Lar Gand, known by the superhero alias Valor, is a member of the Legion of Super-Heroes in the 30th Century. His homeworld is Daxam and his powers include strength, speed, invulnerability, and flight.
This version of Lar Gand is one of the Batch SW6 Legionnaires, a younger version of the Legion's existing adult Lar Gand introduced during the "Five Years Later" era. Batch SW6 were originally believed to be clones created by the Dominators, but later revealed as time-paradox duplicates engineered by the Time Trapper. The events of Zero Hour erased them and their adult counterparts, replacing them with the Reboot Legion.
Powers and Abilities
- Daxamite Physiology: In a solar system with a "yellow" sun, the average Daxamite possesses powers similar to those of a Kryptonian:
- Solar Energy Absorption: Under optimal conditions, this is the main source of their super powers as they are contingent upon exposure to solar radiation from a yellow sun star system. Their biological make up includes a number of organs which lack analogues in humans and whose functions are unknown. It is believed that between one or more of these and their bio-cellular matrix, "yellow" solar energy is stored for later use. This allows for the use of these powers to fade when yellow solar radiation is not available instead of immediate failure.
- Heat Vision: Daxamites can, as a conscious act, fire beams of intense heat at a target by looking at it. Typically, the power is seen as two beams of red light emanating from the eyes. These beams can be made invisible, allowing the power to be undetectable. The maximum temperature of their heat vision is said to be around that of a nuclear detonation. They can also consciously determine the area affected, down to the microscopic level.
- Super-Hearing: Daxamite hearing is sensitive enough to hear any sound at any volume or pitch. With skill, practice, and concentration, they can block out ambient sounds to focus on a specific source or frequency. As such, they can identify a person by their heartbeat, or pick out a single voice in an entire city.
- Enhanced Vision: Daxamite vision processes the entire electromagnetic spectrum as well as allowing vast control over selective perception and focus.
This umbrella ability includes the following:
- Electromagnetic Spectrum Vision: Daxamite can see well into most of the electromagnetic spectrum. They can see and identify radio and television signals as well as all other broadcast or transmitted frequencies. Using this ability, they can avoid detection by radar or satellite monitoring methods. This also allows them to see the aura generated by living thing.
- Telescopic Vision: This is the ability to see something at a great distance, without violating the laws of physics. Though limited, the exact extent of the ability is undetermined. In function, it is similar to the zoom lens on a camera.
- X-Ray Vision: This is the ability to see through any volume of matter except lead. Daxamites can see things behind a solid, opaque object as if it were not there. They can focus this ability to "peel back" layers of an object, allowing hidden image or inner workings to be observed. The exact type of energy perceived—such as x-rays, cosmic rays, or some other energy invisible to normal humans—is unclear. This ability perceives an ambient energy source though, it does not involve the eye projecting a concentrated, possibly toxic, beam to be reflected back from objects.
- Microscopic Vision: This is the ability to see extremely small objects and images down to the atomic level.
- Infrared Vision: Daxamites can see with better acuity in darkness, and to a degree in total darkness.
- Flight: Daxamites are able to manipulate graviton particles, in an unknown and apparently unconscious manner, to defy the forces of gravity. Under one Earth gravity, they are capable of speeds of multi-Mach speeds in Earth's atmosphere. Their control of their flight is very precise and they can perform aerobatic feats such as hovering, flying backwards and even lifting great weights while flying.
- Invulnerability: The bodies of Daxamites are nigh-invulnerable to extreme energy forces. In addition, their immune systems protects them from toxins and diseases. The most common explanations for this rely on the presences of a super-dense molecular structure, a supercharged bio-electric aura which acts as an invisible force field, or a combination of the two. A byproduct of the aura is that items close to the skin share their invulnerability. Using clothing as an example, loose fitting fabric would tend to shred or burn in adverse conditions, but skin tight outfits would not.
- Superhuman Stamina: Daxamites have the ability to maintain continuous strenuous physical action for an indefinite period of time. In theory they have unlimited stamina as their enhanced nourishment is produced from the yellow solar energy their cells process, which also provides the majority of the power for their superhuman abilities. However, their base physical structures do need to process food stuffs and they have a psychological need to eat and drink just as Earth humans do. They also require sleep on occasion so that they can dream. They can also hold their breath for an indefinite period of time.
- Superhuman Strength: A Daxamite develops enhanced physical strength after absorbing a sufficient amount of yellow solar radiation. This radiation interacts with the greater than human density, resilience and biological efficiency of their musculature to trigger superhuman levels. While the exact magnitude of their strength is unknown, it is generally accepted that it is sufficient to lift 100,000 tons or more. The specific range is unknown as a their strength, like their other powers, may fluctuate over time. Their strength is also more an act of conscious will on energy fields than actual physical strength. It is this act of conscious will that enables them to perform physical feats that are beyond the mere application force, such as moving a mountain top without said rock crumbling under its own mass. At full power, their normal strength levels are well into the multi-megaton range.
- Superhuman Speed: Daxamites are able to move at incredible speeds by sheer force of will. They can match most other speedsters in super-fast movements, reactions, and processes. They can use this power to disarm opponents without heightened reflexes, catch bullets or shrapnel or cross vast distances in seconds.
This also confers:
- Super-Breath: Daxamites are able to create hurricane force winds by exhaling air from their lungs. They can chill the air as it leaves their lungs to freeze targets in a variation sometimes called "freeze" or "arctic breath". They can also reverse the process and pull large volumes of air or vapor into their lungs.
- Longevity: Daxamites can live longer than regular humans, remaining at their prime as long as they was under the exposure of the "yellow" sun.
- The character Lar Gand was originally created by Robert Bernstein and George Papp, first appearing in Superboy #89 (1961). The Batch SW6 version was created by Keith Giffen, Tom Bierbaum, and Mary Bierbaum, first appearing in Legion of Super-Heroes (Volume 4) #24 (1991).
- It is unclear exactly when Batch SW6 were taken out of their own time. The group includes a version of Triplicate Girl who hasn't lost a body to Computo and become Duo Damsel yet. The presence of Ferro Lad suggests it was during his brief tenure, although he joined after the Computo incident.
- 12 Appearances of Lar Gand (SW6)
- 2 Images featuring Lar Gand (SW6)
- 1 Quotations by or about Lar Gand (SW6)
- Character Gallery: Lar Gand (SW6)
Legion of Super-Heroes member