman abilities and is considered to be one of the most powerful metahumans alive. Power Girl's body also actively stores energy within her bio-cellular matrix as an energy pattern that is linked to her body's electromagnetic field. This energy powers most of Power Girl's electromagnetic capabilities, such as flight and heat vision.


 * Solar Energy Absorption: Over the years this basis has changed with Kara-L originally being a Kryptonian of the Earth-Two dimension, her powers originally were based on her own internally generated energies, as Kryptonians native to the original Earth-Two dimension possessed superpowers on their red sun planet.



Later Kara-L's powers were changed to reflect the current incarnation of Superman, whereby her powers are supposedly the result of yellow sun radiation. It seems that Kara-L's powers do reflect that of the current Superman as her powers do fluctuate under red sun as recently shown in her time in the New Kandor where she was operating without her superpowers.


 * Superhuman Strength: Her physical strength appears to be on a par with that of Superman and Supergirl. Her powers can be suppressed by red solar radiation. It has been implied, though not yet specifically shown, that like Superman, she can sun-dip and supercharge her powers.


 * Invulnerability: Power Girl's body is more durable and resistant to damage than a human being. The most common explanation for her invulnerability is the possession of a super-dense molecular structure powered by yellow solar radiation.


 * Healing: Kara heals faster than a human being.


 * Super Immunity: Kara's immune system protects her from most toxins and diseases.


 * Superhuman Stamina: Power Girl's body stores and processes solar energy at a rapid rate and for a variety of effects. Her storage capacity is unknown, although she has been shown to need rest on a regular basis even when charged.


 * Flight: Kara-L has the ability to fly. It is unknown at present whether her power is a result of mental or physical ability. She can move herself and extremely large and objects off the surface of the Earth. Her top speed is unknown but is known to be at least escape velocity (7 miles per second). Kara's control is highly precise; she can perform aerobatic feats such as hovering, flying backwards and even lifting great weights while flying.


 * Superhuman Speed: Power Girl's enhanced metabolic rate, muscular speed, and nervous system, grant her incredible speed. Her Kryptonian structure and the solar energy paths that course along her neurophysical structure allow her to react at many times normal human speed. She can move faster than the human eye can perceive if necessary. Her reflexes are quick enough to allow her to dodge most projectile weapons and catch bullets . Power girl is at least fast enough to run/move at supersonic speeds while on Earth.


 * Power Girl's perceptions are similarly rapid, allowing her to see individual bullets fired from high-speed automatic weaponry in flight and outrace them easily.


 * Super Breath: Kara-L can generate a concentrated gust of wind from her mouth capable of freezing matter within a limited range.


 * Enhanced Senses: Kara-L possesses super enhanced senses that allow her to detect vibrational movements at least in the sub-atomic motion level. Some of her known super-senses include:


 * Vision specific powers


 * Telescopic Vision: Kara-L can perceive objects at great distances. The range of her telescopic vision is unknown, but she can see objects from several hundred miles away. This ability operates independently of normal vision and can be activated or deactivated by an act of will.


 * X-Ray Vision: Through an act of will, Kara-L can perceive items in the electromagnetic spectrum through solid objects of varying depths and thickness. The exact range and mechanism of Kara's X-ray vision is unknown. She also can not look through massively dense objects or materials, including lead.


 * Microscopic Vision: The ability to see extremely small objects and images down to the atomic level.


 * Electro-magnetic Spectrum Vision: Kara can see well into most of the EM spectrum. She can see and identify radio/television and any and all broadcast/transmitted frequencies, allowing her to avoid detection through radar or satellite monitoring methods.


 * Heat Vision: Kara-L has the ability to generate concentrated lines of force from her body along her line of sight. This act is a conscious act of energy manipulation from all observed events and not an expulsion of energy from her retinas. She focuses light along various frequencies in a continuous release that she is able to contain mentally, as she has been shown with the energy actively contained around her eyes, before releasing it or allowing it to disperse.  Power Girl can control her heat vision and direct it wherever she can look.  She cannot use the power without opening her eyes to direct the energy, nor has she been observed to be able to project this energy from any other part of her body in this manner. The heat beams are mentally controlled and that control is apparently reflexive, so she can shut it off without accidentally damaging anything.


 * Other super-sensory powers


 * Superhuman Hearing: Kara has the ability to hear any sound at any volume or pitch from vast distances. Presently Kara-L has not been able to use this power over mediums where sound waves are unable to travel, such as outer space, suggesting that her power is based on her physical ability to hear and not a form of mental telepathy that corresponds to sound.

Master Combatant Kara has trained with several notable teachers including her teammate Wildcat, who is a world renowned boxer and hand to hand combatant. She was also trained in Karate by martial arts instructor Mongo Krebs.
 * Abilities              =

Genius-Level Intellect: Power Girl has shown enhanced memorization, intelligence and computational abilities; her mind works sharply and with extreme speed.

Class 100+. Power girl is easily strong enough to lift 100 tons with minimal effort
 * Strength               =

Magic: Power Girl is vulnerable to magic and magic systems. Kara's Kryptonian biology is open to certain radiations, particularly magical energies whose chaotic electromagnetic or extra-dimensional signatures disrupt her body's stability. Power Girl's vulnerability to magic varies on the special effects of the magic. She can be injured and worn down by magical entities. Magic can have powerful and unpredictable effects and her magical enemies have often proven to be the most dangerous.
 * Weaknesses             =

Psionics Kara-L is as vulnerable to psionic attacks as a normal human being. She is subject to mental domination attacks against her. Those whose mental powers are superior to her own have been able to render her unconscious or disrupt her natural thought processes.

Vision Limitation: Kara's x-ray vision cannot penetrate lead or lead-lined walls, or objects of dense enough structure. Certain energies also can be used to block her from visually analyzing them.

Kryptonite: Since the destruction of Krypton, its remains (rendered radioactive by the explosion) have been spreading throughout the universe as Kryptonite, a crystalline substance whose specific radiation is lethal to Kryptonians. In the Earth-Two dimension, there was only one type of Kryptonite: Green. Its effect was directly poisonous to Earth-Two Kryptonians. The long term effects of other races being in close or direct contact with Earth-Two Kryptonite is unknown.


 * Originally Kryptonite from other realities affected Kryptonians regardless of their reality of origin, as shown when Kal-L battled the Earth-Three dimension Ultraman.  After the Crisis on Infinite Earths, Kryptonite affected only those who come from the same reality as the Kryptonite. Kurt Busiek has confirmed that New Earth Kryptonite does not effect Power Girl, which has been directly and indirectly confirmed in Infinite Crisis and Brave and the Bold.  and



Solar Energy: Originally Power Girl, as an Earth-Two Kryptonian, did not function on solar power, but her own body generated its own energies. However, based on recent events, Kara operates in a similar way to the New Earth universe Kryptonians, whereby she requires solar energy to function at peak capacity, or her powers fade to greatly reduced levels, some disappearing entirely if her solar reserves are empty. How Power Girl's powers function under suns not colored red or yellow is unknown.

Power Girl can survive conditions in deep space; and she does not need to breath or eat. , . Kara requires sleep on a regular basis in order to function at her peak mental efficiency, as well as needing to dream, or she will experience the psychological effects of sleep deprivation as would any other person.

In the plot line of New Kandor, Kara is shown not to have her powers replenished by red sunlight, and its radiation can be used to weaken her.


 * Equipment              =
 * Transportation         =
 * Weapons                =


 * Notes                  =


 * Power and Background problems
 * Kara's current known superpowers appear to be based on yellow solar radiation rather than her own internally generated bio-energy. As revealed by Psycho-Pirate (Roger Hayden) and repeated in 52 36, Kara is supposed to be the extra-dimensional counterpart of Supergirl native to the Earth-Two dimension, which was destroyed during the Crisis on Infinite Earths and erased from existence. Previously she was thought to be an Atlantean being.


 * Kara's powers are also NOT affected by New Earth dimension Kryptonite, as most recently shown in Superman #670. In pre-Crisis times, Kryptonite from one dimension did work on a Kryptonian from another dimension as shown when Ultraman from Earth-Three fought Kal-L and the Earth-One Superman. However, this is no longer the case. Kryptonite from different dimensions does not affect Kryptonians from a different universe.   As of Infinite Crisis 7, it has been positively shown that the Kryptonite available in the mainstream DCU does not affect Kryptonians from other universes, such as the now dead Kal-L or Superboy-Prime.




 * Currently it is not explained in any published story, how Kara survived the universal reset of all beings in the reformatted universe at the end of the Crisis on Infinite Earths which affected all other beings and its parallel higher dimensions, such as the Olympian Gods and Mister Mxyztplk, who despite their near infinite power levels, were affected by the reset.


 * Also most of what Kara remembers of the Silver Age Power Girl/Huntress stories involving Power Girl was revealed to be dream instead of memory.


 * Although Power Girl does not wear a mask, she does maintain a secret identity.


 * Trivia                 =
 * In an issue of Birds of Prey, Power Girl was mistakenly referred to as Karen Steele instead of her actual civilian name of Karen Starr.
 * Is a collector of snow globes.
 * Loves R rated horror movies.


 * Recommended            =
 * Power Girl (Volume 1)
 * Power Girl (Volume 2)
 * All-Star Comics
 * JSA
 * JSA All-Stars
 * JSA Classified
 * Justice Society of America (Volume 3)

}}
 * DC                     =
 * Wikipedia              = Power Girl
 * Links                  =
 * Power Girl Online
 * Monitor Duty: Power Girl
 * Bob Rozakis Power Girl article at Silver Bullet Comics
 * The Origin of Power Girl at DC Comics' Heroes and Villains Page

Scifly 00:08, 9 July 2009 (UTC)