DC Database
Register
Advertisement

"Plastic Man: "Codename: Pinkeye!"": This story is reprinted from Adventure Comics #469.

Adventure Comics #501 is an issue of the series Adventure Comics (Volume 1) with a cover date of July, 1983. It was published on April 7, 1983.

Synopsis for Plastic Man: "Codename: Pinkeye!"

This story is reprinted from Adventure Comics #469.

Appearing in Plastic Man: "Codename: Pinkeye!"

Featured Characters:

Supporting Characters:

Antagonists:

Other Characters:

  • Trixie Vixon

Locations:


Items:


Vehicles:




Synopsis for Legion of Super-Heroes: "The Super-Villains of All Ages!"

This story is reprinted from Adventure Comics #314.

Posing as an applicant for potential Legion membership, the evil Alaktor manages to take x-ray photos of every device within Legion headquarters. Sneaking back into their base, Alaktor steals one of the Legion's time bubbles in hopes of recruiting histories most evil criminals. The Legion stumbles upon Alaktor's plot and try to stop him across different periods. However, Alaktor manages to avoid capture while recruiting Nero, John Dillinger, and Adolf Hitler from history and bring them to the 30th Century.

With a mind swap device, Alaktor manages to switch the minds of Hitler, Dillinger, and Nero into the bodies of Superboy, Mon-El and Ultra-Boy. The three then turn against Alaktor and decide to commit crimes across the universe for their own gain. The Legion tries to stop them, but in the bodies of their near indestructible friends, this proves to the easier said than done. However, the evil and opportunistic natures of Hitler, Dillinger and Nero get the better of them and all three knock each other out using the weaknesses their stolen super-bodies are vulnerable too. This allows the Legion to gather them up, and restore their friends minds back into their own bodies, return the historical figures to their own times and undo the damage they had done in the 30th Century.

Appearing in Legion of Super-Heroes: "The Super-Villains of All Ages!"

Featured Characters:

Supporting Characters:


Antagonists:

Other Characters:

Locations:

Items:

Vehicles:

Synopsis for Captain Marvel: "The Chameleon Stone"

This story is reprinted from Captain Marvel Adventures #91.

In exotic India, an old man in a turban tells street children a story by drawing in a tiny sandbox, speaking of a stone stranger than anyone has seen before, drawing an elliptical shape with a shape like a lizard on it. We are shown the home of Cranshaw Jeffers, famed archaeologist. At his home, he shows off to his rival Ravar, a supposedly magic stone he found in the tomb of a Babylonian Wizard, the “Chameleon Stone.” Ravar smokes but doesn’t change expression, indicating he is evil as Jeffers explains to him that the legends say if you touch it and wish upon it, it will turn into anything its owner desires. Ravar, mockingly, touches it and wishes it were a diamond… changing it into one! Ravar angrily turns on Jeffers, telling him he doesn’t deserve it since he didn’t even try to test it once, then shoots him in the back when he goes to call the police.

Luckily, Billy Batson was outside walking and hears the gunshot, calling SHAZAM to summon Captain Marvel. He flies in in time to hear Jeffers accusing Ravar with his dying breath and flies after him to stop him. Ravar, thinking quickly, wishes the Chameleon Stone to change into a blinding light, changing it into a floodlight that even the Stamina of Atlas takes some umbrage to, then wishes it into a car to drive away. Captain Marvel uses the Wisdom of Solomon to recognize that it is now a sixteen-cylinder motor with an open top, since he could hear Ravar laughing well and likely also expensive. He flies off to do so as we find Ravar taking his car to a parking lot and having it parked to hide it better as we find it also has a telltale lizard mark on its side. While he’s parking it, the attendant thinks on how it’s the second strongest car he’s felt, since he’s been in the war. He wistfully wishes that he were back in his little fighter plane and the Chameleon Stone obliges, but is still found to be highly dangerous to maneuver in in the middle of New York City. Captain Marvel manages to catch it by the tail and land it on a ceiling, assuming that he’s “had his fun now.” The lot attendant swears innocence that the car just turned into a plane, only for Ravar to listen in and head up to the roof, taking off again, then wishing the Stone into a parachute to escape into the countryside. He soon wishes the Stone into an entire mansion and declares he’s richer than any Sultan now!

Later, at Station WHIZ, Billy gets word in that a mansion literally just appeared out of nowhere in the San Drako Mountains and calls SHAZAM to have Captain Marvel investigate (and to get there faster!) Meanwhile though, Ravar soon finds that his mansion doesn’t actually have anything in it. In his madness, he decides to wish the Stone into being a Stone again, so he can break it into pieces to make smaller stones that he assumes will have the same equal power. Captain Marvel soon hears a terrified shriek and Ravar dead on the ground with a lizard mark burned on to his forehead, but otherwise died of fright! He assumes that the answer is that destroying the Chameleon Stone released a powerful amount of imprisoned energy or force that slew him, but wonders what it all means. The old Indian man tells the street children that no wise man knows the key to this riddle, then quotes Hamlet to let us know that “there are stranger things in heaven and earth than are known to our understanding!”

Appearing in Captain Marvel: "The Chameleon Stone"

Featured Characters:

Supporting Characters:

  • Cranshaw Jeffers

Antagonists:

  • Mr. Ravar

Other Characters:

  • A Valet Attendant
  • An Elderly Indian Man
    • Several Indian Children

Locations:

Items:

  • The Chameleon Stone

Vehicles:



Synopsis for Spectre: "The Ghost That Haunted Money!"

This story is reprinted from Spectre #7.

A gunman, Frankie Barron, robs Gateway City Bank, but is shot by the security guard. In his dying breath, he says that he'll never let go of the money. Detective Corrigan investigates the scene, but doesn't see Frankie's ghost rise. Unable to physically hold the money, but still wanting it all, he causes any money withdrawn to fly back into the bank. At this point, Detective Corrigan's "Spectre senses" kick in and he notices the ghost. The ghost speeds off and comes to the conclusion that his ghost is sticking around becuase of his desire to heist the dough. He manages to hire men to help him with a night-time bank heist. It's up to the Spectre and Detective Corrigan to stop the robbery, and put the ghost to rest, but in order to do that, the Spectre will need to make Frankie hate money!

Appearing in Spectre: "The Ghost That Haunted Money!"

Featured Characters:

Supporting Characters:


Antagonists:

  • Frankie Barron (Single appearance)
  • Joe (Single appearance)

Other Characters:


Locations:

Items:


Vehicles:



Synopsis for The Ray: "Music Hath Charms"

This story is reprinted from Smash Comics #17.

Happy Terrill investigates some ship sinkings, suspecting Dock Commissioner Jennings of being in on the mischief (which he is). By following the commissioner, the Ray is able to learn that a clarinetist named Stradivous, operating at a remote lighthouse, is using hypnotic music and conventional radio waves to mentally control first the radiomen then the crews of the targeted cargo ships. The Ray saves a ship loaded with gold from crashing, by turning off its engines, then, using his powers in an innovative new way, un-hypnotizing the crew. Then he visits the lighthouse hideout of the crooks, and gets captured, but Stradivous has carelessly left the transmitter on, and his music draws a police boat to the lighthouse.

Appearing in The Ray: "Music Hath Charms"

Featured Characters:

Antagonists:

  • Dock Commissioner Jennings
  • Stradivous
    • his gang

Other Characters:

  • harbor police, NYPD

Locations:

Items:

  • Stradivous' clarinet

Vehicles:

  • cargo ships (Destroyed)
  • police speedboats

Synopsis for Aquaman: "As the Seas Die"

This story is reprinted from Aquaman #49.

A masked saboteur has been blowing up sections of factories whose wastes have been polluting the sea and killing oceanic life. After Aquaman and Aqualad get a summons from their old friend Prof. Dan Davidson, an oceanographer, they have to battle a mass of chemically-maddened fish. Then they run into Aquaman's new friend Phil Darson, who tells them of the occurrences and the pollution menace. Davidson asks Aquaman and Aqualad to investigate the factory sites of Miles Leland, whose plants have been targeted by the mysterious saboteur. The culprit proves to be Phil Darson himself, who dies shortly after killing Leland in a fight. With his dying breath, Darson explains to Aquaman that he committed his crimes to save the seas from being polluted by Leland. Meanwhile, in Atlantis, Ocean Master appears to Mera and demands to speak to Aquaman.

Appearing in Aquaman: "As the Seas Die"

Featured Characters:

Supporting Characters:

Antagonists:

Locations:

Synopsis for Legion of Super-Heroes: "The Legionnaires Super-Contest!"

This story is reprinted from Adventure Comics #315.

While the Legion of Super-Heroes is attending a law enforcement convention, the Legion the Substitute Heroes fills in for them while they are absent. The Substitutes save a rocket from crashing, their deed is seen by Superboy's x-ray vision. With their existence revealed to the Legion of Super-Heroes, the Legion recognizes them as rejected Legion applicants and the Legion decides to give them another opportunity to apply for membership.

Each Substitute is sent on a different mission with various members of the Legion of Super-Heroes, and use their talents to help solve each mission. Returning from their missions, each Substitute member has their performance graded. Stone Boy ends up getting the highest score and is offered membership in the Legion of Super-Heroes, however, enjoying his membership in the Substitutes, Stone Boy declines membership to remain with his friends in the Legion of Substitute Heroes.

Appearing in Legion of Super-Heroes: "The Legionnaires Super-Contest!"

Featured Characters:

Supporting Characters:

Antagonists:

  • Sun Woman (Single appearance)

Locations:

Items:

Vehicles:



See Also

Recommended Reading

Links and References

Advertisement