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"Superboy: "Superboy's Lost Costume!"": Clark Kent loses his Superboy costume while swimming, and three people find it and try to use it to their advantage.

Adventure Comics #193 is an issue of the series Adventure Comics (Volume 1) with a cover date of October, 1953.

Synopsis for Superboy: "Superboy's Lost Costume!"

Clark Kent loses his Superboy costume while swimming, and three people find it and try to use it to their advantage.

Appearing in Superboy: "Superboy's Lost Costume!"

Featured Characters:

Antagonists:

  • Slick Honeywell (Single appearance)

Other Characters:

  • Tom (Single appearance)
  • Bob Cummins (Single appearance)
  • Sylvia (Single appearance)
  • Mr. Bell (Single appearance)

Locations:


Synopsis for Aquaman: "Secret of the Sea Monster!"

Aquaman's having some "wales" haul icebergs out of shipping lanes, when he discovers one with a giant saurian frozen inside. He feeds the creature some seaweed to see what happens, but this invigorates the creature so much it smashes its way free of the entombing ice and of the whales Aquaman directs to restrain it. When it grabs Aquaman, he thinks he's done for, but the creature actually recognized him as its savior and wanted to show its gratitude. However, the beast then goes on to attack every passing ship it sees, requiring Aquaman to personally intervene every time to make it stop. Soon the Navy makes it known this will not be tolerated, even on Aquaman's recommendation to spare an innocent creature. The beast breaks its chain to attacks a ship carrying a gangster trying to escape into international waters, inadvertently doing everyone a favor, and in the process Aquaman finally learns what it was after: the beast eats coal. He takes the creature to a disused coal mine where it can live out its days in peace.

Appearing in Aquaman: "Secret of the Sea Monster!"

Featured Characters:

Antagonists:

  • Lucky Larue (Single appearance)

Other Characters:

  • Sea Monster (Single appearance)

Synopsis for Johnny Quick: "Thunderbolts on Mount Olympus!"

Tubby's let in early to see an exhibition of statues of the Greek gods, with him noticing the similarities between Hermes and Johnny Quick (and himself and Dionysus). Disparaging remarks on his part that Johnny Quick would show Hermes a few tricks gets the god to show up in person and take that bet. Johnny does indeed show up when he sees a super-powered nogoodnik menacing Tubby, and having lured his opponent, Hermes transports them all to Mount Olympus to challenge Johnny to a series of contests. The messenger god looks to prove himself the better man with dirty tricks: when he challenges Johnny to a high-speed game of tag, he turns invisible, but Johnny figures out where he is by spotting where the rush of air's coming from; a race to collect golden apple is rigged when Johnny's put to sleep by Hermes' magic wand, but woken up in time when Tubby and Dionysus fight over Tubby's attempt to taste the food of the gods; and for their final race Johnny's tricked into drinking the water of Lethe and forgets his speed formula, but Echo repeats it back to him. Johnny wins their race, but attributes it to Hermes being out of shape because he relies on tricks to win contests instead of training.

While everyone was paying attention to that, Tubby's eaten all the ambrosia at the gods' feast. An annoyed Zeus flings a thunderbolt at them, but then Johnny wakes up Tubby, who'd fallen asleep and had a dream on the museum floor.

Appearing in Johnny Quick: "Thunderbolts on Mount Olympus!"

Featured Characters:

Supporting Characters:

Antagonists:

  • Hermes (In dream sequence only)

Other Characters:

  • Gods of Olympus
    • Athena (In dream sequence only) (Cameo)
    • Bacchus (In dream sequence only)
    • Demeter (In dream sequence only) (First appearance)
    • Pan (In dream sequence only)
    • Zeus (In dream sequence only)
    • Echo (In dream sequence only)

Locations:

Synopsis for Green Arrow: "The Three Shots That Green Arrow Missed!"

An amateur photographer managed to get a shot of crime kingpin Dan Drake pulling a murder, and the police ask Green Arrow and Speedy to protect him because this is their chance to finally nail the king of gangland. During the archers' pursuit of Drake's men to rescue the key witness, Green Arrow misses three shots he should've made easily, or so it seems; he was actually shooting to subvert a pair of booby traps, and at the wheels of what was actually a decoy getaway car, to make sure it didn't run into anybody.

Appearing in Green Arrow: "The Three Shots That Green Arrow Missed!"

Featured Characters:

Supporting Characters:

Antagonists:

  • Dan Drake (Single appearance)

Locations:

Items:

Vehicles:



See Also


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