"All Star Super Squad": This story is reprinted from All-Star Comics #58.
Appearing in "All Star Super Squad"
- Brain Wave
- Bank robbers
- Stripesy (Cameo)
- Hourman (Cameo)
- Green Lantern of Earth-One (Cameo)
- Green Arrow of Earth-One (Cameo)
- U.N. Ambassador (Single appearance)
- Mr. Katobi
- Brain Wave's hover-ship
Synopsis for "All Star Super Squad"
This story is reprinted from All-Star Comics #58.
Doctor Mid-Nite receives information on the JSA computer alerting the team to various geological emergencies taking place across the globe. If these disasters are not stopped, all life on Earth will be destroyed. The Justice Society splits into teams of two and responds to each emergency. Hawkman and Doctor Mid-Nite investigate an Earthquake in Seattle. They find the young hero the Star-Spangled Kid active on the scene and decide to hold back to see how well the Kid does on his own. Hawkman decides that if things grow beyond his control, then they will intervene on his behalf.
Green Lantern and Doctor Fate investigate a similar disaster taking place in Capetown, South Africa. While there, they encounter Richard Grayson who has been corresponding with government officials on behalf of the United Nations. Seeing that Fate and Green Lantern are having difficulty resolving the nearby geological crisis, Richard changes into his Robin costume and lends a hand.
Meanwhile, the Flash and Wildcat race to Peking, China in response to an active volcano. At super-speed, the Flash burrows a ditch around the perimeter of the volcano to contain the flowing lava, but it is not enough. Both heroes are shocked when a super-powered young woman flies down out of the sky and caps the top of the volcano. She introduces herself as Power Girl and that she is Superman's Kryptonian cousin.
Elsewhere, the true architect behind these environmental disasters reveals himself - Brain Wave.
Appearing in "Brain Wave Blows Up"
- Justice Society of America
- JSA Sky-Rocket
Synopsis for "Brain Wave Blows Up"
This story is reprinted from All-Star Comics #59.
As Brain Wave finds his old teammate Per Degaton and builds him a new body, the Justice Society and Super Squad attempt to deal with his worldwide disaster campaign.
Appearing in "5 Drowned Men!"
- Justice Society of America
- Calvin Stymes (Only appearance; dies) (Flashback and main story)
- Mister X (Mat Matwell) (Single appearance) (Flashback and main story)
- Professor Saul Philpotts (Single appearance) (Flashback and main story)
- The Black Rider (Archie Ernder) (Single appearance) (Flashback and main story)
- The Grim Marauder (Ed Findley) (Single appearance) (Flashback and main story)
- The Wrecker (Ben Stanley) (Single appearance) (Flashback and main story)
- Hanson Laping (Single appearance)
- Luke Gale (Single appearance) (Dies in flashback)
- Mr. and Mrs. Ardman (Single appearance)
- Professor Alvin Doty (Single appearance)
- Rex Gardin (Single appearance)
Synopsis for "5 Drowned Men!"
This story is reprinted from All-Star Comics #36.
Calvin Stymes got revenge on five of his ex-fraternity brothers, by immersing them in the waters of Koehaha, which do not drown their victims, but wash away their consciences. Five brand-new master criminals emerge.
At the regular meeting of the Justice Society of America, the members read in the newspaper that the Atom and Johnny Thunder won't be able to make the meeting due to injury and illness, respectively. Honorary members Superman and Batman, also having read this news, arrive to fill in for Johnny and the Atom. Wonder Woman presents an anonymous letter, naming the five drowned men as the master criminals. Hawkman presents a newspaper clipping, naming the same five men as having come back to life after being drowned in Koehaha, and also naming a sixth frat brother, Calvin Stymes, who is missing. The JSA equips themselves with Wonder Woman's mental radios, and splits up to track down each of the five master criminals, while Green Lantern hunts down Calvin Stymes.
Batman tracks the Grim Marauder, whom he suspects is Ed Findley, a detective. When the Marauder steals a million-dollar set of pearls, Batman goes to Findley's office and catches him red-handed, but the Marauder traps Batman, and ties him with a noose in his basement. A stuttering man cuts one of Batman's bonds and flees, allowing Batman to apprehend Findley, but Wonder Woman sends Batman a message that there has been a change of plans.
The Flash hears the story of a political candidate going on vacation before an election, and looks into it. He follows the candidate and finds him being attacked by Mr. X, the blackmailer. When Flash removes X's gun and unmasks X, he is Mat Matwell, a reporter, another of the drowned men. Flash gets a message from Wonder Woman, and brings Matwell to Headquarters.
Hawkman tracks Archie Erdner, the archeologist, to New Mexico, but stops to help out another archeologist, who was being attacked by the criminal Black Rider. Hawkman trails the Rider, first to a temple, and then to Erdner's tent, where Erdner pulls a gun on him. Two men burst in and tackle Erdner, saying that they were sent by a stuttering man. With Erdner captured, Hawkman also gets a mental radio message to protect Erdner.
Doctor Mid-Nite follows the trail of a series of gold robberies, in which gold just vanished from some banks. Using a gold coin as bait, he is drawn to the laboratory of Saul Philpotts, one of the drowned men. Phillpotts covers Dr. Mid-Nite with liquid gold to incapacitate him, but the stuttering man shows up, and drops turpentine on the Doctor, allowing him to capture Philpotts. Dr. Mid-Nite is also told by Wonder Woman not to bring his quarry to jail.
Superman arrives in a town where the Wrecker is destroying skyscrapers. Superman repairs one building, then gets a tip, from the stuttering man, which leads him to another skyscraper, where he finds Ben Stanley, the architect, lighting a stack of dynamite. Superman grabs and defuses the dynamite, then grabs the Wrecker, but on the way to prison, gets called back to headquarters by Wonder Woman.
Everybody convenes at JSA headquarters, where the Green Lantern tells his story. Green Lantern allowed himself to be captured by Calvin Stymes, the stuttering man, in order to learn of Stymes' plot for revenge against his old fraternity brothers. Stymes wanted them all to rot in jail, so he tipped off the Justice Society, and even helped them out when they were in trouble. While G.L. is telling the story, the five men escape. The Justice Society follows them back to Koehaha, where Stymes is waiting to kill them all in an explosion. The Justice Society saves the men, but Stymes is crushed by falling rock. The Flash anaylzes the stream's water and makes an antidote for the drowned men, that restores their consciences. Then superman breaks off a mountain and uses it to plug Koehaha, preventing it from flowing again.
Appearing in "The Immortal Destiny"
- Khalis (First appearance)
- Anubis (First appearance) (Flashback and main story)
- Anderson (Only appearance; dies)
- Doctor Magill (Only appearance; dies)
- Sven Nelson (Flashback only)
- Amulet of Anubis (Flashback and main story) (First appearance as Amulet of Nabu)
- Cloak of Destiny
- Helmet of Fate
- Orb of Nabu (Cameo)
Synopsis for "The Immortal Destiny"
This story is reprinted from 1st Issue Special #9.
Sensing a great evil afoot, Doctor Fate flies to the Boston Museum of Egyptology. There, the curator, Anderson and a trustee named Doctor Magill open their new exhibit - the tomb of Khalis. The mummy of Khalis springs to life and begins wreaking havoc. Doctor Fate dissolves through the wall and begins fighting him, but he notices that with each passing second, he begins growing weaker, while Khalis appears to be growing more powerful. Khalis explains that his power is derived from the amulet that Fate wears about his neck. Blindsiding Doctor Fate with some fallen debris, Khalis snatches the amulet and makes off into the night.
A battle-weary Doctor Fate returns to his tower and Inza nurses her husband's injuries. In his civilian guise as Kent Nelson, he has little memory of what transpires while he's adventuring as Doctor Fate. Inza grows frustrated with always having to compete against the essence of Fate for her husband's attention. Angrily, she storms off.
Once he's refreshed, Kent Nelson begins researching the history of Khalis. He learns that the mummy was once a priest of Anubis who sought to take control of Egypt with the powers of darkness. It was Anubis who first gave Khalis the amulet which contains such raw power. In 2030 B.C., the Lord of Order, Nabu fought with Khalis and stripped him of the amulet. As punishment for his actions, he had him mummified.
Inza meanwhile, feels guilty for walking out on Kent and decides to help him out. She goes to the museum in search of clues and finds a broken seal from Khalis' sarcophagus. The fragment contains a hieroglyph of Khalis' true name.
Meanwhile, Khalis attacks the city of Boston, transforming it into a likeness of ancient Egypt as a gift to Anubis. Doctor Fate arrives to battle him once again, but he is unsure of how to conquer him. He tries to harness the power of the sun, but Khalis is too strong. Khalis summons Anubis to present his "gift" to him, but Anubis is unimpressed. He doesn't even remember his most devout worshiper. Inza arrives and gives Fate the fragmented seal. In Egyptian culture, knowing an adversaries true name grants one power over him. Fate casts a spell and invokes the name Hetephketi Tefnakhte. The essence of Ammon-Ra, Egyptian god of the sky, works through Fate and Khalis is destroyed.
Fate reclaims his amulet and with Khalis defeated, Boston is safe and Kent is joined by Inza, who has come to terms with her husband's double life.
- This book was first published on April 10, 1980.
- No special notes.
- No trivia.
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- Justice Society Recommended Reading
- Adventure Comics (Volume 1)
- All-Star Comics (Volume 1)
- All-Star Squadron (Volume 1)
- America vs. the Justice Society (Volume 1)
- Infinity Inc. (Volume 1)
- JSA (Volume 1)
- JSA: All Stars (Volume 1)
- JSA Classified (Volume 1)
- JSA: Strange Adventures (Volume 1)
- JSA vs. Kobra (Volume 1)
- Justice Society of America (Volume 1)
- Justice Society of America (Volume 2)
- Justice Society of America (Volume 3)
- Last Days of the Justice Society Special #1