Carter Hall (Prime Earth)

{{DC Database:Character Template
 * Image                  = Hawkman_edited.jpg
 * RealName               = Carter Hall
 * CurrentAlias           = Hawkman
 * Aliases                = Khufu
 * Identity               = Secret
 * Alignment              = Good
 * Affiliation            =
 * Relatives              = Shiera Hall (wife)
 * Universe               = Prime Earth
 * BaseOfOperations       =


 * Gender                 = Male
 * Eyes                   = Brown
 * Hair                   = Brown


 * Citizenship            = American
 * MaritalStatus          = Married
 * Occupation             = Archaeologist


 * PlaceOfBirth           = United States
 * Creators               = Gardner Fox; Joe Kubert
 * First                  = Dark Days: The Forge Vol 1 1


 * HistoryText            = Carter Hall is an archaeologist who has been reincarnated thousands of times due to his first death that exposed him to Nth metal. He is Hawkman who uses Nth metal armor to fight Hath-Set his murderer from his times in ancient Egypt.

Early Life
Carter Hall was born as Khufu, Prince of Egypt. One night he encounters a ship with his party. The ship is revealed to be made of Nth Metal the same material used{{DC Database:Character Template to kill him and Chay-Ara by Hath-Set. The Nth metal caused him and Chay-Ara to live a life where they are constantly being reincarnated in different time periods only for Hath-Set to kill them again.

Dark Days
Carter Hall is an archaeologist who is trying to discover the mystery behind Nth metal. In this incarnation of his trying to understand why he is stuck in this loop of reincarnation from his exposure to Nth metal. Carter is shown to suffer from nightmares of an alternate Earth, later revealed to be part of the Dark Multiverse, where all he sees is a giant statue of a man in bat armor.


 * Powers                 =
 * : The Nth metal knife which murdered Hawkman in his original incarnation as Khufu had an unusual effect upon his soul and that of his lover Chay-Ara (Hawkgirl). The pair are locked in a seemingly endless cycle of death and rebirth throughout the centuries. While not a superhuman power per se, this propensity for reincarnation has allowed Hawkman to cheat death and return to active duty in his current incarnation.
 * Abilities              =
 * : Due to his many lives and vast amount of experience, Hall is a brilliant tactician, fierce warrior, and strong leader. At the same time, however, he is extremely intelligent (considered a leader in his field of history and archaeology) and expresses a deeply romantic side in relation to his beloved soul-mate. Often, Carter finds it difficult to balance between the "barbarian" of his past lives and the "gentleman" of his current incarnation. He also has an extremely innovative approach to science and technology.
 * Weaknesses             =
 * : Every time he is born again he must wander the earth till he meets again with his eternal soul mate. But as soon as they form a deep bond, they are destined to be murdered again and it continues.
 * : Every time he is born again he must wander the earth till he meets again with his eternal soul mate. But as soon as they form a deep bond, they are destined to be murdered again and it continues.

}}
 * Equipment              =
 * : Hawkman flies by way of an anti-gravity Belt & boots constructed from Nth Metal its abilities are controlled mentally.
 * : The metal is psycho-reactive, responding to its bearer's thoughts and in its base form has a number of electromagnetic/gravitational properties. Among these is the ability to generate a heat aura, sufficient to keep a man alive under Arctic conditions.
 * : Carter's strength level is increased by the Nth metal. Carter is capable of ripping a car door of its hinges with little effort.
 * : Hawkman is able to withstand blows from superhuman opponents.
 * : Hawkman can observe objects at great distances or at speeds faster than can be perceived by the normal eye.
 * Transportation         =
 * : His wings, which are laced with Nth metal, allow him to control navigation and guidance during flight, though they can be "flapped" through use of shoulder motions.
 * Weapons                =
 * Archaic Weaponry: Hawkman has access to an entire arsenal of medieval weaponry.
 * Weapons                =
 * Archaic Weaponry: Hawkman has access to an entire arsenal of medieval weaponry.