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"The Spectre: "The World Within the Paintings"": Seemingly out of nowhere, Cliffland is menaced by giant grotesque monsters. The Spectre tries to stop them while invisible, but is surprised to find that they can see him, and that they can momentarily weaken him by shooting green rays from their

Quote1 Because there are no such things! Vampires, ghouls, these are hypnotically induced suggestions. People are made to believe in them, but actually they don't exist! Quote2
Doctor Fate

More Fun Comics #66 is an issue of the series More Fun Comics (Volume 1) with a cover date of April, 1941.

Synopsis for The Spectre: "The World Within the Paintings"

Seemingly out of nowhere, Cliffland is menaced by giant grotesque monsters. The Spectre tries to stop them while invisible, but is surprised to find that they can see him, and that they can momentarily weaken him by shooting green rays from their eyes. Then a massive drum starts tolling, elsewhere in the city, and the horrendous creatures disappear inside a museum. The Spectre pursues them, but they get away.

Later the Spectre interrupts two hoods holding up the Winston home, in search of the Ja-Set Ruby. The Spectre manifests separately from Jim, and deals harshly with the home-invaders, but breaks off the fight by freezing time in the room, and leaving to attend to a bigger emergency. Somewhere downtown, the Spectre rescues a mass of cops from a squad of otherworldly monsters, by materializing a protective invisible screen between the two sides. The monsters again shine their green rays on him, but now the Spectre just shrugs it off, then manually flings one monster into the depths of interstellar space, and punches another one into a million pieces, then pursues a third monster back to the museum.

Inside the museum's main gallery, one painting, centuries old, shows some clouds, which have shifted slightly since the Spectre's earlier visit. The Spectre gets an unusual idea, and dives directly into the picture. Once inside the painting, The Spectre finds a number of the monsters, assembling under the balcony of a metallic palace, and harangued by an insane and evil hunchbacked man. His beef is that he has never existed, so he plans to take over the material world! The Spectre confronts him, and black doom encircles the Grim Guardian in its stifling folds. "How can you hope to oppose black magic beyond all understanding, because it never existed?!" But the Spectre is surrounded by a protective glow of pure light. The monsters rush up and attack him, but they melt into a torrent of oily fluid, as he stands firm. The unnamed hunchback flees toward the portal to reality, dropping some glowing globes to confuse the pursuing Spectre, but the Spectre shrinks himself, and dives thru the balls.

This fight is visible in the painting in the museum, by a completely freaked-out guard. The hunchback turns out to be one of the monsters, just before the Spectre leaps out of the painting, turns on his heel, and incinerates it with a gesture, destroying this dangerous gateway into the real world.

Finally, Spec returns to save Clarice from the hoods, sends a flying bullet back into its gun, then huffs and puffs and blows the thugs directly to the police station.

Appearing in The Spectre: "The World Within the Paintings"

Featured Characters:

Supporting Characters:

Antagonists:

  • Monsters from the picture

Other Characters:

  • museum guard

Locations:

Items:


Synopsis for Detective Sergeant Carey: "The Captive Ship"


Appearing in Detective Sergeant Carey: "The Captive Ship"

Featured Characters:

Supporting Characters:

  • Sleepy
  • Captain, Carey's boss
  • Officer Tim

Antagonists:

  • German Captain (arrested)
    • ununionized Monsoon crew (some killed, most captured)
      • six known espionage agents
      • unknown agents

Other Characters:

  • unionized seamen
  • Coast Guard navigator
  • Coast Guard pilot
  • Lt Jones, USCG

Locations:

  • Police HQ
  • Seamen's Union Hall
  • Coast Guard Station
  • open ocean
  • England (destination)

Vehicles:

  • S.S. Monsoon
  • U.S.C.G. amphibious biplane (Destroyed)
  • U.S.C.G. gunboat

Synopsis for Congo Bill: "The Moon Orchid"


Appearing in Congo Bill: "The Moon Orchid"

Featured Characters:

Supporting Characters:

  • Professor Joe Kent

Antagonists

  • Mesabi Tribe (many die)
    • Nagi

Other Characters:

  • peg-legged geologist

Locations:

Items:

  • Moon Orchid, blooms only at night

Synopsis for Captain Desmo: "The Voodoo King of the Kangean Islands"


Appearing in Captain Desmo: "The Voodoo King of the Kangean Islands"

Featured Characters:

Supporting Characters:

  • Gabby

Antagonists:

  • Captain Mains
  • Commissioner Frahd, as the "Voodoo King"

Other Characters

  • Nick Black

Locations:

Vehicles:

Synopsis for Radio Squad: "Murder of the Gun Collector"


Appearing in Radio Squad: "Murder of the Gun Collector"

Featured Characters:

Antagonists:

  • Pinky Ellis (gambling ring's muscle man)
  • other gunman
  • Mickey, Blue Moon manager
  • pool hall punk
  • Ames, gardener (secretly Tuffy Behrens, ex-con)

Other Characters

  • John Brent (Appears only as a corpse)
  • housemaid
  • Ben Brent, nephew

Locations:

  • New York City
    • Brentwood, fashionable neighborhood
      • Brent Acres, mansion
    • tough neighborhood
      • Blue Moon Pool Hall

Items:

  • Doc Growley's Arquebus

Synopsis for Lance Larkin: "The Gold Miner's Daughter"

Lance Larkin wanders, in his nomadic way, from the deserts of Arabia to the jungles of South Asia. At a sidewalk cafe in Rangoon, he reads about a reward for the recapture of an escaped spy named Zordoff. Before he can start on that manhunt however, he encounters a young western woman, pursued by two knife-wielding Thuggees. Larkin packs a sidearm and means business; the Thuggees stop chasing her and fade into the crowd.

Larkin accompanies Eve back to her father's gold mine, in Sumatra. It has been taken over by a white man and his gang of "dead-alive" zombies. Larkin uses salt to cure the natives, arrests Zordoff, and gives the thousand pound reward to the Normans.

Two months later, already restless, Lance Larkin moves on to his next adventure.

Appearing in Lance Larkin: "The Gold Miner's Daughter"

Featured Characters:

Supporting Characters:

  • Eve Norman
  • Mr. Norman, gold miner

Antagonists:

  • two Thuggee knife-men
  • Zordoff, fugitive spy
    • two cockney thugs (both die)
  • mining overseer
    • zombie miners

Locations:

Synopsis for Biff Bronson: "The Restaurant Bombers"


Appearing in Biff Bronson: "The Restaurant Bombers"

Featured Characters:

Supporting Characters:

  • Dan Druff

Antagonists:

  • Protective Association
    • "Big Noise" Perry
  • Police Captain Gardner

Other Characters:

  • Wilson, Restaurateur
  • the Mayor

Locations:

  • Wilson Restaurants, three of them

Synopsis for Sergeant O'Malley of the Red Coat Patrol: "Mystery of the Disappearing Logs"


Appearing in Sergeant O'Malley of the Red Coat Patrol: "Mystery of the Disappearing Logs"

Featured Characters:

Supporting Characters:

  • Black Hawk, RCMP

Antagonists:

  • Pierre
  • hench-logger

Other Characters:

  • Frenchy Laroque

Locations:

  • Canada
    • North Woods
      • Laroque's Lumber Camp

Synopsis for Dr. Fate: "The Leopard Girl"

Inza is one of many guests at the mansion of Sarkiss, where she meets Helen, whose skin is slowly becoming spotted, similar to that of a leopard. Intrigued by this, Inza summons Doctor Fate, who arrives at the place and prevents the leopard girl from attacking Inza.

Fate starts investigating and finds that Sarkiss has been drugging Helen in order to turn her skin into that of a leopard. Exposing the hoax, Doctor Fate reveals the truth to Inza, who is still skeptical about the whole situation. In order to prove to her that there are no such things as supernatural beings, Doctor Fate removes his helmet and reveals himself as a man to Inza, who is shocked at this development.

Appearing in Dr. Fate: "The Leopard Girl"

Featured Characters:

Supporting Characters:

Antagonists:

  • Sarkiss (Single appearance)

Other Characters:

  • Helen, the Leopard Girl (Single appearance)
  • Ray Knight (Single appearance)

Locations:

Items:

Notes

  • Published monthly by Detective Comics, Inc..
  • Biff Bronson by Albert and Joseph Sulman is credited accordingly.
  • Congo Bill gets head-konked unconscious, with a stone-headed club.
  • Dr. Fate:
    • In this story, Doctor Fate for the first time takes off his helmet, and is presented as a human being. This changes things, as before this, Doctor Fate had told Inza that "he was not human... and had no youth, having been created by the elder gods and placed on Earth to fight evil sorcery".[1]
    • Doctor Fate's statement about vampires and ghouls, quoted above, is not plausible in the context of many other stories.
    • Both of these seeming discrepancies are revealed, by Roy Thomas,[2] to have not occured on Earth-Two. In this explanation: Doctor Fate tampered with the dreams of Gardner Fox of Earth-Prime, so as to ensure his origins stayed secret longer. In the real Earth-Two, Inza Cramer had discovered his identity at the very beginning of his career, and he never claimed supernatural creatures to be nonexistent.
    • "The Leopard Girl" is reprinted in The Golden Age Doctor Fate Archives Vol. 1 and Detective Comics #439.
  • For most of this story, Lance Larkin looks and dresses exactly like Congo Bill.
    • He claims to have more money than he knows what to do with. At this story's end, he is also the owner of a half share in a gold mine in Sumatra.
    • In early 1941, Japan had not yet invaded Indonesia.
  • Radio Squad: Sandy Keene gets head-konked, with a pistol butt. He falls down but doesn't black out.
  • The Spectre: "The World Within The Paintings" is reprinted in Golden Age Spectre Archives 1, and DC 100-Page Super Spectacular #20.
  • Also appearing in this issue of More Fun Comics were:

Trivia

  • According to one caption in the Lance Larkin story, Rangoon is in India.


See Also


Links and References

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