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{{DC Database:Comic Template
 
{{DC Database:Comic Template
 
| Title = Adventure Comics
 
| Title = Adventure Comics
| Image = Adventure Comics 35.jpg
+
| Image = Adventure Comics Vol 1 35.jpg
 
| Volume = 1
 
| Volume = 1
 
| Issue = 35
 
| Issue = 35
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| CoverArtist1 = Fred Guardineer
 
| CoverArtist1 = Fred Guardineer
   
| Quotation =
+
| Quotation = Trying to find a white man's outpost in this waste is impossible!
| Speaker =
+
| Speaker = [[Cotton Carver (Earth-Two)|Cotton Carver]]
 
| StoryTitle1 = Barry O'Neill: "Fang Gow of China, Part 33"
 
| StoryTitle2 = Cotton Carver: "The World Beneath The South Pole"
 
| StoryTitle3 = Federal Men: "Wrong Side of the Law, Part 4"
 
| StoryTitle4 = Dale Daring
 
| StoryTitle6 = Tom Brent: "The Slave Ship"
 
| StoryTitle7 = Captain Desmo: "The Masked Man, Part 4"
 
| StoryTitle9 = Alpine Adventure
 
| StoryTitle10 = Tod Hunter: "The God of the Ruby Eye, Part 8"
 
| StoryTitle11 = Golden Dragon, Episode 30
 
| StoryTitle12 = Rusty and His Pals: "The Pirate Ship, Part 10"
 
| StoryTitle13 = Anchors Aweigh: "El Diablo, Part 8"
 
 
| Synopsis1 = Jean Le Grand is taken to the sheik's home village where the arab men are all impressed by her beauty. Jean learns that she is to be auctioned off like some harlot to whichever man can pay the most gold pieces. The idea disgusts her, but there is little she can do against the armed sheik.
 
<br/>Meanwhile in [[Fang Gow (Earth-Two)|Fang Gow]]'s underground dock, [[Barry O'Neill (Earth-Two)|Barry]] is taken by surprise at the mesmerized inspectors hostile attack and falls into the water. When he doesn't come up, Fang Gow believes the blow had finally killed his adversary once and for all. Barry was actually swimming beneath the surface to the far side of the cavern, where the darkness would conceal him. Ling Foo was waiting to help when Barry resurfaced. He shows him a bottle that was dropped by the sheik as he left, saying that it contained a powerful hypnosis drug. He hands it to Barry who believes Dr. Bonfils could make an antidote from the contents.
 
<br/> Back in the village, Jean Le Grand is sold off to a rotund gentleman and taken back to his camp to become one of his sexy harems. She is forced to dance for his amusement for many hours until he dismisses her. One of the women takes pity on Jean and whispers to her that she can escape to the oasis several miles away, if she traveled by night when the weather was cool. At sundown, Jean sneaks out of the harem tent and starts traveling in the direction of the oasis...
 
<br/> At Doctor Bonfils laboratory, Barry waits for the antidote concoction to be complete. Bonfils hands him a syringe filled with a strange liquid. In order for the antidote to be effective, he would have to inject it into Inspector Le Grand's bloodstream. A dangerous feat considering Barry would need to get close enough to the hostile inspector to do so...
 
| Synopsis2 = Above the South Pole flew a small plane piloted by [[Cotton Carver (Earth-Two)|Cotton Carver]], adventurer and explorer of the unknown. He was forced to make an emergency landing on an ice field when the engines started to fail, and with limited supplies, he traveled through the snow in search of an outpost. That was how he happened upon the native hunting party that would soon bring him into the greatest adventure of his life. Atzatl, the leader of the hunting group, greets Cotton and tells him that they were descendants of Mayan refugees that escaped the Spanish conquerors. Cotton follows them to a pool of water in the ice that they say leads to their home, the hidden valley of Mayala. Never one to pass up a chance for adventure, he follows them into the water, which is surprisingly warm despite the cold climate.
 
<br/> Cotton soon finds himself standing on a cliff overlooking a massive valley! It was impossible to explain how this land of Mayala had gone unnoticed for hundreds of years. Atzatl introduces Cotton to a young woman, Loalla, saying she is to become the bride of the Incans fierce king, Quelta, in order to keep peace between their two tribes. But Loalla seems saddened by the idea, speaking up that it was Atzatl whom she truly loved, and that he was the rightfully born heir to the throne. Atzatl's sense of loyalty and duty prevent him from admitting his love for her, though he is aware of Quelta's cruelty towards his past wives. Cotton asks why he doesn't fight back, with Loalla adding that only the warriors in the fortress were loyal to Quelta while the rest had more of a fondness for Atzatl himself. He is soon convinced to try, and leads the group to the village so that the people can be rallied and preparations can be made. With Cotton's help and advice, the army of Atzatl is ready to move forward in a few days time!
 
<br/> Cotton and Atzatl lead the march across the valley towards the fort of King Quelta, and Loalla remained at their side throughout the trek. With the help of Cotton's twin six-shooters, which was a technology that had never been seen in the valley, the journey met with few casualties. The army continued undeterred until they reached Quelta's fortress. It was a rough battle having to climb onto the parapets while dodging arrows. The Incans were disadvantaged in number compared to Atzatl's warriors who soon overpowered them, leaving only the enraged Quelta left alive. In desperation he tried firing a single arrow at his supposed bride, Loalla, but it was deflected by a bullet that sank itself into his own chest. The cruel king was dead and Atzatl was able to reclaim his place as king. He and Loalla were wed thereafter, promising Cotton to repay for his help by sending an expedition to the "outer world" to help him get back home.
 
| Synopsis3 = Still believing himself to be the criminal Dan Steele, Steve Carson is elected to be the new gang leader after the death of Biff. But before he can accept the position he'll have to deal with Red, who pulls out a gun and points it at "Dan". Red still believes that Dan Steele is a traitor and that he deliberately got Biff killed. The others grab Red and yank his gun away. They offer him and Steve an alternative, fight it out with their fists and they'll let whoever wins be the leader. Both men agree to this and Red starts out by landing the first blow. Even with amnesia, though, Steve is no pushover when it comes to fighting. He counters every hit and dodges and weaves like a professional boxer, finally striking with a knockout punch as soon as he gets an opening. The men cheer for his victory and pull out their guns to finish Red off. That instinct goes off in Steve's head again, and he quickly stops them from firing. He orders the men to give him all their guns. As the new leader they were going to do things in a more non-violent fashion, and to show it, he had the perfect idea for a new job.
 
<br/> A week later, the gangsters walked nonchalantly into a bank one at a time. Suddenly a small explosion rocks the bank as a cloud of smoke suddenly envelops everything in sight. Sleeping Gas! Steve's men don gas masks as they take the money out of the vault and make a perfect getaway! Soon, the gangs crimes are all over the headlines, with their seemingly unstoppable status earning them the title of the "Phantom Gang". The police are so baffled by the events that they call the F.B.I. for assistance. The response is quick, with one of their best agents being sent to investigate, Steve Carson's old friend Ralph Ventor! The witnesses at the last bank that was robbed give Ralph a detailed description of the gang leader, a description that sounds familiar somehow. But Ralph can't think where it was from... Meanwhile Steve sits with his gang back at the hideout, laying out his new plan for the "ultimate heist".
 
| Synopsis4 = Dale was enjoying a quiet evening with Don on a tiny island off the coast from her father's plantation. They had just finished having lunch when Don noticed the storm clouds out in the distance, a good indication that they should get back to shore before the waters became too rough. But the launch they came in on refuses to start because of the battery being dead. Which meant that they would be marooned until a boat came by to help them. There was nothing left to do but seek shelter from the storm. Dale remembers the cave she found and suggests they sleep there for the night. Don sets up a fire to keep them warm as they take turns staying up to watch for any rescue boats. In the middle of the night Don is awakened by Dale, who whispers that she heard voices coming from the beach! Don tells her to stay out of sight in the cave while he goes out to have a look. On the beach he sees a launch that's been run aground on the rocks, and he hurries down as four men climb onto the beach. One of them steps forward when he sees Don coming, having known there were others on the island after spotting the small boat. Don explains his battery problem and asks if they have a spare he could use to get back to the coast for assistance.
 
Meanwhile, Dale has gone off to explore the rest of the cave when she comes across a room containing a fortune in ivory tusks. But where could they have come from?
 
<br/> Back on the beach, Don prepares to attach the new battery to the boats motor when the man who stepped forward before announces he's going to the cave to "look things over". Don's suspicions are put on alert and he offers to come along, much to the man's disdain. They find Dale in the cavern with the ivory tusks and almost immediately the man pushes Don forward and pulls out a gun. He and the others were illegal ivory smugglers, and now it seemed Don and Dale knew too much to be allowed to live...
 
| Synopsis6 = Feeling he has earned a break after recent events, Tom Brent is now cruising in a small boat with Sue Waters, the daughter of a well-known shipping merchant. A huge oil tanker looms up in their path, they see it too late to avoid! The boat collides in a brilliant wreck with the hull of the tanker leaving Tom and Sue, although uninjured, treading in the water far away from shore. It's only logical, then, that someone aboard the tanker will throw them a lifeline. But even as Tom shouts no response is made even though it was highly unlikely they couldn't have heard him. Using the chain from the dropped anchor, he tells Sue to climb up as he follows behind. Now that they were on the deck it was understandable why no one heeded their calls. The tanker seemed completely deserted! No one was in the wheelhouse either when Tom went up to check, but then Sue shouts out as a large figure stepped out of the shadows holding a revolver. He tells Tom to go back over the side while they keep the girl, something that Tom doesn't like much and he lets the man know with a sucker punch to the face as he uses his other hand to grab the gun out of the man's grip. The man collapses to the deck, but it wasn't over yet as two Chinese gun-toting thugs appeared, ordering Tom and Sue to come with them. Deep below deck, Tom and Sue are brought into a room where it is discovered that Sue's father is working with them, to her absolute horror. Tom is put to work in the furnace room where they force him to shovel coals with other slaves. He tries attacking the slave-master with the shovel but is held back by another worker, who averts his attention to the catwalks above where armed guards keep watch for any trouble. Tom is told that the oil tanker is actually a slave ship, and the oil tanks are stuffed with Asian labourers that they plan to sell in Bombay. Afterwards the slavers will probably kill him and Tom.
 
<br/> That night, as the guard dozes by the door to the oil tanks, Tom sneaks up and disarms him while his coal-scooping partner opens the first tank hatch. The ship's captain appears with a small crew of armed men. With the gun they pinched off the guard, Tom provides his friend cover fire as he works the hatch. It soon gives way and the angry labourers climb out one-by-one and begin attacking the ship-mates and their captain. While he puts his friend in charge of watching the captain, Tom goes up to rescue Sue and capture her father for aiding the slavers. He is forced to knock the shipping merchant out when he tries to attack. Carrying her father over his shoulder, Tom leads Sue to the ships life rafts where they head ashore to tell the coastguard of the slave smugglers. Mr. Waters is arrested and the labourers sent back to their homes. The chief of police thanks Tom for helping them catch the men they've been after for months. He mentions that he may have another job that he's like Tom to help with...
 
| Synopsis7 = The rifleman had Captain Desmo and Gabby pinned behind a rock. He continued to watch through his scope, firing whenever he can get a clear shot. His targets seemed to remain behind the rock's cover, but he could wait for hours if need be. But then a noise from beside him caused the man to jump to his feet. Captain Desmo landed a hit on his jaw, able to get close by letting Gabby keep the shooter distracted down below. The gunman began to gain the upper hand in the fight as he struggled to bring his tiny dagger down on Desmo, then a sudden pain struck the back of his head and he keeled over. Gabby came forward nodding at his aim. The rock he threw lay at the man's side near the bump in his head. Captain Desmo stripped off the man's clothing and disguised himself in it. At the desert bandit's camp site, the masked man held a council meeting with his lieutenants, discussing how they'd managed to complete phase one of their plan by getting Colonel McAllister discharged. He was interrupted by one of his guards escorting a disguised Captain Desmo to see him about buying weapons. The masked man excused himself from the meeting and led his so-called "customer" to the ammunition hut on the edge of camp. Once there he whipped out a knife and attempted to stab Desmo in the back, not being fooled by the robes. Luckily he was no match for the Captain and was easily overpowered and put out cold. The bandit leader slumped over his shoulder, Captain Desmo used the arsenal of guns to ward off the advancing tribesmen as he headed for their horses.
 
<br/> Soon the hotel bellhop delivers a letter to Colonel McAllister, from Desmo, saying that he is bringing the masked bandit leader to his hotel room, where he hopes the man will confess to everything. Moments later, Desmo arrives with the unmasked prisoner whom the colonel recognizes as Captain Terhune, who admits that he framed him in order to cover his own crime of smuggling guns out of the military camp.
 
<br/> The captain is tried before a court martial and sentenced to death, with Colonel McAllister's own name being cleared in the process. And so after saying their goodbyes, Captain Desmo takes Gabby with him eastbound in search of new adventure...
 
| Synopsis9 = This is a written short story. Bill Halsey was on a quest to break the world record for fastest time to reach the top of Thunder Head mountain. It was just him and his guide, Hans Fruem, with no one else to help him should he fall to his doom. And the farther he climbed, the colder the weather became, which meant the hand and footholds would start turning icy. They camped for the night on a jutting ledge, the last they would find between the peak and the 2000 foot drop. At dawn, the two awoke and continued their upward trek. Bill could feel the weather getting much colder now, and it was becoming more difficult to find a good grip on the rock face. Fifteen feet below him was Hans, who waited for him to get a little higher before loosening the rope tied around their waists so that he could follow. Suddenly he heard a cry from above and when he looked up he saw Bill's body plummet past him to certain death below. By pure luck, or perhaps fate, Bill's lifeline had coiled itself around a jutting rock that served to halt his descent. Hans saw that his companion wasn't moving, probably having been put into a state of unconsciousness. It was up to Hans to climb down and rescue him. Years of living in the Alps had fine-tuned his climbing skills and he was able to reach the lifeline rather quickly. Through raw strength and endurance, Hans began hauling Bill up by pulling the rope hand-over-hand until he was able to grab him around the waist and secure him against the rocks. Bill woke up to find his partner Hans looking over him. When Hans explained what happened, Bill offered his most heartfelt gratitude for saving his life. The two men looked up at the peak, with Hans asking what would become of the record. Bill thought a moment and then grinned. If a fall like that couldn't stop them, there wasn't anything the mountain could throw that would turn them away.
 
| Synopsis10 = Tod Hunter kept his grip on the back of the large gorilla, buying time for Tommy and Gail to get out of it's reach. The gorilla finally wraps it's mighty hands around Tod and throws him to the ground, knocking him out cold. Tommy and Gail watch as the beast lumbers over to the locked door and rips it off it's hinges like it were paper. It leaves the room just as Tod regained consciousness. But when he laid eyes on his two companions, he couldn't recognize either of them, nor could he remember his own name! He starts to wander off out of the hut and into the jungle. His friend Tommy and their companion Gail chasing after him. Praying that his amnesia is only a temporary affliction, they invite Tom to camp with them that night to avoid the nocturnal dangers of the jungle.
 
<br/> As the fire crackles and burns brightly, a rustling sound is heard off in the brush. Tommy gets his knife ready as a figure comes stumbling out. Gail gasped with relief and ran over to hug her father, whom she thought had been lost. Tod crept off away from the trio while they were distracted, still not willing to trust them. By the time they noticed he was gone, Tod had already made it into the natives territory. Unfortunately, the ''natives'' knew exactly where he was, and they launched their surprise ambush, holding Tod at spear point...
 
| Synopsis11 = Ian's plan to get Reilly inside the palace had worked perfectly. He only now needed to make his own way there, with Pan Chi-Lou riding beside him. They were both hoping that Reilly was still alright and that he had given the message to the Ja Lama to keep the west gate unlocked. When he arrived at the point, Ian put a hand against the door and pushed... success! It was open, allowing him to slip inside while Pan went back to bring up the rest of the men.
 
<br/> The dark corridor was too silent for Ian's comfort. He could had sworn to have seen a shadowy form disappear behind a corner once he turned to look straight at it. Placing his jacket over the muzzle of his gun, Ian carefully pokes it around the corner. A slashing blade came down on the jacket emitting a clang as it his the barrel. Ian replaced his jacket and pointed his gun directly at the robed priest who had just tried to cut him in half, commanding him to lead the way to Torgadoff. The priest dropped the sword in surrender and bowed his head in submission. Ian follows him through several corridors and stairwells until they arrive at a doorway from which there can be heard sounds of shouting and drums. When he peers inside, Ian takes in an awesome sight! On a stage surrounded by priests was a massive golden dragon, the kind which was heard about in old Chinese legends. It was moving toward the balcony where, from what Ian could see, two strong-armed priests were dangling a figure wrapped in a red velvet sheet. The figure started shouting in a familiar voice, calling Ian for help. He recognized the voice as Doris's and ran to find a way to reach her before she was eaten by the foul beast. On a similar platform lower down in the temple, Reilly was standing over the still form of the guard, watching in horror as the priests began to swing the bundle of silk that held Doris. The large dragon waiting below with it's great jaws salivating over it's coming meal. Then a form came rushing over and pushed aside the priests and grabbed the silk-wrapped Doris, releasing her from the rope tied around her waist. It was Ian! Torgadoff shouted a command in Chinese and the priests begin to swarm in on Ian until they manage to subdue him. Torgadoff steps in and spits in his face, a bad decision as Ian uses the firm grip of the priests on his arms to lift his legs up and kick out at the tartar, forcing Torgadoff to fall over the railing into the dragon's grasp. Taking advantage of the priests momentary shock, he wriggles loose from their grasp and grabs his rifle. The priests fled the area as Ian swung the rifle around wildly...
 
| Synopsis12 = Ichabod's plane was closing in on the speed boat containing Rusty with his friends and Steve. The shots were coming closer, Steve tried firing back to no avail. When the boat started careening into a rock jutting out of the water, their only hope was to jump. The boat was destroyed after crashing into the rock, and the plane flew past them while making a wide arc, buying some time for the boys to seek cover back on land. They soon heard the plane make a landing on the water by the beach, encouraging them to hurry away before they are spotted. Steve finds a cave they could hide in, using the matches he kept dry inside his tobacco bag for a light source. The spark of the flame was seen from outside by Ichabod and his cohorts who rush in to finish off their unwelcome guests. Rusty hears them approach and quickly he and the others head deeper into the cave in an attempt to escape. Many twists and turns are taken, with Ichabod and crew following directly behind. Then suddenly, a dead end! With no where left to go, Steve keeps the boys behind him as he prepares to fight the coming assailants in what would surely be his last brave act... A hand grabs him by the shoulder, Steve turns to see an old man appear from behind a secret tunnel covered by rock, beckoning them to follow. Being the only option, they oblige as the old man moves the rock back into place right before Ichabod rounds the bend.
 
<br/> Steve thanks the old man for his help as several candles are lit. The man tells them that he, too, is an enemy of the counterfeiters. While Rusty and the boys make themselves comfortable, Steve asks him who he was and how he came to be here. Lighting his pipe, the old man began to tell his long tale...
 
| Synopsis13 = Don Kerry had just rescued Marshall of the U.S. Embassy from El Diablo and Red has just entered with Ramon Fernando, an aide of Marshall's and suspected of being in league with El Diablo. All now stand in the Colonel's where Fernando confesses that he helped trick Marshall into becoming a traitor. Don wants to take him back aboard the flagship where he can be fully interrogated and better protected. Red locks him in a room while he and Don pack up their belongings for the trip. When they unlock the door to fetch Fernando, to their shock, they find his body lying on the floor with a knife protruding from his back. The window was wide open, used by the murderer as an entry and escape point. Don and Red were left to go back to the ship empty handed.
 
<br/> The admiral aboard the flagship grants Don Kerry and Red Murphy permission to continue pursuing El Diablo using their best judgement, that which hasn't failed them yet. Colonel Vargas from the embassy allows them to use one of his planes to search for any trails left by the murderer. However, before they could get to the airport, a car pulls up and a couple of thugs force them inside at gunpoint. They are taken to a low-winged [http://en.wikipedia.org/wiki/Monoplane monoplane] that flies them to a small airfield somewhere in the vicinity of Montero. Inside the spacious quarters of El Diablo, the hooded villain sentences them to death by his firing squad. He has them placed in a cell shared by another prisoner, one who mutters in his sleep. From the bits of nonsensical rambling they can make out, Don and Red conclude that the man must have overheard El Diablo talking about blowing up the navy flagship with an attack from above, ultimately meaning to kill the ambassador they were ferrying. The guards enter the cell and drag the raving man out to be executed, leaving Don and Red alone to ponder what, if anything, they can do to escape...
 
   
 
| Editor1_1 = Vincent Sullivan
 
| Editor1_1 = Vincent Sullivan
| Editor2_1 = Vincent Sullivan
 
| Editor3_1 = Vincent Sullivan
 
| Editor4_1 = Vincent Sullivan
 
| Editor6_1 = Vincent Sullivan
 
| Editor7_1 = Vincent Sullivan
 
| Editor9_1 = Vincent Sullivan
 
| Editor10_1 = Vincent Sullivan
 
| Editor11_1 = Vincent Sullivan
 
| Editor12_1 = Vincent Sullivan
 
| Editor13_1 = Vincent Sullivan
 
   
 
| Writer1_1 = Leo O'Mealia
 
| Writer1_1 = Leo O'Mealia
Line 70: Line 21:
 
| Writer6_1 = Jim Chambers
 
| Writer6_1 = Jim Chambers
 
| Writer7_1 = Ed Winiarski
 
| Writer7_1 = Ed Winiarski
| Writer9_1 = Terry Keane
 
 
| Writer10_1 = Jim Chambers
 
| Writer10_1 = Jim Chambers
 
| Writer11_1 = Tom Hickey
 
| Writer11_1 = Tom Hickey
Line 82: Line 32:
 
| Penciler6_1 = Jim Chambers
 
| Penciler6_1 = Jim Chambers
 
| Penciler7_1 = Ed Winiarski
 
| Penciler7_1 = Ed Winiarski
| Penciler9_1 =
 
 
| Penciler10_1 = Jim Chambers
 
| Penciler10_1 = Jim Chambers
 
| Penciler11_1 = Tom Hickey
 
| Penciler11_1 = Tom Hickey
Line 94: Line 43:
 
| Inker6_1 = Jim Chambers
 
| Inker6_1 = Jim Chambers
 
| Inker7_1 = Ed Winiarski
 
| Inker7_1 = Ed Winiarski
| Inker9_1 =
 
 
| Inker10_1 = Jim Chambers
 
| Inker10_1 = Jim Chambers
 
| Inker11_1 = Tom Hickey
 
| Inker11_1 = Tom Hickey
Line 103: Line 51:
 
| Letterer1_1 =
 
| Letterer1_1 =
   
  +
| StoryTitle1 = Barry O'Neill: "Fang Gow of China, Chapter 33"
  +
| Synopsis1 = Jean Le Grand [[Adventure_Comics_Vol_1_34#Synopsis_for_Barry_O.27Neill:_.22Fang_Gow_of_China.2C_Chapter_32.22|is taken to]] the Sheik's home village where the Arab men are all impressed by her beauty. Jean learns that she is to be auctioned off like some harlot to whichever man can pay the most gold pieces. The idea disgusts her, but there is little she can do against the armed Sheik.
   
  +
Meanwhile in [[Fang Gow (Earth-Two)|Fang Gow]]'s underground dock, [[Barry O'Neill (Earth-Two)|Barry]] is taken by surprise at the mesmerized inspector's hostile attack and falls into the water. When he doesn't come up, Fang Gow believes the blow to his head has finally killed his adversary once and for all. Barry is actually swimming beneath the surface to the far side of the cavern, where the darkness will conceal him. Ling Foo is waiting to help when Barry resurfaces. He shows him a bottle that was dropped by the Sheik as he left, saying that it contains a powerful hypnosis drug. He hands it to Barry who believes Dr. Bonfils could make an antidote from the contents.
  +
  +
Back in the village, Jean Le Grand is sold off to a fat merchant and taken back to his camp to become one of his sexy ''houris''. She is forced to dance for his amusement for many hours until he dismisses her. One of the women takes pity on Jean and whispers to her that she can escape to the oasis several miles away, if she travels by night when the weather is cool. At sundown, Jean sneaks out of the harem tent and starts traveling in the direction of the oasis.
  +
  +
At Doctor Bonfils' laboratory, Barry waits for the antidote concoction to be complete. Bonfils hands him a syringe filled with a strange liquid. In order for the antidote to be effective, he will have to inject it into Inspector Le Grand's bloodstream. A dangerous feat considering Barry needs to [[Adventure_Comics_Vol_1_36#Synopsis_for_Barry_O.27Neill:_.22Fang_Gow_of_China.2C_Chapter_34.22|get close enough]] to the sword-wielding inspector to do so.
 
| Appearing1 =
 
| Appearing1 =
 
'''Featured Characters:'''
 
'''Featured Characters:'''
 
* {{a|[[Barry O'Neill (Earth-Two)|Barry O'Neill]]}}
 
* {{a|[[Barry O'Neill (Earth-Two)|Barry O'Neill]]}}
 
 
'''Supporting Characters:'''
 
'''Supporting Characters:'''
 
* Ling Foo
 
* Ling Foo
 
'''Villains:'''
 
* {{a|[[Fang Gow (Earth-Two)|Fang Gow]]}}
 
 
'''Other Characters:'''
 
 
* Doctor Bonfils
 
* Doctor Bonfils
 
* {{a|[[Inspector Le Grand (Earth-Two)|Inspector Le Grand]]}}
 
* {{a|[[Inspector Le Grand (Earth-Two)|Inspector Le Grand]]}}
 
* Jean Le Grand
 
* Jean Le Grand
  +
'''Antagonists:'''
  +
* {{a|[[Fang Gow (Earth-Two)|Fang Gow]]}}
  +
** many henchmen
  +
* Shiek Ah Hamid
  +
* slave buyer
  +
'''Other Characters:'''
 
* Naida {{only}}
 
* Naida {{only}}
* Shiek Ah Hamid {{mentioned}}
 
 
 
'''Locations:'''
 
'''Locations:'''
  +
* {{WP|Port Said}}, {{a|[[Egypt]]}}
* <br/>
 
 
'''Items:'''
 
'''Items:'''
  +
* Al Hamid's mind control drug
* <br/>
 
  +
* Bonfils' mind drug antidote
'''Vehicles:'''
 
* <br/>
 
   
  +
| StoryTitle2 = Cotton Carver: "The World Beneath The South Pole"
  +
| Synopsis2 = En route to the South Pole, a small ski plane piloted by [[Cotton Carver (Earth-Two)|Cotton Carver]], develops engine trouble and must land on an ice field. With limited supplies, he travels on foot through the snow, in search of an outpost. He happens upon a native hunting party. Atzatl, the leader of the hunting group, greets Cotton and tells him <!-- in what language? -->that they are descendants of Mayan refugees that escaped the Spanish conquerors. Cotton follows them to a pool of water in the ice that they say leads to their home, the hidden valley of Mayala. Never one to pass up a chance for adventure, he follows them into the water, which is surprisingly warm despite the cold climate.
   
  +
Cotton soon finds himself standing on a cliff overlooking a massive valley! It is impossible to explain how this land of Mayala has gone unnoticed for hundreds of years. Atzatl introduces Cotton to a young woman, Loalla, saying she is to become the bride of the rival tribe's fierce king, Quelta, in order to keep peace between their two tribes. But Loalla seems saddened by the idea, speaking up that it was Atzatl whom she truly loved, and that he was the rightfully born heir to the throne. Atzatl's sense of loyalty and duty prevent him from admitting his love for her, though he is aware of Quelta's cruelty towards his past wives. Cotton asks why he doesn't fight back, with Loalla adding that only the warriors in the fortress were loyal to Quelta while the rest had more of a fondness for Atzatl himself. He is soon convinced to try, and leads the group to the village so that the people can be rallied and preparations can be made. With Cotton's help and advice, the army of Atzatl is ready to move forward in a few days time!
  +
  +
Cotton and Atzatl lead the march across the valley towards the fort of King Quelta, and Loalla remains at their side throughout the trek. With the help of Cotton's twin six-shooters, the journey meets with few casualties. The army continues undeterred until they reach Quelta's fortress. In a rough battle, having to climb onto the parapets while dodging arrows, the Mayans overrun the outnumbered defenders, until only the enraged Quelta is left alive. In desperation he tries shooting a single arrow at his supposed bride, Loalla, but it is deflected by a bullet, back to sink itself into Quelta's own chest. The cruel king is dead and Atzatl is able to reclaim his place as king. He and Loalla are wed thereafter, promising Cotton to repay for his help by [[Adventure_Comics_Vol_1_36#Synopsis_for_Cotton_Carver:_.22The_White_Warriors.22|sending an expedition]] to the "outer world" to help him get back home.
 
| Appearing2 =
 
| Appearing2 =
 
'''Featured Characters:'''
 
'''Featured Characters:'''
 
* {{1st|[[Cotton Carver (Earth-Two)|Cotton Carver]]}}
 
* {{1st|[[Cotton Carver (Earth-Two)|Cotton Carver]]}}
  +
'''Antagonists:'''
 
  +
* King Quelta {{Only Dies}}
'''Supporting Characters:'''
 
* Atzatl {{1st}}
 
 
'''Villains:'''
 
* Quelta {{Only Dies}}
 
 
 
'''Other Characters:'''
 
'''Other Characters:'''
  +
* Atzatl, new king
* Loalla {{1st}}
 
  +
* Loalla, new queen
 
  +
** Mayan descendents
  +
** Incan descendants
 
'''Locations:'''
 
'''Locations:'''
* {{a|[[South Pole]]}}
+
* {{a|[[Earth-Two]]}}
  +
** {{a|[[Antarctica]]}}
* Mayala
 
  +
*** {{WP|South Pole}}
 
  +
*** hidden valley entrance to the {{a|[[Kingdoms of the Underworld]]}}
'''Items:'''
 
  +
**** Mayala
* <br/>
 
 
'''Vehicles:'''
 
'''Vehicles:'''
  +
* Carver's small plane {{green|abandoned}}
* <br/>
 
   
  +
| StoryTitle3 = Federal Men: "Wrong Side of the Law, Part 4"
  +
| Synopsis3 = Still believing himself to be the criminal Dan Steele, Steve [[Adventure_Comics_Vol_1_34#Synopsis_for_Federal_Men:_.22On_the_Wrong_Side_of_the_Law.2C_Part_3.22|Carson is elected]] to be the new gang leader, after the death of Biff. But before he can accept the position he'll have to deal with Red, who pulls out a gun and points it at "Dan". Red still believes that Dan Steele is a traitor and that he deliberately got Biff killed. The others grab Red and yank his gun away. They offer him and Steve an alternative, fight it out with their fists and they'll let whoever wins be the leader. Both men agree to this and Red starts out by landing the first blow. Even with amnesia, Steve counters every hit and dodges and weaves like a professional boxer, finally striking with a knockout punch. The men cheer for his victory and pull out their guns to finish Red off. That instinct goes off in Steve's head again, and he quickly stops them from firing. He orders the men to give him all their guns. As the new leader they were going to do things in a more non-violent fashion, and to show it, he had the perfect idea for a new job.
  +
  +
A week later, the gangsters walk nonchalantly into a bank one at a time. Suddenly a small explosion rocks the bank as a cloud of smoke suddenly envelops everything in sight: sleeping gas! Steve's men don gas masks as they take the money out of the vault and make a perfect getaway! Soon, the gang's crimes are all over the headlines, with their seemingly unstoppable status earning them the title of the "Phantom Gang". The police are so baffled by the events that they call the F.B.I. for assistance. The response is quick, with one of their best agents being sent to investigate, Steve Carson's old friend Ralph Ventor!
   
  +
The witnesses at the last bank that was robbed give Ralph a detailed description of the gang leader, a description that sounds familiar somehow, but Ralph can't think where it was from... Meanwhile Steve sits with his gang back at the hideout, laying out [[Adventure_Comics_Vol_1_36#Synopsis_for_Federal_Men:_.22On_the_Wrong_Side_of_the_Law.2C_Part_5.22|his new plan]] for the "ultimate heist".
 
| Appearing3 =
 
| Appearing3 =
 
'''Featured Characters:'''
 
'''Featured Characters:'''
* {{a|[[Steve Carson (Earth-Two)|Steve Carson]]}}
+
* {{a|[[Steve Carson (Earth-Two)|Steve Carson/"Dan Steele"]]}}
* Dan Steele
 
 
 
'''Supporting Characters:'''
 
'''Supporting Characters:'''
 
* Ralph Ventor
 
* Ralph Ventor
  +
'''Antagonists:'''
 
'''Villains:'''
 
 
* Red
 
* Red
 
* The "Phantom Gang"
 
* The "Phantom Gang"
 
 
'''Other Characters:'''
 
'''Other Characters:'''
 
* {{a|[[Federal Bureau of Investigation|Federal Men]]}}
 
* {{a|[[Federal Bureau of Investigation|Federal Men]]}}
 
 
'''Locations:'''
 
'''Locations:'''
  +
* {{a|[[New York City]]}}
* <br/>
 
'''Items:'''
 
* <br/>
 
'''Vehicles:'''
 
* <br/>
 
   
  +
| StoryTitle4 = Dale Daring: "Ivory Smugglers, Part 1"
  +
| Synopsis4 = Dale Daring and Don Brewster are enjoying a quiet evening together, off the South American coast from her father's plantation, when Don notices the storm clouds out in the distance, a good indication that they should get back to shore before the waters become too rough. But their launch refuses to start, because of the battery being dead, which means that they will be marooned until a boat comes by to help them. There is nothing left to do but seek shelter from the storm. Dale remembers the [[Adventure_Comics_Vol_1_34#Appearing_in_Dale_Daring:_.22Nightmare_in_Pirate_Cave.22|cave she found]] and suggests they sleep there for the night. Don sets up a fire to keep them warm as they take turns staying up to watch for any rescue boats.
   
  +
In the middle of the night Don is awakened by Dale, who whispers that she heard voices coming from the beach! Don tells her to stay out of sight in the cave while he goes out to have a look. On the beach he sees a launch that's been run aground on the rocks, and he hurries down as four men climb onto the beach. One of them steps forward when he sees Don coming, having known there were others on the island after spotting the small boat. Don explains his battery problem and asks if they have a spare he could use to get back to the coast for assistance. Meanwhile, Dale has gone off to explore the rest of the cave when she comes across a room containing a fortune in ivory tusks. But where could they have come from?<!-- not South America, that's for sure. -->
  +
  +
Back on the beach, Don prepares to attach the new battery to the boat's motor when the landing party's boss announces he's going to the cave to "look things over". Don's suspicions are put on alert and he offers to come along, much to the man's disdain. They find Dale in the cavern with the ivory tusks and almost immediately the man pushes Don forward and pulls out a gun. He and the others were illegal ivory smugglers, and now it seems Don and Dale [[Adventure_Comics_Vol_1_36#Synopsis_for_Dale_Daring:_.22The_Ivory_Smugglers.2C_Part_2.22|knew too much]] to be allowed to live.
 
| Appearing4 =
 
| Appearing4 =
 
'''Featured Characters:'''
 
'''Featured Characters:'''
 
* {{a|[[Dale Daring (Earth-Two)|Dale Daring]]}}
 
* {{a|[[Dale Daring (Earth-Two)|Dale Daring]]}}
 
 
'''Supporting Characters:'''
 
'''Supporting Characters:'''
 
* Don Brewster
 
* Don Brewster
  +
'''Antagonists:'''
 
  +
* Ivory Smugglers {{1st}} <!-- Okay why are ivory smugglers working in SOUTH AMERICA ?? Are they smuggling it IN or what ?? -->
'''Villains:'''
 
* Ivory Smugglers {{1st}}
 
 
'''Other Characters:'''
 
* <br/>
 
 
'''Locations:'''
 
'''Locations:'''
 
* {{a|[[South America]]}}
 
* {{a|[[South America]]}}
 
'''Items:'''
 
* <br/>
 
 
'''Vehicles:'''
 
'''Vehicles:'''
  +
* Dale's motor launch
* <br/>
 
  +
* Smugglers' motor launch
   
 
| Writer5_1 = Fred Schwab
 
| Writer5_1 = Fred Schwab
 
| Penciler5_1 = Fred Schwab
 
| Penciler5_1 = Fred Schwab
 
| Inker5_1 = Fred Schwab
 
| Inker5_1 = Fred Schwab
  +
| StoryTitle5 = Don Coyote: "In Arabia, Part 3"
 
| StoryTitle5 = Don Coyote: "In Arabia: Part 3"
 
 
| Synopsis5 =
 
| Synopsis5 =
 
 
| Appearing5 =
 
| Appearing5 =
 
'''Featured Characters:'''
 
'''Featured Characters:'''
 
* {{a|[[Don Coyote (Earth-Two)|Don Coyote]]}}
 
* {{a|[[Don Coyote (Earth-Two)|Don Coyote]]}}
'''Supporting Characters:'''
+
'''Antagonists:'''
* <br/>
+
* Arabs
'''Villains:'''
 
* <br/>
 
 
'''Other Characters:'''
 
'''Other Characters:'''
  +
* Sir Goof
* <br/>
 
 
'''Locations:'''
 
'''Locations:'''
  +
* {{WP|Arabia}}
* <br/>
 
'''Items:'''
 
* <br/>
 
'''Vehicles:'''
 
* <br/>
 
   
  +
| StoryTitle6 = Tom Brent: "The Slave Ship"
  +
| Synopsis6 = Feeling he has earned a break after [[Adventure_Comics_Vol_1_34#Synopsis_for_Tom_Brent:_.22Mutiny_on_the_Mary_Ann.22|recent events]], Tom Brent is now cruising in a small boat with Sue Waters, the daughter of a well-known shipping merchant. A huge oil tanker looms up in their path, they see it too late to avoid! The boat collides in a destructive crash with the hull of the tankerm leaving Tom and Sue, although uninjured, treading in the water far away from shore. It's only logical, then, that someone aboard the tanker will throw them a lifeline. But even as Tom shouts no response is made, even though it was highly unlikely that they couldn't have heard him. Finding a rope hanging down the hull's side, he tells Sue to climb up as he follows behind. Now that they are on the deck, it is understandable why no one heeded their calls. The tanker seemed completely deserted! No one is in the wheelhouse either, when Tom goes up to check, but then Sue shouts out, as a large figure steps out of the shadows, holding a revolver. He tells Tom to go back over the side while they keep the girl, an idea that Tom doesn't like much and he lets the man know with a sucker punch to the face, as he uses his other hand to grab the gun out of the man's grip. The man collapses to the deck, but it isn't over yet, as two Chinese gun-toting thugs appear, ordering Tom and Sue to come with them. Deep below deck, Tom and Sue are brought into a room where they learn that Sue's father is working with these thugs, to her absolute horror. Tom is put to work in the furnace room where they force him to shovel coal with other slaves. He tries attacking the slave-master with the shovel but is held back by another worker, who points his attention to the catwalks above, where armed guards keep watch for any trouble. Tom is told that the oil tanker is actually a slave ship, and the oil tanks are stuffed with Asian laborers that they plan to sell in Bombay. Afterwards the slavers will probably kill him and Tom.
  +
  +
That night, as the guard dozes by the door to the oil tanks, Tom sneaks up and disarms him while his coal-scooping partner opens the first tank hatch. The ship's captain appears with a small squad of armed men. With the gun they pinched off the guard, Tom provides his friend cover fire, as he works the hatch. It soon gives way and the angry laborers climb out, one-by-one, and begin attacking the ship's crew, and their captain. While he puts his friend in charge of watching the captain, Tom goes up to rescue Sue and capture her father for aiding the slavers. He is forced to knock the shipping merchant out when he tries to attack. Carrying her father over his shoulder, Tom leads Sue to the ship's life rafts, where they head ashore, to tell the Coast Guard of the slave smugglers. Mr. Waters is arrested and the laborers sent back to their homes. The chief of police thanks Tom for helping them catch the men they've been after for months. He mentions that he may have [[Adventure_Comics_Vol_1_36#Synopsis_for_Tom_Brent:_.22The_Shai_Poa_Necklace.22|another job]] that he'd like Tom to help with.
 
| Appearing6 =
 
| Appearing6 =
 
'''Featured Characters:'''
 
'''Featured Characters:'''
 
* {{a|[[Tom Brent (Earth-Two)|Tom Brent]]}}
 
* {{a|[[Tom Brent (Earth-Two)|Tom Brent]]}}
  +
'''Antagonists:'''
 
  +
* Slavers
'''Supporting Characters:'''
 
  +
* Mr. Waters {{only}}
  +
'''Other Characters:'''
 
* Sue Waters {{only}}
 
* Sue Waters {{only}}
  +
* Coast Guard commander
  +
'''Vehicles:'''
  +
* converted oil tanker /slave ship
  +
* Miss Waters' speedboat {{destroyed}}
   
  +
| StoryTitle7 = Captain Desmo: "The Masked Man, Part 4"
'''Villains:'''
 
  +
| Synopsis7 = The rifleman has Captain Desmo and Gabby [[Adventure_Comics_Vol_1_34#Synopsis_for_Captain_Desmo:_.22The_Masked_Man.2C_Part_3.22|pinned behind a rock]]. He continues to watch through his scope, firing whenever he can get a clear shot. His targets seem to remain behind the rock's cover, but he can wait for hours if need be. But then a noise from beside him causes the man to jump to his feet. Captain Desmo lands a hit on his jaw, able to get close by letting Gabby keep the shooter distracted down below. The gunman begins to gain the upper hand in the fight, as he struggles to bring his tiny dagger down on Desmo, then a sudden pain strikes the back of his head and he keels over. Gabby comes forward, nodding at his aim. The rock he threw lay at the man's side near the bump in his head. Captain Desmo strips off the man's clothing and disguises himself in it.
* Slavers {{only}}
 
   
  +
At the desert bandits' camp site, the Masked Man holds a council meeting with his lieutenants, discussing how they'd managed to complete phase one of their plan by getting Colonel McAllister discharged. He is interrupted by one of his guards, escorting a disguised Captain Desmo to see him about buying weapons. The Masked Man excuses himself from the meeting and leads his "customer" to the ammunition hut, on the edge of camp. Once there he whips out a knife and attempts to stab Desmo in the back, not being fooled by the robes. Luckily he is no match for the Captain, and is easily overpowered and put out cold. With the bandit leader slung over his shoulder, Captain Desmo uses the arsenal of guns to ward off the advancing tribesmen, as he heads for their horses.
'''Other Characters:'''
 
* <br/>
 
'''Locations:'''
 
* <br/>
 
'''Items:'''
 
* <br/>
 
'''Vehicles:'''
 
* <br/>
 
   
  +
Soon the hotel bellhop delivers a letter to Colonel McAllister, from Desmo, saying that he is bringing the masked bandit leader to his hotel room, where he hopes the man will confess to everything. Moments later, Desmo arrives with the unmasked prisoner, whom the colonel recognizes as Captain Terhune, who admits that he framed him in order to cover his own crime of smuggling guns out of the military camp.
   
  +
The captain is tried before a court martial and sentenced to death, with Colonel McAllister's own name being cleared in the process. And so after saying their goodbyes, Captain Desmo takes Gabby with him eastbound in search of [[Adventure_Comics_Vol_1_36#Synopsis_for_Captain_Desmo:_.22Hidden_Paradise.2C_Part_1.22|new adventure]].
 
| Appearing7 =
 
| Appearing7 =
 
'''Featured Characters:'''
 
'''Featured Characters:'''
 
* {{a|[[Captain Desmo (Earth-Two)|Captain Desmo]]}}
 
* {{a|[[Captain Desmo (Earth-Two)|Captain Desmo]]}}
 
 
'''Supporting Characters:'''
 
'''Supporting Characters:'''
 
* Gabby McGuire
 
* Gabby McGuire
  +
'''Antagonists:'''
 
'''Villains:'''
 
 
* The Masked Man (Captain Terhune) {{Final Dies}}
 
* The Masked Man (Captain Terhune) {{Final Dies}}
  +
** his mountain bandits
 
 
'''Other Characters:'''
 
'''Other Characters:'''
 
* Colonel McAllister
 
* Colonel McAllister
 
 
'''Locations:'''
 
'''Locations:'''
  +
* {{a|[[India]]}}
* <br/>
 
'''Items:'''
 
* <br/>
 
'''Vehicles:'''
 
* <br/>
 
   
 
| Writer8_1 = Fred Schwab
 
| Writer8_1 = Fred Schwab
Line 267: Line 205:
 
* {{a|[[Cal (Earth-Two)|Cal]]}}
 
* {{a|[[Cal (Earth-Two)|Cal]]}}
 
* {{a|[[Alec (Earth-Two)|Alec]]}}
 
* {{a|[[Alec (Earth-Two)|Alec]]}}
'''Supporting Characters:'''
 
* <br/>
 
'''Villains:'''
 
* <br/>
 
'''Other Characters:'''
 
* <br/>
 
 
'''Locations:'''
 
'''Locations:'''
  +
* Out West
* <br/>
 
'''Items:'''
 
* <br/>
 
'''Vehicles:'''
 
* <br/>
 
 
| Appearing9 =
 
'''Featured Characters:'''
 
* Bill Halsey {{Only}}
 
 
'''Supporting Characters:'''
 
* Hans Fruem {{Only}}
 
 
'''Villains:'''
 
* <br/>
 
'''Other Characters:'''
 
* <br/>
 
'''Locations:'''
 
* <br/>
 
'''Items:'''
 
* <br/>
 
'''Vehicles:'''
 
* <br/>
 
   
  +
| StoryTitle10 = Tod Hunter: "The God of the Ruby Eye, Part 8"
  +
| Synopsis10 = Tod Hunter [[Adventure_Comics_Vol_1_34#Synopsis_for_Tod_Hunter.2C_Jungle_Master:_.22The_God_of_the_Ruby_Eye.2C_Part_7.22|keeps his grip]] on the back of the large gorilla, buying time for Tommy and Gale to get out of its reach. The gorilla finally wraps its mighty hands around Tod and throws him to the ground, knocking him out cold. Tommy and Gale watch as the beast lumbers over to the locked door and rips it off its hinges like they were paper. It leaves the room just as Tod regains consciousness, but when he lays eyes on his two companions, he can't recognize either of them, nor does he remember his own name! Tod wanders out of the hut and into the jungle, with Tommy and Gale chasing after him. Praying that his amnesia is only a temporary affliction, they invite Tom to camp with them that night to avoid the nocturnal dangers of the jungle.
   
  +
As the fire crackles and burns brightly, a rustling sound is heard off in the brush. Tommy gets his knife ready as a figure comes stumbling out. Gale gasps with relief and runs over to hug her father, whom she thought had been lost. Tod creeps off away from the trio, while they are distracted, still not willing to trust them. By the time they notice his absence, Tod has already made it into the Natives' territory. Unfortunately, the ''Natives'' know exactly where he was, and they launch their [[Adventure_Comics_Vol_1_36#Synopsis_for_Tod_Hunter:_.22The_God_of_the_Ruby_Eye.2C_Part_9.22|surprise ambush]], holding Tod at spear point.
 
| Appearing10 =
 
| Appearing10 =
 
'''Featured Characters:'''
 
'''Featured Characters:'''
 
* {{a|[[Tod Hunter (Earth-Two)|Tod Hunter]]}}
 
* {{a|[[Tod Hunter (Earth-Two)|Tod Hunter]]}}
 
 
'''Supporting Characters:'''
 
'''Supporting Characters:'''
* Gail Duncan {{Final}}
+
* Gale Duncan {{Final}}
* Tommy {{Final}}
+
* Tommy {{Final}} <small>Tommy wears a [[Monocles|monocle]]</small>
  +
'''Antagonists:'''
 
'''Villains:'''
 
 
* Bates {{final}}
 
* Bates {{final}}
 
 
'''Other Characters:'''
 
'''Other Characters:'''
 
* Mr. Duncan {{Final}}
 
* Mr. Duncan {{Final}}
  +
* Native Tribesmen
 
  +
'''Animals:'''
  +
* giant gorilla
 
'''Locations:'''
 
'''Locations:'''
  +
* {{a|[[Africa]]}}
* <br/>
 
'''Items:'''
 
* <br/>
 
'''Vehicles:'''
 
* <br/>
 
   
  +
| StoryTitle11 = Golden Dragon, Episode 30
  +
| Synopsis11 = Ian's plan to get Reilly inside the palace had [[Adventure_Comics_Vol_1_34#Synopsis_for_.22Golden_Dragon.2C_Episode_29.22|worked perfectly]]. Now he only needed to make his own way there, with Pan Chi-Lou riding beside him. They are both hoping that Reilly is still all right and that he had given the message to the Ja Lama to keep the west gate unlocked. When he arrives at the point, Ian puts a hand against the door and pushes... success! He slips inside, while Pan goes back to bring up the rest of the men.
  +
  +
The dark corridor is too silent for Ian's comfort. He sees a shadowy form disappear behind a corner. once he turned to look straight at it. Placing his jacket over the muzzle of his gun, Ian carefully pokes it around the corner. A slashing blade comes down on the jacket, emitting a clang as it hits the barrel. Ian replaced his jacket and pointed his gun directly at the robed priest who has just tried to cut him in half, commanding him to lead the way to Torgadoff. The priest drops the sword and bows his head in submission. Ian follows him through several corridors and stairwells until they arrive at a doorway, from which there can be heard the sounds of shouting and drums. Peering inside, Ian takes in an awesome sight! On a stage surrounded by priests is a massive golden dragon, the kind which was heard about in old Chinese legends. It is moving toward the balcony where, from what Ian could see, two strong-armed priests were dangling a figure wrapped in a red velvet sheet. The figure starts shouting in a familiar voice, it's Doris! He runs to find a way to reach her before she is eaten by the foul beast.
  +
  +
On a similar platform lower down in the temple, Reilly is standing over the still form of the guard, watching in horror as the priests began to swing the bundle of silk that holds Doris. The large dragon waits below with its great jaws salivating. Then Ian comes rushing over and pushes aside the priests, and grabs the silk-wrapped Doris, releasing her from the rope tied around her waist.
   
  +
Torgadoff shouts a command in Chinese and the priests began to swarm in on Ian, until they manage to subdue him. Torgadoff steps in and spits in Ian's face, a bad decision, as Ian uses the firm grip of the priests on his arms to lift his legs up and kick out at the Tartar, knocking Torgadoff over the railing into the dragon's grasp. Taking advantage of the priests' momentary shock, he wriggles loose from their grasp and grabs his rifle. The priests flee the area as Ian [[Adventure_Comics_Vol_1_36#Synopsis_for_.22Golden_Dragon:_Episode_31.22|swings the rifle]] around wildly.
 
| Appearing11 =
 
| Appearing11 =
 
'''Featured Characters:'''
 
'''Featured Characters:'''
 
* {{a|[[Ian Murray (Earth-Two)|Ian Murray]]}}
 
* {{a|[[Ian Murray (Earth-Two)|Ian Murray]]}}
 
 
'''Supporting Characters:'''
 
'''Supporting Characters:'''
 
* Jim Reilly
 
* Jim Reilly
 
'''Villains:'''
 
* Torgadoff {{Dies}}
 
 
'''Other Characters:'''
 
 
* Doris Willis
 
* Doris Willis
 
* Pan Chi-Lou
 
* Pan Chi-Lou
  +
'''Antagonists:'''
  +
* Torgadoff {{Dies}}
  +
** priests
  +
'''Other Characters:'''
 
* Don Campbell {{Final}}
 
* Don Campbell {{Final}}
 
* Drenidoff {{Final}}
 
* Drenidoff {{Final}}
 
* Walker {{mentioned}}
 
* Walker {{mentioned}}
  +
* Ja Lama {{mentioned}}
 
'''Locations:'''
 
'''Locations:'''
  +
* {{a|[[China]]}}
* <br/>
 
'''Items:'''
+
'''Animals:'''
  +
* a dragon
* <br/>
 
  +
'''Vehicles:'''
 
  +
| StoryTitle12 = Rusty and His Pals: "The Pirate Ship, Part 10"
* <br/>
 
  +
| Synopsis12 = Ichabod's plane [[Adventure_Comics_Vol_1_34#Synopsis_for_Rusty_and_His_Pals:_.22The_Pirate_Ship.2C_Part_9.22|is closing in]] on the speed boat containing Rusty with his friends and Steve. The shots are coming closer, Steve tries firing back to no avail. When the boat careens into a rock jutting out of the water, their only hope is to jump. The boat is destroyed, and the plane flies past them, while making a wide arc, buying some time for the boys to seek cover back on land.
   
  +
They soon hear the plane make a landing on the water by the beach, encouraging them to hurry away before they are spotted. Steve finds a cave they can hide in, using the matches he keeps dry inside his tobacco bag for a light source. But the spark of the flame was seen from outside by Ichabod and his cohorts, who rush in to finish off their unwelcome guests. Rusty hears them approach and quickly he and the others head deeper into the cave, in an attempt to escape. Many twists and turns are taken, with Ichabod and crew following directly behind. Then suddenly, a dead end! With nowhere left to go, Steve keeps the boys behind him as he prepares to fight, in what would surely be his last brave act.
   
  +
A hand grabs him by the shoulder, Steve turns to see an old man appear from behind a secret tunnel, covered by rock, beckoning them to follow. They oblige, as the old man moves the rock back into place, right before Ichabod rounds the bend. Steve thanks the old man for his help, as several candles are lit. The man tells them that he, too, is an enemy of the counterfeiters. While Rusty and the boys make themselves comfortable, Steve asks him who he is, and how he came to be here. Lighting his pipe, the old man [[Adventure_Comics_Vol_1_36#Synopsis_for_Rusty_and_His_Pals:_.22The_Pirate_Ship.2C_Part_11.22|begins to tell]] his long tale.
 
| Appearing12 =
 
| Appearing12 =
 
'''Featured Characters:'''
 
'''Featured Characters:'''
Line 350: Line 267:
 
* Specs
 
* Specs
 
* Tubby
 
* Tubby
 
 
'''Supporting Characters:'''
 
'''Supporting Characters:'''
 
* Steve Carter
 
* Steve Carter
  +
'''Antagonists:'''
 
'''Villains:'''
 
 
* Ichabod Slade
 
* Ichabod Slade
 
* The Duchess
 
* The Duchess
 
* Hunch
 
* Hunch
 
 
'''Other Characters:'''
 
'''Other Characters:'''
 
* Old Man {{1st}}
 
* Old Man {{1st}}
   
'''Locations:'''
 
* <br/>
 
'''Items:'''
 
* <br/>
 
'''Vehicles:'''
 
* <br/>
 
   
  +
| StoryTitle13 = Anchors Aweigh: "El Diablo, Part 8"
  +
| Synopsis13 = Don Kerry [[Adventure_Comics_Vol_1_34#Synopsis_for_Anchors_Aweigh:_.22El_Diablo.2C_Part_7.22|had just rescued]] Marshall, of the U.S. Embassy, from El Diablo, and Red has just entered with Ramon Fernando, an aide of Marshall's, now suspected of being in league with El Diablo. All now stand in the Colonel's office, where Fernando confesses that he helped trick Marshall into becoming a traitor. Don wants to take him back aboard the flagship where he can be fully interrogated and better protected. Red locks him in a room while he and Don pack up their belongings for the trip. When they unlock the door to fetch Fernando, to their shock, they find his body lying on the floor with a knife protruding from his back. The window was wide open, used by the murderer as an entry and escape point. Don and Red are left to go back to the ship empty handed.
   
  +
The admiral aboard the flagship grants Don Kerry and Red Murphy permission to continue pursuing El Diablo, using their best judgement, that which hasn't failed them yet<!-- except for their complete failure, for seven chapters so far, at catching El Diablo -->. Colonel Vargas from the embassy allows them to use one of his planes to search for any trails left by the murderer. However, before they can get to the airport, a car pulls up and a couple of thugs force them inside at gunpoint. They are taken to a low-winged high-speed plane, that flies them to a small airfield somewhere in the vicinity of Montero.
  +
  +
Inside the spacious quarters of El Diablo, the hooded villain sentences them to death by his firing squad. He has them placed in a cell shared by another prisoner, one who mutters in his sleep. From the bits of nonsensical rambling they can make out, Don and Red conclude that the man must have overheard El Diablo talking about blowing up the Navy flagship with an attack from above, ultimately meaning to kill the Ambassador they were ferrying. The guards enter the cell and drag the raving man out to be executed, leaving Don and Red alone to ponder what, if anything, [[Adventure_Comics_Vol_1_36#Synopsis_for_Anchors_Aweigh:_.22El_Diablo.2C_Part_9.22|they can do]] to escape.
 
| Appearing13 =
 
| Appearing13 =
 
'''Featured Characters:'''
 
'''Featured Characters:'''
* {{a|[[Don Kerry (Earth-Two)|Lieutenant Commander Don Kerry]]}}
+
* {{a|[[Don Kerry (Earth-Two)|LCDR Don Kerry]]}}
 
 
'''Supporting Characters:'''
 
'''Supporting Characters:'''
 
* Red Murphy
 
* Red Murphy
  +
* Marshall
 
'''Villains:'''
+
'''Antagonists:'''
* {{a|[[Von Stolz (Earth-Two)|El Diablo]]}}
+
* {{a|[[Von Stolz (Earth-Two)|El Diablo]]}} {{BTS}}
  +
* The Caraja Tribe
* Ramon Fernando {{Final}}
 
 
 
'''Other Characters:'''
 
'''Other Characters:'''
  +
* Red Murphy
 
* Colonel Vargas
 
* Colonel Vargas
* Admiral Allen <small>(voice only)</small>
 
* Marshall {{mentioned}}
 
 
'''Locations:'''
 
'''Locations:'''
  +
* {{a|[[South America]]}}
* [http://en.wikipedia.org/wiki/Montero Montero]
 
  +
** Montero
'''Items:'''
 
* <br/>
 
'''Vehicles:'''
 
* <br/>
 
   
 
| Notes =
 
| Notes =
  +
* Published by [[DC Comics|Detective Comics, Inc.]]
* Aside from the stories above, this issue contains several short strips, including:
 
  +
* Last issue for [[Leo O'Mealia]] on '''Barry O'Neill'''.
** "Gas House Gang" by Sheldon Moldoff
 
  +
* After this issue, '''Cal 'n' Alec''' by [[Fred Schwab]] moves to ''[[More Fun Comics Vol 1|More Fun Comics]]'', starting in [[More Fun Comics Vol 1 42|#42]].
** "This Doggone World" by Fred Schwab
 
  +
* First issue for '''Cotton Carver'''.
** "Professor Doolittle" by Bob Kane
 
  +
* Also appearing in this issue of ''Adventure Comics'' were:
* After this issue, "Cal 'n' Alec" moves to ''[[More Fun Comics Vol 1|More Fun Comics]]'', starting in [[More Fun Comics Vol 1 42|#42]].
 
  +
** "Alpine Adventure" (text story) by [[Terry Keane]]
  +
** ''Gas House Gang'' by [[Bob Kane]]
  +
** ''Here's How It Started'' by [[Ken Browne]]
  +
** ''Profesor Dolittle'' by [[Bob Kane]]
  +
** ''This Doggone World'' by [[Fred Schwab]]
 
| Trivia =
 
| Trivia =
 
| Recommended =
 
| Recommended =

Revision as of 11:15, 22 April 2019

"Barry O'Neill: "Fang Gow of China, Chapter 33"": Jean Le Grand is taken to the Sheik's home village where the Arab men are all impressed by her beauty. Jean learns that she is to be auctioned off

Quote1 Trying to find a white man's outpost in this waste is impossible! Quote2
Cotton Carver

Adventure Comics #35 is an issue of the series Adventure Comics (Volume 1) with a cover date of February, 1939.

Synopsis for Barry O'Neill: "Fang Gow of China, Chapter 33"

Jean Le Grand is taken to the Sheik's home village where the Arab men are all impressed by her beauty. Jean learns that she is to be auctioned off like some harlot to whichever man can pay the most gold pieces. The idea disgusts her, but there is little she can do against the armed Sheik.

Meanwhile in Fang Gow's underground dock, Barry is taken by surprise at the mesmerized inspector's hostile attack and falls into the water. When he doesn't come up, Fang Gow believes the blow to his head has finally killed his adversary once and for all. Barry is actually swimming beneath the surface to the far side of the cavern, where the darkness will conceal him. Ling Foo is waiting to help when Barry resurfaces. He shows him a bottle that was dropped by the Sheik as he left, saying that it contains a powerful hypnosis drug. He hands it to Barry who believes Dr. Bonfils could make an antidote from the contents.

Back in the village, Jean Le Grand is sold off to a fat merchant and taken back to his camp to become one of his sexy houris. She is forced to dance for his amusement for many hours until he dismisses her. One of the women takes pity on Jean and whispers to her that she can escape to the oasis several miles away, if she travels by night when the weather is cool. At sundown, Jean sneaks out of the harem tent and starts traveling in the direction of the oasis.

At Doctor Bonfils' laboratory, Barry waits for the antidote concoction to be complete. Bonfils hands him a syringe filled with a strange liquid. In order for the antidote to be effective, he will have to inject it into Inspector Le Grand's bloodstream. A dangerous feat considering Barry needs to get close enough to the sword-wielding inspector to do so.

Appearing in Barry O'Neill: "Fang Gow of China, Chapter 33"

Featured Characters:

Supporting Characters:

Antagonists:

  • Fang Gow
    • many henchmen
  • Shiek Ah Hamid
  • slave buyer

Other Characters:

  • Naida (Single appearance)

Locations:

Items:

  • Al Hamid's mind control drug
  • Bonfils' mind drug antidote


Synopsis for Cotton Carver: "The World Beneath The South Pole"

En route to the South Pole, a small ski plane piloted by Cotton Carver, develops engine trouble and must land on an ice field. With limited supplies, he travels on foot through the snow, in search of an outpost. He happens upon a native hunting party. Atzatl, the leader of the hunting group, greets Cotton and tells him that they are descendants of Mayan refugees that escaped the Spanish conquerors. Cotton follows them to a pool of water in the ice that they say leads to their home, the hidden valley of Mayala. Never one to pass up a chance for adventure, he follows them into the water, which is surprisingly warm despite the cold climate.

Cotton soon finds himself standing on a cliff overlooking a massive valley! It is impossible to explain how this land of Mayala has gone unnoticed for hundreds of years. Atzatl introduces Cotton to a young woman, Loalla, saying she is to become the bride of the rival tribe's fierce king, Quelta, in order to keep peace between their two tribes. But Loalla seems saddened by the idea, speaking up that it was Atzatl whom she truly loved, and that he was the rightfully born heir to the throne. Atzatl's sense of loyalty and duty prevent him from admitting his love for her, though he is aware of Quelta's cruelty towards his past wives. Cotton asks why he doesn't fight back, with Loalla adding that only the warriors in the fortress were loyal to Quelta while the rest had more of a fondness for Atzatl himself. He is soon convinced to try, and leads the group to the village so that the people can be rallied and preparations can be made. With Cotton's help and advice, the army of Atzatl is ready to move forward in a few days time!

Cotton and Atzatl lead the march across the valley towards the fort of King Quelta, and Loalla remains at their side throughout the trek. With the help of Cotton's twin six-shooters, the journey meets with few casualties. The army continues undeterred until they reach Quelta's fortress. In a rough battle, having to climb onto the parapets while dodging arrows, the Mayans overrun the outnumbered defenders, until only the enraged Quelta is left alive. In desperation he tries shooting a single arrow at his supposed bride, Loalla, but it is deflected by a bullet, back to sink itself into Quelta's own chest. The cruel king is dead and Atzatl is able to reclaim his place as king. He and Loalla are wed thereafter, promising Cotton to repay for his help by sending an expedition to the "outer world" to help him get back home.

Appearing in Cotton Carver: "The World Beneath The South Pole"

Featured Characters:

Antagonists:

  • King Quelta (Single appearance; dies)

Other Characters:

  • Atzatl, new king
  • Loalla, new queen
    • Mayan descendents
    • Incan descendants

Locations:

Vehicles:

  • Carver's small plane (abandoned)

Synopsis for Federal Men: "Wrong Side of the Law, Part 4"

Still believing himself to be the criminal Dan Steele, Steve Carson is elected to be the new gang leader, after the death of Biff. But before he can accept the position he'll have to deal with Red, who pulls out a gun and points it at "Dan". Red still believes that Dan Steele is a traitor and that he deliberately got Biff killed. The others grab Red and yank his gun away. They offer him and Steve an alternative, fight it out with their fists and they'll let whoever wins be the leader. Both men agree to this and Red starts out by landing the first blow. Even with amnesia, Steve counters every hit and dodges and weaves like a professional boxer, finally striking with a knockout punch. The men cheer for his victory and pull out their guns to finish Red off. That instinct goes off in Steve's head again, and he quickly stops them from firing. He orders the men to give him all their guns. As the new leader they were going to do things in a more non-violent fashion, and to show it, he had the perfect idea for a new job.

A week later, the gangsters walk nonchalantly into a bank one at a time. Suddenly a small explosion rocks the bank as a cloud of smoke suddenly envelops everything in sight: sleeping gas! Steve's men don gas masks as they take the money out of the vault and make a perfect getaway! Soon, the gang's crimes are all over the headlines, with their seemingly unstoppable status earning them the title of the "Phantom Gang". The police are so baffled by the events that they call the F.B.I. for assistance. The response is quick, with one of their best agents being sent to investigate, Steve Carson's old friend Ralph Ventor!

The witnesses at the last bank that was robbed give Ralph a detailed description of the gang leader, a description that sounds familiar somehow, but Ralph can't think where it was from... Meanwhile Steve sits with his gang back at the hideout, laying out his new plan for the "ultimate heist".

Appearing in Federal Men: "Wrong Side of the Law, Part 4"

Featured Characters:

Supporting Characters:

  • Ralph Ventor

Antagonists:

  • Red
  • The "Phantom Gang"

Other Characters:

Locations:

Synopsis for Dale Daring: "Ivory Smugglers, Part 1"

Dale Daring and Don Brewster are enjoying a quiet evening together, off the South American coast from her father's plantation, when Don notices the storm clouds out in the distance, a good indication that they should get back to shore before the waters become too rough. But their launch refuses to start, because of the battery being dead, which means that they will be marooned until a boat comes by to help them. There is nothing left to do but seek shelter from the storm. Dale remembers the cave she found and suggests they sleep there for the night. Don sets up a fire to keep them warm as they take turns staying up to watch for any rescue boats.

In the middle of the night Don is awakened by Dale, who whispers that she heard voices coming from the beach! Don tells her to stay out of sight in the cave while he goes out to have a look. On the beach he sees a launch that's been run aground on the rocks, and he hurries down as four men climb onto the beach. One of them steps forward when he sees Don coming, having known there were others on the island after spotting the small boat. Don explains his battery problem and asks if they have a spare he could use to get back to the coast for assistance. Meanwhile, Dale has gone off to explore the rest of the cave when she comes across a room containing a fortune in ivory tusks. But where could they have come from?

Back on the beach, Don prepares to attach the new battery to the boat's motor when the landing party's boss announces he's going to the cave to "look things over". Don's suspicions are put on alert and he offers to come along, much to the man's disdain. They find Dale in the cavern with the ivory tusks and almost immediately the man pushes Don forward and pulls out a gun. He and the others were illegal ivory smugglers, and now it seems Don and Dale knew too much to be allowed to live.

Appearing in Dale Daring: "Ivory Smugglers, Part 1"

Featured Characters:

Supporting Characters:

  • Don Brewster

Antagonists:

  • Ivory Smugglers (First appearance)

Locations:

Vehicles:

  • Dale's motor launch
  • Smugglers' motor launch

Synopsis for Don Coyote: "In Arabia, Part 3"


Appearing in Don Coyote: "In Arabia, Part 3"

Featured Characters:

Antagonists:

  • Arabs

Other Characters:

  • Sir Goof

Locations:

Synopsis for Tom Brent: "The Slave Ship"

Feeling he has earned a break after recent events, Tom Brent is now cruising in a small boat with Sue Waters, the daughter of a well-known shipping merchant. A huge oil tanker looms up in their path, they see it too late to avoid! The boat collides in a destructive crash with the hull of the tankerm leaving Tom and Sue, although uninjured, treading in the water far away from shore. It's only logical, then, that someone aboard the tanker will throw them a lifeline. But even as Tom shouts no response is made, even though it was highly unlikely that they couldn't have heard him. Finding a rope hanging down the hull's side, he tells Sue to climb up as he follows behind. Now that they are on the deck, it is understandable why no one heeded their calls. The tanker seemed completely deserted! No one is in the wheelhouse either, when Tom goes up to check, but then Sue shouts out, as a large figure steps out of the shadows, holding a revolver. He tells Tom to go back over the side while they keep the girl, an idea that Tom doesn't like much and he lets the man know with a sucker punch to the face, as he uses his other hand to grab the gun out of the man's grip. The man collapses to the deck, but it isn't over yet, as two Chinese gun-toting thugs appear, ordering Tom and Sue to come with them. Deep below deck, Tom and Sue are brought into a room where they learn that Sue's father is working with these thugs, to her absolute horror. Tom is put to work in the furnace room where they force him to shovel coal with other slaves. He tries attacking the slave-master with the shovel but is held back by another worker, who points his attention to the catwalks above, where armed guards keep watch for any trouble. Tom is told that the oil tanker is actually a slave ship, and the oil tanks are stuffed with Asian laborers that they plan to sell in Bombay. Afterwards the slavers will probably kill him and Tom.

That night, as the guard dozes by the door to the oil tanks, Tom sneaks up and disarms him while his coal-scooping partner opens the first tank hatch. The ship's captain appears with a small squad of armed men. With the gun they pinched off the guard, Tom provides his friend cover fire, as he works the hatch. It soon gives way and the angry laborers climb out, one-by-one, and begin attacking the ship's crew, and their captain. While he puts his friend in charge of watching the captain, Tom goes up to rescue Sue and capture her father for aiding the slavers. He is forced to knock the shipping merchant out when he tries to attack. Carrying her father over his shoulder, Tom leads Sue to the ship's life rafts, where they head ashore, to tell the Coast Guard of the slave smugglers. Mr. Waters is arrested and the laborers sent back to their homes. The chief of police thanks Tom for helping them catch the men they've been after for months. He mentions that he may have another job that he'd like Tom to help with.

Appearing in Tom Brent: "The Slave Ship"

Featured Characters:

Antagonists:

  • Slavers
  • Mr. Waters (Single appearance)

Other Characters:

  • Sue Waters (Single appearance)
  • Coast Guard commander

Vehicles:

  • converted oil tanker /slave ship
  • Miss Waters' speedboat (Destroyed)

Synopsis for Captain Desmo: "The Masked Man, Part 4"

The rifleman has Captain Desmo and Gabby pinned behind a rock. He continues to watch through his scope, firing whenever he can get a clear shot. His targets seem to remain behind the rock's cover, but he can wait for hours if need be. But then a noise from beside him causes the man to jump to his feet. Captain Desmo lands a hit on his jaw, able to get close by letting Gabby keep the shooter distracted down below. The gunman begins to gain the upper hand in the fight, as he struggles to bring his tiny dagger down on Desmo, then a sudden pain strikes the back of his head and he keels over. Gabby comes forward, nodding at his aim. The rock he threw lay at the man's side near the bump in his head. Captain Desmo strips off the man's clothing and disguises himself in it.

At the desert bandits' camp site, the Masked Man holds a council meeting with his lieutenants, discussing how they'd managed to complete phase one of their plan by getting Colonel McAllister discharged. He is interrupted by one of his guards, escorting a disguised Captain Desmo to see him about buying weapons. The Masked Man excuses himself from the meeting and leads his "customer" to the ammunition hut, on the edge of camp. Once there he whips out a knife and attempts to stab Desmo in the back, not being fooled by the robes. Luckily he is no match for the Captain, and is easily overpowered and put out cold. With the bandit leader slung over his shoulder, Captain Desmo uses the arsenal of guns to ward off the advancing tribesmen, as he heads for their horses.

Soon the hotel bellhop delivers a letter to Colonel McAllister, from Desmo, saying that he is bringing the masked bandit leader to his hotel room, where he hopes the man will confess to everything. Moments later, Desmo arrives with the unmasked prisoner, whom the colonel recognizes as Captain Terhune, who admits that he framed him in order to cover his own crime of smuggling guns out of the military camp.

The captain is tried before a court martial and sentenced to death, with Colonel McAllister's own name being cleared in the process. And so after saying their goodbyes, Captain Desmo takes Gabby with him eastbound in search of new adventure.

Appearing in Captain Desmo: "The Masked Man, Part 4"

Featured Characters:

Supporting Characters:

  • Gabby McGuire

Antagonists:

  • The Masked Man (Captain Terhune) (Final appearance; dies)
    • his mountain bandits

Other Characters:

  • Colonel McAllister

Locations:

Synopsis for "Cal 'n' Alec"


Appearing in "Cal 'n' Alec"

Featured Characters:

  • Cal
  • Alec

Locations:

  • Out West

Synopsis for Tod Hunter: "The God of the Ruby Eye, Part 8"

Tod Hunter keeps his grip on the back of the large gorilla, buying time for Tommy and Gale to get out of its reach. The gorilla finally wraps its mighty hands around Tod and throws him to the ground, knocking him out cold. Tommy and Gale watch as the beast lumbers over to the locked door and rips it off its hinges like they were paper. It leaves the room just as Tod regains consciousness, but when he lays eyes on his two companions, he can't recognize either of them, nor does he remember his own name! Tod wanders out of the hut and into the jungle, with Tommy and Gale chasing after him. Praying that his amnesia is only a temporary affliction, they invite Tom to camp with them that night to avoid the nocturnal dangers of the jungle.

As the fire crackles and burns brightly, a rustling sound is heard off in the brush. Tommy gets his knife ready as a figure comes stumbling out. Gale gasps with relief and runs over to hug her father, whom she thought had been lost. Tod creeps off away from the trio, while they are distracted, still not willing to trust them. By the time they notice his absence, Tod has already made it into the Natives' territory. Unfortunately, the Natives know exactly where he was, and they launch their surprise ambush, holding Tod at spear point.

Appearing in Tod Hunter: "The God of the Ruby Eye, Part 8"

Featured Characters:

Supporting Characters:

  • Gale Duncan (Final appearance)
  • Tommy (Final appearance) Tommy wears a monocle

Antagonists:

  • Bates (Final appearance)

Other Characters:

  • Mr. Duncan (Final appearance)
  • Native Tribesmen

Animals:

  • giant gorilla

Locations:

Synopsis for "Golden Dragon, Episode 30"

Ian's plan to get Reilly inside the palace had worked perfectly. Now he only needed to make his own way there, with Pan Chi-Lou riding beside him. They are both hoping that Reilly is still all right and that he had given the message to the Ja Lama to keep the west gate unlocked. When he arrives at the point, Ian puts a hand against the door and pushes... success! He slips inside, while Pan goes back to bring up the rest of the men.

The dark corridor is too silent for Ian's comfort. He sees a shadowy form disappear behind a corner. once he turned to look straight at it. Placing his jacket over the muzzle of his gun, Ian carefully pokes it around the corner. A slashing blade comes down on the jacket, emitting a clang as it hits the barrel. Ian replaced his jacket and pointed his gun directly at the robed priest who has just tried to cut him in half, commanding him to lead the way to Torgadoff. The priest drops the sword and bows his head in submission. Ian follows him through several corridors and stairwells until they arrive at a doorway, from which there can be heard the sounds of shouting and drums. Peering inside, Ian takes in an awesome sight! On a stage surrounded by priests is a massive golden dragon, the kind which was heard about in old Chinese legends. It is moving toward the balcony where, from what Ian could see, two strong-armed priests were dangling a figure wrapped in a red velvet sheet. The figure starts shouting in a familiar voice, it's Doris! He runs to find a way to reach her before she is eaten by the foul beast.

On a similar platform lower down in the temple, Reilly is standing over the still form of the guard, watching in horror as the priests began to swing the bundle of silk that holds Doris. The large dragon waits below with its great jaws salivating. Then Ian comes rushing over and pushes aside the priests, and grabs the silk-wrapped Doris, releasing her from the rope tied around her waist.

Torgadoff shouts a command in Chinese and the priests began to swarm in on Ian, until they manage to subdue him. Torgadoff steps in and spits in Ian's face, a bad decision, as Ian uses the firm grip of the priests on his arms to lift his legs up and kick out at the Tartar, knocking Torgadoff over the railing into the dragon's grasp. Taking advantage of the priests' momentary shock, he wriggles loose from their grasp and grabs his rifle. The priests flee the area as Ian swings the rifle around wildly.

Appearing in "Golden Dragon, Episode 30"

Featured Characters:

Supporting Characters:

  • Jim Reilly
  • Doris Willis
  • Pan Chi-Lou

Antagonists:

  • Torgadoff (Dies)
    • priests

Other Characters:

  • Don Campbell (Final appearance)
  • Drenidoff (Final appearance)
  • Walker (Mentioned only)
  • Ja Lama (Mentioned only)

Locations:

Animals:

  • a dragon

Synopsis for Rusty and His Pals: "The Pirate Ship, Part 10"

Ichabod's plane is closing in on the speed boat containing Rusty with his friends and Steve. The shots are coming closer, Steve tries firing back to no avail. When the boat careens into a rock jutting out of the water, their only hope is to jump. The boat is destroyed, and the plane flies past them, while making a wide arc, buying some time for the boys to seek cover back on land.

They soon hear the plane make a landing on the water by the beach, encouraging them to hurry away before they are spotted. Steve finds a cave they can hide in, using the matches he keeps dry inside his tobacco bag for a light source. But the spark of the flame was seen from outside by Ichabod and his cohorts, who rush in to finish off their unwelcome guests. Rusty hears them approach and quickly he and the others head deeper into the cave, in an attempt to escape. Many twists and turns are taken, with Ichabod and crew following directly behind. Then suddenly, a dead end! With nowhere left to go, Steve keeps the boys behind him as he prepares to fight, in what would surely be his last brave act.

A hand grabs him by the shoulder, Steve turns to see an old man appear from behind a secret tunnel, covered by rock, beckoning them to follow. They oblige, as the old man moves the rock back into place, right before Ichabod rounds the bend. Steve thanks the old man for his help, as several candles are lit. The man tells them that he, too, is an enemy of the counterfeiters. While Rusty and the boys make themselves comfortable, Steve asks him who he is, and how he came to be here. Lighting his pipe, the old man begins to tell his long tale.

Appearing in Rusty and His Pals: "The Pirate Ship, Part 10"

Featured Characters:

Supporting Characters:

  • Steve Carter

Antagonists:

  • Ichabod Slade
  • The Duchess
  • Hunch

Other Characters:

  • Old Man (First appearance)

Synopsis for Anchors Aweigh: "El Diablo, Part 8"

Don Kerry had just rescued Marshall, of the U.S. Embassy, from El Diablo, and Red has just entered with Ramon Fernando, an aide of Marshall's, now suspected of being in league with El Diablo. All now stand in the Colonel's office, where Fernando confesses that he helped trick Marshall into becoming a traitor. Don wants to take him back aboard the flagship where he can be fully interrogated and better protected. Red locks him in a room while he and Don pack up their belongings for the trip. When they unlock the door to fetch Fernando, to their shock, they find his body lying on the floor with a knife protruding from his back. The window was wide open, used by the murderer as an entry and escape point. Don and Red are left to go back to the ship empty handed.

The admiral aboard the flagship grants Don Kerry and Red Murphy permission to continue pursuing El Diablo, using their best judgement, that which hasn't failed them yet. Colonel Vargas from the embassy allows them to use one of his planes to search for any trails left by the murderer. However, before they can get to the airport, a car pulls up and a couple of thugs force them inside at gunpoint. They are taken to a low-winged high-speed plane, that flies them to a small airfield somewhere in the vicinity of Montero.

Inside the spacious quarters of El Diablo, the hooded villain sentences them to death by his firing squad. He has them placed in a cell shared by another prisoner, one who mutters in his sleep. From the bits of nonsensical rambling they can make out, Don and Red conclude that the man must have overheard El Diablo talking about blowing up the Navy flagship with an attack from above, ultimately meaning to kill the Ambassador they were ferrying. The guards enter the cell and drag the raving man out to be executed, leaving Don and Red alone to ponder what, if anything, they can do to escape.

Appearing in Anchors Aweigh: "El Diablo, Part 8"

Featured Characters:

Supporting Characters:

  • Red Murphy
  • Marshall

Antagonists:

  • El Diablo (Behind the scenes)
  • The Caraja Tribe

Other Characters:

  • Red Murphy
  • Colonel Vargas

Locations:

Notes



See Also


Links and References