DC 100-Page Super Spectacular (Volume 1) with a cover date of August, 1971.
Synopsis for Justice League of America/Justice Society of America: "Crisis on Earth-One!"
This story is reprinted from Justice League of America #21.
Batman chairs a meeting of the Justice League of America. He tells the team that he just learned that Chronos, Doctor Alchemy and Felix Faust have banded together as the Crime Champions and intend to commit three crimes simultaneously. The group splits into three teams to take down each of the super-villains.
Meanwhile, on the parallel world of Earth-Two, the Justice Society of America have received a challenge from three of their most well-known adversaries: The Fiddler, the Icicle and the Wizard. Eager to begin adventuring as a team once again, the JSA officially come out of retirement.
Back on Earth-One, Felix Faust plunders a sunken battleship. Aquaman, the Atom and Martian Manhunter arrive to stop him, but Faust crushes Aquaman with a tidal wave and conjures fire to keep the Manhunter at bay. The Atom knocks the fire away, and Martian Manhunter uses his Martian-Breath to blow the Atom like a bullet towards Faust, but the villain suddenly disappears.
Elsewhere, Doctor Alchemy uses his Philosopher's Stone to rob an armored car, giving it wings. Superman and the Flash arrive to stop him, but the Flash mysteriously begins vibrating and disappears. Doctor Alchemy uses his power to turn a nearby fire hydrant and power line pole into Green Kryptonite, which slows Superman down. Green Arrow tries to stop the villain with his trick arrows but is caught in glue and his arrows are turned to weeds. Finally he uses arrows equipped with lead paint to cover the Kryptonite hydrant enabling Superman to free him and they go after Alchemy, but he manages to escape.
In Powers City, Chronos the Time-Thief robs a vault. Batman, Green Lantern and Wonder Woman show up and Chronos clips Batman's Batrope with a crystal watch disc. He keeps Green Lantern at bay with a blast of yellow smoke from his Flying Sundial and he manages to elude Wonder Woman's golden lasso with hands fired from a watch. Wonder Woman saves Green Lantern by lassoing him from the smoke, he catches Batman. Like the other villains, Chronos mysteriously disappears.
The three Earth-One villains reappear at a secret lair between Earth-One and Earth-Two where they meet up with the Fiddler, the Icicle and the Wizard. The Earth-Two villains regale their Earth-One partners with stories of how they recently defeated the Justice Society. The villains decide to switch places with one another with Chronos, Doctor Alchemy and Felix Faust remaining on Earth-Two, and the Fiddler, Icicle and Wizard migrating to Earth-One.
When the Earth-Two villains arrive on Earth-One, they disguise themselves as their partners so as to confuse the members of the Justice League. The Wizard uses his magic to complete their disguises, he becomes Alchemy, Icicle becomes Chronos, and Fiddler becomes Faust, and they begin a crime spree at the gambling district known as Casino Town. The Justice League tries to fight them, but their unfamiliarity with these Earth-Two villains gives the criminals a distinctive edge in combat. Superman's vulnerability against magic enables the Wizard to spring a final trap against the group. The criminals manage to apprehend the League and imprison them inside their own Secret Sanctuary. None of their powers are strong enough for them to break free. Worse, the Flash still appears to be missing in action.
With little recourse, the League uses the Crystal Ball of Merlin to contact the Flash. The Flash tells them that he is trapped between dimensions and that they should use the Crystal Ball to contact their Earth-Two counterparts the Justice Society. The League conducts a séance over the Crystal Ball and the orb's magic succeeds in bringing the Justice Society to Earth-One. Both teams pledge to help the other in stopping the Crime Champions.
Appearing in Justice League of America/Justice Society of America: "Crisis on Earth-One!"
Featured Characters:
Supporting Characters:
Antagonists:
Other Characters:
- Snapper Carr (Mentioned only)
- Doctor Mid-Nite (Charles McNider) (Mentioned only)
- The Sandman (Wesley Dodds) (Mentioned only)
- Starman (Ted Knight) (Mentioned only)
- Wonder Woman (Diana Prince of Earth-Two) (Mentioned only)
- Vandal Savage (Mentioned only)
Locations:
- Earth-One
- Alfalfa City
- Casino Town
- Golden Egg (Casino)
- Clayville
- Natural History Museum
- Central City
- Central City Community Center (Flashback only)
- Gotham City
- Powers City
- Rhode Island
- Three Corners (City)
- Missouri
- Earth-Two
- Space
- Interdimensional Limbo
- The Bleed
Items:
- Amulet of Anubis
- Batrope
- Cloak of Destiny
- Crystal Ball of Merlin
- Fiddler's Fiddle
- Fiddler's portable vibrator
- Green Lantern Ring
- Helmet of Fate
- Icicle's Cold Gun
- Green Kryptonite
- Lasso of Truth
- Nth Metal Wings
- Philosopher's Stone
- Anesthetic Arrow
- Micro Arrow
- Paint Arrow
- Stun Arrow
Vehicles:
Synopsis for Justice League of America/Justice Society of America: "Crisis on Earth-Two!"
This story is reprinted from Justice League of America #22.
The combined efforts of the Justice League of America of Earth-One and the Justice Society of America of Earth-Two continue to fail to stop the combined forces of the Crime Champions, a collation of villains from both Earths. The Earth-Two Atom and Hourman go after the Fiddler, robbing a museum; Hawkman and Black Canary go after Wizard; Doctor Fate goes after the Icicle. Martian Manhunter, Green Arrow, and the Earth-One Atom go after Felix Faust, Batman and Wonder Woman go after Doctor Alchemy, and Superman and Aquaman go after Chronos who is stealing a clock from a lighthouse.
While both Green Lanterns seek to save the captured Flashes, the pairs and trios of heroes succeeds in capturing the various villains. The heroes soon find themselves trapped in cages in space just like the Flashes, due to a trap that is set off by the release of the Flashes, whose energies provide the power needed to spring the trap.
However their imprisonment is short-lived when the two Green Lanterns are able to shrink themselves down to sub-atomic size to get out of their prison at the Earth-One Atom's suggestion, and then use their combined power rings and the super speed of both Flashes to free the others. The Crime Champions realize what has happened, and the Fiddler thinks there must be an Earth-Three, to which they can escape, but they fail to find one, before the Justice League and the Justice Society defeat the Crime Champions. With their opponents defeated, both groups part company for their own worlds, taking their respective criminals back with them.
Appearing in Justice League of America/Justice Society of America: "Crisis on Earth-Two!"
Featured Characters:
Supporting Characters:
Antagonists:
Other Characters:
- Snapper Carr (Mentioned only)
Locations:
Items:
- Amulet of Anubis
- Cloak of Destiny
- Fiddler's Fiddle
- Green Lantern Ring
- Helmet of Fate
- Lasso of Truth
- Nth Metal Wings
- Philosopher's Stone
- Trick Arrows
- Book of Thoth (Mentioned only)
Vehicles:
Synopsis for The Spectre: "Zor"
This story is reprinted from More Fun Comics #55.
Jim Corrigan is called to a bank where the bookkeeper accuses a teller of stealing from the bank, but Corrigan realizes the bookkeeper himself is the thief and becomes the Spectre to frighten a confession from him. Having made the arrest, Corrigan is then hit by a runaway car, but because he's already been killed, is unharmed. He becomes the Spectre again and chases down the drivers, but soon finds himself confronted by a much graver threat: Zor, an evil apparition.
The two ghosts battle and soon enlarge themselves to cosmic size, but Zor's greater experience as a ghost gives him greater power than the Spectre. To torment the avenging spirit Zor changes himself into Jim Corrigan and convinces Clarice Winston to elope with him. Going to see Clarice himself and realizing what happened, the real Corrigan becomes the Spectre once again to chase Zor down, only for the evil spirit to escape with Clarice into another dimension. The Voice gives the Spectre the power to track Zor across dimensions to his fortress. The Spectre enters but is paralyzed by a powerful ray projected by Zor, but the Spectre bargains with him for the secret to creating life for his freedom. Once free they scuffle and the Spectre manages to trap Zor in the same ray that held him, then leaves the evil spirit trapped there for eternity.
Appearing in The Spectre: "Zor"
Featured Characters:
Supporting Characters:
Antagonists:
- Zor (First appearance)
- Simmons
Locations:
Synopsis for Johnny Quick: "Stand-In for 100 Convicts!"
This story is reprinted from Adventure Comics #190.
Appearing in Johnny Quick: "Stand-In for 100 Convicts!"
Featured Characters:
Supporting Characters:
Antagonists:
- Mauler Murphy (Single appearance)
Other Characters:
- Warden Wallace (Single appearance)
- Chief Griggs (Single appearance)
Locations:
- Unknown
Items:
- None
Vehicles:
- None
Synopsis for The Vigilante: "The Galleon in the Desert!"
This story is reprinted from Action Comics #146.
Appearing in The Vigilante: "The Galleon in the Desert!"
Featured Characters:
Supporting Characters:
Antagonists:
Synopsis for Wildcat: "Crime Wore a Costume!"
Appearing in Wildcat: "Crime Wore a Costume!"
Featured Characters:
Supporting Characters:
Antagonists:
Other Characters:
- Mike Bailey
- Mr. Stacey
Locations:
- Stacey's Department Store
- A bank
Items:
Vehicles:
- Parade floats
Synopsis for Hawkman: "Strange Spells of the Sorcerer!"
This story is reprinted from The Brave and the Bold #36.
At the Midway City Museum, Mavis Trent and her colleague Konrad Koslak are studying artifacts from the Chaldean empire when they are attacked by a mystical winged buffalo.
In his secret room inside the museum, Hawkman hears the commotion and goes to the rescue. When he attacks the winged creature, it disappears in a puff of smoke. In the aftermath of the battle, Hawkman and Hawkgirl decide to go to Hawk Valley and learn what they can from their birds to see if they know what may have caused things.
Arriving in the valley, they are attacked by the Phoenix bird of myth, it too disappears when they attack it. They also find during the attack that one of the birds that lives in the valley had its eggs stolen. Deducing that someone could possibly be getting items for a spell, they check in with Konrad Koslak to see what he can tell them. He informs them of an ancient Chaldean spell that would require a yellow egg, a gold sword (Which they find was stolen in the previous attack in the museum) a Chrysoberyl gem.
When they learn that Mavis, who had a Cat's Eye gem on her ring, they realize that Konrad Koslak is the one responsible for stealing these items and is intending to cast the spell. Rushing to his home, they find that he's already used the spells to create real mythical creatures. However, Hawkman and Hawkgirl easily defeat them all, and capture Konrad Koslak and turn him over to the police. Hawkman then personally returns Mavis her ring.
Appearing in Hawkman: "Strange Spells of the Sorcerer!"
Featured Characters:
Supporting Characters:
Antagonists:
Other Characters:
Locations:
Items:
- Anti-Gravity Belt
- Absorbascon (Flashback only)
Vehicles:
- Thanagarian Star Cruiser (Flashback only)
Notes
- Entire issue reprinted in 2004 as DC 100-Page Super Spectacular DC-6 Replica Edition.
- "Crime Wore a Costume!" is an unpublished Golden Age story originally intended for Sensation Comics #91.
See Also
Links and References
The events from this issue or series involve a Multiversal Crossover between Pre-Crisis worlds and characters. This template will categorize articles that include it into the Pre-Crisis Multiverse Crossover category.
See also Post-Crisis Multiverse Crossovers.