User:TheDonkeyPuncher

{{DC Database:User Page Template
 * Image                  =
 * RealName               = Pra'ax
 * CurrentAlias           = Crankcase
 * Distinguish1           =
 * Distinguish2           =
 * Aliases                = Members of Emotion, Allfathers, Dreads, Justice League
 * Relatives              = Kamarav(brother), Makarav(brother), Cor'ider(brother), Samarav(sister), Cortana(wife), Zorlock, Morcon(light brother), Mike Hardy, Flint Hardy, Ba'nette(dark brother),
 * Universe               = DC
 * BaseOfOperations       = The Mothership


 * Gender                 = Any
 * Height                 = Any
 * Weight                 = Incalculable
 * Eyes                   = Brown
 * Hair                   = Black
 * UnusualFeatures        = Nitroleum Body Shell


 * Affiliation            = Good
 * Citizenship            = Dread Lord
 * MaritalStatus          = Married
 * Occupation             = Stalker of Shadows, Dread Leader, Allfather
 * Education              = Unknown


 * Origin                 = Pultowin
 * PlaceOfBirth           = Dread Island, Cyfr
 * Creators               = TheDonkeyPuncher
 * First                  = "The Delay of a Call"


 * Quotation              = You are nothing, here.
 * Speaker                = Pra'ax

Pra'ax is a God created by TheDonkeyPuncher. Pra'ax is the creator of Allfathers and The Oversoul. When Pultowin was in the brink of destruction due to Ba'nette's forces attempting to break Ba'nette out of containment which Morcon put Ba'nette in. Pra'ax created the Harbingers(Assassins), immortal beings with godlike powers, to defend Pultowin and its cities and citizens. While back on Cyfr, it was all out war taking five years to end the war. After the end of the Cyfr. Ba'nette broken from his containment. Ba'nette almost destroyed the city of Tigeron, along with many more cities causing Morcon to battle Ba'nette. After Ba'nettes defeat, all of the Harbingers forced to spread throughout the universe and The Mothership along with the Dread forces were sent out to find the Harbingers. While five rogue Harbingers who betrayed the others, were planning to consume Pultowin in a realm known as The Void. Now calling themselves the Harbinger of the Void. After Pra'ax found out about their plan, Pra'ax defeated the five rogue Harbingers and forced to seal them in a tomb. Then Pra'ax searched for the Harbingers. Which were already back on Pultowin after Ziro had tracked down and brought them all back to Pultowin. Ziro restored half of the planet but was out of energy and couldn't restore the second half. The Mothership had been alerted by Ziro actions and now resides in the orbit of Pultowin. Contacted by the Justice League, Pra'ax is a neutral Justice League member that will only be sent out if any of the Harbingers, like Cor'ider, is going rampent. Also the Harvestor was on the loose causing Zorlock and Phantom Stalker to try and stop The Harvestor Plans, which was the result of the War of the Worlds. Back on the destroyed side of the planet Pultowin, Cor'ider detonated the bomb and destroyed the ruined side of the planet even more. Before Reginald was able to restore it, Cor'ider attacked him and got defeated. Pra'ax mistaken that Reginald wouldn't restore the ruins due to what he did to the Assassin's(Mike Hardy's Squad) Base. Which is what forced Mike's Squad to operate in the indestructible Mothership. So Pra'ax teleported a hero known as Starfire, who Pra'ax knew used starbolts as an attack, and asked her to incapacitate Reginald with starbolts since Pra'ax was busy trying to seal Ba'nette back in his containment. She agreed, now knowing that it was Reginald's true weakness after Pra'ax told her. She was surprised when it incapacitated Reginald with one shot. Starfire brought Reginald to the Mothership and she was teleported back to her own universe. Even though Cor'ider was still on the loose, he is neutral to both sides under Kamarav's rule. Pra'ax now resides in a Dread male form in the Throne Room of the Mothership with its wife Cortana, The Strongest Female in the Universe, having all the powers of Pra'ax. After Reginald's defeat, it led to the resurrection of the Harvestor. But now on a neutral agreement. He doesn't plan to make any move. After sometime Pra'ax travel to a realm known as Apokolips and challenged a "New God" known as Darkseid into a battle. Even though Darkseid proved to be an excellent opponent for Pra'ax. Pra'ax was able to defeat Darkseid with his own Omega Beams by absorbing the source and combining it with a Radion toxic effect. Also after the battle. Pra'ax teleported back to its own universe and which it now resides and defends.
 * HistoryText            =

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Pra'ax is one of the most powerful heroes that the Justice League has ever come in contact with, Also a member of the Justice League, but does work with them on rare occasions. Pra'ax's has a wide range of powers able to take down even the strongest of heroes or villains that try to challenge Pra'ax. These powers are:
 * Powers                 =
 * Allfather Essence: Since Pra'ax is the creator of Allfathers, Pra'ax has the ability to take any gender it desires. The Allfather Essence also includes powers like:
 * Creator Immortality: Pra'ax is the creator of The Oversoul and The Allfather Essence, thus Pra'ax cannot age by any means and is immune to all types of Diseases.
 * Creator Invincibility: Due to being the creator of The Oversoul and the Allfather Essence, Pra'ax cannot be harmed by any mortal means or by any godlike means. Which is why Pra'ax is Neutral.


 * Shadow Skin: Due to being a family member of Kamarav, Pra'ax has the Shell of a Wraith Harbinger, which is made of the Wraith Essence, thus makes Pra'ax unable to be harmed by any type of weapon, ranging from Firearms to Objects like, Swords, Axes, etc.
 * Nitroleum Body Shell: Pra'ax's Body Shell is completely made out of Nitroleum, a type of metal only capable of being destroyed and manipulated by Pra'ax itself. If Pra'ax destroys the metal then it absorbs into Pra'ax's Shell. Giving it powers that only Pra'ax can have:
 * Nitroleum Strength: Due to the Pra'ax absorbing Nitroleum into its Body, Nitroleum gives Pra'ax strength that cannot be outbeaten, able to break the bones of Gods in the most painful of ways.
 * Nitroleum Durability: A type of durability not matched by anything except for Pra'ax, it allows Pra'ax to fight or do stuff for as long as it wants. Also allowing Pra'ax to have control over it.
 * Nitroleum Invulnerability: The body shell of Pra'ax allows it to withstand every form of attack.


 * Allfather Durability: Due to being the creator of Allfathers, Pra'ax Durability allows it to go into a battle with 500 or more Doomsdays and anything else for as long as Pra'ax want or even escape from a black hole easily.
 * Emotion Control: Due to being a Member of Emotion, Pra'ax has all the control over a certain emotion of it's choosing.
 * Beam Immunity: Pra'ax has a power known as Beam Immunity, which makes Pra'ax immune to any beam attack, Pra'ax is able to shrug off Ba'nette's Ezon Ray, which is an attack able to take down any Allfather. But it seems Pra'ax is able to absorb the beam source and use the source against its enemies for a short time.
 * Power Immunity: Pra'ax is immune to certain powers like:
 * Mind Control Immunity: Pra'ax is immune to all forms of Mind control due to being made of Nitroleum.
 * Insanity Overload Immunity: Pra'ax is immune to Cor'ider's Insanity Plague attack.
 * Empathy Immunity: Pra'ax Emotions are not to be learned of, even when Gungara tried to sense Pra'ax Emotions, he couldn't due to Pra'ax emotions being sealed by the Allfathers.
 * Immune to The Diamondback: Pra'ax is immune to the Flint's Diamondback Instant Kill Effect due to being made of Nitroleum.
 * Immune to Dahahka's Power Absorption: Pra'ax is immune to Dahahka's Power Absorption due to Pra'ax being the source to it.
 * Omega Force Immunity: Due to Pra'ax's Nitroleum Body Shell, Pra'ax is able to completely deflect the Omega Beams in another direction.
 * Immune to Ba'nette's Ezon Decryption.
 * Immune to Seduction if Pra'ax is male or female.
 * Immune to Chaos' Destruction Rays.
 * Immune to any Instant Kill Attack or Effect.
 * Immune to the effects of Reality Change.
 * Immune to Illusion.
 * Immune to Fear Projection.
 * Immune to Fear Toxin.
 * Immune to the Soultaker Sword, soul taking effect.
 * Immune to any form of Possession.
 * Immune to Molecular Reconstruction.


 * Hydrokinesis
 * Elelto Comeras: Pra'ax most powerful attack is Elelto Comeras, which Pra'ax will shout an outcry that will stun enemies and rain down a Titan Bomb Blast. That can disable every electronic, temporarily, also giving away any opponents position, and at sometimes destroy buildings like bridges. But the power does have its limits, Pra'ax can only use this attack every five days. Also this ability can revert Reginald or Kamarav's Reality Changing effects. Also allow Pra'ax to summon The Devastator Dread to aid Pra'ax in battle. Also includes powers that are temporarily like:
 * Electrokinesis
 * Force Field Generation
 * Ally Resurrection
 * Body Shield Generation: This is an effect only present on allies that have died, and resurrected with this power. Grants resurrected allies a shield that will make the ally or allies immune to what they were killed by also buffing the Armor or generating one as long as Pra'ax is done with the power.
 * Fury Effect: Pra'ax temporarily becomes immune to any effects by energy powers.
 * Electromagnet: Due to the Fury Effect, this temporarily allows Pra'ax to walk through any solid wall. While not harming it and disabling devices when Pra'ax doe it.


 * Teleportation
 * Bone Reconstruction: This bizarre ability allows Pra'ax to reconstruct the bones of any organism.
 * Aviation: Able to fly any Dread Aircraft with ease.
 * Dimensional Travel
 * Energy Projection
 * Ring Overload: Pra'ax cannot wield a Lantern Ring but can overload it with the rings own emotion, due to being a Member of Emotion.
 * Psychokinesis Revision: Pra'ax has the ability to revert Psychokinesis from Harbingers like Reginald and from Members of Emotion like Kamarav.
 * Radion Usage: Pra'ax is able to use Radion against any of the New Gods that challenges it, but temporarily. Also allowing Radion to be used in many ways like:
 * Radion Blasts.
 * Radion Beams.


 * Abilities              =
 * Reptilian Essence: Pra'ax is present with Reptilian Essence, which makes Pra'ax have abilities not gained by other superheroes.
 * Reptilian Vision: A powerful ray burst fired out of the eyes of Pra'ax. The ray burst can cut through any metal except for Nitroleum. Also producing a radioactive toxin able to put certain things to sleep(Ba'nette).
 * Reptilian Sensor Vision.
 * Longevity: Pra'ax can live forever.
 * Sonic Jumps: Pra'ax can jump higher then 50 Doomsdays in a jumping challenge. Also producing a sonic wave capable of disabling certain objects.
 * Reptilian Scent: Pra'ax has Reptilian Scent which allows Pra'ax to smell the anything from a range of a half planet.
 * Reptilian Resurrection: Even if Pra'ax is somehow able to be defeated, Pra'ax can resurrect itself and grow stronger by 2.1% Also this power allows Pra'ax to be immune to all attacks and effects from a "Black Lantern" Power Ring.
 * Reptilian Self-Sustenance.
 * Reptilian Transformation: Into Devastator Crankcase.
 * Reptilian Pyrokinesis.


 * Hand-to-Hand Combat (Advanced): Pra'ax has trained in mostly every from of combat and it is able to take on things like Doomsday in a fist fight for as long as Pra'ax wants. But Pra'ax mostly goes with brute force most of the time it is in combat.
 * Genius Level Intellect: Pra'ax is able to outsmart The Oversoul itself and Pra'ax is able to predict Kamarav's Reality Changes.
 * Archery
 * Master Swordsmanship: Pra'ax can use the Prime Saber and the Power Len with no problem at all.
 * Able to defeat a Harbinger of the Void.
 * Talented Singer.
 * Talented Dancer.
 * Extremely Skilled Chess Player: So skilled in this game, Pra'ax can beat Kamarav and Batman in a Chess Game.
 * Eidetic Memory
 * Leadership: A well respected leader and lord of the Dread Forces.
 * Escapology: A good example of when Pra'ax to escaped from the Void after The Harbingers of the Void's Defeat.
 * Multilingualism: Pra'ax is able to speak in many languages like English, Spanish, German, Latin, Russian, Japanese, French, Arabic, Sanskrit and many more.
 * Indomitable Will: The Will of a Dread Lord was not or is not to be broken by anything. Pra'ax will never give up or will not stop on it's determination. Making him a extremely dangerous foe, such much so that it intimidated Sinestro.
 * Tactical Analysis: Pra'ax is able to study any from of attack with and also uses a wide range of unusual tactics in battle.
 * Investigation: Pra'ax is able to reconstruct crime scenes with Reptilian Vision.
 * Intimidation.
 * Cosmic Awareness: Pra'ax is fully aware that it is a character and not often asks the reader or viewer to tell it where the villains are at.
 * Super-Hearing
 * Weaknesses             =
 * Vulnerability to Electric: Even though Pra'ax is immune to Electric Based Attacks and Effects. It is able to stun and weaken Pra'ax's Body Shell by 3.4% However this is not permanent and does not effect Pra'ax's durability nor does it destroy The Nitroleum Body Shell, but rather weaken it temporarily. Due to it being made by hand.
 * Distractions: Just like Cor'ider, Pra'ax can get distracted but not easily.
 * Carelessness: Sometimes Pra'ax can get careless in battle due to Pra'ax being a god. Which its enemies can use as some kind of advantage.
 * Vulnerability to Starbolts: Just like Reginald, Pra'ax is vulnerable to Starbolt Attacks but is immune to it's dying effects.
 * Equipment              =
 * Nitroleum Body Shell and Suit: An extremely tough armored shell and suit. That can't even be destroyed without the force of Pra'ax's Sword The Power Len. This "Shell Suit" conditions are fully suited for heat and cold tasks. Also can withstand every form of attack.
 * Reptilian Vision: A mobile detector vision outfitted with Pra'ax Body Shell. This Vision can targets through walls, search and reconstruct crime scenes and scan objects ranging from big to small.
 * Transportation         =
 * The Mothership.
 * Weapons                =
 * The Power Len Saber: A Sword that combusts from it's handle. Pra'ax has fully mastered the sword and now it is only to be used by Pra'ax due to mastery of the sword. Able to cut Nitroleum Metal in half and absorbs into Pra'ax Shell. But don't think of using it against Pra'ax, Pra'ax designed the sword in a way that it wouldn't harm Pra'ax or Pra'ax's Shell.
 * Dread Claws: Razor Sharp Claws able to cut, even the finest metal in half. Also due to being attached to Pra'ax's Shell. It is impossible to detach or destroy.
 * Dread Fangs: Dread Fangs that carry Reptilian Venom, that can poison targets only through Neck Contact.
 * Ion Cannon: A cannon that can incinerate targets or cause a lot of pain to Invulnerable Targets.

Allies and Villains

 * Allies: Pra'ax has a wide range of allies from its own universe to others, here are some of them:
 * Morcon: Probably the very first one ally Pra'ax ever had, Morcon, a god from the planet Cyfr, being a watcher of all life on the planet, He and Pra'ax are the only two beings capable of defeating Ba'nette. After learning of where the Harbingers locations, he is now a guardian of both Cyfr and Pultowin.
 * Zorlock: A Half Dread from the planet Cyfr, Zorlock prefers to use brute force with his weapon, literally named "BAA" or in otherwords the "Big Ass Axe".
 * Cortana: The Wife of the Male form of Pra'ax, having all of the powers of Pra'ax. She wouldn't mind cracking things skulls open if you are a villain or not.
 * Corbar: The brother to the Dread Male form of Pra'ax, also one of only two holders of the "Blongo Fists".
 * Hachet: The little brother of the Dread Male form of Pra'ax, he is extremely agile and durable, also having superhuman speed. He can give his enemies a lot of scars... over the face.
 * Mike Hardy: One of most trusted members of the Justice League, also being the second "World's Greatest Detective" only being beaten by Batman. He is extremely clever and intelligent. Also being a hard being to defeat, literally freezing Killer Frost and outsmarting Clark is what makes him unpredictable but not like other things he has faced.
 * Flint Hardy: The brother of Mike Hardy, and one face you should run from if he is after you. As quoted by Superman: "Never try to challenge Flint to anything, otherwise he will beat you at it." He will challenge anything and anyone to ANY challenge and mostly all the time, winning it. Also having the ability to turn into a giant bulletproof "Berserker" which is a mutated Dread used for building destruction. Also immortal and unkillable, just like Zorlock, Pra'ax, Mike Hardy, and Morcon. You better watch out.
 * Fortro: The thunder god, Fortro as he thinks "Not Useful" but he can actually hack into any device and EMP them as well. Also he can control any kind of electric current and is a good source if Pra'ax ever goes rampent which is most likely: Never.
 * Speed of Flame Demon: Nicknamed "The Speeda Demon" Has all the control over fire and uses it masterfully, He can turn his body into complete flames and also producing some sort of heat cloak that damages his enemies. Also having two fire engulfed chains attached to his arms, spitting fire out of his mouth and riding a flame engulfed Chopper, he will make anything that tries to attack him or his allies, have a toasted afternoon.
 * Blongo: A Dread Brute that has been Pra'ax's "Right Hand Dread". Being the creator of the "Blongo Fists" a type of weapon that cause shock and "Cryopitic" damage to his foes. Also a really strong Dread, so strong he is able to rip chunks of a skyscraper and throw it at his foes.
 * Phantom: The Phantom of The Apple Tree and former villain of Pra'ax, Phantom is a wisecracker. Phantom is a master swordsman and is heavily armored despite being not killable. He has a really interesting main weapon which is one of his eyes are laser eyed Meaning that he can shoot a laser capable of cutting through entire buildings.
 * Dahahka: God of the Nether Overworld, Dahahka can change his size and can remove the powers of certain Superheroes. Being a great challenger to anything that challenges him. Also being one of Pra'ax favorite Dreads.
 * Gandrealla: The wife of Mike Hardy and the Goddess of Sirens, and no there is no "God" of Sirens, Only goddess, who can rupture her enemies eardrums, also disabling hearing for them. Also capable of breaking the spines of her foolish opponents. If you are her enemy, you are not going to live to see another day. Just like Pra'ax she is unkillable.


 * DC Allies: These are the allies of Pra'ax from the DC Universe:
 * Superman
 * Batman
 * Wonder Woman
 * Superboy
 * Shazam


 * Neutral: These are the Harbingers that are Neutral and only act to their own side. Here are some of them.
 * Cor'ider: The "Madgod" of Insanity or in other words "Member of Emotion". Being extremely hard for his own brother Kamarav to contain, and his sister, Samarav, to never go to or look at. He is driven by his own element which is why he is immune to a "Red Lantern Ring" and "Yellow Lantern Ring", he doesn't care what anything is and will kill anything and anyone on sight for no reason only at his will. Also due to being unkillable by any mortal or any godlike means. He is a neutral threat to anything. He had destroyed Mike Hardy's Old Base also causing Mike's Mansion to collapse in the process. Also killing Sitra, Mike's former wife, with Flints Diamondback and removing his own head and nailing it to a wall to prove a point to Kamarav. Along with destroying the half side of Pultowin with a nuke, drilling his own eyes with a fork and torturing people. He is driven and used by his own element. He is a good brother to Chaos, who he somehow respects. Also being an ally of Dahahka. As quoted by Superman: "Cor'rider is a monster, a thing that doesn't have no brain, no purpose, other then to cause insanity on everything and everyone."
 * Chaos: If his name didn't give it out. He is the god of chaos, feeding off his own element without needing it to survive. Having full control over anything that has destruction intact with it. One of the most chaotic Harbingers. Just like every Harbinger, he is unkillable by extreme means.
 * Phantom Stalker: A shadow clone of Phantom and the leader of the Wraiths, it was created when The Oversoul tried to create a clone of Phantom. But failed and now this. Phantom Stalker is a master of stealth and has Shadow Skin but Phantom Stalker shows it fully by cloaking its own body with that. Able to turn into any object, preferably a statue of Black Knight. Also Phantom Rider is able to walk through walls without being electromagnet.


 * DC Neutral Characters: These are neutral targets to Pra'ax, some of these are:
 * The Presence
 * Trigon


 * Villains: These are some of the villains of Pra'ax:
 * Reginald the Sinner: A dwelling failure of a brother to Mike Hardy and a genius to himself, able to outsmart Batman and shooting Superman with Kryptonite customized based weapons. He is the one who made Cor'ider destroy Mike's Base. Forcing them to operate in The Mothership. A predict at its finest. Trying to blow up and kill citizens of Pacific City(The Main Operating City for Mike Hardy) numerous times. But his plans always backfire mostly, he doesn't care.
 * Ba'nette: The Puppetmaster, is a master of shadows and a being that cannot be defeated by anything except for Pra'ax and Morcon, He can destroy cities without a problem. However to truly stop Ba'nette. He needs to be sealed with a owner. Which he will pick randomly, if his owner dies, you should know what happens now. He breaks out and slaughters the cause of it, but only if it is by death or attack. If his owner dies by natural causes, then he harvests the soul of it and resurrects it. Ba'natte while looking for the murderer of his owner seems to know the name, location, id, and family of the target, without needing any reality terms. Almost as if Ba'nette is a mobile radar. Ba'nette is extremely tough to defeat by the Harbingers and other heroes like Superman, Wonder Woman and others. Ba'nette is able to create clones of former things and use them against his opponents. Interesting to note is that Ba'nette seems to pick an owner from other realms, universes and time zones. If Ba'neete is out of his cage and his headed towards anything. Alert the Harbingers as soon as possible. Ba'nette location is not yet pinpointed due to the owner's soul being with The Puppetmaster. Making it extremely tough to track Ba'nette down. Also preventing him from ever being contained again.
 * Dreadcase: The exobrother of Pra'ax and arch enemy of Pra'ax. Having mostly all of the abilities of Pra'ax. But Pra'ax is able to defeat Dreadcase due to Dreadcase not being as strong as his brother.
 * Razor: A Orban from another world, Razor is a minor enemy of Pra'ax, but is a primary villain of Phantom.
 * The Demonator: A Siren built machine that is built for destruction.


 * Pra'ax's DC Enemies: Pra'ax has messed around with a lot of villains from the DC Universe. Here are some:
 * Killer Frost: A cross universe enemy of The Speeda Demon and a minor threat to Pra'ax.
 * Darkseid: A god from a realm know as "Apokolips".
 * Superman Clones: Pra'ax has a hatred for Superman clones.
 * Ares
 * Parasite
 * Poison Ivy
 * Killer Croc
 * Doomsday: Don't expect Superman to not find a body of a Doomsday in his Fortress of Solitude.
 * Superboy Prime: Deceased in the "Morcon" Universe, ripped in half by Pra'ax.
 * Blackfire: As quoted by Reginald, "Mrs. Asshole" due to her ability to use starbolts and somehow cannot be killed while in the "Morcon" universe.

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