This is an in-universe article with out-of-universe material.
Valor first appeared after Zero Hour, amnesiac, but with vague memories of a past life. A corrupt fight promoter took advantage of him, and trained him to fight Superboy for a massive gambling operation. Although he regained his memory, he was struck by fatal lead poisoning, and Superboy was forced to put him in the Phantom Zone until a cure could be found.
Lar Gand as Valor, helped stop a second Dominator led Alien Alliance who intended to invade Earth, freeing thousands of imprisoned humans who had been experimented on by the Dominators. Valor realised that these newly powered Metahumans would be to dangerous to return to Earth, so he seeded them on a series of Buffer Planets between Earth on the Dominion to prevent future invasions. These colonists by the 30th Century evolve into many of the worlds of the United Planets and the representatives that join the Legion of Super-Heroes.
Valor still dying from lead poisoning placed in the Bgztl Buffer Zone. Valor was trapped in stasis for a thousand years, during which time, he was able to silently observe events going on throughout the entire galaxy, even though he could not interact with them. Eventually, he was able to psychically contact Saturn Girl, who initiated a Legion expedition to the Past to help release him. Brainiac 5 transported the Legion to the past where they contacted Superboy, and brought him back to the future. Through collaboration, they were able to release Valor in the 30th Century, and bring his health back with an improved Anti-Lead Serum.
Immediately, Valor became an immensely controversial figure, as during his time in stasis he had been elevated to the status of a religious figure throughout the galaxy. Lar took on the role of adventurer across the galaxy, and to mask his identity, R.J. Brande suggested that he take the name M'Onel, translating from Martian as The Wanderer. When the Legion of Super-Heroes became a volunteer organization after President Chu was removed from office on corruption charges, M'Onel was able to join as a detached service agent, leaving him also free to continue his travels.
With the rest of the Legionnaires, M'Onel is lost when Superboy (Kon-El) and the Teen Titans lose The Persuader's axe while trying to return to their own time. M'Onel attempts to hold the Legionnaires in a human chain, but is sucked into a vortex. Shikari is the only one who escapes when she is pulled free by the temporal currents. She arrives in a changed future, leading into the current Legion of Superheroes comics.
As the events of Infinite Crisis played out and time and space once again were realigned and altered, this incarnation of Mon-El and his exploits were thought to have been erased from the timeline. But in Final Crisis: Legion of Three Worlds #2 this version of Mon-El resurfaced as well as his post-Zero Hour Legion teammates.
- Daxamite Physiology: In a solar system with a "yellow" sun, the average Daxamite possesses powers similar to those of a Kryptonian:
- Solar Energy Absorption: Under optimal conditions, this is the main source of their super powers as they are contingent upon exposure to solar radiation from a yellow sun star system. Their biological make up includes a number of organs which lack analogues in humans and whose functions are unknown. It is believed that between one or more of these and their bio-cellular matrix, "yellow" solar energy is stored for later use. This allows for the use of these powers to fade when yellow solar radiation is not available instead of immediate failure.
- Heat Vision: Daxamites can, as a conscious act, fire beams of intense heat at a target by looking at it. Typically, the power is seen as two beams of red light emanating from the eyes. These beams can be made invisible, allowing the power to be undetectable. The maximum temperature of their heat vision is said to be around that of a nuclear detonation. They can also consciously determine the area affected, down to the microscopic level.
- Super-Hearing: Daxamite hearing is sensitive enough to hear any sound at any volume or pitch. With skill, practice, and concentration, they can block out ambient sounds to focus on a specific source or frequency. As such, they can identify a person by their heartbeat, or pick out a single voice in an entire city.
- Enhanced Vision: Daxamite vision processes the entire electromagnetic spectrum as well as allowing vast control over selective perception and focus.
This umbrella ability includes the following:
- Electromagnetic Spectrum Vision: Daxamite can see well into most of the electromagnetic spectrum. They can see and identify radio and television signals as well as all other broadcast or transmitted frequencies. Using this ability, they can avoid detection by radar or satellite monitoring methods. This also allows them to see the aura generated by living thing.
- Telescopic Vision: This is the ability to see something at a great distance, without violating the laws of physics. Though limited, the exact extent of the ability is undetermined. In function, it is similar to the zoom lens on a camera.
- X-Ray Vision: This is the ability to see through any volume of matter except lead. Daxamites can see things behind a solid, opaque object as if it were not there. They can focus this ability to "peel back" layers of an object, allowing hidden image or inner workings to be observed. The exact type of energy perceived—such as x-rays, cosmic rays, or some other energy invisible to normal humans—is unclear. This ability perceives an ambient energy source though, it does not involve the eye projecting a concentrated, possibly toxic, beam to be reflected back from objects.
- Microscopic Vision: This is the ability to see extremely small objects and images down to the atomic level.
- Infrared Vision: Daxamites can see with better acuity in darkness, and to a degree in total darkness.
- Flight: Daxamites are able to manipulate graviton particles, in an unknown and apparently unconscious manner, to defy the forces of gravity. Under one Earth gravity, they are capable of speeds of multi-Mach speeds in Earth's atmosphere. Their control of their flight is very precise and they can perform aerobatic feats such as hovering, flying backwards and even lifting great weights while flying.
- Invulnerability: The bodies of Daxamites are nigh-invulnerable to extreme energy forces. In addition, their immune systems protects them from toxins and diseases. The most common explanations for this rely on the presences of a super-dense molecular structure, a supercharged bio-electric aura which acts as an invisible force field, or a combination of the two. A byproduct of the aura is that items close to the skin share their invulnerability. Using clothing as an example, loose fitting fabric would tend to shred or burn in adverse conditions, but skin tight outfits would not.
- Superhuman Stamina: Daxamites have the ability to maintain continuous strenuous physical action for an indefinite period of time. In theory they have unlimited stamina as their enhanced nourishment is produced from the yellow solar energy their cells process, which also provides the majority of the power for their superhuman abilities. However, their base physical structures do need to process food stuffs and they have a psychological need to eat and drink just as Earth humans do. They also require sleep on occasion so that they can dream. They can also hold their breath for an indefinite period of time.
- Superhuman Strength: A Daxamite develops enhanced physical strength after absorbing a sufficient amount of yellow solar radiation. This radiation interacts with the greater than human density, resilience and biological efficiency of their musculature to trigger superhuman levels. While the exact magnitude of their strength is unknown, it is generally accepted that it is sufficient to lift 100,000 tons or more. The specific range is unknown as a their strength, like their other powers, may fluctuate over time. Their strength is also more an act of conscious will on energy fields than actual physical strength. It is this act of conscious will that enables them to perform physical feats that are beyond the mere application force, such as moving a mountain top without said rock crumbling under its own mass. At full power, their normal strength levels are well into the multi-megaton range.
- Superhuman Speed: Daxamites are able to move at incredible speeds by sheer force of will. They can match most other speedsters in super-fast movements, reactions, and processes. They can use this power to disarm opponents without heightened reflexes, catch bullets or shrapnel or cross vast distances in seconds.
This also confers:
- Super-Breath: Daxamites are able to create hurricane force winds by exhaling air from their lungs. They can chill the air as it leaves their lungs to freeze targets in a variation sometimes called "freeze" or "arctic breath". They can also reverse the process and pull large volumes of air or vapor into their lungs.
- Longevity: Daxamites can live longer than regular humans, remaining at their prime as long as they was under the exposure of the "yellow" sun.
- Vision Limitation: Mon-El's x-ray vision cannot penetrate lead or lead-lined walls. It also cannot penetrate inertron, the most indestructible substance in the 31st century universe. The heat of his x-ray vision cannot melt lead, unless it is a very thin lining.
- Vulnerability to Magic: Mon-El is also vulnerable to magic.
- Vulnerability to Lead: Unlike Kryptonians, whose super-powers are driven from them by the radioactive remnants of their home world, a Daxamite's major weakness is his vulnerability to lead, which does not exist on their planet. Another difference is that, while Green Kryptonite can eventually kill Kryptonians after prolonged exposure, once it is removed the pain eases and the Kryptonian's strength and powers eventually return to him/her. For Mon-El, any exposure to lead causes pain and weakness permanently, even after he is taken to safety.
- Legion Flight Ring: All Legionnaires were presented with a flight ring that enabled them to defy gravity and sustain movement through the air by aerodynamically generating force.
- 92 Appearances of Lar Gand (Post-Zero Hour)
- 9 Images featuring Lar Gand (Post-Zero Hour)
- 2 Quotations by or about Lar Gand (Post-Zero Hour)
- Character Gallery: Lar Gand (Post-Zero Hour)
Legion of Super-Heroes member