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"Sandra of the Secret Service: "Resbian Revenge"": Sandra returns home from Gavonia to America via passenger liner. Two Resbian hit-men stalk her, bent on murderous revenge. One night luc


Quote1 Too many guards around the place! HM -- Let's see -- What have I got here? -- knife, gunpowder, slugs, sulphur, flint and -- BY GOSH! -- I've got it! Quote2
-- Jack Dewey



Appearing in Sandra of the Secret Service: "Resbian Revenge"

Featured Characters:

Antagonists:

  • Dmitri, Resbian assassin
  • Manos, Resbian assassin

Other Characters:

  • young man

Synopsis for Sandra of the Secret Service: "Resbian Revenge"

Sandra returns home from Gavonia to America via passenger liner. Two Resbian hit-men stalk her, bent on murderous revenge. One night luck is with them; Sandra strolls the deck alone, not far from the rail. They pounce, and attempt to throw her overboard, but a random young man sees the struggle, and dives into it. The scuffle is brief, and both Sandra and her would-be rescuer are heaved overboard. The liner sails ominously away as the two tread water in the cold North Atlantic Ocean.

Appearing in Spike Spalding: "Prince of Patrania, Part 17"

Featured Characters:

Supporting Characters:

  • Pincus

Other Characters:

  • sailor (not yet named)
  • Philip of Patrania
    • his butler

Antagonists:

  • Count Alex (named for 1st time)
    • his henchmen (off stage)
  • Ruppo, Alex's associate (First appearance)

Locations:

Vehicles:

  • Count Alex's powerful sedan

Synopsis for Spike Spalding: "Prince of Patrania, Part 17"

Spike and Pincus and their friend check out of the inn, advising the innkeeper to wait an hour before untying the two thugs left behind in the room. Meanwhile the thugs' boss, Count Alex, decides that these bunglers just aren't up to the job, hops in his big sedan, and drives to Patrania's capital, where he confers with a sinister ruffian called Ruppo. Alex tells Ruppo, to his great surprise, that it's now time for Ruppo to kidnap the king.

That evening Ruppo sneaks onto the royal palace grounds, and uses a secret entrance into the castle. Inside, Prince Philip, the Boy King, and his servants are unaware of the approaching danger.

Appearing in Three Musketeers: "Episode 8"

Featured Characters:

Other Characters

  • Bonacieux, a mercer
  • Constance Bonacieux, a milliner (Mentioned only)

Antagonists:

Locations:

Synopsis for Three Musketeers: "Episode 8"

The very distressed knocker at D'Artagnan's door introduces himself, he is Bonacieux, a mercer, and he has a dangerous secret. His wife Constance is the Queen's milliner, and she has been abducted. As he describes the suspect, D'Artagnan recognizes him as his personal adversary from the encounter in Meung. It's the Comte de Rochefort, though neither of them names him. The Mercer offers D'Artagnan money for his help in this matter; D'Artagnan talks it over with his friends. They are interrupted by the mercer, who has left the house but now returns in a panic, crying for help!

Appearing in Dr. Occult: "The Life Ray, Part 2"

Featured Characters:

Supporting Characters:

Antagonists:

Other Characters:

  • raving patient (Dies)
  • doctor

Locations:

  • Occult's Laboratory / Mansion
  • Night Club

Synopsis for Dr. Occult: "The Life Ray, Part 2"

With Doctor Occult still asleep, at the last moment, the deranged mental patient deflects his deadly stab, then collapses, dying, across Occult. He croaks out "The Ray of Life!" then dies. Outside Occult's house, the mysterious stranger snarls and flees into the night.

The next evening, Rose Psychic shows up at Occult's door, and instructs him to take her out to a night club. From a nearby table, an unmoving man seems to stare intently at Doc and Rose, for a long time; when Occult steps over to ask him about it, he finds that the man is dead, and a doctor confirms that he has been dead for months!

Appearing in Wing Brady: "The Tunis Smuggling Operation, Part 1"

Featured Characters:

supporting Characters:

Antagonists:

  • Ali Ben Saad (Behind the scenes)
  • smuggling ship crew

Locations:

Synopsis for Wing Brady: "The Tunis Smuggling Operation, Part 1"

Captain Chevigny's detachment returns to their main fort, El Harib, with the captured Ali Ben Saad, and the rescued Lynn Harding. In Chevigny's office, smoking cigarettes, he and Wing Brady discuss strategy. The Arabs they've been contending with are armed with machine guns and gas bombs, modern weaponry to which they would have no legal access. Chevigny believes these weapons are being smuggled into Algeria via Tunis, where, coincidentally, Lynn Harding's British father will be arriving to take Lynn back to Europe. Wing Brady's next assignment, therefore, is to accompany Miss Harding to Tunis. He does; they uneventfully arrive at the Hotel Domerich.

Meanwhile aboard a ship just outside the port of Tunis, a sailor releases a carrier pigeon.

Appearing in Pep Morgan: "Fishing"

Featured Characters:

Supporting Characters:

  • Mr. Morgan

Locations:

Synopsis for Pep Morgan: "Fishing"

Pep Morgan sneaks out of the house to go fishing on a school day. His dad catches him and bawls him out for it, but an hour later he sneaks out again. While fishing he again meets up with his dad who has also gone fishing.

Appearing in Ivanhoe: "Episode 18"

Antagonists:

  • Prince John Plantagenet
  • Maurice de Bracy
  • Prince John's advisor Waldemar Fitzurse
    • his men at arms
  • Hugh Bardon
  • Lucas de Beaumanoir, Grand-Master of the Templars

Other Characters:

  • Isaac of York

Locations:

Synopsis for Ivanhoe: "Episode 18"

Maurice de Bracy stalks into Prince John's banquet, bloody and ragged. He has bad news about Front-de-Bouef, and about King Richard's return. Prince John's Counselor, Fitzurse, and some attendants, ride forth to find and imprison Richard. His spy master, Hugh Bardon, is ordered to keep a close watch on de Bracy.

Elsewhere, Isaac of York rides alone into a small market town, to petition Beaumanoir for the release of Rebecca. Beaumanoir is incensed by the Prior of Amory's letter, and decides that Rebecca should be put on trial for witchcraft!

Appearing in Sea Gold: "In the Wake of the Wander, Part 17"

Featured Characters:

Antagonists:

  • Mr. Tyner, Second Mate (Dies) (Flashback only)
  • Liverpool Johnny, (Flashback only)
  • Mr. Nubbins, Third Mate (Flashback only)

Locations:

  • South Sea Lagoon Island (Flashback only)
  • South Seas, open ocean (Flashback only)

Vehicles:

  • 3-masted, square-rigged, packet ship "Ariel" (Flashback only)
  • 2-masted, square-rigged, derelict ship "Starlight" (Flashback only)

Synopsis for Sea Gold: "In the Wake of the Wander, Part 17"

The mutineers from the Ariel, in the commandeered derelict ship Starlight, had reached a South Sea island and were taking on water and other provisions. Second Mate Tyner wanted to spend some time there, and make repairs to the ship; Liverpool Johnny disliked the idea and wanted to move on because the Navy was after them. Just that quick, there was yet another schism, and opposing factions of mutineers were conspiring against each other. Young Grim ended up on Liverpool's side, mainly to save his neck.
When the shooting finally broke out, the crew were at sea. Tyner was killed in the first volley, but Nubbins hung on. Then a strange looking ship hove into view.

Appearing in Barry O'Neill: "Fang Gow of China, Part 19"

Featured Characters:

Antagonists:

Supporting Characters:

Other Characters:

  • Doctor Bonfils

Locations:

Synopsis for Barry O'Neill: "Fang Gow of China, Part 19"

Dr. Bonfils successfully completes the operation. Fang Gow's gunmen say that Bonfils and Le Grand must remain there for two or three days, to ensure that Fang Gow recovers completely; they are both very offended at this outrage. Barry O'Neill meanwhile has found the Chinese mastermind's hide-out by following Le Grand earlier. He disguises himself as a very tall Chinese hatchetman, and inspects the cemetery for clues. He finds a hidden airplane in an adjoining field, but then he steps into an open access pit and falls into a tunnel. A guard runs to investigate, Barry takes out the guard, then he finds the well-guarded room holding Le Grand, Jean, and Dr. Bonfils. There is some commotion in the room, and Bonfils' patient may be having some complications.

Appearing in Brad Hardy: "In the Forbidden City, Part 8"

Featured Characters:

Supporting Characters:

  • Prince Kardos, of Agharti
  • Lorraine Lewis

Other Characters:

  • Five battle survivors

Antagonists:

  • Monarch Marius
    • Grey Men

Locations:

Synopsis for Brad Hardy: "In the Forbidden City, Part 8"

Brad, Kardos, and their five remaining followers work out their next move. Hardy figures out that the hag, Helgar, was an informant, and decides that she's going to be his pathway to reaching King Marius. They split up; Hardy and Kardos head for Helga's quarters, in a tower above the prison, while the five others go to the waterfront, to secure some transportation. To reach the prison, Brad decides to take a shortcut thru the forest, but the forest is very dense, and well-filled with giant snakes and other hostile wildlife.

Appearing in Along the Main Line: "The Holdup, Part 11"

Featured Characters:

  • Ed, engineer (Final appearance)
  • Jake, fireman (Final appearance)

Antagonists:

  • Slick Carter (Final appearance)
  • Mully (Final appearance)
  • 3rd hood
  • Mr. Dawkins, railroad & shipping executive (Final appearance)
  • fake Jim Blake, revenue agent imposter (Final appearance)
  • Captain Smith, smuggler commander (Final appearance)

Other Characters:

  • Agent Malvern (Final appearance)
  • Captain Wilson, harbor pilot (Final appearance)

Locations:

  • North River
    • waterfront

Vehicles:

  • Dawkins' sea-biplane
  • Dawkins' tramp cargo ship
  • smuggling cargo ship
  • harbor tug boat

Synopsis for Along the Main Line: "The Holdup, Part 11"

By the time Agent Malvern has regained his senses, Ed and Jake have caught up to him, Carter and Dawkins have long since flown away, but Mully and the other hood are still Malvern's prisoners. Malvern beats some information out of them. Meanwhile Dawkins and Carter, in Dawkins' seaplane, arrive at a dock on the North River, and board a tramp steamer, owned by Dawkins.

Dawkins tells Carter about his current plan, to move another cargo ship, loaded with contraband and quarantined in the Lower Bay, up the river. Soon a tugboat comes alongside the freighter and Captain Wilson, the harbor pilot, boards, along with Jim Blake, a Revenue Agent. Except it's not Jim Blake, as the contraband ship's captain suddenly notices.

Appearing in Mark Marson, of the Inter-Planetary Police: "People of the Red Planet, Part 5"

Featured Characters:

Supporting Characters:

  • Inter-Planetary Police
    • Sergeant Montague
  • Gail Hillary

Antagonists:

  • Monarch Sarno
    • Lordi, Chief of the Laboratories
    • General Harjes
      • many minions

Other Characters:

  • Professor Hillary (Missing)

Era:

  • 2060

Locations:

  • Planet Ciro
    • City of Ciralia
      • Inter-Planetary Police HQ
      • nearby tower (Red People Hideout)
      • North River
  • Planet of the Red People
    • Palace of Sarno

Items:

  • Plans for Professor Hillary's Giant Sun Ray Cannon (Missing)
  • I-P Police Electro-Ray Pistols & hand grenades
  • Sarno's Spaceaphone communications system
    • Tellamirror system
  • Sarno's Gripping Ray

Vehicles:

  • Marson's Super Giro Car
  • other giro cars

Synopsis for Mark Marson, of the Inter-Planetary Police: "People of the Red Planet, Part 5"

Mark Marson and Sgt. Montague are electro-magnetically clamped to a wall in a dungeon under the Red People's hide-out in Ciralia, on planet Ciro. Two of Sarno's hench slaves, wearing thick rubber gloves, pry Mark and Monty loose from the wall and apply manacles, then drag them away, into a high-speed elevator, and up to the top of the tower. In a luxurious suite behind a guarded door is Sarno, Monarch of the Red Planet, lounging on a divan with a sword across his lap. Elsewhere in the same complex is a laboratory, in which Sarno's scientist Lordi is preparing to biologically transform Gail Hillary into a Red Person. Sarno reveals this to Marson and Montague via his Tellamirror system, and describes the transformation. Her skin would be recolored red, and her lungs would be adjusted to breathe the dual air of the two planets. Marson proposes a deal.

Appearing in Midshipman Dewey: "Dewey and the Pirates, Part 16"

Featured Characters:

Antagonists:

  • Haggen, slave broker (Final appearance)
    • two black pole-men (Final appearance)
  • Chief Bango (Final appearance)
  • Medicine Man (Single appearance)
    • Leopard Men (Final appearance)

Other Characters:

  • African Slaves

Vehicles:

  • Haggen's pole-powered river scow

Era:

Locations:

Synopsis for Midshipman Dewey: "Dewey and the Pirates, Part 16"

Drifting down a river in Africa, with a boatload of slaves, under the supervision of Mr. Haggen, Jack Dewey bides his time. Their course downstream brings them through Leopard Men country again, and Chief Bango has set an ambush. In a brief skirmish, the Leopard Men capture almost all of the slaves, and Jack, leaving Haggen adrift on his scow, alone. But he gets to the riverbank and hikes inland, looking to rescue Jack.

These Leopard Men are a human sacrifice cult, and have been stealing slaves from Haggen for years. Bango and his medicine man decide to sacrifice Jack right away, but meanwhile Jack has been left in the prisoner hut, unsupervised, and is putting together his escape plan.

Appearing in Bob Merritt: "Alaskan Adventure, Part 5"

Featured Characters:

Supporting Characters:

  • Bob's Flying Pals
    • Saunders (youngest)

Antagonists:

  • Asiatic Priests and Miners

Locations

Synopsis for Bob Merritt: "Alaskan Adventure, Part 5"

Escaping from Monk Morton's gunmen, young Saunders scrambles thru a crevasse and into a tunnel, opening out into a wider cave then closing down to a narrower tunnel again, then into a huge squared-off chamber. Within is a streangely-garbed Oriental priest, soon joined by several more, entering thru a curtained doorway and carrying bodies on stretchers. The bodies are thrown onto a bonfire. When they all leave, Saunders sneaks across the large room and enters the curtained doorway, where he is caught, by robed Asiatic gunmen, then conducted thru another large chamber, where gold is being mined from the rock walls, then into yet another room, where they get ready to chop off his head.

Appearing in Little Linda: "Kidnaped, Part 4"

Featured Characters:

Supporting Characters:

  • Silas Flint
  • Ned Flint

Other Characters:

  • Watson, G-Man
  • Chief at G-Man Headquarters

Locations:

Synopsis for Little Linda: "Kidnaped, Part 4"

Ned Flint is rushed into the Emergency Room for the bullet wounds he got in the rescue of Little Linda from the kidnappers. Linda haunts the waiting room and pesters hospital workers for information but there isn't any yet. Old Silas Flint hears about it and hurries down to the hospital; he and Linda hang out and wait for news. Meanwhile Watson the G-man is on the phone to his boss in Washington, D.C., lobbying to get Ned recruited into the G-men.

Appearing in Bradley Boys: "In the Wilderness, Part 7"

Featured Characters:

  • Tom Bradley
  • Jack Bradley

Other Characters:

  • Harry Matson
  • Sheriff

Antagonists:

  • Minky
  • Tatters

Locations:

  • Old Jug Mountain
  • Gumt River
  • Portown

Synopsis for Bradley Boys: "In the Wilderness, Part 7"

Tom, Jack, and Harry are rafting down the Gumt River toward Portown. Two lowlifes, Minky and Tatters, have recognized the Bradley Boys, and race to town to alert the sheriff, hoping to collect the reward ($1000) posted for them. The boys land their raft on the river's bank and hike over a ridge, for several hours, to reach a point from which they can see their house.

Meanwhile in town, the sheriff figures out that the third guy must be Harry Matson, fugitive.

Appearing in Magic Crystal of History: "Hengist, Horsa, King Vortigern, King Ethelbert"

Featured Characters:

Items:

Synopsis for Magic Crystal of History: "Hengist, Horsa, King Vortigern, King Ethelbert"

Bobby and Binks observe the post-Roman tribal wars of Britain.

Appearing in Jack Woods: "The Secret Mine, Part 2"

Featured Characters:

Other Characters:

  • Widow Harkins
  • Rancher Hines

Antagonists:

  • Val Stanton
    • two assistants

Locations:

Synopsis for Jack Woods: "The Secret Mine, Part 2"

Jack Woods walks in to Val Stanton's Saloon, looking for a job, when he has a bit of luck: at that moment Stanton is cheating at cards and an irate rancher reacts by reaching for his pistol. Jack jumps on the rancher and knocks the gun from his hand, probably saving Stanton's life. Stanton hires him on as a ranch hand.

Later Jack catches up to the rancher, Hines, who wants nothing to do with him. Jack swears him to secrecy then pulls a tin badge out of his pocket; Jack is a Texas Ranger!

Appearing in Pirate Gold: "Episode 8"

Featured Characters:

Other Characters:

  • Captain Dennis
  • unseen gunman
  • arriving ship's captain
  • his daughter

Antagonists:

  • mutineers: First Mate, Pedro, others

Era:

Locations:

Vessels:

  • "Flamingo", 3-masted square-rigged ship
  • another 3-masted square-rigged ship

Synopsis for Pirate Gold: "Episode 8"

On Moraga Island, at night, Jeff Roberts, Gregory Roberts, and Captain Dennis are fleeing from a crew of mutineers, thru the dense brush. The mutineers are carrying torches, which is more helpful for the hunted than for the hunters. The three men are surprised to meet up with a fourth, the "unseen gunman" from their earlier encounter. The old man leads them to a shallow cave, just as a violent tropical storm starts to roll over the island. The old man has a telescope, and he spots a ship on the horizon. This vessel is brutally scourged by this storm; half the crew is dead, and it's time for the captain and his daughter to abandon the ship. The four men in the shallow cave near the beach watch throughout the night as the ship struggles and founders.

Appearing in Radio Squad: "Dan Bowers, Part 3"

Featured Characters:

Supporting Characters:

  • Jimmy Trent, Kean's partner
  • Chief

Antagonists:

  • Dan Bowers
  • Amos Twist, Bowers' lawyer

Other Characters:

  • many dubious cops

Locations:

Vehicles:

  • Radio Car K-7

Synopsis for Radio Squad: "Dan Bowers, Part 3"

Court day approaches, and his fellow cops are pessimistic about Sandy's chances of taking down Bowers. Amos Twist is a co-defendant but is permitted by the judge to present a joint defense for himself and Dan Bowers. Twist denies Kean's entire testimony and calls in his surprise star witness, Jimmy Trent, Kean's own partner, and Jimmy does some pretty severe perjury. Who will be believed? Soon the jury files back into the room.

Notes

  • Published by Nicholson Publishing Co., Inc.. Indicia calls this issue "Vol. 2, No. 7".
  • Last issue for Along the Main Line by Tom Cooper. Story breaks off in mid-cliff-hanger.
  • At the end of last issue's episode of Brad Hardy, there were three survivors of Brad's dungeon army. At the start of this issue's episode, there are five.
  • Doctor Occult:
    • Rose Psychic was last seen in More Fun Comics #7.
    • Per page 2, panel 2, Rose Psychic smokes cigarettes.
  • First issue for "Hap the Sap", by Pete De Angelo.
  • Last issue for Sea Gold / In The Wake Of The Wander / Captain Grim by Tom Cooper. Story breaks off in mid-cliff-hanger.
  • In Mark Marson of the Inter-Planetary Police, the villain King Sarno was introduced in More Fun Comics #16, speaking from his palace on the Red Planet. This issue he's on Planet Ciro. So Captain Waldo's theory, (also in M.F.C.#16), about how there's been not enough time for interplanetary travel to take place, is wrong.
  • Last issue for Midshipman Dewey by Tom Cooper. Story breaks off in mid-cliff-hanger.
  • This issue, Pelion and Ossa is absent, but it returns next issue.
  • Wing Brady smokes cigarettes.
  • Also featured in this issue of More Fun Comics were:

Trivia

  • No trivia.



See Also

Recommended Reading

Links and References

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