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Power Girl was the Supergirl of Earth-Two and the cousin to its Superman, where she had a daughter-like relationship with him and his wife Lois Lane. A survivor of the original Crisis on Infinite Earths, Kara settled on the surviving Earth following the original collapse of the multiverse.

Early Career

At some point, she encountered the Psycho-Pirate, who subsequently was pulverized by Black Adam.[1] She also has had an encounter with Lex Luthor.[2] She continued a career of heroism for many years until the Flashpoint incident and its aftermath (along with the manipulations of Doctor Manhattan) resulted in her being erased from the timeline.

Restoration

When Doctor Manhattan undid his alterations to the timeline, Kara was restored alongside the Justice Society of America.[3]

During the events of Infinite Frontier, Kara and other former Infinity, Inc. members gathered, seeking to catch up and compare notes on their experiences. However, they were ambushed and kidnapped by X-Tract and the DEO. Taken aboard a bleedship for transit to Earth Omega, they escaped and attacked Roy Harper, assuming he was a zombie from an alternate world in the Omniverse.[4] However, Jade defused the fight, and the group travelled to Earth Omega, seeking answers. A battle ensued. Later, Darkseid returned the combatants to their respective Earths, returning Power Girl and the rest of the JSA to Earth-0.

At some point following her return, Power Girl was hired and subsequently fired by Heroz4U.

Powers

  • Kryptonian Physiology: Under the effects of a "yellow" sun, Kara possesses the same potential powers as an average Kryptonian. These include:
    • Solar Energy Absorption: Under optimal conditions, this is the main source of Kara's super powers as they are contingent upon exposure to solar radiation from a yellow sun star system. Her biological make up includes a number of organs which lack analogues in humans and whose functions are unknown. It is believed that between one or more of these and her bio-cellular matrix, "yellow" solar energy is stored for later use. This allows for the use of these powers to fade when yellow solar radiation is not available instead of immediate failure.
    • Heat Vision: Kara can, as a conscious act, fire beams of intense heat at a target by looking at it. She can vary the heat and area affected.
    • Super-Hearing: Kara's hearing is sensitive enough to hear any sound at any volume or pitch. With skill and concentration, she can block out ambient sounds to focus on a specific source or frequency.
    • Enhanced Vision: Kara's vision processes the entire electromagnetic spectrum as well as allowing vast control over selective perception and focus.
      This umbrella ability includes the following:
      • Electromagnetic Spectrum Vision: Kara can see well into most of the electromagnetic spectrum. She can see and identify radio and television signals as well as all other broadcast or transmitted frequencies. Using this ability, she can avoid detection by radar or satellite monitoring methods. This also allows her to see the aura generated by living thing.
      • Telescopic Vision: This is the ability to see something at a great distance, without violating the laws of physics. Though limited, the exact extent of the ability is undetermined. In function, it is similar to the zoom lens on a camera.
      • X-Ray Vision: This is the ability to see through any volume of matter except lead. Karas can see things behind a solid, opaque object as if it were not there. She can focus this ability to "peel back" layers of an object, allowing hidden image or inner workings to be observed. The exact type of energy perceived—such as x-rays, cosmic rays, or some other energy invisible to normal humans—is unclear. This ability perceives an ambient energy source though, it does not involve the eye projecting a concentrated, possibly toxic, beam to be reflected back from objects.
      • Microscopic Vision: This is the ability to see extremely small objects and images down to the atomic level.
      • Infrared Vision: Kara can see with better acuity in darkness, and to a degree in total darkness.
    • Flight: Kara is able to manipulate graviton particles to defy the forces of gravity and achieve flight. This ranges from hovering to moving in any posture, in any direction.
    • Invulnerability: Due to the interaction of her dense molecular structure and supercharged bio-electric aura, Kara is nigh-invulnerable to extreme energy forces. In addition, her extends this protection against toxins and diseases.
    • Superhuman Stamina: Kara is able to maintain continuous strenuous physical action for an indefinite period of time. This based on her body converting yellow solar radiation directly to energy, but is limited by physiological and psychological needs to eat, drink, and sleep.
    • Superhuman Strength: Kara's strength is augmented by yellow solar radiation interacting with the greater than human density, resilience and biological efficiency of her musculature. Her strength is more an act of conscious will on energy fields than actual physical strength. It is this act of conscious will that enables her to perform physical feats that are beyond the mere application force, such as moving a mountain top without said rock crumbling under its own mass.
    • Superhuman Speed: Kara is able to move at incredible speed by sheer force of will. This extends to her perceptions and allows for feats such as catching bullets in mid flight as well as covering vast distances in little or no time.
      This also confers:
    • Super-Breath: Kara is able to create hurricane force winds by exhaling air from her lungs. She can chill the air as it leaves her lungs to freeze targets. She can also reverse the process to pull large volumes of air or vapor into her lungs.
    • Longevity: Kara can live longer than regular humans, remaining at her prime as long as she was under the exposure of the "yellow" sun.

Abilities

Weaknesses


Related

Footnotes


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