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As a result of the New 52 in 2011, the entire line of DC characters was relaunched, incorporating properties belonging to the company's imprints: Wildstorm, Milestone, and Vertigo. As such, elements of this character's history have been altered in some way from the previous incarnation. For a complete list of all versions of this character, see our disambiguation page. |
Khalis was a government agent working for S.H.A.D.E. as part of the Creature Commandos unit.
History
This team includes Nina Mazursky, Vincent Velcoro and Warren Griffith. They are commissioned by Father Time and led by top operative Frankenstein.[1]
Powers and Abilities
Powers
- Zombie Physiology: Khalis is a revived mummy.[1]
- Superhuman Strength
- Superhuman Durability
- Superhuman Stamina
- Empathy: Khalis can feel the presence of nearby lifeforms.[1]
- Eldritch Blast: Khalis can channel his power through a staff. The precise nature of this power is classified.[2]
- Immortality: As an undead, Khalis can survive decapitation,[3] though recuperation can take some time.[4]
- Self-Sustenance
- Healing[5]
Abilities
- Stick Fighting: Khalis' primary weapon is a long staff.[1][2]
- Medical Science[1]
Related
- 13 Appearances of Khalis II (Prime Earth)
- 5 Images featuring Khalis II (Prime Earth)
- Quotations by or about Khalis II (Prime Earth)
- Character Gallery: Khalis II (Prime Earth)
Footnotes