Priscilla Kitaen (Wildstorm Universe)

{{DC Database:Character Template
 * Image                  = 5744-voodoo_400.jpg
 * ImageText              = Voodoo
 * RealName               = Priscilla Kitaen
 * CurrentAlias           = Voodoo
 * Distinguish1           =
 * Distinguish2           =
 * Aliases                =
 * Identity               = Secret
 * Alignment              = Good
 * Affiliation            = WildC.A.T.s
 * Relatives              =
 * Universe               = Earth-50
 * BaseOfOperations       = Halo Corporation, Los Angeles, California; Halo Corporation, New York City, New York


 * Gender                 = Female
 * Height                 = 5'10"
 * Weight                 = 130 Ibs
 * Eyes                   = Blue
 * Hair                   = Black
 * UnusualFeatures        = Voodoo possesses distinctive dragon tattoos on her arms and legs.


 * Citizenship            = American
 * MaritalStatus          = Single
 * Occupation             = Adventurer, former Exotic Dancer, Dance Student
 * Education              = High School level, Voodoo magic training, Coda fighting training

Priscilla Kitaen was an exotic dancer before being rescued by the WildC.A.T.s from the Daemonites. Voodoo possessed a unique ability known as "The Sight", which allowed her to perceive a being possessed by a Daemonite and exorcise it from its host body. She was therefore important to both sides in the war. Upon joining the WildC.A.T.s she developed more significant and powerful psychic abilities as well as animalistic powers. She was taken in for training by Zealot in Coda fighting techniques. She also began a long-term relationship with team leader Spartan. Eventually Voodoo was shot and went into a coma. Void using a computer entered her mind and found out she was descended from a Kherubim possessed by a Daemonite making her a Kherubim/Daemonite/Human Hybrid.
 * Origin                 = Voodoo was born the decedent of a Human/Kherubim/Daemonite, making her a human/kherubim hybrid with daemonite ancestry
 * PlaceOfBirth           = Missoula, Missouri
 * Creators               = Brandon Choi; Jim Lee
 * First                  = WildC.A.T.s #1
 * HistoryText            =

Kheran Truth
When the WildC.A.T.s later traveled to Khera, the Kherubim homeworld, Voodoo was placed in a Daemonite ghetto because of her heritage. It was here that she discovered the long war between the two races had ended centuries ago and the daemonites had lost. She also discovered that not all daemonites were evil as she was led to believe. The ones she was use to combating were fanatic militants, the ones she met on Khera were citizens. When she finally found the WildC.A.T.s, she confronted Zealot about the treatment of the daemonites, Zealot in turn told her she was of an inferior race in front of the Coda sisterhood. This put a great strain on their relationship, to the point Voodoo would have nothing more to do with her or Khera. She relented and helped the WildC.A.T.s stop the Coda from trying to assassinate Zealot, who then also turned away from Khera. When they returned to Earth Voodoo couldn't forget what she experienced and left the team.

Voodoo
Now living in New Orleans, Priscilla returned to exotic dancing. She began working a club called the Midnight Lounge, owned by a man named Christian Charles. She became good friends with a fellow dancer named Purity. A man she met while living there was Attibon he found her a place to stay at the Royale hotel. It is here she meant a former prostitute named Freeda and a former hitman named Saturday. They would then reveal themselves as Erzulie, Papa Legba and Baron Samedi. Priscilla' boss Christian was found to have been using his dancer in a voodoo blood ritual, killing them and bathing in their blood, in order to bring his dark magician father back from the dead. Priscilla along with police detective investigating the murders, lieutenant David Dove, came just in time to save Purity from Christian but he already absorbed enough blood to resurrect his father from the dead. Priscilla channeled Erzulie and fought Christian and his father, who were no match for her dance. Luring them back to the Royale, where Baron Samedi, Erzulie and Papa Legba forced them to bow to balance and walk through a door to face Damballa, which in turn blew up the Royale. The experience made Priscilla decide to learn more about voodoo magic and she became an apprentice to a mambo.

Priscilla & Jeremy
Several months later she rejoined the WildC.A.T.s briefly. She then left the team when it disbanded after the supposed death of Zealot. She moved in with Maul, but he became more extroverted the more she tried to get closer to him, locking himself away in his lab. Jeremy in truth had fallen in love with her and was trying to come up with a method to remove her daemonite genes. Unbeknownst to her she was being followed by a daemonite possessing a old man.

Brutal Attack
Priscilla was later given a credit card from the Halo Corporation under the name Marlowe. She was then attacked by the serial killer Samuel Smith, the grandson of Slaughterhouse Smith. Samuel was trying to kill Jacob Marlowe and all his relatives. Jacob had defeated Slaughterhouse sometime in the past, and now Samuel wanted revenge. He surprise attacked her and used his powers to brutally injure her. Cutting off her legs and cutting open her throat. Spartan (who was Jack Marlowe) and Grifter were instrumental in Smiths demise. It was at this time that Grifter convinced Maul that trying to get rid of her daemonite genes may not be what Voodoo wants.

Daemonite Training
Recuperating in the hospital, the medical staff was amazed at how fast her throat injury healed. It wasn't long that she discovered a daemonite among the medical staff. Soon she was confronted by the daemonite. He explained that he was a rare conscientious objector among the daemonite military fanatics of earth, he also claimed to be her grandfather. He taught her how to use her daemonite powers: time manipulation, and regeneration in only a few hours, she had fully regrown her legs. He told her it would be in her best interest to start a relationship with Jeremy, then he left.

Mental States
The relationship became problematic, when Voodoo's telepathic powers started to increase with the amount of physical intimacy she had. Voodoo wishing to further the development of this situation, was willing to even go so far as to sleep with other men. Jeremy couldn't handle the situation at all. They would constantly fight about it. Priscilla then intentionally angered him, causing him to grow in size and therefore decrease in intellect until he forgot the reason they were fighting. Giving her the opportunity to leave the relationship.

WildC.A.T.s Reborn
Priscilla once again became an exotic dancer, for high end clients, such as oil shieks and billionaries. Hadrian would come and ask her to rejoin the team, and despite the amount of time that had passed between their relationship and superhero days, they still were very attracted to each other and they ended up sleeping together. She came back as an employee of the Halo Corporation, getting paid triple her former salary.

World's End
After Armageddon, Priscilla has become a more calm and understanding individual. Using her mental abilities to keep the peace in the horrible post-apocalypse the Wildcats now lives in. She is seen comforting both Spartan and Maul alike creating jealously between the two she loves. Ultimately her relationship lies with Spartan, though Maul accepts it as he saw through that he himself and Priscilla wouldn't make a perfect couple. Priscilla proved herself of being a more capable leader even when she dealt with Paris of former Stormwatch P.H.D. in establishing a easy peace between him and the animals in the Nevada Garden with human survivors outside the garden's boundary, and settling a brief truce between her team and Lord Defile's Daemonites in Los Angeles.

After her team helped Team-7 in stopping Tao, Priscilla was gifted a new and improve costume based on her original attire by Max Faraday. She and the Wildcats were later summoned to UnLondon by the Authority and notified of the chance to leave Earth on the Carrier. However, Voodoo chose to stay shortly before intervening in Earth's war against the militant Knights of Khera. During the pitch battle in UnLondon, Priscilla obligated in having Spartan resume his leadership and was given a mission of trying to locate the Garden of Ancestral Memory in gaining the Earth's help in stopping the Knights' terraforming machines. On a helpful note from Grunge, Priscilla revived the former English Doctor of the 19th century, Sir Edwin Makepeace, and communicates his spirit in the Garden for the Doctors' help. However, she learned from the spirit of Sir Edwin that the previous Doctors had already been trying to heal the Earth since the Number of the Beast incident, but came with no success. And neither do they know of the newest Doctor after Habib bin Hassan went insane. Despite this, the Knights were managed to be defeated.

Kherubim Ancestry: Kherubim resemble humans in appearance, but are physically far stronger and more durable and extremely long-lived, nearly immortal. However an evolutionary drawback to their near-immortality is that Kherans are almost infertile, only very rarely will a Kheran produce offspring. This effect is seen in real world natural environments, as longer living organisms will have fewer offspring than organisms with short lifespans. This is a natural check against overpopulation.
 * Powers                 =

The Sight: Voodoo possess highly advanced telepathic abilities that were limited only by the fact that she had not received any formal training and mainly had naturally developed them. Named, 'The Sight' as most of these powers revolved around her ability to perceive things beyond ones normal sight, they are the focus of her prime abilities. The ones developed due to her status as a Kherubim/Human Crossbreed. The primary power in the Sight is the ability for her to perceive hidden truths. Shape-shifters have no solace from her. She can see a Daemonite possessing a human as it is. No disguise can hold up to this powerful ability, and it is exactly because of this, that the Daemonites wanted her so badly during the beginning and would occasionally target her specifically during later events. Hers are the eyes that cannot be fooled.

The specific abilities that The Sight grants Voodoo are as follows:


 * 'Telepathy'': Voodoo is a neophyte telepath in that she is quite capable of perceiving the thoughts of others. Be it the thoughts in a crowd, or receiving specific thoughts from individuals. She can read and manipulate the thoughts and emotions of others, and even shut off people's minds. Her powers increase proportionate to physical intimacy, enabling her greater ability to psychically manipulate and read others.


 * Psi-Blast: Voodoo is powerful enough to focus her psionic energies into a very painful and direct attack. This, psi-blast was powerful enough to effect the Kherubim Lord Entropy. While perhaps, not as developed as say, Threshold's or Lynch's. A non-psi would be temporarily crippled by such an assault as their mind flares with a feeling like acid being poured upon it.


 * True Sight: Voodoo is capable of seeing things as they are. She perceives things as the truth. No disguise holds up to her. No shape-shifter can hide from her powers and no Daemonite is safe when she is present. This power is infallible and so strong she need not be present with the person as she can apparently detect a Daemonite even over television and perhaps via photo's as well. She is capable of perceiving if someone is lying to her, as an older version of Voodoo was capable of reading the soul of Ripclaw and determining the truth from falsehood.


 * Mental Separation: Voodoo has the ability to separate psyche's and manipulate such psionic patterns that she may perform literal 'separations'. Be it forcing a Daemonite to leave it's host, or purging a willing individual of unwanted parts of their soul and psyche, or separating and restoring damaged and trapped psyche's within others. Usually she does this via touch, however she can do this from a distance as well. Regardless, whenever she does it she is usually left drained and very vulnerable. Such as when she forced the Daemonite from Richtoffen's body, or when she separated Major Diane Lasell of Stormwatch's, psyche from S'yrn. She lacked the power to free Alexander Shaw. Usually very intense pain is involved for one or at times, both of the participants in a depossession and separation attempt. More often then not, the staggering and draining effect is shared by both Voodoo and her target as she, via her natural empathic abilities, seems to feel what they feel temporarily.


 * Mind Lock: Voodoo has the ability to literally seize control over someone's mind, temporarily freezing and mentally controlling them. The less psionically resistant someone is, the easier it is for her to do this obviously. This is still a powerful ability as she was temporarily able to seize control over Spartan at one point during a training exercise. However, he later forced her out and the current version of Spartan is completely psi-immune. Voodoo is also able to enter minds, and manipulate an individuals powers and abilities from the outside. Which is how she shrinks Maul down whenever Maul loses control.


 * Mental Illusion: Voodoo is capable of very minor telepathic illusions, used to briefly distract and deter and opponent. She is powerful enough to effect even the highly developed mind of a Kheribum Lord like Entropy,with illusions so believable, they are staggering.


 * Empathy: Voodoo seemingly has slight empathic abilities that generate a magnetic attraction about her that members of the opposite sex can't help but notice her. If she's in a room chances are someone will pick her out or have their eyes drawn to her. She is naturally appealing, this power enhancing her already considerable beauty.

Voodoo Sorcery: Voodoo has been receiving training in the arts of voodoo sorcery. What this may amount to in the future, remains to be seen.

Daemonite Ancestry: A very tiny portion of Voodoo actually has Daemonite genes within them. Ages ago, one of her Kherubim ancestors was crossed with a Daemonite during a very dark and powerful ritual. The Kherubim half took over and escaped to rejoin his people, and his descendent's usually possessed powers which were slight, until Voodoo. Her abilities are mainly revolving around her psychic ones, but she has demonstrated the ability to transform into a pseudo human/daemonite cross, during times of stress and anger. While in this form she seems to not possess her psychic abilities, but has enhanced strength and speed. The transformation cannot be easily controlled though and rarely occurs. She is getting better with it over time.


 * Superhuman Strength
 * Superhuman Speed
 * Claws: Her claws are capable of easily shredding flesh, even the super-hard flesh that is possessed by a Kherubim.
 * Time-Manipulation
 * Regeneration: able to regenerate limbs with relative ease.
 * Magnetic Control: control magnetic fields, and can move and manipulate ferrous metals with her mind. Her precision is so great, that she can even control the trace amounts of iron in a person's bloodstream. Voodoo can even focus her magnetic power into waves of energy that can strike a target with devastating force

Expert Martial Artist: Zealot has trained her in the martial arts of The Coda.
 * Abilities              =

Occultist: She was also mentored in the use of Voodoo magic by a High Voodoo Priestess.

Talented Dancer
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 * Notes                  =
 * Trivia                 =
 * Described as the most gifted of gifted ones. Voodoo is perhaps one of the more powerful crossbreeds and SPB's around. She possess extreme potential and her powers when all added together, coupled with her coda training, and now potential training in the arts of voodoo magic. Make her one of the most fearsome individuals in Wildstorm, anyone would have to face. Her abilities cover a wide range and in the past she was limited only by her lack of experience and conviction. Now that she has both, she is a force to be reckoned with.

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