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"Sandra of the Secret Service: "The Resbian Affair, Part 3"": In the Resbian prison, Sandra has freed Lorenz from his cell, but their escape is thwarted by the arrival of a guard with a pis


Quote1 Our best plan is to run across the wall, leap the parapet, and drop into the river. Quote2
-- Sandra McLane



Appearing in Sandra of the Secret Service: "The Resbian Affair, Part 3"

Featured Characters:

Other Characters:

Antagonists:

  • Resbian soldiers and guards

Locations:

Synopsis for Sandra of the Secret Service: "The Resbian Affair, Part 3"

In the Resbian prison, Sandra has freed Lorenz from his cell, but their escape is thwarted by the arrival of a guard with a pistol. Lorenz pounces on the guard and punches him out. Sandra and Lorenz dump this guy in Lorenz's former cell, along with the other knocked-out guard, steal their uniforms, disguise themselves, and try to find their way out, thru the prison's many corridors and passageways. Sandra plans to leap into the river from a high wall, but there's a guard with a machine gun guarding the walkway. Lorentz sprints for the wall anyway, and makes it over the parapet. Then so does Sandra, while much ammunition is wastefully expended all around her.

Sandra and Lorenz swim to the opposite shore and climb out, but already their position has been spotted, and rifle fire is whining over their heads.

Appearing in Spike Spalding: "Prince of Patrania, Part 14"

Featured Characters:

Supporting Characters:

  • Pincus

Other Characters:

  • sailor

Antagonists:

  • two big shots
    • their crew

Locations:

Vehicles:

  • Patranian Yacht
  • stolen lifeboat

Synopsis for Spike Spalding: "Prince of Patrania, Part 14"

The big shots and their crew find the empty lifeboat but Spike and Pincus and their friend have escaped onto the shore. They build a fire. The big yacht slows to half speed and patrols the vicinity, also lowering a boat to send ashore a search party. They search all night without finding anything, but in the morning they are discovered by Spike and Pincus' friend, who is now a deserter from their ranks. Pincus spots a village off in the distance and they hike inland towards it. They have arrived in Patrania.

Appearing in Three Musketeers: "Episode 5"

Featured Characters:

Antagonists:

  • Cardinal's Guards
    • Bernajoux (Mortally wounded)
    • his two friends

Other Characters:

  • M. de la Tremouille (Mentioned only)

Locations:

  • Paris, France, the 1620s
    • a public garden
    • a lonely street
    • M. de Treville's chalet
    • Royal Palace

Synopsis for Three Musketeers: "Episode 5"

D'Artagnan kills Bernajoux, of the Cardinal's Guard, in a private duel. This expands into a larger melee, between the four Musketeers and a handful of Cardinal's Guards, and then into a brawl, between entire companies of swordsmen.

M. de Treville resolves to call upon M. de la Tremouille, to resolve this matter.

Appearing in Dr. Occult: "Koth and the Seven, Part 4"

Featured Characters:

Supporting Characters:

Antagonists:

  • Koth
    • Fantastic Legions

Locations:

  • Egypt
    • ancient tomb
  • India
    • Realm of the Seven
  • Etherworld

Items:

  • Magic Sword
  • Magic Belt

Synopsis for Dr. Occult: "Koth and the Seven, Part 4"

Dr. Occult and Zator are cornered in an Egyptian tomb as Koth's minions swarm into the chamber. Occult finds and dons the Magic Belt, and with a brush of his finger across one button, sends himself tumbling into mid-air. Just as Zator is about to be slashed by an assassin, another touched button causes the killer to turn to stone, topple, and shatter! His compatriots flee in panic.

Occult and Zator again journey thru the etherworld and reach the hidden Realm of the Seven. The Leader of the Seven tells Dr. Occult of the origin of the enmity between themselves and Koth. Many eons ago, an alien spacecraft had crashed upon the young Earth, and the survivors were wiped out almost completely, by primordial humans. Koth alone survived, and still survives, and has waged war upon mankind for its entire history. Several entire civilizations have been toppled by Koth, and even now, in an unknown location, Koth is marshaling his fantastic legions and marching toward the World of Man!

Appearing in Sea Gold: "In the Wake of the Wander, Part 14"

Featured Characters:

Supporting Characters:

  • Grim's Crew:
    • Holcomb
    • Slim

Other Characters:

  • Capt. Angus MacPherson (Flashback only)
  • Buck Wilson, first mate (Flashback only)
  • Mr. Tyner, second mate (Flashback only)
  • Chips, apprentice (Flashback only)
  • Sail Maker, apprentice (Flashback only)

Locations:

  • a South Sea Lagoon

Vehicles:

  • 3-masted, square-rigged, packet ship "Ariel" (Flashback only)

Synopsis for Sea Gold: "In the Wake of the Wander, Part 14"

On a pier in a lagoon in the South Seas, Captain Grim regales his shipmates with the tale, from his youth, of Captain Angus MacPherson and the Ariel, and of the trouble between Mr. Wilson and Mr. Tyner.

Appearing in Ivanhoe: "Episode 15"

Featured Characters:

Supporting Characters:

Antagonists:

  • the Templar
  • Ulrica (Dies)

Other Characters:

  • Athelstane (Dies)
  • Wamba

Locations:

Synopsis for Ivanhoe: "Episode 15"

While Wilfred is rescued by the Black Knight and Rowena is saved by Cedric, Athelstane mistakenly believes that Rebecca, riding away with the Templar, is Rowena. Athelstane tries to fight the Templar and is killed. Towing Rebecca behind him the Templar gallops away, leaving the castle's defense to the foot soldiers. Ulrica the arsonist hag perishes in the flames. Then the victors rush in and the looting begins.

Appearing in Pep Morgan: "49 - 5 - Ambidexterous - 49 - 5"

Featured Characters:

Supporting Characters:

  • Riverdale Football Team
    • Chuck Kelly
    • Tubs Miller
    • Lank O'Doul

Antagonists:

  • two hoodlums

Locations:

Vehicles

  • Pep's Flivver

Synopsis for Pep Morgan: "49 - 5 - Ambidexterous - 49 - 5"

Two creeps try to car-jack Pep and his pals, who beat the daylights out of them instead. Pep hurts his hand in the process but still plays in the big game and throws a left-handed lateral pass to the quarterback, who scores the winning touchdown.

Appearing in Midshipman Dewey: "Dewey and the Pirates, Part 13"

Featured Characters:

Supporting Characters:

  • Captain Smith
    • Hornet crew

Antagonists:

  • Captain Dorgan, Free-booter and Blackbirder
    • his crew of pirates and mutineers
  • Captain Hale
    • Falcon crew
      • Bosun Thorn

Vehicles:

  • USS Hornet, brig-rigged sloop-of-war
  • Hale's armed merchantman, "Falcon", brig-rigged freighter

Era:

Locations:

Synopsis for Midshipman Dewey: "Dewey and the Pirates, Part 13"

The merchantman "Falcon", closely escorted by the sloop-of-war "Hornet", arrives at St. Augustine, and begins offloading cargo. The Falcon's owner/commander, Captain Hale, is in cahoots with the pirate Captain Dorgan, and is smuggling guns. Jack Dewey, who knows about the guns, is their prisoner. Their old plan is compromised, so Dorgan orders Hale to sail to Africa, and load up with a cargo of slaves instead. Dewey is brought along, and soon learns that Hale is working for Dorgan, whom the Navy has been hunting for months.

The USS Hornet is still in the vicinity, and Dewey uses flags to signal that there's trouble aboard the Falcon. The Hornet opens fire on the the Falcon, with grapeshot, and Thorn's crewmen tie Dewey to the main mast.

Appearing in Barry O'Neill: "Fang Gow of China, Part 16"

Featured Characters:

Supporting Characters:

Other Characters:

  • Parisian Gendarmes

Antagonists:

  • Fang Gow (Apparent Death)
    • many henchmen

Locations:

Synopsis for Barry O'Neill: "Fang Gow of China, Part 16"

In a passageway among the sewers under Paris, Barry O'Neill has shot Fang Gow. The earlier explosion may have broken the city's gas main; the chamber floods with white vapor, which soon dissipates, but when it does, the body of Fang Gow is gone! Only his hat is left behind, and Barry grabs it on their way out. O'Neill and Le Grand find their way back up to street level, where the Gendarmes are pitching in with rescue work, from the earlier explosion. Le Grand orders every man present to rush into the sewer system and search for Fang Gow.

But soon, back at the Police Station, Le Grand receives word that his daughter has been kidnaped!

Appearing in Mark Marson, of the Inter-Planetary Police: "People of the Red Planet, Part 2"

Featured Characters:

Supporting Characters:

  • Interplanetary Police
    • Captain Waldo
    • Sergeant Montague
  • Gail Hillary

Antagonists:

  • Monarch Sarno
    • Operative 26
    • Operative 53

Other Characters:

  • Professor Hillary (Missing)

Era:

  • 2060

Locations:

Items:

  • Plans for Professor Hillary's Giant Sun Ray Cannon (Missing)
  • Sarno's Spaceaphone communications system

Vehicles:

  • Marson's Super Giro Car
  • other giro cars

Synopsis for Mark Marson, of the Inter-Planetary Police: "People of the Red Planet, Part 2"

Captain Waldo assigns Sgt. Montague to assist Mark Marson in seeking out the missing Professor Hillary. Waldo believes that the Red People are the culprits and that they're likely to be still in Ciralia. Gail Hillary will be accompanying Marson and Montague on this case, over Marson's objections.

All of this is being spied upon and reported to Sarno, in his palace on the Red Planet, who deploys his operatives to lay a trap for Marson's team. Flying across Ciralia in his Giro Car, Marson spots the ambush, but flies into it anyway, in order to come to grips with the enemy right away.

Appearing in Bradley Boys: "In the Wilderness, Part 4"

Featured Characters:

  • Tom Bradley
  • Jack Bradley

Other Characters:

  • Harry Matson

Locations:

  • Old Jug Mountain

Synopsis for Bradley Boys: "In the Wilderness, Part 4"

Tom and Jack Bradley live in the depths of the forest for many months. They meet a fugitive named Harry Matson.

Appearing in Along the Main Line: "The Holdup, Part 8"

Featured Characters:

  • Ed, engineer
  • Jake, fireman

Antagonists:

  • Slick Carter
  • Mully
  • 3rd hood
  • Mr. Dawkins

Other Characters:

  • Agent Malvern

Locations:

  • Red Island Railroad, Main Line
    • Red Bridge Gorge, up at Copper Bluff

Vehicles:

  • Red Island steam locomotive
  • Mining Company two-seat open-cockpit bi-plane

Synopsis for Along the Main Line: "The Holdup, Part 8"

On the cliff edge of Red Bridge Gorge, under the railroad bridge, Jake is fighting hand to hand with Slick Carter and his two remaining henchmen, when Agent Malvern and his prisoner Dawkins arrive, and meet up with Ed. Grabbing Jake for a hostage, the thugs scurry into their hide-out, but Malvern already knows where that is. Still, when they get there, the bad guys are gone. On the tracks above, the thugs have found a freight locomotive, and started it up, and are now departing rapidly.

Malvern releases Dawkins, then he and Ed hike to a mine, farther up the Main Line, where Malvern knows that an airplane is kept. It's night by the time they get there. Malvern commandeers the airplane, he and Ed fly in pursuit of the stolen locomotive. They find it, and discretely follow it.

Appearing in Brad Hardy: "In the Forbidden City, Part 4"

Featured Characters:

Supporting Characters:

  • Prince Kardos, of Agharti
  • Lorraine Lewis (Behind the scenes)

Antagonists:

  • Grey Men
  • Old Helgar

Locations:

Synopsis for Brad Hardy: "In the Forbidden City, Part 4"

Brad and his new rifle take control of the room; manacles and gates are reluctantly unlocked by the Grey Men. Brad's next step is to release everybody in the dungeon, and force the guard to unlock the arsenal, arm the prisoners, storm the palace, and compel the king to restore Lorraine to her senses. The first part of that plan is working out pretty well, when old Helgar slips out a rear door and scuttles off to warn the king!

Appearing in Buckskin Jim: "Little Wolf, Part 2"

Featured Characters:

Other Characters:

  • Wagon Train Settlers:
  • Indian Chief
    • Indian Tribe

Antagonists:

  • Little Wolf

Locations:

Synopsis for Buckskin Jim: "Little Wolf, Part 2"

Little Wolf is resentful and jealous of the newly-adopted tribe member, Jim Kenyon. They fight, and Jim trounces him, and nothing else changes. Jim brings his new friends to the settlement, where they barter skins and furs for rifles and ammunition. Little Wolf steals a rifle and some ammunition, and runs off alone; Jim pursues him; Wolf takes cover and draws a bead on Jim.

Appearing in Bob Merritt: "Alaskan Adventure, Part 2"

Featured Characters:

Supporting Characters:

  • Bob's Flying Pals
    • Buzz
    • Dusty
    • Prospector Jake
    • Lefty
    • Saunders (youngest)
    • Shorty
    • Tex

Antagonists:

  • at least 10 thugs

Locations

Vehicles:

  • Merritt's "Bumblebee"
  • Red's transport plane
  • Shorty's scouting biplane
  • other Merritt Company Planes

Synopsis for Bob Merritt: "Alaskan Adventure, Part 2"

Bob Merritt and his men have landed and pitched camp in the heart of the Alaskan Rockies. An inexperienced sentry, Saunders, has left his post to investigate a suspicious light, and is stalked by two armed men. They jump him, and carry him away. At their hide-out are two more thugs, and they try to beat some information out of Saunders, who is not talking. Meanwhile at least six armed men are stealthily approaching Merritt's camp. Bob and four other aviators have taken off from the advance camp, and are flying to scout out the interior of the dark crater. A huge cloud of vapor hovers over the extinct volcano; Bob dives his Bumblebee into it. A blinding flash appears close to Bob's plane; all five planes loop upward; and from the vapor cloud a long, snaky-looking object seems to reach for Bob's plane.

Appearing in Wing Brady: "The Bedouins, Part 15"

Featured Characters:

supporting Characters:

Antagonists:

  • Ali Ben Saad
    • Bedouin Raiders

Locations:

Synopsis for Wing Brady: "The Bedouins, Part 15"

Ali Ben Saad yanks the fake beard off Wing Brady's face, and has Lynn Harding re-dressed in her own clothes, then sets them on display atop his village's wall, and begins his hostage negotiations with the arriving French Foreign Legion. Under a flag of truce, backed by three mounted riflemen, Ali Ben Saad rides out to parley with Captain Chevigny and Lieutenant Canfield, backed by two mounted riflemen. Negotiations begin.

Appearing in Jack Woods: "Pancho Villa, Part 16"

Featured Characters:

Supporting Characters:

Other Characters:

  • Mexican General
    • his Federales

Antagonists:

Locations:

Synopsis for Jack Woods: "Pancho Villa, Part 16"

Jack, Dolores, and old Don Nogales are barricaded in one end of Nogales' hacienda, in a shoot-out with a large number of Pancho Villa's brigands, while some distance away, a hard-riding troop of Federales is on the way. Villa himself stealthily gets around to the back of the house, inside, and up some stairs. He lines up a pistol shot at Jack Woods' back, but Dolores spots him, and bumps Jack out of the way. By this time, the Federal Cavalry has arrived, and a larger gunfight is breaking out in the front yard. Jack shoots the gun out of Pancho Villa's hand, with this last bullet, and the two square off to fight hand-to-hand.

Appearing in Magic Crystal of History: "Hamilcar, Hannibal, Scipio"

Featured Characters:

Items:

Synopsis for Magic Crystal of History: "Hamilcar, Hannibal, Scipio"

Bobby and Binks observe the First and Second Punic Wars.

Appearing in Little Linda: "Kidnaped, Part 1"

Featured Characters:

Supporting Characters:

  • Silas Flint's butler
  • Ned Flint

Other Characters:

  • Watson, G-Man
  • X42, G-Man
  • kids
  • cops

Locations:

  • Hillsboro

Synopsis for Little Linda: "Kidnaped, Part 1"

Little Linda has been kidnapped, and the Flints are waiting to hear from the kidnappers, and radio broadcasters are keeping the public updated. Meanwhile the kidnappers don't feel like staying up late to guard Linda, so they just lock her in a bedroom and tell her to stay away from the window. Well, all of Linda's new clothes have got labels sewn inside them with her name on them, so she tears out some labels and throws then out the window. Some kids find labels and take them to the cops.

Appearing in Don Drake on the Planet Saro: "Laswan's Judgment"

Featured Characters:

Supporting Characters:

  • Betty

Other Characters:

  • Queen Zira, of Zetruria
  • Mystic Ruler Laswan, of Jarovia
    • Jarovian Whipsnappers

Antagonists:

  • Krenon
    • his renegade Guards
    • his renegade Whipsnappers
    • the High Priests

Locations:

Items:

  • Drake's Atomic Energy Gun

Synopsis for Don Drake on the Planet Saro: "Laswan's Judgment"

Don and Betty and Queen Zira are captured by King Laswan's whip-crackers, and imprisoned in a brightly-lit room to await Laswan's judgment. Laswan has of course never seen an atomic energy gun before, and maybe his new friend Krenon forgot to warn him about it, but they've let Don Drake hold onto his weapon in the cell. Krenon meanwhile is busy whispering with some of Laswan's soldiers, to subvert them into helping him grab that weapon. One loyal Jarovian Whipsnapper rats them out. Meanwhile Queen Zira has a private audience with King Laswan, petitioning for asylum. Meanwhile Betty and Don believe that they are being escorted to Laswan's throneroom, but instead are led, by some of Krenon's new flunkies, into another trap.

Meanwhile inside a nearby mountain in Jarovia, a subterranean explosion rocks the countryside!

Appearing in Pirate Gold: "Episode 5"

Featured Characters:

Other Characters:

  • Captain Dennis
  • unseen gunman

Antagonists:

  • mutineers: First Mate, Pedro, others

Era:

Locations:

Vessels:

  • "Flamingo", 3-masted square-rigged ship

Synopsis for Pirate Gold: "Episode 5"

An unseen gunman has killed one of the mutineers on the beach at Moraga Island. The mutinous former first mate directs the crew to withdraw from the beach, taking Captain Dennis and Jeff Roberts with them, to a cave on the far side of the island. From there, he send one team to hunt down the unknown gunman, immediately, and another to row back to the Flamingo, that night, and search it until the real treasure map is found. Jeff overhears half of that.

Eventually everybody except Jeff falls asleep. He skooches himself over to an unguarded knife and cuts himself free, runs to the beach, gets to the skiff, rows out to the Flamingo, and climbs aboard.

Appearing in "Calling All Cars, Starring Sandy Kean and the Radio Squad"

Featured Characters:

Antagonists:

  • maniac

Other Characters:

  • doctor
  • photographer
  • wife

Locations:

Vehicles:

  • Radio Car K-7

Synopsis for "Calling All Cars, Starring Sandy Kean and the Radio Squad"

A man with a very ill wife goes crazy and prevents her doctor from moving her into a hospital. Sandy Kean is called in and he breaks right in to the house to confront the man, who has a rifle and keeps shooting it. An opportunistic idiot news photographer follows Kean into the house; both are now the rifleman's prisoners. Kean humors him along and persuades him to put aside the rifle, then jumps him and wrests it away. The photographer uselessly stands around photographing. Sandy is pretty steamed about that, but then the guy tells him how good he's going to look in those photos on tomorrow's front page.

Notes

Trivia

  • Jerry Siegel and Joe Shuster have been signing their Doctor Occult stories as "Leger & Reuths"; this issue's story is signed as "Legar Reuths".
  • Russell Cole signs his Sam the Porter and Woozy Watts features as "Alger".
  • This issue Tom Cooper signs his In the Wake of the Wander story as himself; up until now he's been signing them as "Mac Fergus".
  • The Three Musketeers play tennis in their story, which is historically accurate.



See Also


Recommended Reading

Links and References

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