More Fun Comics #23 is an issue of the series More Fun Comics (Volume 1) with a cover date of August, 1937.
Synopsis for Sandra of the Secret Service: "The Brain, Part 4 (of 6)"
The Brain puts Sandra and Michael to work in the secret base's kitchen, under the brutal supervision of the Chef. Chef beats up Michael, soundly, then Sandra and Michael do a lot of scrubbing and cleaning, and then act as waiters, for a big banquet, served up for the Brain's international staff. Sandra and Michael plot to find a radio transmitter and send warnings out. When it's time to return to their cell, Michael jumps their guard, knocks him out, and gets his handgun. They take over the radio room, but the operator presses a silent alarm. While Sandra sends out her message, with a telegraph key, the arms gang is already on its way to the radio room.
Appearing in Sandra of the Secret Service: "The Brain, Part 4 (of 6)"
Featured Characters:
Supporting Characters:
- Michael
Antagonists:
- The Brain
- the Chef
- his international staff of agents
- one thug
- radioman
- several submarine crews
Locations:
- Atlantic Ocean
- uncharted island group
- The Brain's secret submarine base
- The Brain's secret submarine base
- uncharted island group
Young enlisted sailor and amateur boxer Marty McCann, and his shipmate Billy Buzz, take some shore leave in New York City. They visit the famous Peerless Gym, where a local gym bully, Kayo Griffin, picks a fight with Marty. And naturally Kayo cheats too, having his hands wrapped in heavy tea lead, under his gloves. They get in the ring and duke it out, with McCann out-boxing Griffin until Griffin gets in two good licks with those weighted gloves of his, and down goes McCann. Marty startles the onlookers by staggering back up and stepping in for a clinch, then he amazes them by hammering Griffin to a semiconscious pulp. Suddenly everybody wants to be his new manager, as Marty and Billy make their way thru the gathered crowd.
Featured Characters:
- Marty McCann (First appearance)
Supporting Characters:
- Billy Buzz
Antagonists:
- Kayo Griffin
- his pals
Other Characters:
- boxing gym denizens
Locations:
- New York City
- Peerless Gym
- Peerless Gym
Synopsis for Pirate Gold: "Episode 11 (of 18)"
With the mutineers' leader having fallen to his death, Captain Dennis, both of the Robertses, and the old man and the young girl all make their way quietly and quickly to the island's shore. Jeff and Gregory have earlier hidden their skiff at the inlet. They board it and shove off, none too soon, as half a dozen mutineers find their way to the beach just as they are halfway across the inlet, rowing towards the Flamingo. The mutineers scramble to the beach to fetch their longboat, then go rowing in pursuit. They catch up just as Captain Dennis's group are scrambling aboard the sailing ship, and one mutineer gets punched loose from a rope ladder by the Captain, but the rest
are closing in and one has a pistol out.
Appearing in Pirate Gold: "Episode 11 (of 18)"
Featured Characters:
- Jeff Roberts
- Gregory Roberts
Other Characters:
- Captain Dennis
- old gunman
- girl
Antagonists:
- mutineers
- Pedro
- others
Era:
Locations:
- Pacific Ocean
- Moraga Island
Vessels:
- "Flamingo", 3-masted square-rigged ship
- skiff
- longboat
Synopsis for Wing Brady: "The Tunis Smuggling Operation, Part 5 (of 7)"
In their hide-out in Tunis, the Falaschi brothers, Mario, Nello, and Carlo, are getting ready to murder Wing Brady as payback for Brady's earlier killing of their late brother Bastian. Brady extinguishes the room's only lamp with a thrown cigarette case, knocks over a table, and almost runs out the door, but Nello blocks the way. Brady runs Nello into the door and busts it open, sprints down an outside stairway, is missed by at least two gunshots, and escapes.
Wing Brady returns to the Hotel Domerich, sleeps, wakes, and returns to his hunt for the ammunition smugglers. Just as he happens to step into the street, a box falls off a truck and breaks open; it's full of bullets! Wing starts to follow the truck.
Appearing in Wing Brady: "The Tunis Smuggling Operation, Part 5 (of 7)"
Featured Characters:
Supporting Characters:
- Lynn Harding
Antagonists:
- Nina, gunwoman
- Count Mario Falaschi
- Nello Falaschi
- Carlo Falaschi
Locations:
Synopsis for Radio Squad: "The Radio-Controlled Armored Car"
A huge armored car whizzes madly thru the streets of the metropolis, inflicting gigantic amounts of collision damage. Radio Squad Car K-7 pursues it, with Sandy Kean driving. He pursues it a great distance out into the countryside, then observes as it cuts down a side road and ducks into a big barn. Inside they find an insane scientist, using a radio-remote-controlled vehicle to inflict random mayhem on the driving public, in reaction to his son's recent killing by a hit-and-run driver.
Appearing in Radio Squad: "The Radio-Controlled Armored Car"
Featured Characters:
Supporting Characters:
- Larry Trent (Sandy's new partner)
Antagonists:
- Unnamed mad scientist (who resembles Lex Luthor),(see Notes)
Locations:
Vehicles:
- Radio Car K-7
- Radio-Controlled Armored Car
Synopsis for Spike Spalding: "Prince of Patrania, Part 21 (of 25)"
At night, a torch-bearing mob converges on the Patranian royal palace. Inside, Spike and Pincus and their friend the sailor have been caught by the guards, but once Spike's blackface makeup comes off, the guards all start mistaking him for Prince Philip. The sailor fast-talks his way into a private audience with Princess Margo. He tells her, only, who Spike really is, and what is going on. While they try to figure out what to do about it, alarm trumpets are blown! The people are revolting!
Appearing in Spike Spalding: "Prince of Patrania, Part 21 (of 25)"
Featured Characters:
Supporting Characters:
- Pincus
- Sailor
Antagonists:
- Count Alex (Behind the scenes)
- Ruppo (Behind the scenes)
Other Characters:
- Princess Margo
- Patranian Mob
Locations:
- Patrania
- capital city
- capital city
Synopsis for Ivanhoe: "Episode 22 (of 26)"
The Black Knight seeks out Ivanhoe at a priory and they confer, then the Knight sets out, accompanied by Wamba, who is annoyingly full of pranks this day. They ride into an archery ambush, and the Black Knight's horse is killed. Greatly outnumbered, he fights on foot, and exacts a grim toll from the ambushers, meanwhile Wamba sounds the horn that Robin of Locksley gave the Knight. Soon the Merry Men have joined the fight, and it turns abruptly in disfavor of the assassins. Those who can, flee. Locksley reveals his real identity, of Robin Hood, and they retire to the forest for a feast.
Appearing in Ivanhoe: "Episode 22 (of 26)"
Featured Characters:
- Wilfred of Ivanhoe (Behind the scenes)
Supporting Characters:
- Rebecca
- Isaac of York
Antagonists:
- Waldemar Fitzurse
- his assassins
- Preceptor Malvoison
- Brian de Bois-Guilbert
- Lucas de Beaumanoir, Grand-Master of the Templars
- Conrade Mont-Pitchet
Other Characters:
- Black Knight
- Wamba
- Robin of Locksley
- his Foresters
Locations:
Synopsis for Pep Morgan: "Baseball"
Pep hits a single then steals second base, knocking over the infielder in the process. This leads to a fight which leads to a brawl, from which Pep deftly extricates himself, and hangs out by the hot dog stand until all the ruckus dies down.
Appearing in Pep Morgan: "Baseball"
Featured Characters:
Other Characters:
- two baseball teams
Locations:
Synopsis for Barry O'Neill: "Fang Gow of China, Part 23 (of 35)"
Barry O'Neill plummets toward the Mediterranean Sea until it's almost too late, then pulls his ripcord and parachutes to the surface. Fang Gow's Mongol airmen circle back and rake the surface with machine gun fire while he unharnesses his sinking chute. Below the surface, O'Neill sheds the harness and some heavy outer clothing, then cautiously surfaces; the plane has departed. Meanwhile at Port Said, Fang Gow's own plane lands, and is met by a limousine. Still bedridden, and attended by Dr. Bonfils, Fang Gow issues orders to ransom Jean to Inspector Le Grand in exchange for the new French military formula for poison gas.
Appearing in Barry O'Neill: "Fang Gow of China, Part 23 (of 35)"
Featured Characters:
Antagonists:
- Fang Gow
- many henchmen
Other Characters:
- Doctor Bonfils (Mentioned only)
- Inspector Le Grand (Mentioned only)
- Jean Le Grand (Mentioned only)
Locations:
Items:
- French Poison Gas Formula (Mentioned only)
Vehicles:
- Fang Gow's getaway cargo plane
- Fang Gow's open-cockpit gunnery plane
Synopsis for Brad Hardy: "In Undersea Melrania, Part 2 (of 6)"
The beautiful woman, with the cold, expressionless eyes,
identifies herself as Claudia, Queen of Melrania, the Underwater Kingdom. Brad and Kardos express their thanks for having rescued them from the swimming monster. In her elaborate power boat, she conveys them into the coral city, and then into her throneroom. She rules alone, and has no King, because her subjects are unworthy of marrying her. One after another has failed the test, which is to defeat the mightiest man in Melrania, Lord Zion, in open combat. All who have failed have perished. She now decrees that Brad Hardy must battle Lord Zion!
Appearing in Brad Hardy: "In Undersea Melrania, Part 2 (of 6)"
Featured Characters:
Supporting Characters:
Antagonists:
- Claudia, Queen of Melrania
- Lord Zion, mightiest man in Melrania
Locations:
- Kingdoms of the Underworld
- Grey Lake
- Underwater Kingdom of Melrania
- Underwater Kingdom of Melrania
- Grey Lake
Synopsis for "Hanko the Cowhand of Grizzly Bar Ranch"
Hanko's snoring keeps the other cowhands awake, so they decide to play a prank on him. They carry him asleep to a horse and tie a firecracker to the horse's tail. Once the firecracker goes off, the horse goes wild, but Hanko doesn't even wake up. The horse gallops away, and the other cowhands fear they might've killed Hanko. But back at the ranch house, they find Hanko and the horse sound asleep.
Appearing in "Hanko the Cowhand of Grizzly Bar Ranch"
Featured Characters:
Locations:
- Grizzly Bar Ranch (First appearance)
Synopsis for Three Musketeers: "Episode 12 (of 25)"
D'Artagnan has left Mme. Bonacieux at Athos' rooms, and visited M. de la Porte at the Royal Palace. De la Porte candidly advises him to ensure that he has a flawless alibi for his recent and near-future whereabouts. D'Artagnan takes the hint and visits M. de Treville's quarters. Left alone in the drawing room, the bold young Gascon sets the clock back by three quarters of an hour, and during his conversation with the Captain of the King's Musketeers, he calls attention to the clock. After they part, he loiters in the hallway, sneaks back into the parlor, and re-sets the clock to the correct time, quietly leaves, and nonchalantly strolls away.
Appearing in Three Musketeers: "Episode 12 (of 25)"
Featured Characters:
Other Characters
- M. de Treville, Captain of Musketeers
- Louis XIII (Mentioned only)
- Cardinal Richelieu (Mentioned only)
Antagonists:
- Comte de Rochefort (not yet named)
- Cardinal's Guards
- Milady de Winter (not yet named)
Locations:
- Paris, France, the 1620s
- Royal Palace
- M. de Treville's chalet
Synopsis for Woozy Watts: "Island Adventure, Part 13"
After disappearing all morning, Duke arrives with a note, but refuses to hand it over to Woozy. The dog finally hands the note to Smith, who shows it to Woozy. The note announces the coming arrival of a mysterious group, but Woozy can't see them with his telescope. The two friends wonder if their visitors will be friends or foes.
Appearing in Woozy Watts: "Island Adventure, Part 13"
Featured Characters:
Supporting Characters:
- Duke
- Smith
Locations:
- Gooli Islands
Synopsis for Bob Merritt: "The Mystery Plane, Part 19 (of 25)"
In the execution cave, Bob fights the giant headsman while Dicky fights the guard and the leader. Dicky gets a lucky knock-out on the guard and picks up the giant headsman's sword, while Merritt is finally knocking out the giant. While the leader is lining up a shot at Bob, Dicky cleaves him in twain. They leave, with Saunders carrying the leader's gun and Merritt carrying the oversized sword. They hurry back to the camp. Bob's men are complying with the orders delivered earlier, but Bob knows that the Asiatic leader had planned to air-raid the camp anyway, even after looting it. Now the gold is all packed aboard the transport planes, so the crisis is now. Plus as Bob now knows, Monk Morton has packed a giant load of explosives in a cave at the base of the cliff, atop which the camp sits, so here's the plan: Bob and his big sword will distract the Asiatic gunmen while Dicky returns to the dynamite-packed crevice, and defuses the bomb. They go to it.
Appearing in Bob Merritt: "The Mystery Plane, Part 19 (of 25)"
Featured Characters:
Supporting Characters:
- Bob's Flying Pals
- Dicky Saunders
- Dusty
- Lefty
- Buzz
- Shorty
- Tex
- Red
- Prospector Jake
Antagonists:
- Asiatic Aviators and Soldiers
- Asiatic Leader (Dies)
- Asiatic Guards and Gunmen (two die)
- Monk Morton, Gang Boss
- at least 4 thugs: Slug, others
Locations
- Alaska
- Alaskan Rockies
Vehicles:
- Asiatic transport planes
Synopsis for Bradley Boys: "Boone County Fair, Aug. 1, Part One (of five)"
The boys decide to visit the county fair, and put on their tumbling act. Harry has trained the bear that they caught earlier, and will put on a dancing bear act. Many weeks pass as the trio rehearse their act.
Appearing in Bradley Boys: "Boone County Fair, Aug. 1, Part One (of five)"
Featured Characters:
Supporting Characters:
- Harry Matson
Locations:
- Old Jug Mountain
Synopsis for Mark Marson, of the Inter-Planetary Police: "People of the Red Planet, Part 9 (of 11)"
Running thru the Red People's hide-out, Mark Marson and Sgt. Montague
are having difficulty finding Gail, and when they do she's on the other side of a sound-proof window. The insane surgeon Lordi is closing in on her and she's ready to jump to her death to escape him, when Mark breaks the window with his pistol and shoots the Chief of the Laboratories dead. They are still locked out of the room, though, so Gail looks for a switch on the control box to open it. Unfortunately, she
presses switch number thirteen!
Appearing in Mark Marson, of the Inter-Planetary Police: "People of the Red Planet, Part 9 (of 11)"
Featured Characters:
- Mark Marson, of the Inter-Planetary Police
Supporting Characters:
- Inter-Planetary Police
- Sergeant Montague
- Gail Hillary
Antagonists:
- Lordi, Chief of the Laboratories (Dies)
Locations:
Synopsis for Dr. Occult: "The Life Ray, Part 6 (of 6)"
That night Doctor Occult and Nita Crane are sent to rob a museum, to steal a valuable relic. Rose Psychic shows up, and is shocked to catch them in the act. Occult grabs Nita's wrist and flees the scene, over her strenuous protests, without the object of the mission. On returning to the Lord of Life's lair, Occult is flogged by the villain's minions, and taken back into the Lord of Life's operating theater. However, the Lord of Life thinks Occult is more badly injured than he actually is, and Occult, playing possum, is able to overhear the secret to the Lord of Life's so-called mastery of life and death. It's a drug, and there's an antidote. Occult overpowers Zolar, steals a syringe full of the drug, then overpowers the the Lord of Life, and injects him with it. When the villain runs shrieking to his pharmacy for a dose of the antidote, the Doctor tells the Lord's minions how the evil scientist has played them all for fools. Furious, the minions tear the Lord of Life to pieces, and Occult administers the antidote to restore all of them to true life.
Appearing in Dr. Occult: "The Life Ray, Part 6 (of 6)"
Featured Characters:
Supporting Characters:
Antagonists:
- Lord of Life (Final appearance; dies)
- Zolar, first lieutenant (See Notes)
- more "dead" henchpersons
Other Characters:
- Nita Crane
Locations:
- Chardon Cemetery
Items:
- the Ray of Life
- Lord of Life's death-faking drug
- Lord of Life's antidote drug
Synopsis for Jack Woods: "The Secret Mine, Part 6 (of 6)"
Stanton and his gun-throwers have reached the mine entrance, and are throwing down enough gunfire to drive the defenders way back into the mine. Jack leads the group to a branch tunnel he found on the way in, with water at the bottom of it. There's no going back, so they jump in, and are swept into a wide, swift, underground river. Holding fast to huge log, the little group is swept toward an underground waterfall!
Over they go, but they survive that, get to a quieter place in the water, and crawl out into a large open space. They then explore until they find daylight, and leave the cave. Jack has Hines stay back with Widow Harkins while he and her two ranch hands sneak around and steal Stanton's gang's horses. Then all five of them ride to town, to organize a posse. Very soon they are on their way back, along with the sheriff and a serious-looking posse.
Stanton and his two remaining gunmen investigate the mine, and end up taking the same way out of it that Jack's party did, but by the time they emerge, their horses are gone. He sends one of them, Joe, hiking to his ranch, to get more horses. Eventually the two hear approaching hoofbeats, and mistake this for Joe's return, but nope, it's Jack Woods and the Sheriff, and a big posse. There is some shooting but it's over in minutes, and the remaining outlaws
are arrested.
Appearing in Jack Woods: "The Secret Mine, Part 6 (of 6)"
Featured Characters:
Antagonists:
- Val Stanton
- 4 gun-throwers: Joe, 3 others
Other Characters:
- Widow Harkins
- two ranch hands
- Rancher Hines
- Red Hill Sheriff
- plenty of deputies
Locations:
- American Old West, 1920s
- Texas
- Red Hill
- Harkins's Ranch
- Secret Gold Mine
- Secret Gold Mine
- Texas
Synopsis for Little Linda: "Wicked Stepmother, Part 4 (of 4)"
Because of the trouble presented by the arrival of Linda's wicked stepmother, Silas Flint and Little Linda have run away from Hillsdale and are sailing to Central America. Meanwhile Silas' nephew Ned, now a G-man, is headed for Central America in a Navy biplane, hunting for some gun smugglers. And it just so happens that these smugglers, and their load of cargo, are on the very same freighter as the Flints.
Soon Ned is aboard a Coast Guard cutter, patrolling the Gulf of Mexico. Little Linda is excited to see the fast ship racing towards them, but the captain and crew are worried. The ship heaves to, and is boarded, and sure enough, Captain Slade's papers are not in order. G-man Ned orders them to return to port. Then Little Linda spots Ned, and there's a happy reunion, but wait, Silas and Linda didn't get passports, so they're in trouble now too. Silas knows when he's licked, and resolves to return to Hillsdale, pay off the greedy hag, and take his medicine. But Linda does not know when she's licked, so she sits down to think of a plan.
Appearing in Little Linda: "Wicked Stepmother, Part 4 (of 4)"
Featured Characters:
Supporting Characters:
- Silas Flint
- Ned Flint, G-man
Antagonists:
- Linda's wicked stepmother (Behind the scenes)
Other Characters:
- Captain Tim Slade
- first mate and crew
Locations:
- Hillsboro (Mentioned only)
- Central America (Destination)
- Gulf of Mexico
- island with U.S. Naval airfield and U.S. Coast Guard pier.
Vehicles:
- Slade's tramp steamer
- USN biplane
- USCG cutter
Synopsis for Magic Crystal of History: "Charlemagne"
Bobby and Binks observe the career of Charlemagne.
Appearing in Magic Crystal of History: "Charlemagne"
Featured Characters:
Other Characters:
Locations:
Items:
Synopsis for Johnnie Law: "The Firebug, Part 3 (of 4)"
The multiple-alarm warehouse fire on the waterfront is attacked from the water and pier, by fireboats and firetrucks, while Johnnie scours the area for his suspect. He spots one guy, looks closer, it's not him. He returns to the suspect's rooming house, and learns from the landlord that he has packed and left.
While Johnnie is discussing his lack of success with the Fire Chief, another alarm comes in, and they race to the scene. This one is also in the warehouse district, a factory, and it can't be saved. Looking around the area, Johnnie spots a guy who reminds him of the guy who turned out to not be the right guy. This guy gives Law an alibi, but there's no way to check it. Then searching the ruins, Johnnie finds something and calls out to the Fire Chief to check it out.
Appearing in Johnnie Law: "The Firebug, Part 3 (of 4)"
Featured Characters:
- Johnnie Law, plainclothes cop
Antagonists:
- Firebug
Other Characters:
- Fire Chief Lewis
Locations:
- New York City
- Waterfront
- Warehouse district
Notes
- Published by Nicholson Publishing Co., Inc.. Indicia calls this issue "Vol. 2, No. 12".
- In this issue, Doctor Occult by Leger and Reuths expands from three to four pages.
- The Lord of Life's bald chief henchman is named Zolar. The Lord is torn apart by his enraged victims, but Zolar's fate is not shown or mentioned. In the Superman story in Action Comics #30, also by Siegel & Shuster, the airship-commanding radium-raiding city-destroying warlord supervillain is named Zolar.
- In this issue, Jack Woods by Will Ely expands from two to four pages.
- Despite this, half of the events in this issue's episode are described only in the opening panel's caption. It is very much as if an entire chapter has been skipped.
- Val Stanton's team of gunmen has picked up three extra members since last issue, with no explanation.
- First issue for Marty McCann by Ed Cronin. This series runs until More Fun Comics #28.
- The cheating bully villain in this story wraps his hands in "heavy tea lead".
- In Radio Squad: The red-haired mad scientist in "The Radio-Controlled Armored Car" looks just like Lex Luthor in his first appearance (in Action Comics #23).
- Last issue for Thrilling True Stories by Richard Speed and Creig Flessel.
- Wing Brady weighs 190 pounds.
- Also appearing in this issue of More Fun Comics were:
- Alger's Variety Show by Alger
- Are You Handicapped?: "Victor Hugo" by H.C. and A.D. Kiefer.
- "Fun Club" (promotional text) by Malcolm Wheeler-Nicholson
- Jest Jokes (one-panel gags) by Whitney Ellsworth
- Just Suppose: "Medical Science versus the Black Death", (hypothetical history scenario) by H.C. and A.D. Kiefer.
- "Talk About Talkies" (text article) by Mary Partrick
Trivia
- Will Ely signs his Jack Woods and Johnnie Law features as "Georgi".
- Russell Cole signs Alger's Variety Show, Just For Fun, and Woozy Watts as "Alger".
See Also