FANDOM


"Batman Versus the Vampire, Part 1": This story is reprinted from Detective Comics #31.



Appearing in "Batman Versus the Vampire, Part 1"

Featured Characters:

Supporting Characters:

Antagonists:

Other Characters:

  • Doctor Trent (Single appearance)

Locations:

Items:

Vehicles:

  • Batgyro (First appearance)
  • The Lunar Lady, passenger steamship

Synopsis for "Batman Versus the Vampire, Part 1"

This story is reprinted from Detective Comics #31.

The Batman patrols New York City at night. He spots a beautiful woman about to kill a man, and saves the man's life. Batman realizes that this woman is Julie Madison, Bruce Wayne's fiancee. Batman takes Julie home, and tells her to explain everything to Bruce Wayne in the morning. Bruce takes her to a doctor, who explains that she was a victim of hypnosis. The doctor suggests an ocean voyage to somewhere like Paris and then later Hungary. Bruce worries that the doctor seemed like he was under hypnosis also. Despite this, he decides to let Julie go. Bruce plans to follow her as Batman in his flying Batgyro. He also takes his newest weapon, the batarang.

Batman drops out of his plane to visit Julie on the boat. They are interrupted by a hooded villain known as the Monk. The Monk tries to hypnotize Batman, but as paralysis starts to set in, Batman throws a baterang at him. It misses, but Batman jumps onto his rope ladder and escapes into the plane.

They land in Paris, and Batman scours the city for Julie. When he finds her lodgings, he is attacked by a giant gorilla. The gorilla chases him into a room with no floor where he falls into a giant net. The net pulls him up to a room where the Monk is sitting on a throne. The Monk pulls a lever, and Batman is lowered into a pit with snakes. He manages to throw his batarang at a lever and shatter some glass. This allows him to break out of the net and pursue the Monk. The Monk runs through a doorway, and drops another cage on Batman when he follows. Then the gorilla is dropped into the cage. Batman dashes up the rope that lowered the gorilla, and takes down the guard who lowered him. Then he escapes through a door which leads him to the outside. Batman climbs back into the hovering Batgyro. He spots a car speeding away, and leaps down on top of it. The car crashes into a tree, and Batman drags Julie from the wreckage. Julie is safe, but the Batman wants revenge. He travels to Hungary to pursue the Monk.

Appearing in "Batman Versus the Vampire, Part 2"

Featured Characters:

Supporting Characters:

Antagonists:

Other Characters:

  • Dala (First appearance; dies)

Locations:

  • Hungary
    • Lost Mountains of Cathala

Items:

Vehicles:

Synopsis for "Batman Versus the Vampire, Part 2"

This story is reprinted from Detective Comics #32.

Continuing onward from Paris, the Batman pursues his enemy the Monk into Hungary. On a winding road thru the Carlathian Mountains, he hijacks a speeding carriage using choking gas and kidnaps the woman inside. Traveling in his Batgyro, he takes this woman back to his hotel. The woman introduces herself as Dala. Batman has her sleep in the same room as his other guest, Bruce Wayne's fiancee Julie Madison. In the middle of the night, Dala sleepwalks out of the room. Batman realizes that she has fresh blood on her lips. Dala snaps out of her trance and hits Batman with a statue, then escapes. Batman realizes that Dala is a vampire, and she bit Julie. Batman chases Dala and makes her talk about the Monk. Dala insists that she will only tell Batman about the Monk if he promises to kill him, as she hates the Monk too.

Batman and Dala leave to pursue the Monk. Batman tells Julie that she must stay, and resist any psychic urge to return to the Monk. As Batman approaches the villain's castle by air, the Batgyro is caught in a silver net, and dragged into the castle. The Monk hypnotically overpowers Batman, and forces him to march to his doom. Dala suggests that the Monk telepathically summon Julie, to make his revenge against Batman perfect. Some time later, Julie arrives, on foot, and the Monk threatens to turn her into a werewolf such as himself. Batman is lowered into a pit of wolves that the Monk summons from the forest. It is too deep for him to get out using his silk rope. The wolves attack and Batman is able to subdue them with choking gas. Finally he escapes by using his batarang to throw the rope onto a pillar. The castle is asleep, and Batman checks that Julie is okay. Using a candle, he melts a silver statue into two silver bullets. Batman loads the silver bullets into the gun he carries with him at all times. He finds Dala and the Monk sleeping in their coffins, and shoots them both to death. The spell on Julie is broken, and they are able to safely return to America.

Appearing in The Atom: "Battle of the Tiny Titans"

Featured Characters:

Supporting Characters:

Antagonists:

Other Characters:

  • Alma Wilson
  • Simmons (a banker)

Locations:

Items:

  • Bio-Belt (First appearance)
  • Europium (an element)
  • Dominator Device

Synopsis for The Atom: "Battle of the Tiny Titans"

This story is reprinted from Showcase #34.

When one of Jean Loring's friends is accused of stealing money from the bank where she works as a teller, she explains that a little man appeared and stole the money. When Jean tells Ray that her friend is a trustworthy person, Ray decides to see what he can do with his shrinking powers.

Having created a costume and dubbing himself the Atom, Ray springs into action, however before he can investigate he finds the strange little man appearing in his apartment.

After a battle against the little man, he learns that he's an alien named Kulan Dar. Dar is of a race of people who can teleport across the universe when they use the element Europium. However, arriving on Earth, he became prisoner of a crook who took control of his will bending device and has been using him to commit robberies on his behalf.

With the help of Kulan, the Atom tracks down the criminal down and after a battle against Dar, who is back under the crook's control, the Atom manages to defeat him and turn him over to the authorities. Kulan Dar appears in court and clears Jean's friend's name before returning to his home planet.

Appearing in Blackhawk: "The Treasure of Ghanpat"

Featured Characters:

Animals:

  • Komodo Lizard (Dies)

Antagonists:

  • three international robbers
  • Ghanpat Chief of Police, from Europe (wears a monocle) (Dies)
    • bomb thrower / knife assassin (Dies)
    • hand-picked guards

Other Characters:

  • commercial pilot (Dies)
  • Sultan of Ghanpat
  • Princess Shireen, of Ghanpat, his heir

Locations:

Items:

  • Treasure of Ghanpat

Vehicles:

Synopsis for Blackhawk: "The Treasure of Ghanpat"

This story is reprinted from Blackhawk #10.

The Sultan of Ghanpat owns a vast trove of gold and jewels, accumulated over the centuries. A European criminal gets hired as the Ghanpat Chief of Police, and subverts a number of policemen into attempting an ambitious robbery. They are foiled by the visiting Blackhawk Squadron, and one of them narrowly avoids getting eaten by a Komodo Dragon.

Appearing in Wonder Woman: "Summons to Paradise"

Featured Characters:

Supporting Characters:

Antagonists:

Other Characters:

Locations:

Items:

Vehicles:

Synopsis for Wonder Woman: "Summons to Paradise"

This story is reprinted from Sensation Comics #6.

Wonder Woman is summoned back to Paradise Island, where she is given her Magic Lasso. This lasso induces obedience.

Meanwhile in America, Paula von Gunther has escaped, and is now aboard the S.S. Gigantic, as is Colonel Darnell. The Gigantic has disappeared, at sea. Wonder Woman learns about all this via the Magic Sphere. She and Steve Trevor fly to the last known position of the Gigantic, and find a U-boat attacking the ship. Wonder Woman kiboshes the attack and rescues Col Darnell.

Atom Ryan Choi 0027
DC Rebirth Logo

Expand
This section of the article does not provide a complete profile of the subject. You can help out by providing additional information, expanding on the subject matter in order to bring this article to a higher standard of quality.
This template will categorize articles that include it into Category:Incomplete Articles.



Appearing in Doll Man: "Guardians Against Crime"

Featured Characters:

Supporting Characters:

Antagonists:

  • Miss Tiller
    • her gang

Other Characters:

  • Police Commissioner
  • Mr. Epperson

Locations:

  • New York City
    • Darrel Dane's Laboratory Against Crime
    • Epperson Investment Company

Items:

  • Dane's Vitality-enhancing Ray
  • Tiller's Corrosive Spray Liquid

Synopsis for Doll Man: "Guardians Against Crime"

This story is reprinted from Doll Man #31.

Doll Man's most recent victory against a dangerous criminal has brought with it an unexpected reward, in cash. Doll Man recommends that this money be spent to build an anti-crime research laboratory, and that Darrel Dane should run it.

One day at the new lab, Darrel Dane overhears two punks talking themselves into shooting a stray dog just for kicks, so he gets small, beats the stuffings out of them, chases them away, and adopts the dog. The poor beast is starving and ill, so Dane treats it with an experimental ray, which massively increases the dog's size, strength, vitality, and intelligence. Darrel names him Elmo.

Elmo encourages Doll Man to track down the two punks, who turn out to be in an office-burglary gang, led by Miss Tiller, the secretary at an investment company. She has equipped them with a metal-melting corrosive spray, shot from a squirt gun, and their first big crime is at her employer's office, the Epperson Investment Company. Doll Man and Elmo arrive in time to disrupt the burglary. In the resulting fistfight, the squirt gun is dropped, and Miss Tiller surreptitiously hides it. The two burglars escape, and Elmo becomes suspicious of Miss Tiller. Doll Man recovers a fragment of the chemically-treated safe, for analysis. From this, he's able to develop a counter-agent to it. But Elmo gets very excited and is trying to tell him something, and bumps him into spilling the counter-agent all over himself.

Elmo encourages Darrel to re-visit Mr. Epperson, so they go to his house, at midnight. Meanwhile the escaped burglars rendezvous at their hide-out, where their masked, lady boss scolds them, gives them back the metal-eating squirt gun, and sends them to Mr. Epperson's house. They all get there, and there's a fight. One punk sprays Doll Man with the super solvent, but it has no effect on him, and soon the burglars are beaten down and trussed up. Then Miss Tiller arrives. Elmo has figured out that she's behind the plan, and jumps at her, but Doll Man stops him. She makes enough angry remarks for Mr. Epperson to figure out that she is the planner behind these crimes, and soon she is under arrest.

Appearing in Wildcat: "Introducing Stretch Skinner"

Featured Characters:

Supporting Characters:

Antagonists:

  • Giles, private detective
  • Hogg, private detective

Synopsis for Wildcat: "Introducing Stretch Skinner"

This story is reprinted from Sensation Comics #4.

The Giles and Hogg Detective Agency is really a small gang of jewel thieves, with a sideline of swindling young prospective detectives by selling them bogus P.I. credentials. One of their victims, a very tall, very thin country boy called "Stretch" Skinner, meets and teams up with Wildcat, to bust them.

Atom Ryan Choi 0027
DC Rebirth Logo

Expand
This section of the article does not provide a complete profile of the subject. You can help out by providing additional information, expanding on the subject matter in order to bring this article to a higher standard of quality.
This template will categorize articles that include it into Category:Incomplete Articles.

This team stays together for years afterward.

Appearing in "The Batmobile of 1950"

Featured Characters:

Supporting Characters:

Antagonists:

  • Smiley Dix (Single appearance)
  • Snake (Single appearance)
  • Zoot (Single appearance)

Other Characters:

  • Detective Cramer (Single appearance)

Locations:

Items:

Vehicles:

Synopsis for "The Batmobile of 1950"

This story is reprinted from Detective Comics #156.

While chasing some criminals in the Batmobile, Batman and Robin drive the vehicle to a bridge that has been rigged by the thugs to explode. As a result, the Batmobile is wrecked and Batman's leg is crushed.

For some time, Robin is the only active member of the Dynamic Duo, fighting crime without a vehicle. In the meantime, Bruce recovers from his injured leg while he works on the design and construction of the new Batmobile. When it is finished, the Dynamic Duo get back in action and this time they capture the criminals without delay, thanks to the various upgrades and functionalities of the new Batmobile.

Notes

  • This book was first published on December 26, 1972.
  • No special notes.

Trivia

  • No trivia.



See Also

Recommended Reading

Links and References

Community content is available under CC-BY-SA unless otherwise noted.