Murkk was a small time crook sentenced to the Phantom Zone.
History
Murkk was among a small group of Phantom Zone criminals who left the Zone when General Zod tracked down the remaining shard of Jewel Kryptonite and used it to escape the immaterial prison. He had vowed by the Colossus of Hadrad to destroy the Vrangs, once free.
Under a yellow sun, Murkk lived by his vow and posed as a crossing guard on Earth until called to battle by Zod. His freedom, and his life, were short-lived as the defences of a Vrang ship had the power to kill even a Kryptonian under a yellow sun.
Powers and Abilities
Powers
- Kryptonian Physiology: Under the effects of a "yellow" sun, Murkk possesses the same potential powers as an average Kryptonian. These include:
- Solar Energy Absorption: Under optimal conditions, this is the main source of Murkk's super powers as they are contingent upon exposure to solar radiation from a yellow sun star system. His biological make up includes a number of organs which lack analogues in humans and whose functions are unknown. It is believed that between one or more of these and his bio-cellular matrix, "yellow" solar energy is stored for later use. This allows for the use of these powers to fade when yellow solar radiation is not available instead of immediate failure.
- Heat Vision: Murkk can, as a conscious act, fire beams of intense heat at a target by looking at it. He can vary the heat and area affected.
- Super-Hearing: Murkk's hearing is sensitive enough to hear any sound at any volume or pitch. With skill and concentration, he can block out ambient sounds to focus on a specific source or frequency.
- Enhanced Vision: Murkk's vision processes the entire electromagnetic spectrum as well as allowing vast control over selective perception and focus.
This umbrella ability includes the following:- Electromagnetic Spectrum Vision: Murkk can see well into most of the electromagnetic spectrum. He can see and identify radio and television signals as well as all other broadcast or transmitted frequencies. Using this ability, he can avoid detection by radar or satellite monitoring methods. This also allows him to see the aura generated by living thing.
- Telescopic Vision: This is the ability to see something at a great distance, without violating the laws of physics. Though limited, the exact extent of the ability is undetermined. In function, it is similar to the zoom lens on a camera.
- X-Ray Vision: This is the ability to see through any volume of matter except lead. Murkks can see things behind a solid, opaque object as if it were not there. He can focus this ability to "peel back" layers of an object, allowing hidden image or inner workings to be observed. The exact type of energy perceived—such as x-rays, cosmic rays, or some other energy invisible to normal humans—is unclear. This ability perceives an ambient energy source though, it does not involve the eye projecting a concentrated, possibly toxic, beam to be reflected back from objects.
- Microscopic Vision: This is the ability to see extremely small objects and images down to the atomic level.
- Infrared Vision: Murkk can see with better acuity in darkness, and to a degree in total darkness.
- Flight: Murkk is able to manipulate graviton particles to defy the forces of gravity and achieve flight. This ranges from hovering to moving in any posture, in any direction.
- Invulnerability: Due to the interaction of his dense molecular structure and supercharged bio-electric aura, Murkk is nigh-invulnerable to extreme energy forces. In addition, his extends this protection against toxins and diseases.
- Superhuman Stamina: Murkk is able to maintain continuous strenuous physical action for an indefinite period of time. This based on his body converting yellow solar radiation directly to energy but is limited by physiological and psychological needs to eat, drink, and sleep.
- Superhuman Strength: Murkk's strength is augmented by yellow solar radiation interacting with the greater than human density, resilience and biological efficiency of his musculature. His strength is more an act of conscious will on energy fields than actual physical strength. It is this act of conscious will that enables him to perform physical feats that are beyond the mere application force, such as moving a mountain top without said rock crumbling under its own mass.
- Superhuman Speed: Murkk is able to move at incredible speed by sheer force of will. This extends to his perceptions and allows for feats such as catching bullets in mid-flight as well as covering vast distances in little or no time.
This also confers: - Super-Breath: Murkk is able to create hurricane force winds by exhaling air from his lungs. He can chill the air as it leaves his lungs to freeze targets. He can also reverse the process to pull large volumes of air or vapor into his lungs.
- Longevity: Murkk can live longer than regular humans, remaining at his prime as long as he was under the exposure of the "yellow" sun.
Weaknesses
- Kryptonian Physiology: Under the effects of a "yellow" sun, Murkk possesses the same potential weaknesses as an average Kryptonian. These include:
Notes
- This version of Murkk, including all history and corresponding appearances, was erased from existence following the collapse of the original Multiverse in the 1985–86 Crisis on Infinite Earths event and later restored following the rebirth of the infinite Multiverse during the Dark Crisis of 2022-2023. Even though other versions of the character may have appeared, this information does not apply to those versions.
Related
- 2 Appearances of Murkk (Earth-One)
- 1 Images featuring Murkk (Earth-One)
- Quotations by or about Murkk (Earth-One)
- Character Gallery: Murkk (Earth-One)
Footnotes
Superman Villain(s) This character has been primarily an enemy of Superman in any of his various incarnations, or members of the Superman Family. This template will categorize articles that include it into the "Superman Villains category." |