User:Byfield/sandbox3/Vamps


 * Immortality: So long as vampires continue to consume blood, they will not age beyond the physical state they were in when they first became a vampire.


 * Invulnerability: Vampires are invulnerable to most forms of injury (certain exceptions apply). Bullets, blades and blunt objects do little to no damage to a vampire's body.


 * Regeneration: In addition to being virtually indestructible, whatever damage a vampire does in fact suffer can be healed through the consumption of human blood.


 * Superhuman Strength: A vampire's strength level is several times that of a normal human being and they are considered superhuman.


 * Superhuman Stamina: So long as they continue to consume human blood, a vampire can function tirelessly without rest or relaxation. However, a vampire's stamina wanes the closer it is to sunrise.


 * Transformation: Vampires often possess the ability to transform into a variety of creatures or effects such as bats, wolves, rats or even mist. While their physical attributes may fluctuate during such states, a vampire's mental acuity is the same as that when they are in their human shape. A vampire who transforms into an animal may also benefit from that particular animal's attributes including razor-sharp claws, fangs or the ability to fly.


 * Psychokinesis: Most vampires possess some form of psychokinesis. Some are clairvoyant, others can communicate telepathically, some possess mind control. Particularly powerful vampires can control the minds of several people at once


 * Vampirism: In addition to the various mental and physical benefits that vampires are heir to, they also possess the ability to turn others into vampires as well. Each new vampire is traditionally subservient to the one who "turned" them, but some strong-willed vampires have been known to rebel against their masters.

Usage
To be included under Powers Section on vampire pages This template auto-include powers that are common to all vampires. Additional powers will need to be entered manually. Do not use this template for pseudo-vampires, energy vampires, or any other characters who do not have the following abilities. Automatic powers include:
 * Vampirism
 * Animal Control
 * Animal Empathy
 * Energy Resistance
 * Enhanced Senses
 * Fangs
 * Hyper-Reflexes
 * Immortality
 * Invulnerability
 * Metamorphosis
 * Psychokinesis
 * Regeneration
 * Superhuman Strength
 * Superhuman Stamina
 * Transformation


 * : While vampires are as varied as the beings they arise from, the exhibit many common traits in common. These include:
 * : both in accuity and to see in lower light conditions.
 * : The ability to turn others into vampires as well. Each new vampire is traditionally subservient to the one who "turned" them, but some strong-willed vampires have been known to rebel against their masters.
 * : So long as vampires continue to consume blood, they cease to age beyond the physical state they were in when they first became a vampire.
 * : Vampires are invulnerable to most forms of injury. Bullets, blades and blunt objects do little to no damage to a vampire's body.
 * : In addition to being virtually indestructible, whatever damage a vampire does suffer can be healed through the consumption of blood.
 * : A vampire's ability to react is serveral times that of a normal human.
 * : A vampire can move a tremendous speed when desired.
 * : A vampire's strength level is several times that of a normal human.
 * : So long as they continue to consume human blood, a vampire can function tirelessly without rest or relaxation. However, a vampire's stamina wanes the closer it is to sunrise.
 * : Vampires often possess the ability to transform into a variety of creatures or effects such as bats, wolves, rats or even mist. While their physical attributes may fluctuate during such states, a vampire's mental acuity is the same as that when they are in their human shape. A vampire who transforms into an animal may also benefit from that particular animal's attributes including razor-sharp claws, fangs or the ability to fly.
 * : Most vampires possess some form of psychokinesis. Some are clairvoyant, others can communicate telepathically, some possess mind control. Particularly powerful vampires can control the minds of several people at once. Typical expesions of this ability are:
 * : So long as they continue to consume human blood, a vampire can function tirelessly without rest or relaxation. However, a vampire's stamina wanes the closer it is to sunrise.
 * : Vampires often possess the ability to transform into a variety of creatures or effects such as bats, wolves, rats or even mist. While their physical attributes may fluctuate during such states, a vampire's mental acuity is the same as that when they are in their human shape. A vampire who transforms into an animal may also benefit from that particular animal's attributes including razor-sharp claws, fangs or the ability to fly.
 * : Most vampires possess some form of psychokinesis. Some are clairvoyant, others can communicate telepathically, some possess mind control. Particularly powerful vampires can control the minds of several people at once. Typical expesions of this ability are:

Purpose
This template provides a basic list of the powers that traditional vampires posses.

Usage
This template should be placed in the "Powers" section of the character template.

can be used to create an editable base for characters who have power(s) listed on this template that need expanding or refining. This can also be done to shorten the list depending on need. Category:Powers Templates