53 Votes in Poll
53 Votes in Poll
81 Votes in Poll
199 Votes in Poll
156 Votes in Poll
I want to keep this review tidy and organised so I don't go off on too many tangents, so I'll say right away that first I'll be reviewing different aspects of Batman: Arkham Knight, like the boss battles and locations, then I'll be comparing it to another game and after the comparison I will give my final judgement. Also, I will only be reviewing the main game without DLCs, partly because I don't own them, and partly because the rest of the game should also be good without having to pay extra money.
----- Finish the game before reading this post. Seriously, I mean it, otherwise the entire game will be ruined for you. -----
The first thing I want to talk about with Batman: Arkham Knight are the bosses, a term which I'm using very loosely as some of these aren't really bosses at all and are completed by pressing one button. Some of these bosses are so bad or disappointing that there are arguments over what counts as a boss in this game.
Disappointing bosses:
Man-Bat: This one is such a waste of an otherwise great villain with an even greater design. Man-Bat's design in the game adds to the horror of what happened to him, and the start of the mission showed a lot of potential after jump scaring you. So, what's the challenge to beat Man-Bat? Grappling to a rooftop and jumping on him. This is easily one of the worst bosses in the game, as it requires no skill whatsoever and the biggest challenge you will face trying to beat Man-Bat is watching through the cutscenes.
Hush: This "boss" is another waste of a great character. The challenge of beating Hush in Batman: Arkham Knight is... pressing one button. Not even joking here. You press one button to take a gun away from Hush, and then a cutscene plays which beats him for you. It doesn't help that the boss battle feels completely pointless, since you never see Hush again and he's not in the Evidence Archive.
Scarecrow: If you wanted to yell at me and tell me this is not a boss battle, I would completely understand. The entire game builds up to your final fight with Scarecrow, even having a dramatic build-up right before the fight. So of course right when you're getting ready to fight him... cutscene. That's right. The entire game was building up to a cutscene that beats him for you. Don't expect to speak to him at the GCPD either, since he sits in the middle of the cell trembling on his own toxin. In my opinion, this is the worst boss in the game. Worse than Hush and worse than Man-Bat, for one simple reason. The build-up. This was hyped up the entire duration of the game and you were chasing after Scarecrow and the Arkham Knight for hours, only for the game to do it for you.
Christina Bell: Another not-so-boss battle. All you need to do in this one is fight her henchmen and open a door. You don't even get to fight her and she dies immediately afterwards. I don't have much to say on this one, and I hope you can understand why.
Deathstroke - Another wasted villain. By now I hope you can see a pattern forming. The world's greatest assassin... hops in a tank and you have to do the exact same fight you've been doing for hours. Deathstroke's tank is surrounded by 5 Cobra Drones, which are the only thing that redeems this awful fight, since it's the only part of it that requires any skill. After the Cobra Drones are defeated you have to destroy Deathstroke's tank to beat him. Due to the tank having 360 vision, the way you have to beat him is by shooting him and running away. Players of games sometimes use this tactic when a boss is too hard and they have to get past him in the storyline, but I've rarely seen a game actually have it as the intended way before.
Once Deathstroke's tank is destroyed, Deathstroke climbs out of the tank and leaps at the Batmobile with a sword. Which is when Batman leaps out the Batmobile (why?) and manages to take the sword off Deathstroke. At this point you would imagine an epic fight in the streets between two great fighters who have trained to beat each other. So of course, Deathstroke is beaten with a single punch. The irony that Professor Pyg put up more of a physical challenge than one of the greatest fighters in the world will never fail to amuse me. Also, this entire fight is an exact copy of the Cloudburst Tank fight earlier on in the game, so not only was it underwhelming, but it feels like no effort went into it.
Deacon Blackfire: This is the exact same as Christina Bell. Deacon Blackfire watches on as you beat his henchmen into the ground, and then you one-shot him. Another waste of a character, a completely forgettable "boss" battle, far too easy and extremely short.
Penguin: In this boss fight you have to fight Penguin's henchmen. Once they're beat, Penguin comes in and points a gun at Nightwing's head. Nightwing and Batman perform a Dual Team Takedown, immediately beating him with one punch. At this point, you already know what I'm going to say. It was a waste of a good character and no skill was needed to beat the main villain.
Two-Face: Two-Face's fight takes place in a bank and Two-Face faces Batman with his henchmen. Yes, you read that right. This time the main villain actually faces Batman with their henchmen (unlike Christina Bell, Deacon Blackfire and Penguin). Unfortunately, that doesn't mean there's more of a challenge. During the fight Two-Face is practically the same as his henchmen, since he offers the same amount of a challenge. Also, the boss is easy. All you need to do is sneak around on gargoyles and in vents and take them down one by one. Even worse, someone uploaded a video of them managing to one-shot Two-Face by using the Remote Hacking Device on the stairs. The only skill comes from using stealth, and Two-Face doesn't really put up much of a fight to offer a good challenge.
Arkham Knight's Excavator: This boss was a good idea in theory, but extremely poorly designed. To beat the Arkham Knight's Excavator you need to drive through old tunnels with bombs in, so the Excavator gets damaged while it chases you. It sounds like it would be an intense boss battle when imagining it, but in reality the tunnels are in a grid shape so all you need to do is shoot the Excavator to get Arkham Knight's attention and drive off early. Also, the driving segment with the bombs at the end of the tunnel is too easy. The patterns don't change for the three tunnels so by third tunnel you've practically mastered it already and the tediousness is really getting to you. The only good part about this boss battle is the Excavator itself, because its design is top notch.
The Riddler: I have nothing to say on this one, only due to the fact that I've never made it to this boss battle. You might argue that if I haven't played it, I shouldn't put it on the review, but it's here out of spite. The fact that you need to collect 250 Riddler trophies before you get to fight him already makes the fight terrible for me.
Good-ish bosses:
Johnny Charisma: This boss battle will only ever be remembered for the song, let's be honest. The stealth part is too easy and is over in a minute. There is absolutely no challenge here and the song manages to save an otherwise forgettable boss.
Azrael: The only reason this is in good-ish and not bad is because of the build-up. The game makes you fight as Azrael against Batman several times as he tries to prove that he should be Gotham's next protector. These fights are actually good and require some skill to beat. I'll admit it sometimes took me a few tries to beat it. Unfortunately, when you reach the final battle you have 2 options: break the sword or kill Batman. If you break the sword Azrael does not fight Batman and instead leaves, never to be seen again. If you kill Batman, a cutscene plays, Batman disarms Azrael and immediately beats him with a single punch. I prefer the 'kill Batman' option only for the fact that if you choose 'break the sword' Azrael doesn't get locked up in GCPD, and you may as well have not done any of the mission.
Arkham Knight's Cloudburst Tank: I know I said that Deathstroke's Tank fight was just a copy of the Cloudburst Tank fight, and that one was in bad bosses, but another reason for that is that Deathstroke felt wasted during that fight. By the time the Cloudburst Tank fight comes along, the Arkham Knight has already been established as the game's main villain. Also, the Cloudburst Tank is actually faster than Deathstroke's Tank, so it does offer more of a challenge. Unfortunately, it is still the same annoying gameplay of shooting and running away.
Firefly: To beat Firefly you have to chase him across Gotham in the Batmobile and wait for Firefly to run out of fuel, at which point you dive out of the Batmobile and smash his face in multiple times. Honestly, this is one of the better fights in the game. Sure, the Batmobile is overused way too much in the game, but this time it actually makes sense. It's pretty fun to try and weave your way around the Gotham buildings and Firefly's fire on the roads, and strangely stress-relieving to beat Firefly up. Also, this fight isn't a one-shot, since Firefly takes multiple punches to the face by Batman and escapes a few times too. It'll never confuse me how Deathstroke was beaten with one punch and Firefly can plummet to the ground and take 6 punches to the face from Batman, despite wearing less armour.
Best bosses:
Albert King: Okay, I know I'm going to sound like I'm just repeating my Two-Face paragraph here, but there's a good reason why this one works and that one fails as badly as it did. During this fight Albert King does fight with his henchmen, like Two-Face, but due to the small room that he is in no stealth is used in the fight. Also, he can block your attacks and does a significant amount of damage due to his large frame. This makes it hard to get into a good rhythm while fighting his henchmen if he's attacking you at the same time. Albert King is definitely the boss of this particular fight, unlike Two-Face where there's no difference apart from appearance.
Arkham Knight's Gunship: The Arkham Knight's Gunship attacks Batman in his Batmobile at Ace Chemicals. This fight is up there with the best for the same reasons as Albert King's. The gunship can take a lot of hits from the Batmobile, and presents a challenge when you have to simultaneously shoot at the gunship, avoid the gunship's attacks, shoot at the tanks which are also shooting at you, and avoid their attacks. The design of the gunship itself isn't great, but it's certainly not terrible.
Once the helicopter is destroyed it's revealed that it was being remote controlled by the Arkham Knight. So, you would imagine that the Arkham Knight was far away from the scene of the fight, trying to keep out the way of Batman, right? Well, it turns out that he was on the roof of... Ace Chemicals. 🤦
Professor Pyg: I think this is a boss battle that most people would expect to be up here with the best, and for good reason. The atmosphere of the beauty parlour adds to Professor Pyg's disturbing character, and his opera singing puts you on edge. Also, there is definitely a challenge to be had in this fight. Trying to beat down all of the Dollotrons while avoiding Professor Pyg's knife throwing is often difficult, and the sheer number of Dollotrons means that you may get overwhelmed. It's a fight that has took me a number of tries in the past, and I still consider it the best fight in the game.
The next part of the review will focus on the locations in which the game is set.
Locations:
Bleake Island: I like Bleake Island a lot. It's cut up into different sections and you can always tell which you're in because they're always distinctive in the way they look. Bleake Island is the island you start the game on and it's extremely fun to race around on with the Batmobile.
Miagani Island: Miagani Island is a nice addition to the three islands but ultimately my least favourite. Not because it's bad, but because it's the least good. To me, Miagani Island is definitely a good island which has been well-designed for traversal by grappel gun. The island is a unique blend of the old gothic architecture from Bleake Island and the modern tall skyscrapers from Founder's Island, giving it a very unique look.
Founder's Island: I think this one in particular is my favourite of the three islands. The skyscrapers make a nice difference in the gameplay of the game, and adds to the skyline of Gotham. It's not unlocked until later in the game, but it is known that you can get to it early if you want to (nice going there, Rocksteady).
GCPD Headquarters: The GCPD HQ is a fun place to have to visit so many times in the game. I always enjoyed looking at all the different thugs and villains in the cells, acting almost like trophies for beating them. I do kind of wish there were multiple entrances though, as going through the same stretch of corridor time after time got a bit old. Also, why are they keeping all of Batman's villains in the same tiny cell? Having that quantity of supervillains in such a small space surrounded by police officers is never a good idea.
Evidence Archive: The more I think about this room, the more it hurts me to think about this room. The room features evidence from a variety of villains from the Arkham series, which is a nice nod to the other games. But why is it so badly protected? All you have to is go down an elevator and past two security guards. They are also extremely lucky that the villains of Gotham City happened to attack in the exact same number of spaces that the GCPD had left in its evidence archive.
Panessa Studios: I don't have much to say on this one. It does what it was made to do pretty well, and it looks well made. Congratulations, Rocksteady. It was pretty annoying about the Freeze Blast, though. The hidden gadget that was required to 100% the game. There's not even a hint that it's there, you're just expected to stumble across it while playing.
Lady Gotham: While there's not much to do on Lady Gotham itself other than 1 riddle and a short fight with Deacon Blackfire, it does a lot to add to the scenery and atmosphere of the game. Another win for Rocksteady.
Ace Chemicals: Another location I have no complaints about. It does what it was meant to do for the story, and is well designed. It is a shame that we can't visit after the Ace Chemicals plant has been destroyed, though. It would be pretty cool to see it on fire.
After this section I will be comparing Batman: Arkham Knight with another DC game published by Warner Bros., so I figure it's time to review all the different parts of Batman: Arkham Knight.
Hints: During the span of the game there are subtle hints as to what happens next. These add to the fun of the game to me, as I know I'm being dropped hints and try and guess what's happening next based on the surroundings. Some examples of this happening are signs in Gotham City saying Albert King and Johnny Charisma have gone missing, and Man-Bat being sighted after Batman leaves the Gotham Clocktower.
Riddler Trophies: These suck. Not only are they not fun, they're also not riddles. Some of these trophies are in plain sight, while some are just tedious to obtain. I'll be fully honest here, I don't think it's a bad concept. It's the fact that there's 250 of the things that is the problem here. These make the game completely un-replayable (is that a word?), and will turn your quest for 100% into a quest for 98%.
Now for the videogames comparison. I know what you're thinking, it's probably Asylum, Origins or City. Nope. Those games were made to be similar to each other, and I don't want to look at them with rose-tinted glasses. Instead, I'll go for another series completely. LEGO DC Super-Villains. I know what you're thinking, but hear me out here.
Due to LEGO DC Super-Villains being a more DC-focused game than a Batman-focused game, I'll be focusing on only the Batman parts of the game. The part with Wonder Woman deserves eight awards? Don't care. I will also not include any DLCs for LEGO DC Super-Villains either.
To compare the two, I'll use these factors to see which did it better: the free roam, map, character roster and atmosphere, the story, bosses, combat, easter eggs and references, graphics, and voice acting.
Free Roam, Map, Character Roster & Atmosphere: The free roam in LEGO DC Super-Villains is decent, with a map that really captures that gothic and dull Gotham atmosphere. It also includes several key locations of Batman, including Chinatown, Crime Alley, the Iceberg Lounge, Wayne Manor, the Batcave and more. Unfortunately, despite all that they included, the map is still pretty small. I'll blame that on them needing to include other sections of the map like Metropolis and Smallville, but even with how small it is it's still a solid Gotham City. The character roster for LEGO DC Super-Villains is extensive, as always, with the player being able to play as tons of different Batman family members and Batman villains, including Batwoman, the Ventriloquist, Clock King and Condiment King.
The free roam in Batman: Arkham Knight is better in terms of the map, as it is much larger and still includes some key locations in Batman comics. I've already talked about different sections of the map in detail, so I won't be doing it here. However, one thing Arkham Knight definitely fails in is the Character Roster. Fans had to find a glitch in the game to allow themselves the ability to free roam as different characters, such as Nightwing, Red Hood, Batgirl and Harley Quinn. Why Rocksteady didn't just add it in the first place I'll never know.
The Story:
This part is pretty easy.
Batman: Arkham Knight - Story sucks. Arkham Knight had every chance to kill Batman and didn't. Arkham Knight revealed to be Jason Todd shocked no-one since we were shown visions of Robin earlier in the game.
LEGO DC Super-Villains - Forgettable. I still remember the entire story from LEGO Batman: the Videogame but can't remember a single level from this.
Short story shorter, they're equally bad.
Bosses:
LEGO DC Super-Villains: The bosses are fun in this are they mostly are in LEGO games, but sometimes due to the games being aimed towards children the bosses are a bit easy for adults. That being said, they're still fun and have some nice variety to them. This is an Arkham Knight review, so I'm not going to go into detail about the bosses in LEGO DC Super-Villains. I already reviewed the game in a separate post anyway.
Batman: Arkham Knight: The bad heavily outweighs the good by a long shot. There are good bosses in there, and some that show potential, but the vast majority are let-downs.
Combat:
LEGO DC Super-Villains: Okay, it's a LEGO game, what do you expect? That being said, this game did introduce some nice new mechanics into the LEGO DC world. Different heroes and villains have different fighting styles and skills based on their character.
Batman: Arkham Knight: The way this game lets you flow with the combat is really nice for me. It sometimes adds a challenge with a stun stick and a shield, and I really like that. It's easy to get the hang of, and the only downside is awkward camera angles that don't show an enemy about to attack you.
Easter Eggs and References: I won't even bother making different paragraphs for the games in this case because both games are flooded with easter eggs and small name drops that only add to the quality. The only difference is that Arkham Knight has more due to the size of the game itself. Both games are good examples of how to put some good easter eggs into your game.
Graphics:
LEGO DC Super-Villains: The graphics on this game are incredibly good. The reflections on water and shining on neon lights in Gotham look so beautiful I get immersed. At the same time, you could argue the characters have less detail than Arkham Knight. That would be an unfair argument. I agree that they do have less detail, but you have to remember that it is a LEGO game. It is trying to mimic this:
Which it does in a spectacular fashion.
Meanwhile the graphics in Batman: Arkham Knight are absolutely beautiful for when the game came out, and still hold up today.
Voice Acting:
The voice acting for LEGO DC Super-Villains is pretty solid. You can tell that there was effort put into sounding like the characters, and each character's lines are made to suit them, sometimes adding cold puns for Killer Frost or 'comes right back' puns for Captain Boomerang.
The voice acting for Batman: Arkham Knight is top-notch. They could not have done a better job if they tried. These characters come to life when they say their lines. Professor Pyg singing creepy opera music while locked up in the cell at the GCPD, annoying the hell out of everyone? I love it. Professor Pyg isn't the only character who comes to life. Firefly definitely sounds like a deranged pyromaniac, and the Riddler definitely sounds like he thinks he's better than everyone else and tends to irritate everyone around him.
So, overall comparison between the two games:
Free Roam, Map, Character Roster & Atmosphere: DC Super-Villains gets the character roster and free roam right, Arkham Knight gets the map size right. Between them they make a good pair. They both have good atmosphere.
Story:
LEGO DC Super-Villains: Forgettable.
Arkham Knight: Sucks.
Bosses: Arkham Knight's mostly suuuuuck, DC Super-Villains are a fun but easy time.
Combat: DC Super-Villains has good combat but is outdone by Arkham Knight, which has good flow and presents more of a challenge.
Easter eggs and References: Both games are filled to the brim, Arkham Knight wins the contest out of game size alone.
Graphics: Both games are beautiful, DC Super-Villains because it succeeds in making plastic bricks look like works of art, and Arkham Knight because it was beautiful for its time and still looks crisp today.
Voice acting: DC Super-Villains has good voice acting that suits the characters, and does a decent job of portraying them. On its own, I'd say it's a solid effort. Arkham Knight does a sublime job at making each character feel like their own and each line only adds to that.
My overall judgement on Batman: Arkham Knight is that it's a decent attempt at a Batman free roam game which is completely left stuck in the mud by disappointing boss battles, a story which sucks more than I, Vampire, over-usage of tank battles and the Batmobile, and excessive Riddler trophies that would make your jaw drop. I know people like their numbers, so overall I'd give it a 68/100.
By the way, thank you for reading this far down. I know it was a long post, and I do appreciate that you read it.
Intro
I thought about making this after seeing Batman Begins a couple weeks ago, but I delayed it for whatever reason and am now deciding to talk about it today. Basically, I wanted to compare / chat about three instances of Batman's "No Killing Rule" and how it's affected Ra's Al Ghul the most.
The three instances are:
-Batman Begins (2003)
-Batman: Arkham Knight - Season of Infamy: Shadow War (2016)
-Gotham (2012-2019)
So a fair Spoiler Warning for all three of those, in the chance you haven't experienced them for yourself. I will be talking about these instances in the order I just listed them though, so if you have seen 2 of them but haven't seen the other, you can read about the two you have seen and skip the one you haven't. Just a little suggestion.
Batman Begins
In the final act of Batman Begins, Bruce's trainer and mentor Henri Ducard is revealed to be the true Ra's Al Ghul, the twisted leader of the League Of Shadows. He was using Jonathan Crane AKA The Scarecrow as a puppet as part of his big plan to purge Gotham into a city of fear until it rips itself apart. Batman must board the Gotham Rail Train with Ra's Al Ghul to slow it down while Jim Gordon destroys the railroad tracks to ensure the train never meets its destination. When this is done, and Ra;s is beaten, he demands that Batman kills him, knowing about Bruce's refusal to execute a man back in his training in the Mountains. Bruce says "I won't kill you. But I don't have to save you either." Bruce glides out of the train and watches as it falls off the tracks and crashes into the ground below.
I've seen many many many refer to this as Batman technically killing Ra's Al Ghul. Others think that choosing not to save someone as evil as Ra's is not the same as killing them. We see that Batman has decided to correct this "mistake" that he realizes he made by letting Ra's die in The Dark Knight, when as Joker is falling to his death, Batman uses his grapple to catch him and pull him back up to be arrested rather than killed. This shows strong development in Batman's character in The Dark Knight Trilogy in my opinion. But back to Begins. What is your opinion on this matter? Do you think Batman deciding to let a man like Ra's die is the same as killing a human being? What did you think of this scene as a whole? Did anyone else notice that Ra's did not look horrified, or scared, or angry as he was speeding to his death, but rather, he looked rather accepting of the fact?
Arkham Knight: Shadow War
In the DLC Side Mission known as Shadow War, Alfred alerts us, playing as Batman, that the League may have been seen in Gotham for the first time since the deadly events of Arkham City. He even cites the witness's words, telling us that "Crazy Ass Ninjas" have been spotted on the rooftops of Miagani Island. We see the remains of a deadly fight between three League members: Two dead, one escaped. As we track the third ninja back to Elliot Memorial Hospital and make our way through the parkour park of a demolished medical center, we find a group of The League Of Shadows surrounding a throne hooked up to wiring and medical supplies. The body in the throne: Ra's Al Ghul, clinging to life after his "death" in Arkham City. The League demands our help to revive Ra's, reminding Batman of his rule to not take one's life and to save as many people as possible. Batman decides to go to the location of the possible last remaining Lazarus supply left in Gotham, just to investigate it. His heist is interrupted by another group of The League of Assassins: The Rebels. The leader is Nyssa Al Ghul, sister to Talia and daughter of Ra's. She wants Ra's to die, and asks Batman to not save his life. She promises that when he dies, she'll take over the League, and they will leave Gotham forever and never return, taking their war elsewhere. When we return to the hospital and contemplate our decision, Alfred calls and asks "Is preventing some ungodly resurrection truly the same as taking one's life?" He says he will stand by us whatever we choose, but he would prefer Ra's's death.
When you get back to the hospital, you can choose either to save Ra's or to destroy the cure and machine to let him die. If you let him die, the Loyalists attack you. And then Nyssa arrives and tries to kill Ra's, to which Batman reminds her he is already dying. We take Ra's back to the GCPD, where he lies with mere days remaining of his life. He says he is proud of you for letting him die. Nyssa holds her word and takes the league away from Gotham. If you give him the cure, the Rebels attack you. Nyssa arrives just as Ra's rises again, and Ra's cuts her open with a sword. He escapes, and as she dies, Nyssa tells Bruce that Talia loved him because of his stubbornness when it comes to whether or not someone should die. The League is left in shambles, and war is averted because of which.
Which option did you choose the first time you played through this mission? Is Alfred right when insisting that preventing Ra's's resurrection is very different from killing him? Which option do you think is the best choice to make?
Gotham
This one is very messy, so I'll try and cut it down as best I can. Basically, Ra's has been alive for a very long time and wants to die now, and for some prophetic reason he wants Bruce Wayne to do it so Bruce can later become the protector of Gotham one day. Ra's goads Bruce into doing it, which sends Bruce down a dark spiral of douchebaggery, and once he snaps out of it, later on Ra's is resurrected, Barbara Kean got his powers and he took them back and now she hates him for it and wants him dead, she realizes only Bruce is able to kill him with the special blade he killed him with the first time, so she makes Bruce hold the blade as she kills him directly with Bruce more or so being a pawn in the part of it.
There isn't really any big questions I can ask about this one, I just included it here to build up to the big point...
"The Point"
...and that is that somehow Ra's Al Ghul is the man that suffers the most under Batman's rare breaking of his "No Taking Lives and Save Whoever Possible" rule. The most evil part about it is that Ra's wants this title though, he wants to die by Batman's hand, probably even more than Joker wants to get killed by Batman to make Batman insane. Because Ra's wants someone to be like him one day, and he looks to someone already on a not-so-light path and tries making him go on an even darker one, make the decisions Ra's makes, so that one day Bruce can see the world as he sees it. In my opinion this is a very powerful arc for the character to have, other than being known as just that one dude with a Ninja Clan who can heal himself by taking a green bath.
Personal Opinions
My favorite instance of the three listed is without a doubt Shadow War, because it shows you both endings of what happens when you want Ra's to live and when you don't want him to be resurrected. Nyssa dies if you resurrect him, and Ra's dies if you don't, but he is proud of Batman for choosing to "kill him" in a sense. Alfred's line about killing someone possibly not being the same as choosing to let them die is a powerful one (Even if not as powerful as Crazy Ass Ninjas).
My least favorite is Gotham. I really liked the show, but Ra's was one of my least favorite characters. It's like at times they didn't know what to do with him. The fact he died twice is also annoying since we already have two other big characters who did that in the show (Jerome Valeska and Theo Galavan). His prophecy is a fucking joke, by the way. They overused the idea of Bruce becoming Batman one day to be a prophecy and a destiny. It got really annoying and cringe sometimes to the point I thought it magically turned into a CW Show.
Conclusion
What are your thoughts on everything I talked about? I know it's long and it's a bit of a mess in certain areas, but if you made it this far, high five✋. This was more so me dumping some areas of my brain's thoughts into this topic, because it's something that's interested me for a while now regarding both the characters of Ra's and Batman. Make sure to answer the questions I asked in the three main paragraphs in the little reply part of this post. I would love to see more thoughts, opinions, and theories form from this post. I also wanted to kinda announce I plan on doing a "Week Of Batman" sometime soon this summer. That will include a bunch of posts ranking all things Batman, from Theme Songs to Suits to Crazy Ass Ninjas. Bye Bye for now, I suppose.
A video game hacker recently made an interesting discovery by no-clipping out of bounds behind the orphanage in Batman: Arkham Knight.
He discovered a hidden room which contains a wall of televisions displaying what appears to be an Image of Ratcatcher. One of the other notable things in the room is a creepy stuffed bear. (Possibly a homage to Osito?) It is currently unknown if there is a way to get into the room without hacking.
I just thought I’d share this interesting bit of information, seeing as new DC games are on their way.
I'm pretty excited about this myself, despite not playing Arkham Knight in a bit. I'll go back to it because of this:
Pretttty exciting. Merry Christmas.
These suits were originally only available if you joined the forums on WB play, but that shut down so you can't get the Zur En Arrh skin. Well, until about 5 minutes ago lol. Because Rocksteady finally listened.
I’ve seen it on a lot on other DC Comics forums and I don’t want to miss the Batman game announcement.