Looking for a different version of this character? |
---|
As a result of the New 52 in 2011, the entire line of DC characters was relaunched, incorporating properties belonging to the company's imprints: Wildstorm, Milestone, and Vertigo. As such, elements of this character's history have been altered in some way from the previous incarnation. For a complete list of all versions of this character, see our disambiguation page. |
Jonathan Drew is Codename: Assassin, a hitman with mental powers.
History
Danger Street
Codename: Assassin was hired by the Green Team to provide security for its members[1] and kill with their targets.[2] He stopped Manhunter from killing Commodore Murphy and managed to wound him.[3] When he found himself unable to save J.P. Houston from Manhunter he retaliated by killing his father, the Manhunter Grandmaster by choking him with telekinesis while he was watching a movie at the theater.[4]
Reunion
Codename: Assassin was hired to kill Numbers, a former criminal who had worked for many of Gotham City's criminals, unknown to him Numbers was a childhood friend of Red Hood who stopped his elaborate assassination and then barely managed to defeat him in a fight.[5]
Powers and Abilities
Powers
- Telekinesis: Codename: Assassin has telekinetic abilities that allow him to stop bullets mid-flight[3] and quickly choke men.[4] He has displayed the ability to also use his telekinesis at great distance and keep Manhunter from pulling a trigger and throwing a punch while he was in a different location.[6]
- Clairvoyance: Codename: Assassin can sense when one of his clients is in danger and what is happening in that location.[6]
Abilities
- Acrobatics: Codename: Assassin is an extremely agile individual that employs his great acrobatic skills to take complex shots with his firearms.[5]
- Tactical Analysis: Codename: Assassin has a great precision when it comes to plan his murders.[5][4]
- Hand-to-Hand Combat (Advanced): Codename: Assassin can fight toe to toe with an experienced fighter like Red Hood.[5]
- Firearms: Codename Assassin is skilled in the use of many firearms, he can employ them in close quarters combat[5] and could hit Manhunter with a gunshot while the latter was stationed in a multi-story building.[3]
Weaknesses
- Power Limitation: While Codename: Assassin can use his telekinetic powers in a location he is not present doing so causes him to weaken and eventually pass out.[6]
Related
- 10 Appearances of Jonathan Drew (Prime Earth)
- 2 Images featuring Jonathan Drew (Prime Earth)
- 1 Quotations by or about Jonathan Drew (Prime Earth)
- Character Gallery: Jonathan Drew (Prime Earth)
Footnotes
Secret Society of Super-Villains member |