"Justice League of America: "Drones of the Queen Bee!"": This story is reprinted from Justice League of America #23.
Appearing in Justice League of America: "Drones of the Queen Bee!"
- Justice League of America
- Queen Bee (First appearance)
- Indestructible Bottles
Synopsis for Justice League of America: "Drones of the Queen Bee!"
This story is reprinted from Justice League of America #23.
While celebrating Snapper Carr completing his exams, the Justice League of America is called to stop a group of bee-men who are robbing the Tower of Jewels, the Capitol museum, and the National Library..
In attempting to stop their opponents, Wonder Woman, Green Lantern, Green Arrow, Flash and Martian Manhunter are taken under the control of the bee-men's leader, Zazzala, the alien Queen Bee. She forces them to travel to an unexplored world in her home solar system to collect three different chemicals that will form an elixir to make her immortal, promising to let the JLA free if they do her bidding.
Agreeing to do so, the heroes do succeed in fighting past the various traps set to defend the chemicals and bring them to Zazzala. As part of her bargain she lets them free, boasting that once she has reached immortality she can destroy them at her leisure. However, the JLA had tricked her by sealing the chemicals in indestructible bottles that she cannot open, foiling her plans.
Appearing in Justice Society of America: "The Injustice Society of the World!"
- Justice Society of America
- Injustice Society of the World (First appearance)
- Knuckles (Single appearance)
- Safe-Cracker Brigade
- Spike (Single appearance)
- Carlton Swayne (Single appearance)
- General "Stubby" Klemper (Single appearance)
- Governor Curtis (Single appearance)
- Joe (Single appearance)
- Bracelets of Submission
- Green Flame of Life
- Green Lantern Ring
- Heavy Ray Machine
- Metal Projector
- Nth Metal Wings
- Pocket Transmitters
- Smoke Thrower
- Wonder Woman's Tiara
Synopsis for Justice Society of America: "The Injustice Society of the World!"
This story is reprinted from All-Star Comics #37.
The Wizard challenges the nation and the Justice Society by assembling an Injustice Society of the World and liberating convicts from prisons all over the country to join in an attempted coup against the government. Along with the Thinker, Vandal Savage, the Gambler, the Brain Wave and newcomer Per Degaton, the Wizard plans to launch a 3 pronged assault on the Justice Society. The first part of their plan is to generate an army of criminals by liberating American penitentiaries. The second requires disruption of the government and legal system through conquest and replacement of key figures with ISW-controlled androids. The final part is to capture and place on trial their collective enemy, the Justice Society of America.
Fragmenting into individual efforts, the ISW launched strikes at government facilities around the nation, each with a private army of convicts. In addition to furthering their primary aims, the villains were each assigned to capture a member of the JSA. To ensure that the JSA showed up, the villains notified the heroes of their plans. In due course, Hawkman was captured by Vandal Savage as the criminals attacked an airport. The Flash fell victim to his long-time foe, the Thinker by invisible wires. After an encounter at a government nuclear facility, the Brain Wave left the Green Lantern for dead at the bottom of a ravine. The Atom realized an army General was really an android duplicate and overpowered him. He disguised himself as the android, freed the real General, and found the ISW Headquarters, but was snared by the Gambler. The Wizard ordered Degaton to attack Capital City. Doctor Mid-Nite fought against his safe-cracker brigade who were using smoke to hide their attack. He pursued Degaton, but was suddenly seized from behind and knocked out against a wall by Degaton, who then took control of the city.
By the time Mid-Nite comes to, he has been tied up, along with the rest of the Justice Society. Having heard of Degaton's capture of Dr. Mid-Nite in Washington, Wonder Woman and Johnny Thunder left the JSA Headquarters to intervene, only to be captured themselves. Bringing the JSA to trial before Judge Thinker, the heroes are tried for plots against evil. The villains are thwarted however, when the Thinker is reveals himself as Green Lantern, not quite so dead as assumed by the over-confident Brain Wave. Quickly liberating his colleagues, the JSA turns the tide against the villains. All are handily captured save the Wizard, who flees into the street only to be captured by a group of children who idolize the Justice Society.
Appearing in Sandman: "The Sandman at Sea"
- The Sandman (Flashback and main story)
- Dian Belmont (Flashback and main story)
- Foreign Spies
- Elbert Hudson (Single appearance) (Flashback and main story)
- Hudson's Son (Single appearance) (Flashback and main story)
Synopsis for Sandman: "The Sandman at Sea"
This story is reprinted from Adventure Comics #65.
Appearing in Justice League of America: "The Card Crimes of the Royal Flush Gang"
- Royal Flush Gang (First appearance)
Synopsis for Justice League of America: "The Card Crimes of the Royal Flush Gang"
This story is reprinted from Justice League of America #43.
Having invented a Stellaration device, a machine which uses the astrological power of the stars to charge objects with stellaration power, to cause different effects, Amos Fortune has gathered his old childhood friends and have become the latest criminal group: The Royal Flush Gang. Taking on the guise of the Ace, Fortune assigns different card types to his fellows, all under the suit of Clubs. With playing cards charged with Stellaration energy, the Royal Flush Gang members are able to pull off various crimes and defeat Hawkman, Hawkgirl, Flash, and Wonder Woman alone.
The defeated JLA members unite with Superman, Batman and Snapper to report what they had encountered. Trying to stop the Royal Flush Gang as a team, the JLA is easily defeated by their Stellaration playing cards. Returning to their base, Hawkman comes up with an idea: Using Stellaration power to endow a member of the League with the one card in any deck that can beat all others: The Joker card.
Choosing Snapper to be their avatar, the group is charged with his Joker-Stellaration power and they are able to defeat the Royal Flush Gang and expose Amos Fortune as their leader before turning them over to the authorities.
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