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| StoryTitle2 = Computer Trap! |
| StoryTitle2 = Computer Trap! |
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− | | Synopsis1 = In order to check on the girl Citizen, whom he left in the hands of alien slavers during their last meeting, Aquaman has Mera send him back into the universe within her ring. There Aquaman discovers the girl has learned from her slavers how to overcome her prejudice against communicating anywhere except in her “church”, and that she is now happy with her lot in life. Aquaman is pulled back into his own realm by Mera. Meanwhile, Aquagirl has become upset with what she calls the “reactionary ravings” of Mupo, the former rebel leader, and is turned off by |
+ | | Synopsis1 = In order to check on the girl Citizen, whom he left in the hands of alien slavers during their last meeting, Aquaman has [[Mera (New Earth)|Mera]] send him back into the universe within her ring. There Aquaman discovers the girl has learned from her slavers how to overcome her prejudice against communicating anywhere except in her “church”, and that she is now happy with her lot in life. Aquaman is pulled back into his own realm by [[Mera (New Earth)|Mera]]. Meanwhile, Aquagirl has become upset with what she calls the “reactionary ravings” of Mupo, the former rebel leader, and is turned off by Aqualad's being too busy to see her, and Noxden, an Atlantean politician, starts making anti-Aquaman speeches and insisting on a democratically elected leader for Atlantis. |
| Synopsis2 = Returning from a trip to the surface world, Aquaman comes across a deserted metropolis underwater. He is quickly paralyzed by the power of a computer, which, in ages past, had controlled the minds of anyone over 30 years of age and made them into work-drones. The young people left the city, and their elders eventually died off. The computer intends to make Aquaman its new slave, but he telepathically summons an electric eel to short out some of its circuits and free him. Then he has other fish cause a cave-in at the cavern in which the computer is situated. Aquaman then leaves, feeling the menace is over, but the computer, though damaged, is still active. |
| Synopsis2 = Returning from a trip to the surface world, Aquaman comes across a deserted metropolis underwater. He is quickly paralyzed by the power of a computer, which, in ages past, had controlled the minds of anyone over 30 years of age and made them into work-drones. The young people left the city, and their elders eventually died off. The computer intends to make Aquaman its new slave, but he telepathically summons an electric eel to short out some of its circuits and free him. Then he has other fish cause a cave-in at the cavern in which the computer is situated. Aquaman then leaves, feeling the menace is over, but the computer, though damaged, is still active. |
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| Appearing1 = |
| Appearing1 = |
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'''Featured Characters:''' |
'''Featured Characters:''' |
||
− | * {{apn|[[Orin (New Earth)|Aquaman]]|Justice League of America Vol 1 86| |
+ | * {{apn|[[Orin (New Earth)|Aquaman]]|Justice League of America Vol 1 86|Justice League of America #88}} |
'''Supporting Characters:''' |
'''Supporting Characters:''' |
||
* {{a|[[Tula (New Earth)|Aquagirl]]}} |
* {{a|[[Tula (New Earth)|Aquagirl]]}} |
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* {{apn|[[Nuidis Vulko (New Earth)|Vulko]]|Aquaman Vol 1 52|Adventure Comics Vol 1 435}} |
* {{apn|[[Nuidis Vulko (New Earth)|Vulko]]|Aquaman Vol 1 52|Adventure Comics Vol 1 435}} |
||
* {{apn|[[Mera (New Earth)|Mera]]|Justice League of America Vol 1 86|Justice League of America Vol 1 88}} |
* {{apn|[[Mera (New Earth)|Mera]]|Justice League of America Vol 1 86|Justice League of America Vol 1 88}} |
||
− | ''' |
+ | '''Antagonists:''' |
* Unnamed alien |
* Unnamed alien |
||
'''Other Characters:''' |
'''Other Characters:''' |
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** {{a|[[Raymond Palmer (New Earth)|Atom (Ray Palmer)]]}} |
** {{a|[[Raymond Palmer (New Earth)|Atom (Ray Palmer)]]}} |
||
** {{a|[[Bruce Wayne (Earth-One)|Batman (Bruce Wayne)]]}} |
** {{a|[[Bruce Wayne (Earth-One)|Batman (Bruce Wayne)]]}} |
||
− | ** {{a|[[ |
+ | ** {{a|[[Barry Allen (New Earth)|Flash (Barry Allen)]]}} |
− | ** {{a|[[Hal Jordan (New Earth)|Green Lantern (Hal Jordan)]]}} |
||
** {{a|[[Katar Hol (Earth-One)|Hawkman (Katar Hol)]]}} |
** {{a|[[Katar Hol (Earth-One)|Hawkman (Katar Hol)]]}} |
||
** {{apn|[[Kal-El (Earth-One)|Superman (Clark Kent)]]|Justice League of America Vol 1 86|Action Comics Vol 1 395}} |
** {{apn|[[Kal-El (Earth-One)|Superman (Clark Kent)]]|Justice League of America Vol 1 86|Action Comics Vol 1 395}} |
||
− | + | '''Locations:''' |
|
+ | *<br /> |
||
'''Items:''' |
'''Items:''' |
||
+ | *<br /> |
||
'''Vehicles:''' |
'''Vehicles:''' |
||
+ | *<br /> |
||
− | --> |
||
+ | |||
| Appearing2 = |
| Appearing2 = |
||
'''Featured Characters:''' |
'''Featured Characters:''' |
||
* {{apn|[[Orin (New Earth)|Aquaman]]|Aquaman Vol 1 55|Justice League of America Vol 1 88}} |
* {{apn|[[Orin (New Earth)|Aquaman]]|Aquaman Vol 1 55|Justice League of America Vol 1 88}} |
||
+ | |||
− | <!--'''Supporting Characters:''' |
||
− | ''' |
+ | '''Supporting Characters:''' |
+ | *<br /> |
||
+ | '''Antagonists:''' |
||
+ | *<br /> |
||
'''Other Characters:''' |
'''Other Characters:''' |
||
+ | *<br /> |
||
'''Locations:''' |
'''Locations:''' |
||
+ | *<br /> |
||
'''Items:''' |
'''Items:''' |
||
+ | *<br /> |
||
'''Vehicles:''' |
'''Vehicles:''' |
||
+ | *<br /> |
||
− | --> |
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+ | |||
| Notes = |
| Notes = |
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| Recommended = {{Aquaman RR}} |
| Recommended = {{Aquaman RR}} |
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− | | CustomSection1 = Related Articles |
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− | | CustomText1 = |
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− | * [[Orin (New Earth)/Gallery|Aquaman image gallery]] |
||
− | * [[:Category:Orin (New Earth)/Appearances|Aquaman appearances list]] |
||
− | * [[:Category:Orin (New Earth)/Quotes|Aquaman quotes page]] |
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− | * [[Aquaman (TV Series)]] |
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− | * [[Aquagirl/Gallery|Aquagirl image gallery]] |
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− | * [[:Category:Tula (New Earth)/Appearances|Aquagirl appearances list]] |
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− | * [[Aquagirl (Tula)/Quotes|Aquagirl quotes page]] |
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− | * [[Garth (New Earth)/Gallery|Aqualad image gallery]] |
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− | * [[:Category:Garth (New Earth)/Appearances|Aqualad appearances list]] |
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− | * [[:Category:Garth (New Earth)/Quotes|Aqualad quotes page]] |
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− | * [[Mera (New Earth)/Gallery|Mera image gallery]] |
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− | * [[:Category:Mera (New Earth)/Appearances|Mera appearances list]] |
||
− | * [[:Category:Mera (New Earth)/Quotes|Mera quotes page]] |
||
| Links = {{Aquaman Links}} |
| Links = {{Aquaman Links}} |
||
}} |
}} |
||
+ | {{Missing Characters}} |
Revision as of 22:32, 24 January 2019
Aquaman (Volume 1) with a cover date of February, 1971.
Synopsis for "Return of the Alien!"
In order to check on the girl Citizen, whom he left in the hands of alien slavers during their last meeting, Aquaman has Mera send him back into the universe within her ring. There Aquaman discovers the girl has learned from her slavers how to overcome her prejudice against communicating anywhere except in her “church”, and that she is now happy with her lot in life. Aquaman is pulled back into his own realm by Mera. Meanwhile, Aquagirl has become upset with what she calls the “reactionary ravings” of Mupo, the former rebel leader, and is turned off by Aqualad's being too busy to see her, and Noxden, an Atlantean politician, starts making anti-Aquaman speeches and insisting on a democratically elected leader for Atlantis.
Appearing in "Return of the Alien!"
Featured Characters:
- Template:Apn
Supporting Characters:
- Aquagirl
- Template:Apn
- Template:Apn
- Template:Apn
Antagonists:
- Unnamed alien
Other Characters:
- Template:Apn
- Justice League of America (Flashback only)
Locations:
Items:
Vehicles:
Synopsis for "Computer Trap!"
Returning from a trip to the surface world, Aquaman comes across a deserted metropolis underwater. He is quickly paralyzed by the power of a computer, which, in ages past, had controlled the minds of anyone over 30 years of age and made them into work-drones. The young people left the city, and their elders eventually died off. The computer intends to make Aquaman its new slave, but he telepathically summons an electric eel to short out some of its circuits and free him. Then he has other fish cause a cave-in at the cavern in which the computer is situated. Aquaman then leaves, feeling the menace is over, but the computer, though damaged, is still active.
Appearing in "Computer Trap!"
Featured Characters:
- Template:Apn
Supporting Characters:
Antagonists:
Other Characters:
Locations:
Items:
Vehicles:
See Also
Recommended Reading
- Aquaman Recommended Reading
- Action Comics (Volume 1)
- Adventure Comics (Volume 1)
- Aquaman (Volume 1)
- Aquaman (Volume 2)
- Aquaman (Volume 3)
- Aquaman (Volume 4)
- Aquaman (Volume 5)
- Aquaman (Volume 6)
- Aquaman (Volume 7)
- Aquaman (Volume 8)
- Aquaman and the Others (Volume 1)
- Aquaman: Sword of Atlantis (Volume 1)
- Aquaman: Time and Tide (Volume 1)
- Atlantis Chronicles (Volume 1)
- Detective Comics (Volume 1)
- World's Finest (Volume 1)
Links and References
Template:Aquaman Links