User:TheDonkeyPuncher

{{DC Database:User Page Template
 * Image                  =
 * RealName               = Pra'ax
 * CurrentAlias           = Crankcase
 * Distinguish1           =
 * Distinguish2           =
 * Aliases                = Members of Emotion, Allfathers, Dreads, Justice League, Suicide Squad
 * Relatives              = Kamarav(brother), Makarav(brother), Cor'ider(brother), Samarav(sister), Cortana(wife), Zorlock, Morcon(light brother), Mike Hardy, Flint Hardy, Ba'nette(dark brother), Chaos.
 * Universe               = DC
 * BaseOfOperations       = The Mothership


 * Gender                 = Any
 * Height                 = Any
 * Weight                 = Incalculable
 * Eyes                   = Red
 * Hair                   = Bladed Dreadlocks
 * UnusualFeatures        = Nitroleum Body Shell


 * Affiliation            = Good
 * Citizenship            = Dread Lord
 * MaritalStatus          = Married
 * Occupation             = Stalker of Shadows, Dread Leader, Allfather
 * Education              = Unknown


 * Origin                 = Pultowin
 * PlaceOfBirth           = Dread Island, Cyfr
 * Creators               = TheDonkeyPuncher
 * First                  = "The Delay of a Call"


 * Quotation              = Witch, I don't have life, I don't have death.
 * Speaker                = Pra'ax

Pra'ax is a God created by TheDonkeyPuncher. Pra'ax is the creator of Allfathers and The Oversoul. When Pultowin was in the brink of destruction due to Ba'nette's forces attempting to break Ba'nette out of containment which Morcon put Ba'nette in. Pra'ax created the Harbingers(Assassins), immortal beings with godlike powers, to defend Pultowin and its cities and citizens. While back on Cyfr, it was all out war taking five years to end the war. After the end of the Cyfr. Ba'nette broken from his containment. Ba'nette almost destroyed the city of Tigeron, along with many more cities causing Morcon to battle Ba'nette. After Ba'nettes defeat, all of the Harbingers forced to spread throughout the universe and The Mothership along with the Dread forces were sent out to find the Harbingers. While five rogue Harbingers who betrayed the others, were planning to consume Pultowin in a realm known as The Void. Now calling themselves the Harbinger of the Void. After Pra'ax found out about their plan, Pra'ax defeated the five rogue Harbingers and forced to seal them in a tomb. Then Pra'ax searched for the Harbingers. Which were already back on Pultowin after Ziro had tracked down and brought them all back to Pultowin. Ziro restored half of the planet but was out of energy and couldn't restore the second half. The Mothership had been alerted by Ziro actions and now resides in the orbit of Pultowin. Contacted by the Justice League, Pra'ax is a neutral Justice League member that will only be sent out if any of the Harbingers, like Cor'ider, is going rampent. Also the Harvestor was on the loose causing Zorlock and Phantom Stalker to try and stop The Harvestor Plans, which was the result of the War of the Worlds. Back on the destroyed side of the planet Pultowin, Cor'ider detonated the bomb and destroyed the ruined side of the planet even more. Before Reginald was able to restore it, Cor'ider attacked him and got defeated. Pra'ax mistaken that Reginald wouldn't restore the ruins due to what he did to the Assassin's(Mike Hardy's Squad) Base. Which is what forced Mike's Squad to operate in the indestructible Mothership. So Pra'ax teleported a hero known as Starfire, who Pra'ax knew used starbolts as an attack, and asked her to incapacitate Reginald with starbolts since Pra'ax was busy trying to seal Ba'nette back in his containment. She agreed, now knowing that it was Reginald's true weakness after Pra'ax told her. She was surprised when it incapacitated Reginald with one shot. Starfire brought Reginald to the Mothership and she was teleported back to her own universe. Even though Cor'ider was still on the loose, he is neutral to both sides under Kamarav's rule. Pra'ax now resides in a Dread male form in the Throne Room of the Mothership with its wife Cortana, The Strongest Female in the Universe, having all the powers of Pra'ax. After Reginald's defeat, it led to the resurrection of the Harvestor. But now on a neutral agreement. He doesn't plan to make any move.
 * HistoryText            =

After sometime Pra'ax travel to a realm known as Apokolips and challenged a 'New God' known as Darkseid into a battle. Even though Darkseid proved to be an excellent opponent for Pra'ax. Pra'ax was able to defeat Darkseid with his own Omega Beams by absorbing the source and combining it with a Radion toxic effect. Also after the battle. Pra'ax teleported back to its own universe and which it now resides and defends.

After a good 20 years, the Void has awakened and Clawwalker was the first one to pick up the signal. Sending it to Pra'ax, he order the Dread forces to increase the protection of citizens and cities. But what he did not know was that Kamarav was seen... After kidnapping Pandora for a reason not known of. Kamarav has screwed with the minds of Mike Hardy and Flint by sending them encrypted messages, videos and audio logs in a messed up black and white style. The information told Mike that after Reginald's shell was destroyed it would take him 20 years to return but alerted Harbingers of the Void that Reginald the closest thing to a sign that Mike was still Pultowin. This information also told Pra'ax that Kamarav had been seen by a mortal and forced to stay until that mortal was either killed. But ever since the message that Kamarav was returning had been spread by another source which was revealed to be Cor'ider. He had to find him and take him back to whatever place the Kamarav inhabits or if he even inhabits anything at all. The key to sending Kamarav back, since Kamarav had ran out of time to control his teleportation, was a book found in the underwater city of Sorrow. The book's name 'Rapture' was the key to getting Kamarav back to where he belongs and restoring his power fully. Later Makarav had secretly rescued Pandora and brought her back to where she belongs. Mike and Flint went to retrieve the book from Sorrow and after doing so, Sorrow was destroyed when Chaos was fighting The Harbinger of War who was looking for the Shards of Eternal Light. Chaos managed to destroy the shell of the Harbinger of War and in the process sunk Sorrow, however long before Chaos could defeat Harbinger of War, Mike and Pra'ax left and return the book to Kamarav. after raiding five locations containing the Shards, The Void was summoned over the orbit of Pultowin. Which is what caused Morcon to appear and summon a portal to the Void. However in the process, Cor'ider appeared and tried to destroy it and caused Pra'ax to battle him. Morcon and Mike quickly traveled to The Void. Having only 3 hours before the portal closes. Mike and Morcon defeated the Harbingers of Fire, Magic, Solid, but when it came to Eye of the Void. The Eye of the Void couldn't have the time to devour the world of Pultowin because The Void had not been destroying worlds for decades, but rather wanted to shield Pultowin from The Void's destruction and suicide engulfment. But Mike wanted The Eye to give The Void's control over to him and stop the engulfment. After agreeing, The Eye was absorbed and the powers were given to Mike Hardy teleported the realm and stopped its explosion by devouring a hypergiant. Mike returned to Pultowin and resides there while Morcon return to Ba'nette's containment and found it empty...

Mike Hardy was teleported to an unknown location or realm where Kamarav was waiting to fight him, Mike called upon The Harbingers of the Void to battle Kamarav. After defeating him... Kamarav was never seen or heard from again..

Pra'ax is one of the most powerful heroes that the Justice League has ever come in contact with, Also a member of the Justice League, but does work with them on rare occasions. Pra'ax's has a wide range of powers able to take down even the strongest of heroes or villains that try to challenge Pra'ax. These powers are:
 * Powers                 =
 * Allfather Essence: Since Pra'ax is the creator of Allfathers, Pra'ax has the ability to take any gender it desires. The Allfather Essence also includes powers like:
 * Creator Immortality: Pra'ax is the creator of The Oversoul and The Allfather Essence, thus Pra'ax cannot age by any means and is immune to all types of Diseases.
 * Creator Invincibility: Due to being the creator of The Oversoul and the Allfather Essence, Pra'ax cannot be harmed by any mortal means or by any godlike means. Which is why Pra'ax is Neutral. This also allows Pra'ax to create "shells" of itself that can be defeated.


 * Shadow Skin: Due to being a family member of Kamarav, Pra'ax has the Shell of a Wraith Harbinger, which is made of the Wraith Essence, thus makes Pra'ax unable to be harmed by any type of weapon, ranging from Firearms to Objects like, Swords, Axes, etc.
 * Nitroleum Body Shell: Pra'ax's Body Shell is completely made out of Nitroleum, a type of metal only capable of being destroyed and manipulated by Pra'ax itself. If Pra'ax destroys the metal then it absorbs into Pra'ax's Shell. It is able to shrug off any godly attack and also in the process of the attack, send the energy from the attack back at the attacker. This shell is also outfitted with a razor sharped backside that allows Pra'ax to turn into a rolling "spikeball". This shell cannot be destroyed, ripped, defeated nor weakened. Suitable for all weather conditions and allows him to uses a variety of gadgets if Pra'ax pleases to. Also this shell cannot be absorbed either. Also giving Pra'ax powers that only Pra'ax can have:
 * Nitroleum Strength: Due to the Pra'ax absorbing Nitroleum into its Body, Nitroleum gives Pra'ax strength that cannot be out beaten, able to break the bones of any godly opponent in the most painful of ways, also allows Pra'ax to control the strength level. Able to break the armor of Ares almost easily.
 * Nitroleum Durability: A type of durability not matched by anything except for Pra'ax, it allows Pra'ax to fight or do stuff for as long as it wants. Also allowing Pra'ax to have control over it.
 * Nitroleum Invulnerability: The body shell of Pra'ax allows it to withstand every form of attack.
 * Nitroleum Reconstruction: This allows Pra'ax to reconstruct any kind of building or object. This is also able to reconstruct cities within the matter of minutes. But this power is only used for obvious reasons.


 * Allfather Durability: Due to being the creator of Allfathers, Pra'ax Durability allows it to go into a battle with 500 or more Doomsdays and anything else for as long as Pra'ax want or even escape from a black hole easily.
 * Emotion Control: Due to being a Member of Emotion, Pra'ax has all the control over a certain emotion of it's choosing.
 * Beam Immunity: Pra'ax has a power known as Beam Immunity, which makes Pra'ax immune to any beam attack, Pra'ax is able to shrug off Ba'nette's Ezon Ray, which is an attack able to take down any Allfather. But it seems Pra'ax is able to absorb the beam source and use the source against its enemies for a short time.
 * Power Immunity: Pra'ax is immune to certain powers like:
 * Mind Control Immunity: Pra'ax is immune to all forms of Mind control due to being made of Nitroleum.
 * Insanity Overload Immunity: Pra'ax is immune to Cor'ider's Insanity Plague attack.
 * Empathy Immunity: Pra'ax Emotions are not to be learned of, even when Gungara tried to sense Pra'ax Emotions, he couldn't due to Pra'ax emotions being sealed by the Allfathers.
 * Immune to The Diamondback: Pra'ax is immune to the Flint's Diamondback Instant Kill Effect due to being made of Nitroleum.
 * Immune to Dahahka's Power Absorption: Pra'ax is immune to Dahahka's Power Absorption due to Pra'ax being the source to it.
 * Omega Force Immunity: Due to Pra'ax's Nitroleum Body Shell, Pra'ax is able to completely deflect the Omega Beams in another direction.
 * Immune to Ba'nette's Ezon Decryption.
 * Immune to Seduction: if Pra'ax is male or female.
 * Immune to Chaos' Destruction Rays.
 * Immune to any Instant Kill Attack or Effect.
 * Immune to the effects of Reality Change.
 * Immune to Illusion.
 * Immune to Fear Projection
 * Immune to Fear Toxin
 * Immune to the Soultaker Sword, soul taking effect.
 * Immune to any form of Possession.
 * Immune to Molecular Reconstruction
 * Immune to Matter Absorption
 * Immune to Absorption of any kind.
 * Immune to Power Replication
 * Immune to Disintegration
 * Immune to the "Fatal Touch"
 * Immune to any form of offensive Power Distribution
 * Immune to any form of Magnetic Manipulation
 * Immune to Molecular Dispersion
 * Immune to any attack from Doomsday: Since Pra'ax is able to shrug off Doomsday's attacks. It is now Pra'ax's duty to bring as much bodies of Doomsday to the Fortress of Solitude as possible.
 * Immune to imprisonment in the Phantom Zone: Due to the Nitroleum body that Pra'ax has, Pra'ax can control the gravity of the Phantom Zone or simulate it.


 * Uncloneable: Pra'ax cannot clone or be cloned by anything.
 * Elelto Comeras: Pra'ax most powerful attack is Elelto Comeras, which Pra'ax will shout an outcry that will stun enemies and rain down a Titan Bomb Blast. That can disable every electronic, temporarily, also giving away any opponents position, and at sometimes destroy buildings like bridges. But the power does have its limits, Pra'ax can only use this attack every five days. Also this ability can revert Reginald or Kamarav's Reality Changing effects. Also allow Pra'ax to summon The Devastator Dread to aid Pra'ax in battle. Also includes powers that are temporarily like:
 * Electrokinesis
 * Force Field Generation
 * Ally Resurrection
 * Body Shield Generation: This is an effect only present on allies that have died, and resurrected with this power. Grants resurrected allies a shield that will make the ally or allies immune to what they were killed by also buffing the Armor or generating one as long as Pra'ax is done with the power.
 * Fury Effect: Pra'ax temporarily becomes immune to any effects by energy powers.
 * Electromagnet: Due to the Fury Effect, this temporarily allows Pra'ax to walk through any solid wall. While not harming it and disabling devices when Pra'ax doe it.


 * Bone Reconstruction: This bizarre ability allows Pra'ax to reconstruct the bones of any organism.
 * Dimensional Travel: Due to not being able to clone and processing portal powers.
 * Energy Projection
 * Ring Overload: Pra'ax cannot wield a Lantern Ring but can overload it with the rings own emotion, due to being a Member of Emotion.
 * Psychokinesis Revision: Pra'ax has the ability to revert Psychokinesis from Harbingers like Reginald and from Members of Emotion like Kamarav.
 * Radion Usage: Pra'ax is able to use Radion against any of the New Gods that challenges it, but temporarily. Also allowing Radion to be used in many ways like:
 * Radion Blasts
 * Radion Beams


 * Omnipresence: Due to being a Source Creator.
 * Omniscience: Due to being a Source Creator.
 * Metamorphosis: Due to being a Source Creator.
 * Teleportation: Due to being a Source Creator.
 * Abilities              =
 * Reptilian Essence: Pra'ax is present with Reptilian Essence, which makes Pra'ax have abilities not gained by other superheroes.
 * Reptilian Vision: A powerful ray burst fired out of the eyes of Pra'ax. The ray burst can cut through any metal except for Nitroleum. Also producing a radioactive toxin able to put certain things to sleep(Ba'nette).
 * Reptilian Sensor Vision.
 * Longevity: Pra'ax can live forever.
 * Sonic Jumps: Pra'ax can jump higher then 50 Doomsdays in a jumping challenge. Also producing a sonic wave capable of disabling certain objects.
 * Reptilian Scent: Pra'ax has Reptilian Scent which allows Pra'ax to smell the anything from a range of a half planet.
 * Reptilian Resurrection: Even if Pra'ax is somehow able to be defeated, Pra'ax can resurrect itself and grow stronger by 2.1%. Also this power allows Pra'ax to be immune to all attacks and effects from a "Black Lantern" Power Ring.
 * Reptilian Self-Sustenance
 * Reptilian Transformation: Into Devastator Crankcase.
 * Reptilian Pyrokinesis


 * Evil Immunity: Pra'ax cannot turn evil.
 * Hand-to-Hand Combat (Advanced): Pra'ax has trained in mostly every from of combat and it is able to take on things like Doomsday in a fist fight for as long as Pra'ax wants. But Pra'ax mostly goes with brute force most of the time it is in combat.
 * Genius Level Intellect: Pra'ax is able to outsmart The Oversoul itself and Pra'ax is able to predict Kamarav's Reality Changes.
 * Master Swordsman: Pra'ax can use the Prime Saber and the Power Len with no problem at all.
 * Able to defeat a Harbinger of the Void.
 * Talented Singer.
 * Talented Dancer.
 * Aviation: Able to fly any Dread Aircraft with ease.
 * Extremely Skilled Chess Player: So skilled in this game, Pra'ax can beat Kamarav and Batman in a Chess Game.
 * Eidetic Memory: Due to the Siren outbreak, Pra'ax has created the ability to remember anything.
 * Leadership: A well respected leader and lord of the Dread Forces.
 * Escapology: A good example of when Pra'ax to escaped from the Void after The Harbingers of the Void's Defeat.
 * Multilingualism: Pra'ax is able to speak in many languages like English, Spanish, German, Latin, Russian, Japanese, French, Arabic, Sanskrit and many more.
 * Indomitable Will: The Will of a Dread Lord was not or is not to be broken by anything. Pra'ax will never give up or will not stop on it's determination. Making him a extremely dangerous foe, also a wreckless one. Such much so that it intimidated Sinestro.
 * Tactical Analysis: Pra'ax is able to study any from of attack with and also uses a wide range of unusual tactics in battle.
 * Investigation: Pra'ax is able to reconstruct crime scenes with Reptilian Vision.
 * Intimidation
 * Weaknesses             =
 * Vulnerability to Electric Lunarity: An anti element to Nitroleum. Even though Pra'ax is immune to Electric Based Attacks and Effects. It is able to stun and weaken Pra'ax's Body Shell by 3.4% However this is not permanent and does not effect Pra'ax's durability nor does it destroy The Nitroleum Body Shell, but rather weaken it temporarily. Due to it being made by hand. But this is only used by Dreadcase.
 * Distractions: Just like Cor'ider, Pra'ax can get distracted but not easily.
 * Carelessness: Sometimes Pra'ax can get careless in battle due to Pra'ax being a god. Which its enemies can use as some kind of advantage.
 * Equipment              =
 * Nitroleum Body Shell and Suit: An indestructible armored shell and suit. That is able to create cloned versions of Pra'ax that can be controlled by Pra'ax. Also these clones can be destroyed. This armor can't even be destroyed without the force of Pra'ax's Sword The Power Len. Which is only able to cut through it also regenerating it. This "Shell Suit" conditions are fully suited for heat and cold tasks. Also able to withstand every form of attack.
 * Reptilian Vision: A mobile detector vision outfitted with Pra'ax Body Shell. This Vision can targets through walls, search and reconstruct crime scenes and scan objects ranging from big to small.
 * Transportation         =
 * The Mothership: A massive warship and the base of command for the Harbingers and the Dreads. Also being made of Nitroleum, it cannot be destroyed.
 * Weapons                =
 * The Power Len Saber: A sword that transform from it's handle. Pra'ax has fully mastered the sword and now it is only to be used by Pra'ax due to mastery of the sword. Able to cut Nitroleum Metal in half and absorbs into Pra'ax Shell. But don't think of using it against Pra'ax, Pra'ax designed the sword in a way that it wouldn't harm Pra'ax or Pra'ax's Shell.
 * Dread Claws: Razor Sharp Claws able to cut, even the finest metal in half. Also due to being attached to Pra'ax's Shell. It is impossible to detach or destroy.
 * Dread Fangs: Dread Fangs that carry Reptilian Venom, that can poison targets only through Neck Contact.
 * Ion Cannon: A cannon that can incinerate targets or cause a lot of pain to Invulnerable Targets.

Allies and Villains

 * Allies: Pra'ax has a wide range of allies, these allies are mostly Harbingers that cannot be killed, but can create Shells that can be defeated. Some of these allies are:
 * Morcon: Probably the very first one ally Pra'ax ever had, Morcon, a god from the planet Cyfr, being a watcher of all life on the planet, He and Pra'ax are the only two beings capable of defeating Ba'nette. After learning of where the Harbingers locations, he is now a guardian of both Cyfr and Pultowin.
 * Zorlock: A Half Dread from the planet Cyfr, Zorlock prefers to use brute force with his weapon, literally named "BAA" or in other words, the "Big Ass Axe".
 * Cortana: The Wife of the male form of Pra'ax, having all of the powers of Pra'ax. She wouldn't mind cracking skulls open if you are a villain or not.
 * Corbar: The brother to the Dread Male form of Pra'ax, also one of only two holders of the "Blongo Fists".
 * Hachet: The little brother of the Dread Male form of Pra'ax, he is extremely agile and durable, also having superhuman speed. He can give his enemies a lot of scars... over the face.
 * Mike Hardy: Coming from the Cybrian Heavens, he is the most trusted member of the Harbingers, along with Flint Hardy. Also Mike has been shown to have a purpose for an element known as the "Dealmetal" which is what his 'Robot Arm'' is made out of. He arrived on Pultowin when the bomb was detonated, but what he did not know was that Reginald was already on Pultowin trying to find him. After contacting 'The Assassins' Squad, he took time to locate Reginald and stop him. But in the process of doing so, he encountered Pra'ax and explained that he was an ally. But Pra'ax already known of who Mike was, since Mike's memory was erased when landing on Pultowin. After stopping Reginald. Ziro gave Mike a task to recover any Harbingers that were missing. The first Harbinger that Mike found was Flint Hardy. then in an random event they encountered an enraged Speeda Demon, who destroyed The Club Rintorar Bar and then went on a high speed chase with Mike and Flint. After a while, Fortro appeared and EMP the bridges of Pacific City, but later Ziro stopped the mindless fighting and told Fortro and Speeda Demon that Mike and flint were on their side. After that Chaos revealed that there were five members of Emotion that were linked to finding any of the remaining Harbingers. Having the abilities like, Superhuman Strength, Speed, Agility, along with Flight, teleportation, and many more.
 * Flint Hardy: The brother of Mike Hardy, and one face you should run from if he is after you. He will challenge anything and anyone to ANY challenge and mostly all the time, winning it. Also having the ability to turn into a giant bulletproof "Berserker" which is a mutated Dread used for building destruction. Also immortal and unkillable, just like Zorlock, Pra'ax, Mike Hardy, and Morcon. You better watch out.
 * Fortro: The Thunder God, Fortro as he thinks "Not Useful" but he can actually hack into any device and EMP them as well. Also he can control any kind of electric current and is a good source if Pra'ax ever goes rampent which is most likely: Never.
 * Speed of Flame Demon: Nicknamed "The Speeda Demon" Has all the control over fire and uses it masterfully, He can turn his body into complete flames and also producing some sort of heat cloak that damages his enemies. Also having two fire engulfed chains attached to his arms, spitting fire out of his mouth and riding a flame engulfed Chopper, he will make anything that tries to attack him or his allies, have a toasted afternoon.
 * Blongo: A Dread Brute that has been Pra'ax's "Right Hand Dread". Being the creator of the "Blongo Fists" a type of weapon that cause shock and "Cryopitic" damage to his foes. Also a really strong Dread, so strong he is able to rip chunks of a skyscraper and throw it at his foes.
 * Phantom: The Phantom of The Apple Tree and former villain of Pra'ax, Phantom is a wisecracker. Phantom is a master swordsman and is heavily armored despite being not killable. He has a really interesting main weapon which is the Pupil Beam, that can shoot a laser capable of cutting through entire buildings.
 * Dahahka: God of the Nether Overworld, Dahahka can change his size and can remove the powers of certain Superheroes. Being a great challenger to anything that challenges him. Also being one of Pra'ax favorite Dreads.
 * Gandrealla: The wife of Mike Hardy and the Goddess of Sirens, and no there is no "God" of Sirens, only goddess, who can rupture her enemies eardrums, also disabling hearing for them. Also capable of breaking the spines of her foolish opponents. If you are her enemy, you are not going to live to see another day. She is a Siren which allows her to scream an outcry able to destroy eardrums of any kind of organism and processing Superhuman Strength and Speed, Agility.
 * Clawwalker: A Giant from another world who fights with a Club, King of Giants, as he calls himself. Clawwalker is a neutral Harbinger to anything except Pra'ax and an enemy of Aquaman. Clawwalker is known for pissing off Pra'ax and Mike Hardy, for his stupidity.
 * Shocklops: A Dread cyclops with an 'arm cannon' and notable for taming and containing a giant dread-like, multiple worm-like monster known as Drilleater. This Dread is one of the few dreads able to transform into an object. Shocklops transforms into Dread Crusader Tank.
 * Scarthcrow: A monster known as the God of fear and uses toxins and preys on peoples fears. Inhabits a realm known as Scarthcrowlian.
 * Viper: A soul taker Dread completely made out of the fired souls of mortals. Known for having poison based attacks and taking the souls of mortals. Viper resides in an unknown part of Scarthcrowlian.
 * ShotZone: An expert marksman, notable for being the only one who escaped the Jungles of Taiga, Alive. Well with the help of a certain 'madgod'. He defends The Taiga City and is known for being an expert in firearms and uses a wide range of gadgets. He is known for hunting, and a bounty hunter. Mike calls him 'The World's Deadliest Hunter'. Unlike other Harbingers he doesn't have invulnerability, but does have the ability to create shells of himself.


 * DC Allies: These are the allies of Pra'ax from the DC Universe:
 * Superman
 * Batman
 * Wonder Woman
 * Superboy
 * Shazam
 * Frankenstein
 * Aquaman
 * Death (New Earth)
 * The Presence
 * Presence (Prime Earth)
 * Raven
 * Robin (Tim Drake)
 * Superboy (Kon-El)
 * Kara Zor-El (Earth 2)
 * The Flash
 * The Source


 * Neutral: These are the Harbingers that are Neutral and only act to their own side. Here are some of them:
 * Cor'ider: The "Mad-God" of Insanity or in other words "Member of Emotion". Being extremely hard for his own brother Kamarav to contain, and his sister, Samarav, to never go to or look at. He is driven by his own element which is why he is immune to a "Red Lantern Ring" and "Yellow Lantern Ring", he doesn't care what anything is and will kill anything and anyone on sight for no reason only at his will. Also due to being unkillable by any mortal or any godlike means. He is a neutral threat to anything. He had destroyed Mike Hardy's Old Base also causing Mike Hardys Mansion to collapse in the process. Also killing Sitra, Mike's former wife, with Flints Diamondback and removing his own head and nailing it to a wall to prove a point to Kamarav that 'he' cannot control him even though that Kamarav said that he would never do it. Along with destroying the half side of Pultowin with a nuke, drilling his own eyes out and torturing people. He is driven and used by his own element. He is a good brother to Chaos, who he somehow respects. Also being an ally of Dahahka. What makes him unique to other Reptilian Blood Hunters is that he doesn't drink the blood of his foes, but instead absorbs it for an unknown purpose.
 * Chaos: If his name didn't give it out. He is the god of chaos, feeding off his own element without needing it to survive. Having full control over anything that has destruction intact with it. One of the most chaotic Harbingers. Just like every Harbinger, he is unkillable by extreme means. Also he has been shown to control all-powerful objects like "Pandora's Box"
 * Phantom Stalker: A shadow clone of Phantom and the leader of the Wraiths, it was created when The Oversoul tried to create a clone of Phantom. But failed and now this. Phantom Stalker is a master of stealth and has Shadow Skin but Phantom Stalker shows it fully by cloaking its own body with that. Able to turn into any object, preferably a statue of Black Knight. Also Phantom Rider is able to walk through walls without being electromagnet. Phantom Talker seems to have a hatred of any kind of slavery to anything, rather it be man or woman, but Phantom Stalker has been shown to be extremely aggressive towards human slavery and stopping any form of it, most often killing.
 * Kamarav: the most notable member of Emotion, an unpredictable and highly unusual entity that doesn't have a real appearance and never goes into combat, Kamarav is known for traveling through other universes and is able to fully control time. Kamarav can destroy and create any kind of Lantern Ring and change reality for a short time. It is impossible to locate Kamarav as it is not known if Kamarav resides in any sort of realm at all or if Kamarav is even linked to any realm travel. Kamarav is the seeker of all knowledge ever created and can control it. But strangely, Kamarav doesn't feel no feelings for anything or any sort of emotion even though Kamarav is a member of emotion. Kamarav is immune to any Lantern Power ring and Kamarav is the protector and watcher of Cor'ider, the 'brother' of Samarav and Makarav, even though Kamarav has no gender. Ever since The Void's 'defeat', Kamarav has not been seen or heard from since.
 * Rhydon: A Rhino-like Dread known for brute force and destruction.


 * DC Neutral Characters: These are neutral targets to Pra'ax, some of these are:
 * Trigon


 * Villains: These are some of the villains of Pra'ax:
 * The Harbingers of the Void: Five rogue Harbingers that were dishonored and banished from protecting Pultowin. They reside in a realm know as "The Void" Which is an "almost" inescapable realm not linked to reality. Only Morcon or Pra'ax is able to defeat The Harbingers of the Void. They are known for devouring worlds for a purpose not known. These Harbingers are:
 * The Eye of the Void: The looker and soul of the Void. It consumes worlds in order for the Void to live. It can give and remove the powers of the Void Harbingers. Able to understand and change reality at anytime. Also observes the Void Harbingers from time to time. Rarely ever seen in combat.
 * Harbinger of Fire: An immortal that has full control over the element of Solar and Fire energy, able to use it against the opponents that face the Harbinger of Fire. This Harbinger resides in The 'Firewall' side of the Void.
 * Harbinger of War: An immortal that is the watcher and keeper of all things related to war and uses it against his opponents. This Harbinger resides in 'The Watchtowers of Sins' side of the Void.
 * Harbinger of Magic: An immortal rogue goddess that has complete control over magic, able to remove the powers of magic away from certain heroes. This Harbinger resides in 'The Land of Desires" side of the Void.
 * The Harbinger of Solids: Aka Harbinger of Water, Ice. This goddess is able to control ice and water without no problem and use it for her needs. Also she is the only Harbinger that can control the Infinity Shards. This Harbinger resides in 'The Frozen Tundras' side of the Void.
 * Reginald the Sinner: A dwelling failure of a brother to Mike Hardy and a genius to himself, able to outsmart Batman and shooting Superman with Kryptonite customized based weapons. He is the one who made Cor'ider destroy Mike's Base. Forcing them to operate in The Mothership. A predict at its finest. Trying to blow up and kill citizens of Pacific City(The Main Operating City for Mike Hardy) numerous times. But his plans always backfire mostly, he doesn't care. He is able to think his way out of moments and messes with the mind of his brother.
 * Ba'nette: The Puppetmaster, is a master of shadows and a being that cannot be defeated by anything except for Pra'ax and Morcon, He can destroy cities without a problem. However to truly stop Ba'nette. He needs to be sealed with a owner. Which he will pick randomly, if his owner dies, you should know what happens now. He breaks out and slaughters the cause of it, but only if it is by death or attack. If his owner dies by natural causes, then he harvests the soul of it and resurrects it. Ba'nette while looking for the murderer of his owner seems to know the name, location, id, and family of the target, without needing any reality terms. Almost as if Ba'nette is a mobile radar. Ba'nette is extremely tough to defeat by the Harbingers and other heroes like Superman, Wonder Woman and others. Ba'nette is able to create clones of former things and use them against his opponents. Interesting to note is that Ba'nette seems to pick an owner from other realms, universes and time zones. If Ba'nette is out of his cage and his headed towards anything. Alert the Harbingers as soon as possible. Ba'nette location is not yet pinpointed due to the owner's soul being with The Puppetmaster. Making it extremely tough to track Ba'nette down. Also preventing him from ever being contained again.
 * The Voice of the Dead: A major threat that was contained from reanimation in The Sim Outbreak.
 * Dreadcase: The exobrother of Pra'ax and arch enemy of Pra'ax. Having mostly all of the abilities of Pra'ax. But Pra'ax is able to defeat Dreadcase due to Dreadcase not being as strong as his brother.
 * Cyborg Clawwalker: A cyborg version of Clawwalker, able to throw a chain attached "Giant Axe" and retract it at will. Clawwalker is able to dive underwater without no problem and resist any electric damage.
 * Exo Hardy: An Anti Clone of Mike Hardy, that was created when the Teleportation Device to L2D was destroyed by Mike Hardy. The location of Exo Hardy after the Siren planet E'clude was destroyed remains unknown at this time.
 * Razor: A Orban from another world, Razor is a minor enemy of Pra'ax, but is a primary villain of Phantom.
 * The Demonator: A Siren built machine that is built for destruction.


 * Pra'ax's DC Enemies: Pra'ax has messed around with a lot of villains from the DC Universe. Here are some:
 * Killer Frost: A cross universe enemy of The Speeda Demon and a minor threat to Pra'ax.
 * Darkseid: A god from a realm know as "Apokolips".
 * Superman Clones: Pra'ax has a hatred for Superman clones.
 * Ares
 * Parasite
 * Poison Ivy
 * Killer Croc
 * Doomsday: Don't expect Superman to not find a body of a Doomsday in his Fortress of Solitude.
 * Superboy Prime: Deceased in the "Morcon" Universe, ripped in half by Pra'ax.
 * Blackfire: As quoted by Reginald, "Mrs. Asshole" due to her ability to use starbolts and somehow cannot be killed while in the "Morcon" universe.
 * Sinestro Corps: All of them.
 * Anti-Monitor

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