Appearing in "Strange Bedfellows"
- Gotham City
- Catwoman's Whisker Lockpick
- LexCorp Battlesuits
Synopsis for "Strange Bedfellows"
Selina wakes up screaming, and a voice speaks from the shadows. The Penguin welcomes Selina to the land of the living. Selina asks what he's doing here, and Penguin replies that her question is backwards.
Selina realizes that she has no memory of the recent events, and she asks Penguin what she is doing here. Penguin tells her that one of his henchmen found her lying unconscious on a rooftop and brought her to Penguin's hideout.
Penguin wants Selina to do something for him, and she reluctantly agrees. Recently his activities have been threatened by Lex Luthor and his rebuilding efforts, and he wants her to steal from Luthor in order to balance the scales on his favor. Catwoman is eager to start working on the job.
Catwoman studies Lex's compound, and she realizes that she's going to need help to get inside. She discovers that her trio of henchmen are working for LexCorp now and she decides to recruit them again.
Catwoman tricks a couple of thugs to attack the trio, and then she knocks out the thugs to make it look like she saved their lives. Mookie is happy to see her back, but Al and Lewis are less willing to join her. Catwoman attacks them and changes their minds. They provide Catwoman with Mookie's I.D. card and uniform to get inside CampLex. Once inside, Catwoman steals various items (such as keys, passwords, and remote controls), and she also hacks into the main system.
When everything is set, Catwoman makes her move. She tries to steal an armored battlesuit, but she is apparently unable to make it work. A security camera records her, but the guards decide to let the armored guards take care of her.
The armored guards try to stop Catwoman, but she was just pretending that she couldn't activate the suit. As soon as the guards are within her reach, she activates her suit and triggers the slave units in the suits that forces the guards to do whatever she wants them to do. The suit provides the user with the abilities like flying, superhuman strength, and invulnerability.
The guards are unable to stop Catwoman and her army of controlled guards. A second team of armored guards try to stop Catwoman, only to fail like the first team. Catwoman escapes the compound with a little help from Al and Lewis.
Penguin is waiting at his hideout when Catwoman arrives with a dozen armored men carrying all sort of stolen goods from LexCorp--including a bulldozer, a power shovel, and other construction equipment. Penguin is pleased. When Catwoman demands her pay, Penguin tells her to take whatever she wants. She decides to take a long hot bath first, then she'll get back to work. Penguin wants to know what she's planning, but she won't tell. Penguin is fine with that since he has planned something else as well.
Luthor receives the bad news when he arrives at the compound. He is angry at his people for their incompetence.
Mercy passes Luthor a call from Penguin. Cobblepot acknowledges Luthor's reign over Gotham, but he demands control over the city's underworld or else he will send Catwoman to steal more from him. Luthor tells Penguin he'll consider it, but after he hangs up the phone, he tells Mercy to get rid of Catwoman by any means necessary. Mercy is pleased to comply.
- This book was first published on November 24, 1999.
- The events of this issue take place after Detective Comics #140. No Man's Land continues in Catwoman #77.
- No trivia.
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- Discuss Catwoman Vol 2 76 on the forums
- Cover gallery for the Catwoman series
- Catwoman Recommended Reading
Links and References
|No Man's Land Crossover|
This issue is a part of the Batman: No Man's Land crossover that swept through all Batman Family Titles during 1999. Gotham City was declared by the President to be no longer a part of the United States after the combined disasters of Contagion, Legacy and Cataclysm.