DC Database
Advertisement

"Sandra of the Secret Service: "The Resbian Affair, Part 4"": Sandra and Lorenz are fleeing, by night, from Resbian riflemen. They run into the forest, but Lorenz catches a bullet in his s

More Fun Comics #17 is an issue of the series More Fun Comics (Volume 1) with a cover date of January, 1937.

Synopsis for Sandra of the Secret Service: "The Resbian Affair, Part 4"

Sandra and Lorenz are fleeing, by night, from Resbian riflemen. They run into the forest, but Lorenz catches a bullet in his shoulder. Two Resbian soldiers surprise them, but Lorenz kills them with two shots from his stolen pistol. The noise attracts at least five more soldiers, so the pair keep running, and the soldiers keep shooting. Then the two fugitives hear an unexpected sound, the measured, staccato roar of an idling airplane engine!

They've stumbled across a Resbian Army airfield, and just as one nearby pilot is preparing to climb into his biplane and take off. Lorenz jumps the pilot and konks him unconscious with his pistol's handle, but then the loss of blood catches up to him, and he falls unconscious. Sandra stuffs Lorenz into the forward compartment, straps him in, climbs into the control compartment, and takes off, just as the pursuing foot soldiers are sprinting onto the airfield.

Appearing in Sandra of the Secret Service: "The Resbian Affair, Part 4"

Featured Characters:

Other Characters:

Antagonists:

  • Resbian soldiers and guards

Locations:


Synopsis for Spike Spalding: "Prince of Patrania, Part 15"

Spike and Pincus and the sailor are hiking inland towards a mountain town. They've arrived in Patrania. Along comes a peasant driving an ox-cart, so they try to bum a ride, and the guy halfway freaks out to see Spike, whom he very humbly addresses as "Your Majesty". They get a ride to the farm town, and talk things over on the way. The sailor has figured out the bad guys' plot, to replace the real Philip of Patrania, with Spike, hence the kidnapping and the ocean voyage.

Meanwhile on the beach, the thugs get berated by one of the big shots, then two of them are sent to search for the three runaways, and to bring Spike back alive.

Appearing in Spike Spalding: "Prince of Patrania, Part 15"

Featured Characters:

Supporting Characters:

  • Pincus

Other Characters:

  • Philip of Patrania (Mentioned only)
  • sailor
  • cart driver

Antagonists:

  • two big shots
    • their crew

Locations:

Vehicles:

  • ox cart

Synopsis for Don Drake on the Planet Saro: "The End"

Discovering the trap, Don and Betty square off against the Jarovian Whipcrackers, but as Don brings his atomic energy gun to bear, the earthquake knocks everybody down. Krenon's band of traitors are wearing smoked glasses, and several of them have lost theirs; Betty's been gathering them up. Laswan's palace is also rocked by the quake, and Queen Zira pulls him along to safety, while asking for help in rescuing Betty and Don. The prison cell is closed off by rubble. Meanwhile craven Krenon and his Whipsnappers are escaping onto the dark river, in a barge. Zira and Laswan encounter this barge, and Laswan demands admission to it; they board. Inside the blocked-off prison, Don Drake uses his atomic energy weapon to blast thru one wall.

Appearing in Don Drake on the Planet Saro: "The End"

Featured Characters:

Supporting Characters:

  • Betty (Final appearance)

Other Characters:

  • Queen Zira, of Zetruria (Final appearance)
  • King Laswan, of Jarovia (Final appearance)
    • Jarovian Whipsnappers (Final appearance)

Antagonists:

  • Krenon (Final appearance)
    • his renegade Guards (Final appearance)
    • his renegade Whipsnappers (Final appearance)
    • the High Priests (Final appearance)

Locations:

  • Planet Saro (Final appearance)
    • Jarovia (Final appearance)

Items:

  • Drake's Atomic Energy Gun (Final appearance)

Synopsis for Three Musketeers: "Episode 6"

M. de Treville formally calls upon M. de Tremouille, about the random, deadly brawls between their respective companies of swordsmen. They reach an agreement. The dying Bernajoux admits to starting the fight, exonerating D'Artagnon, which in turn smooths over a tense situation between M. de Treville and the king. The king is tremendously impressed with D'Artagnon's three recent kills, but there are still no open billets in the Musketeers, so he arranges to enlist the young Gascon into M de Essart's Guards.

Appearing in Three Musketeers: "Episode 6"

Featured Characters:

Other Characters

Locations:

Synopsis for Dr. Occult: "Koth and the Seven, Part 5"

On a vast, featureless plain, Doctor Occult and The Seven confront the mounted legions of Koth. A phantom army, inexhaustible in its fury, rides onto the field and lays waste to Koth's cavalry. Koth singles out Occult and tries to strangle him, but The Seven encircle them both, and send Koth flying away into space while dissipating into a yellow vapor.

Afterwards, with good wishes all around, Occult says farewell and returns to his own world.

Appearing in Dr. Occult: "Koth and the Seven, Part 5"

Featured Characters:

Supporting Characters:

Antagonists:

  • Koth
    • Koth's Fantastic Legions

Locations:

  • India
    • Realm of the Seven
  • Etherworld

Items:

  • Magic Sword
  • Magic Belt

Synopsis for Ivanhoe: "Episode 16"

Cedric, the Black Knight, Locksley and his followers, divvy up the loot from Front-de-Boeuf's destroyed castle. Cedric makes Wamba a Free-man and landholder, then Rowena, Cedric, and Wamba depart thru the forest. For his share of the booty, the Black Knight claims De Bracy, and sets him free. He then breaks up a quarrel between Isaac of York and a monk, over money, by trading punches with the monk.

Appearing in Ivanhoe: "Episode 16"

Featured Characters:

Supporting Characters:

Antagonists:

Other Characters:

  • Maurice de Bracy
  • Isaac of York
  • The Black Knight

Locations:

Synopsis for Pep Morgan: "Fox and Hounds on Skis"

Pep Morgan is really good at skiing, and Jane either isn't, or crashes into him on purpose.

Appearing in Pep Morgan: "Fox and Hounds on Skis"

Featured Characters:

Supporting Characters:

  • Chuck Kelly
  • Tubs Miller
  • Lank O'Doul
  • Jane

Locations:

Synopsis for Wing Brady: "The Bedouins, Part 16"

On the wasteland outside of Ali Ben Saad's stronghold, the desert chieftan bargains with Captain Chevigny, of the French Foreign Legion. Both leaders are on horseback, accompanied by wary mounted riflemen, and both have larger forces in hailing distance. Chevigny is clearly spoiling for a fight; while Ben Saad has two hostages, and he wants the soldiers to go away. The two hostages have a secret friend, Ronneli, from 117th division, disguised as an Arab raider. Ronneli works his way along the parapet, to the hostage display area, winks once, and with some quick, sly, bayonet work sets free both Wing Brady and Lynn Harding. Soon Ali Ben Saad rides back into the village, thru the main gate, from the top of which Wing Brady, wielding Ronneli's bayonet, leaps onto him.

Appearing in Wing Brady: "The Bedouins, Part 16"

Featured Characters:

supporting Characters:

  • Lynn Harding
  • French Foreign Legion
    • Captain Chevigny
    • Lieutenant Canfield
    • Ronneli, from 117th Division
    • Many Legionnaires

Antagonists:

  • Ali Ben Saad
    • Bedouin Raiders

Locations:

  • North Africa
    • Ben Saad's stronghold, a former Foreign Legion fort

Synopsis for Buckskin Jim: "Little Wolf, Part 3"

Little Wolf aims his stolen rifle and shoots it, his target goes down, he exults. But then Buckskin Jim steps in from a different direction, pointing a pistol, after using his hat for a decoy and circling around. Then the rocks that Little Wolf is standing on shift, and he tumbles down a steep bank, first onto a ledge and breaks his arm, and then drops into the river. Jim jumps in after him.

Appearing in Buckskin Jim: "Little Wolf, Part 3"

Featured Characters:

Antagonists:

  • Little Wolf

Locations:

Synopsis for Barry O'Neill: "Fang Gow of China, Part 17"

Barry O'Neill and Inspector Le Grand return to Le Grand's house, where they find Pierre, the butler, dead, with a note lettered across his shirt-front. It is instructions; Le Grand must show up alone at midnight in St. Michel's cemetery. He does so, and the wall of one tomb opens, and a Chinese hatchetman leads Le Grand inside. At the end of a tunnel is a chamber in which sits Fang Gow, in a wheelchair. O'Neill's bullet had missed his heart, but severed his spine. Also in the room is Jean Le Grand, alive and well, for the moment. Fang Gow directs Le Grand to arrange for the famous Dr. Bonfils to surgically remove the bullet from his spine.

Appearing in Barry O'Neill: "Fang Gow of China, Part 17"

Featured Characters:

Supporting Characters:

Other Characters:

  • Pierre, Le Grand's butler (Dead)
  • Dr. Bonfils (Mentioned only)

Antagonists:

Locations:

Synopsis for Mark Marson, of the Inter-Planetary Police: "People of the Red Planet, Part 3"

In Ciralia, near Inter-Planetary Police HQ, Mark, Monty, and Gail leave Mark's Super Giro Car in a nearby field, and prepare to break into a suspected Red People hide-out. Mark shoots the lock out of a back door with his Electro-Ray Pistol, the interior is dark. They are observed, and a trap-door opens under them, dumping them into a dungeon. An amplified voice taunts the three, and Marson taunts back. A section of wall flips open and a tractor beam focuses on Gail, and drags her out of the room. The wall flips shut, and the ceiling begins to descend!

Appearing in Mark Marson, of the Inter-Planetary Police: "People of the Red Planet, Part 3"

Featured Characters:

Supporting Characters:

  • Inter-Planetary Police
    • Sergeant Montague
  • Gail Hillary

Antagonists:

  • Monarch Sarno

Other Characters:

  • Professor Hillary (Missing)

Era:

  • 2060

Locations:

  • Planet Ciro
    • City of Ciralia
      • Inter-Planetary Police HQ
      • nearby tower (Red People Hideout)
      • North River

Items:

  • Plans for Professor Hillary's Giant Sun Ray Cannon (Missing)
  • Sarno's Spaceaphone communications system
  • I-P Police Electro-Ray Pistols
  • Sarno's Gripping Ray

Vehicles:

  • Marson's Super Giro Car
  • other giro cars

Synopsis for Bradley Boys: "In the Wilderness, Part 5"

Tom and Jack make friends with Harry the fugitive. Harry has a raft, and a cabin built into the top of a tall tree. The boys spend the night there, and Harry tells them he's innocent of the crime of which he was accused, but not much more.

Appearing in Bradley Boys: "In the Wilderness, Part 5"

Featured Characters:

  • Tom Bradley
  • Jack Bradley

Other Characters:

  • Harry Matson

Locations:

  • Old Jug Mountain

Synopsis for Along the Main Line: "The Holdup, Part 9"

Slick Carter and his two pals have stolen a freight locomotive, and with Jake for a hostage, are speeding down the Main Line, at night, away from Red Bridge, with Agent Malvern and Ed following them in a borrowed scouting biplane. Malvern decides that the only way to stop them is with another locomotive, so he flies ahead down the Main Line to find one. He finds a fully steamed-up engine on a siding, lands and abandons the biplane, and federally commandeers the locomotive, then he and Ed move this engine out onto the Main Line. When Carter's engine catches up, Ed applies his airbrakes, forcing Carter to also stop. Carter has his hench engineer stop their stolen engine, and climbs off it, gun out, and approaches the other engine's cab. Malvern and Ed meanwhile leave the cab and hide in the back of the tender. When Carter and his guys get to the controls, their only move is to start it up and keep rolling. But Malvern has gotten behind them with a gun in each hand, and Carter is caught. Wait, where is Jake?

Appearing in Along the Main Line: "The Holdup, Part 9"

Featured Characters:

  • Ed, engineer
  • Jake, fireman

Antagonists:

  • Slick Carter
  • Mully
  • 3rd hood
  • Mr. Dawkins

Other Characters:

  • Agent Malvern

Locations:

  • Red Island Railroad, Main Line
    • Red Bridge Gorge, up at Copper Bluff

Vehicles:

  • two Red Island RR steam locomotives
  • Mining Company two-seat open-cockpit bi-plane

Synopsis for Bob Merritt: "Alaskan Adventure, Part 3"

Bob Merritt flies his Bumblebee through the clammy, fog-like vapor hovering over the extinct volcano crater, encounters a blinding flash, and speeds out of the cloud, barely ahead of a dimly-seen smoke-like tentacle. Meanwhile at the advance camp, Prospector Jake spots the stealthy approach of the enemy gunmen, and fires off two warning shots. It's at least twelve riflemen, with fixed bayonets, advancing rapidly. Much gunfire is exchanged, and grenades are thrown. That's when Bob and his four wingmen arrive in their well-armed airplanes, and open fire on the attacking infantry; survivors flee from the tundra and hide in the forest. Bob lands, and leads a team out to recover the enemy bodies, but weirdly there are none. As a defensive measure, the entire camp is relocated, to the edge of a steep cliff.

Appearing in Bob Merritt: "Alaskan Adventure, Part 3"

Featured Characters:

Supporting Characters:

  • Bob's Flying Pals
    • Buzz
    • Dusty
    • Prospector Jake
    • Lefty
    • Saunders (youngest)
    • Shorty
    • Tex

Antagonists:

  • at least 12 soldiers and at least 4 thugs

Locations

Vehicles:

  • Merritt's "Bumblebee"
  • Red's transport plane
  • Shorty's scouting biplane
  • other Merritt Company Planes

Synopsis for Midshipman Dewey: "Dewey and the Pirates, Part 14"

Off the coast of Florida, the armed merchantman "Falcon" is under fire from the USS Hornet, with Jack Dewey on the main deck, tied to the mast. Jack's only friend in Hale's crew, Stumpy Smithers, risks his own life by racing to the mast to cut Jack free. Smithers hides Dewey, somewhere aboard the Falcon, and the Falcon crew is preoccupied, at nightfall, with eluding the Hornet. They pull it off, though, and soon the smuggler is far away, and in an unexpected direction. Aboard the Hornet, Captain Smith now plans to revisit Captain Dorgan, and put him out of business.

Months later, the Falcon drops anchor at the mouth of a river on the west coast of Africa. Captain Hale goes ashore and meets with his slave broker, Haggen. Hale's backer, Dorgan, needs 400 men; Haggen needs two weeks to assemble them. Haggen sets off upriver the next day, and at Hale's request, he brings Jack Dewey along.

Appearing in Midshipman Dewey: "Dewey and the Pirates, Part 14"

Featured Characters:

Supporting Characters:

  • Captain Smith (Final appearance)
    • Hornet crew (Final appearance)

Other Characters:

  • Stumpy Smithers (Final appearance)

Antagonists:

  • Captain Dorgan (Mentioned only)
    • his crew of pirates and mutineers
  • Captain Hale
    • Falcon crew
  • Haggen, slave broker
    • black henchmen

Vehicles:

  • USS Hornet, sloop-of-war
  • Hale's merchantman, "Falcon", armed freighter
  • Haggen's pole-powered river scow

Era:

Locations:

Synopsis for Brad Hardy: "In the Forbidden City, Part 5"

Brad compels one guard to open the steel door to the arsenal; the freed prisoners rush in and arm themselves. Leaving the guard trussed up, unconscious, and in a locked cell, Brad leads the attack on Marius' palace. Meanwhile King Marius is warned by the hag Helgar of the oncoming attack; he seizes the Controlophone and barks some orders at General Porgo. One hundred of Porgo's riflemen take a position between the palace and the tunnel system, and the attackers rushing out of the tunnel meet a withering volley of poisoned shrapnel darts!

Appearing in Brad Hardy: "In the Forbidden City, Part 5"

Featured Characters:

Antagonists:

  • Monarch Marius
    • Grey Men
      • Old Helgar
      • General Porgo
        • 100 riflemen

Supporting Characters:

  • Prince Kardos, of Agharti

Other Characters:

  • Hardy's ragtag army

Locations:

Items:

  • Marius' Controlophone

Synopsis for Little Linda: "Kidnaped, Part 2"

The Police Chief stations police around 923 Crescent, an apartment building, to wait for the G-Men, who arrive very quickly, with Ned. They stake the place out and wait for nightfall. Linda meanwhile figures her little trick didn't work. G-man Watson loans Ned Flint a handgun and sets him to guard the building's skylight. Inside one of the kidnappers starts slapping Little Linda, and her yelling upsets Ned, who leaps into the apartment thru the closed glass skylight. He lands on one hood, hard, but the other one is holding a gun.

Appearing in Little Linda: "Kidnaped, Part 2"

Featured Characters:

Supporting Characters:

  • Ned Flint

Antagonists:

  • two kidnappers

Other Characters:

  • Watson, G-Man
  • X42, G-Man
  • Ross, G-Man
  • Police Chief
    • local cops

Locations:

  • Hillsboro

Synopsis for Sea Gold: "In the Wake of the Wander, Part 15"

The fight between Buck Wilson and Liverpool Johnny was broken up by Captain MacPherson, with gunshots.

Appearing in Sea Gold: "In the Wake of the Wander, Part 15"

Featured Characters:

Supporting Characters:

  • Grim's Crew:
    • Holcomb
    • Slim

Other Characters:

  • Capt. Angus MacPherson (Flashback only)
  • Buck Wilson, first mate (Flashback only)
  • Mr. Tyner, second mate (Flashback only)
  • Chips, apprentice (Flashback only)
  • Sail Maker, apprentice (Flashback only)

Antagonists:

  • Liverpool Johnny (Flashback only)

Locations:

  • a South Sea Lagoon
  • around Cape Horn (Flashback only)

Vehicles:

  • 3-masted, square-rigged, packet ship "Ariel" (Flashback only)

Synopsis for Jack Woods: "Pancho Villa, Part 17"

Outside Don Nogales's hacienda there is a gunfight between Pancho Villa's brigands and a detachment of Federal troops, and inside, Pancho Villa himself is preparing to fight Jack Woods. His knife attack fails, and he is punched out of the house through a closed window. Meanwhile the Federales have defeated the brigands and are rounding up the survivors. Jack flings Pancho's unconscious form to land in front of a cavalry officer, who arrests him.

Arrangements are made to move the injured Don Nogales to a hospital, and after a tender farewell, Jack Woods ride away, northward, to fulfill some promises he's made back in his own country.

Appearing in Jack Woods: "Pancho Villa, Part 17"

Featured Characters:

Supporting Characters:

Other Characters:

  • Mexican General
    • his Federales

Antagonists:

Locations:

Synopsis for Magic Crystal of History: "Julius Caesar, King Ariovistus, General Vercingetorix"

Bobby and Binks observe Caesar's campaigns in Gaul and Britain.

Appearing in Magic Crystal of History: "Julius Caesar, King Ariovistus, General Vercingetorix"

Featured Characters:

Items:

Synopsis for Pirate Gold: "Episode 6"

Off the shore from Moraga Island, at night, Jeff Roberts climbs aboard the Flamingo, to warn his uncle Gregory about the impending search party that the mutineers were sending out to the ship. His problem now is that the search party has gotten there ahead of him, and he must hide from them. He very stealthily follows one of these murderers, to Gregory Roberts' cabin, enters it behind him, and clubs him unconscious with a belaying pin. Jeff wakes Gregory, who confides to Jeff that there IS a "real treasure map" and that he's been hiding it in a waterproof wallet around his waist. The grab a few items and sneak back to Jeff's mooring line, and climb down it to the skiff. As they row away one crewman spots them and tries to throw a knife but Jeff shoots him, so now they really need to hurry because that will wake up the crew.

Appearing in Pirate Gold: "Episode 6"

Featured Characters:

Other Characters:

  • Captain Dennis
  • unseen gunman

Antagonists:

  • mutineers: First Mate, Pedro, others

Era:

Locations:

Vessels:

  • "Flamingo", 3-masted square-rigged ship

Synopsis for Calling All Cars, Starring Sandy Kean and the Radio Squad: "Dan Bowers, Part 1"

Sandy Kean is called to a domestic disturbance, an in-family argument about gambling, and he bullies a young man into giving up that vice. He and his partner then raid the Carlyon Club, in the Morgan Building, a swanky illegal gambling den. The boss stomps out into the main room and confronts Kean, and threatens to get him kicked off the police force. When Sandy tells Jimmy to call in the paddy wagon, he gets back-talk about it. And later that day, Kean gets chewed out by his superior for raiding the club. Sandy figures out who's been bought off, and what to do about it, but tells no-one.

Appearing in Calling All Cars, Starring Sandy Kean and the Radio Squad: "Dan Bowers, Part 1"

Featured Characters:

Supporting Characters:

  • Jimmy, Kean's partner
  • Chief

Antagonists:

  • Dan Bowers
    • his gambling gang
  • Amos Twist, Bowers' lawyer

Other Characters:

  • destitute woman
  • gambler son

Locations:

Vehicles:

  • Radio Car K-7

Notes

  • Published by Nicholson Publishing Co., Inc..
  • Indicia calls this issue "Vol. 2, No. 5".
    • Number on cover is "No. 17".
  • At the end of this isue's Doctor Occult chapter, it's not clear whether Doc takes the magic sword and magic belt back to Earth with him or not.
  • Last issue for Don Drake on the Planet Saro, which ends in mid-cliffanger.
  • Captain Smith and the USS Hornet sail out of the story, in this month's episode of Midshipman Dewey, and are seen no more. The series itself will end, in mid-cliffhanger, in More Fun Comics #19.
  • Also appearing in this issue of More Fun Comics were:

Trivia

  • Russell Alger Cole signed his "Alger's Variety Show" and "Sam the Porter" and "Woozy Watts" features as "Alger".


See Also


Links and References

Advertisement