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"Mutt & Jeff": (newspaper strip reprints)

All-American Comics #79 is an issue of the series All-American Comics (Volume 1) with a cover date of November, 1946.

Synopsis for "Mutt & Jeff"

(newspaper strip reprints)

Appearing in "Mutt & Jeff"

Featured Characters:

  • Mutt
  • Jeff

Supporting Characters:

  • Cicero's Cat

Other Characters:

  • La Rosa (Single appearance)

Synopsis for Green Lantern: "The Last Answer"

Alan Scott's having an "unusual" interview with a Professor Sanderson about a scroll that an expedition to Egypt brought back.

Unable to identify the ancient writings, Sanderson voiced his desire to know what they said, and was surprised when the writing magically transformed to English. It explained that the scroll can magically answer any question, but only five answers to an owner. Tempted by the possibilities, Sanderson snuck the scroll out of the museum to keep it to himself, but was spotted by the guards, and tried to escape in Doiby's cab. It skidded and almost went off a cliff, and without thinking Sanderson asked what to do, using another of his answers from the scroll. It told him to press the secret button on the dash. This fired the signal rocket that summons Green Lantern, pushing the car back onto the road with the recoil.
This did however mean Green Lantern had been summoned, and Sanderson was a thief. To escape capture he used another answer, which told Sanderson to say he's "drunk of the waters of Lethe", which he figures out means he should say he has bouts of amnesia. GL and Doiby delivered the swooning scientist back to his home, but determined to keep an eye on him. Using another answer on how to gain wealth, Sanderson figured "Oil will rise in the lamp of Apollo" means he should buy stock in Apollo Oils. Even though he's warned it's a dud, sure enough a massive well's discovered and Sanderson's investments skyrocketed in value. Now that he was wealthy, Sanderson asks how to gain power: "Guard the image of Zeus in Vulcan's temple". Sanderson again figured out what this refers to: Vulcan Mills and owner Rupert Pickney, who with his full beard looked like typical depictions of the god Zeus. By saving Pickney from having a crucible poured on him, Sanderson was named his heir.
GL and Doiby were still suspicious, and Doiby got a job at Vulcan Mills to spy on Sanderson. With his knowledge of metallurgy, Sanderson seemed to be honestly doing his job at the company, and his inherent fairness compelled GL to give him the benefit of the doubt. However, Sanderson caved to the temptation of greater power when the owner of a rival company cajoled him to sabotage Vulcan Mills with the promise of being a political appointee. Green Lantern arrived to stop the destruction, causing Sanderson to try to use his last answer to escape justice, but he was amazed when nothing happened.

Turns out that Alan Scott is interviewing Sanderson in prison. Scott explains that Sanderson's first answer was actually when he said he wanted to understand what the ancient writing said, and it magically changed to English to oblige him. When Sanderson tried to use his last answer to escape Green Lantern, he'd already used up all his favors.

Appearing in Green Lantern: "The Last Answer"

Featured Characters:

Supporting Characters:

Antagonists:

  • John F. Sanderson
  • paper mill CEO

Other Characters:

  • Rupert Pinckney (Single appearance)

Locations:

Items:

Vehicles:

Synopsis for Winky, Blinky, and Noddy: "Three Mad Musicians"

After learning that a violinist made five thousand dollars a day, Winky, Blinky, and Noddy try their hand at being musicians. They are hired by a wealthy socialite to play their music at his party tonight. Too bad they don't actually know how to play.

Appearing in Winky, Blinky, and Noddy: "Three Mad Musicians"

Featured Characters:

Antagonists:

  • Robbers (Single appearance)

Other Characters:

  • J. Thistlewaite Carlyle (Single appearance)

Synopsis for Doctor Mid-Nite: "Cracked Ice"


Appearing in Doctor Mid-Nite: "Cracked Ice"

Featured Characters:

Antagonists:

  • Ice Ingram (Single appearance)
    • his gang (Single appearance)

Other Characters:

  • Unnamed Kids (Single appearance)
  • Aber (Single appearance)
  • Crombie (Single appearance)
  • Maxwell Macon (Single appearance)

Locations:

Synopsis for Hop Harrigan: "The Hoodooed Who-Dood-It"

Working as technical advisers and stunt doubles for a Hollywood movie, Hop and Tank are inspired by a prop plane's turbo jet engine design and want to try building it for real. The studio lets them use an empty hangar for a workshop between takes. But their work is slow, thanks to the interference of Professor Robomb, who wants to complete his own design of the engine before Hop, so he can sell it to his foreign contacts. So he sends his men to sabotage the star's plane so it crashes. With the film's lead in the hospital, Hop has to take over, limiting the time he has to work on the engine. Later, Cork, a fellow stuntman, takes one of the planes up to shoot a scene, where he's supposed to leap out a minute before the plane explodes. However one of the detonators goes off early, killing Cork in a fiery boom. The movie crew take some time to clean up the wreck. The director asks Tank to replace Cork, but Tank is too spooked. He believes the picture is "hoodooed", and takes shelter in the hangar where he can work on the engine in peace. While his buddy works on the plane, Hop discovers evidence of sabotage in one of the pieces of Cork's plane. He tells Tank that a man, not some curse, was causing the accidents. The only way to catch whoever it was, Tank needed to take Cork's place so he and Hop could draw them out.

A new day, the film crew return to their places, and Hop and Tank are ready to tackle whatever stunt the script calls on them for. It's during a scene in a snow drift created by the prop department that the saboteurs strike again. The blades of the wind machine come loose and would have sliced into Hop and Tank if they hadn't ducked in time. Professor Robomb was incensed that his men's efforts weren't succeeding in slowing Harrigan's work down, so he takes drastic action. He sneaks into the hangar and commands one of his men to take the welding torch and start a fire! The director sees the flames and, thinking it to be some kind of extra stunt work, tells the cameras to capture it on film while Hop tackles the man holding the torch. They then run into the hangar to get their turbo jet engine plane out away from the fire. Professor Robomb fires a gun at Hop and Tank, but his aim isn't good enough. The duo knock him out, telling the director that he was the one responsible for the accidents around the set and for Cork's murder. The director faints once he realizes the fire and ensuing violence was all real.

Appearing in Hop Harrigan: "The Hoodooed Who-Dood-It"

Featured Characters:

Supporting Characters:

Antagonists:

  • Professor Robomb

Other Characters:

  • Mr. Carmody (Single appearance)
  • Gary (Single appearance)
  • Cork (Single appearance; dies)

Locations:

Vehicles:

  • Turbo-Jet

Notes



See Also


Links and References

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