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"Superboy: "Krypto's Mean Master!"": When Superboy reprimands Krypto for playing super-pranks, the Dog of Steel goes into space and finds a new super-powered master in Solar Boy, who turns out to be a sadistic tormentor of the dog, depriving Krypto o

Quote1 I've nobody to return to! You're like a father to me! I want to stay here and help you! Quote2
Aqualad

Adventure Comics #269 is an issue of the series Adventure Comics (Volume 1) with a cover date of February, 1960. It was published on December 31, 1959.

Synopsis for Superboy: "Krypto's Mean Master!"

When Superboy reprimands Krypto for playing super-pranks, the Dog of Steel goes into space and finds a new super-powered master in Solar Boy, who turns out to be a sadistic tormentor of the dog, depriving Krypto of his powers through the same solar ray machine that empowers him. However, Krypto is able to trick one of Solar Boy's robot housekeepers into damaging the machine so that his powers are restored, and then thoroughly demolishes the machine before returning to Earth, having learned a valuable lesson about how lucky he is to have a compassionate master.

Appearing in Superboy: "Krypto's Mean Master!"

Featured Characters:

Supporting Characters:

Antagonists:

  • Solar Boy (Single appearance)

Locations:


Synopsis for Green Arrow: "The Comic Book Archer!"

Green Arrow and Speedy tour the All-Star Comic book office after posing for a poster to combat juvenile delinquency. They meet an aspiring writer, Bill Nixon, trying to sell the idea of a character named the Wizard Archer who uses trick arrows. The editor, Sloan, says the super-feats in the comic book story ridiculous and impossible and asks Green Arrow to agree. Not wishing to disappoint the budding writer, GA tells the editor that if he and Speedy can't pull off the same three stunts in real life he'll agree. The editor says if they can duplicate the stunts, he'll publish the comic. Green Arrow tells Speedy as they're patrolling that they must make the artist's comic book arrow trick come true.

Their first chance is when they spot a Navy blimp that has burst open and they're able to use their Needle Arrows to sew the side of the blimp up before it can crash onto the Star City Parkway. Chasing a feeling hold up gang into the Planetarium and into a "walk through space" display of giant sized balls representing the planets, they use Billiard Stick Arrows to send the "planets" bouncing into the criminals. As the day wears on into night, the archers begin to think they won't be able to do the third stunt of using their Drill Arrows to save someone. At midnight they call it a night with Green Arrow thinking maybe that last stunt was a little too wild to be encountered in real life.

The next day, they meet with the editor at the fairgrounds and Green Arrow says he's forced to agree that the stunts are too unbelievable. Sloan agrees, saying "It was sheer accident that you did the first two stunts" before noticing the Swiss Cheese exhibit building doesn't have holes in it. The editor was responsible for the exhibit and thinks his life will be ruined when the fair opens and the Cheese Manufactures see his mistake. The archers save him by using drill arrows to drill holes in the building to give it the appearance of Swiss cheese. Green Arrow tells Sloan he can thank them for saving him by giving the Wizard Archer credit for the stunt. At the comic company's office the next day, Green Arrow tells the artist to tune down his imagination a little in the future because they might not always be able to match the trick arrows he comes up with.

Appearing in Green Arrow: "The Comic Book Archer!"

Featured Characters:

Supporting Characters:

Antagonists:

  • Crooks (Unnamed) (Single appearance)

Other Characters:

  • Bill Nixon (Single appearance)
  • Mr. Sloan (Single appearance)

Locations:

  • Star City
    • Star City Parkway
    • Fairgrounds
    • Planetarium

Items:

  • Trick Arrows
    • Needle Arrow
    • Billiard Stick Arrow
    • Steel-tipped Step-Ladder Arrow
    • Missile Arrow
    • Drill Arrow

Vehicles:

Synopsis for Aquaman: "The Kid from Atlantis!"

One day while on patrol, Aquaman comes across a small boy sleeping in a craft, upon waking the boy, he finds that the child is scared of sea life. Calling his undersea friends away, Aquaman finds that the boy has purple eyes, marking him as one of the people of Atlantis. Aquaman soon learns that the boy was rejected by the society of Atlantis because he was deathly afraid of marine life. Aquaman then takes it upon himself to teach the boy that he has nothing to fear from aquatic life. The boy --dubbed Aqualad -- finally overcomes his fear when he helps Aquaman land a plane with the aid of luminous fish. Cured of his phobia, Aqualad is brought back to Atlantis to rejoin his people. The next day, Aquaman finds that he misses the boy, and is soon shocked when Aqualad reappears, explaining that he much prefers living with Aquaman as his sidekick to returning to Atlantis.

Appearing in Aquaman: "The Kid from Atlantis!"

Featured Characters:

Supporting Characters:

  • Aqualad (First appearance & origin)

Other Characters:

Locations:

Notes



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