DC Database
Advertisement

"Sandra of the Secret Service: "The Resbian Affair Part 2"": This story is reprinted from More Fun Comics #15.

New Book of Comics #2 is an issue of the series New Book of Comics (Volume 1) published in 1938.

Synopsis for Sandra of the Secret Service: "The Resbian Affair Part 2"

This story is reprinted from More Fun Comics #15.

Lorenz the Gavonian spy has been arrested by the Resbian military and is already found guilty and sentenced to face a firing squad at dawn. Sandra cases out the jail-fortress; it's well-set up and well-guarded, but apparently an elderly fruit vendor has the run of the place, entering and leaving at will. Sandra follows the old lady to her shabby dwelling, and pays her a lot of money for her fruit-basket and clothes. Later that night, in her new disguise, Sandra charms her way into the prison's death-row, then pulls out a revolver, and forces one guard to swap places with the condemned Lorenz. But another guard has overheard, and stealthily approaches, pistol at the ready.

Appearing in Sandra of the Secret Service: "The Resbian Affair Part 2"

Featured Characters:

Antagonists:

  • Resbian soldiers

Other Characters:

  • Lorenz, Gavonian spy
  • Grishka, fruit vendor

Locations:

  • Resbia, a monarchy, neighboring Gavonia
    • Premier's Palace
    • San Lazar Prison Fortress


Synopsis for "Spike Spalding"

This story is reprinted from More Fun Comics #15.

Spike and Pincus and their sailor friend row like crazy to get far away from the yacht, and toward a nearby land mass. And aboard the Patranian yacht, the big shot in charge is very displeased to get the news of the boys' escape. He distributes rifles to the lookouts, unlimbers a deck gun, and brings the ship about, to retrace its own course. In their lifeboat, the boys are very worried to see this course change. When the pursuing vessel shines a spotlight on the water, they abandon the lifeboat and swim for shore.

Appearing in "Spike Spalding"

Featured Characters:

Supporting Characters:

  • Pincus
  • Sailor

Antagonists:

  • Nikko
    • his crew

Locations:

Vehicles:

  • Patranian Yacht
  • stolen lifeboat

Synopsis for "Woozy Watts"

This story is reprinted from More Fun Comics #15.

Woozy follows some mysterious instructions.

Appearing in "Woozy Watts"

Featured Characters:

Antagonists:

  • Rifle guy
  • Note guy

Locations:

  • Desert island

Synopsis for Dr. Occult: "Koth and the Seven"

This story is reprinted from More Fun Comics #15.

Inside the Egyptian tomb, Occult and Zator are attacked by a giant black man with a big curved sword. Doctor Occult gets between this killer and Zator, and is amazed to find that his Magic Sword fences expertly, of its own volition! He quickly kills the guardian swordsman. Koth hears of this, almost instantly, but is unperturbed by the news.

A squad of physical giant ogres appears before Occult and Zator, then just as suddenly disappears. Then Occult finds the Magic Belt, in a display case, and this does upset Koth! He magically slays the messenger who brings him this news, then starts barking orders at his underlings. Occult picks up the Magic Belt and puts it on, while Zator battles an in-rushing horde of Koth's minions.

Appearing in Dr. Occult: "Koth and the Seven"

Featured Characters:

Supporting Characters:

Antagonists:

  • Koth
    • Tomb Swordsman (Dies)
    • many Minions
      • messenger minion (Dies)

Other Characters:

  • Koth's female servant

Locations:

Items:

  • Magic Sword
  • Magic Belt

Synopsis for "In the Wake of the Wander"

This story is reprinted from More Fun Comics #15.

Off the Island of Missing Men, Filson in his sail-powered schooner, with one deck gun, attempts to flee AND fight with the U.S. patrol gunboat. Captain Grim and the Lieutenant are aboard the gunboat, and observe as the schooner's mast is shot away. Filson steers the schooner onto a reef then jumps in and swims to shore. On the beach, his escape is cut short, as he himself is cut down by the "death that leaves no mark", administered with a blowgun, by Chief Kango himself.

After parting from the Navy men, Grim and his crew must be on their way.

Appearing in "In the Wake of the Wander"

Featured Characters:

Supporting Characters:

  • Lieutenant (Final appearance)
  • Chief Kango (Final appearance)

Antagonists:

  • Filson (Final appearance; dies)

Locations:

  • Island of Missing Men

Vehicles:

  • U.S. Gunboat
  • Filson's Schooner (Destroyed)

Synopsis for "Ivanhoe"

This story is reprinted from More Fun Comics #15.

The Black Knight defeats de Bracy and the Templar abducts Rebecca.

Appearing in "Ivanhoe"

Featured Characters:

Supporting Characters:

Antagonists:

Other Characters:

  • Isaac of York
  • The Black Knight

Locations:

Synopsis for "Pep Morgan"

This story is reprinted from More Fun Comics #15.

Pep Morgan falls in love with a blonde, who turns out to be the dean's daughter. Later, Pep is playing football when suddenly a dog enters the field, and Pep accidentally falls on the animal as he crosses the goal line. After the game, Pep learns that it was the dean's dog. At the post-game dance, Pep dances with another blonde, and then asks her companion who she was. She turns out to be the dean's wife, and her companion is the dean himself!

Appearing in "Pep Morgan"

Featured Characters:

Other Characters:

  • Riverdale Football Team
    • Chuck Kelly
    • Tubs Miller
    • Lank O'Doul
  • Dean's Daughter
  • Dean's Wife
  • Dean

Locations:

Synopsis for Sandra of the Secret Service: "The Resbian Affair Part 3"

This story is reprinted from More Fun Comics #16.

In the Resbian prison, Sandra has freed Lorenz from his cell, but their escape is thwarted by the arrival of a guard with a pistol. Lorenz pounces on the guard and punches him out. Sandra and Lorenz dump this guy in Lorenz's former cell, along with the other knocked-out guard, steal their uniforms, disguise themselves, and try to find their way out, thru the prison's many corridors and passageways. Sandra plans to leap into the river from a high wall, but there's a guard with a machine gun guarding the walkway. Lorentz sprints for the wall anyway, and makes it over the parapet. Then so does Sandra, while much ammunition is wastefully expended all around her.

Sandra and Lorenz swim to the opposite shore and climb out, but already their position has been spotted, and rifle fire is whining over their heads.

Appearing in Sandra of the Secret Service: "The Resbian Affair Part 3"

Featured Characters:

Supporting Characters:

Antagonists:

  • Resbian soldiers and guards

Locations:

Synopsis for "Spike Spalding"

This story is reprinted from More Fun Comics #16.

The big shots and their crew find the empty lifeboat but Spike and Pincus and their friend have escaped onto the shore. They build a fire. The big yacht slows to half speed and patrols the vicinity, also lowering a boat to send ashore a search party. They search all night without finding anything, but in the morning they are discovered by Spike and Pincus' friend, who is now a deserter from their ranks. Pincus spots a village off in the distance and they hike inland towards it. They have arrived in Patrania.

Appearing in "Spike Spalding"

Featured Characters:

Supporting Characters:

  • Pincus
  • Sailor

Antagonists:

  • Nikko
    • his crew

Locations:

Vehicles:

  • Patranian Yacht
  • stolen lifeboat

Synopsis for "Three Musketeers"

This story is reprinted from More Fun Comics #16.

D'Artagnan kills Bernajoux, of the Cardinal's Guard, in a private duel. This expands into a larger melee, between the four Musketeers and a handful of Cardinal's Guards, and then into a brawl, between entire companies of swordsmen.

M. de Treville resolves to call upon M. de la Tremouille, to resolve this matter.

Appearing in "Three Musketeers"

Featured Characters:

Antagonists:

  • Cardinal's Guards
    • Bernajoux (Mortally wounded)
    • his two friends

Other Characters:

  • M. de la Tremouille (Mentioned only)

Locations:

  • Paris, France, the 1620s
    • a public garden
    • a lonely street
    • M. de Treville's chalet
    • Royal Palace

Synopsis for Dr. Occult: "Koth and the Seven"

This story is reprinted from More Fun Comics #16.

Dr. Occult and Zator are cornered in an Egyptian tomb as Koth's minions swarm into the chamber. Occult finds and dons the Magic Belt, and with a brush of his finger across one button, sends himself tumbling into mid-air. Just as Zator is about to be slashed by an assassin, another touched button causes the killer to turn to stone, topple, and shatter! His compatriots flee in panic.

Occult and Zator again journey thru the etherworld and reach the hidden Realm of the Seven. The Leader of the Seven tells Dr. Occult of the origin of the enmity between themselves and Koth. Many eons ago, an alien spacecraft had crashed upon the young Earth, and the survivors were wiped out almost completely, by primordial humans. Koth alone survived, and still survives, and has waged war upon mankind for its entire history. Several entire civilizations have been toppled by Koth, and even now, in an unknown location, Koth is marshaling his fantastic legions and marching toward the World of Man!

Appearing in Dr. Occult: "Koth and the Seven"

Featured Characters:

Supporting Characters:

Antagonists:

  • Koth
    • Fantastic Legions

Locations:

  • Egypt
    • ancient tomb
  • India
    • Realm of the Seven
  • Etherworld

Items:

  • Magic Sword
  • Magic Belt

Synopsis for In the Wake of the Wander: "Sea Gold"

This story is reprinted from More Fun Comics #16.

On a pier in a lagoon in the South Seas, Captain Grim regales his shipmates with the tale, from his youth, of Captain Angus MacPherson and the Ariel, and of the trouble between Mr. Wilson and Mr. Tyner.

Appearing in In the Wake of the Wander: "Sea Gold"

Featured Characters:

Supporting Characters:

  • Grim's Crew
    • Jake
    • Slim

Other Characters:

  • Capt. Angus MacPherson (Flashback only)
  • Buck Wilson, first mate (Flashback only)
  • Mr. Tyner, second mate (Flashback only)
  • Chips, apprentice (Flashback only)
  • Sail Maker, apprentice (Flashback only)

Locations:

  • a South Sea Lagoon

Vehicles:

  • Ariel, 3-masted, square-rigged, packet ship (Flashback only)

Synopsis for "Ivanhoe"

This story is reprinted from More Fun Comics #16.

While Wilfred is rescued by the Black Knight and Rowena is saved by Cedric, Athelstane mistakenly believes that Rebecca, riding away with the Templar, is Rowena. Athelstane tries to fight the Templar and is killed. Towing Rebecca behind him the Templar gallops away, leaving the castle's defense to the foot soldiers. Ulrica the arsonist hag perishes in the flames. Then the victors rush in and the looting begins.

Appearing in "Ivanhoe"

Featured Characters:

Supporting Characters:

Antagonists:

  • the Templar
  • Ulrica (Dies)

Other Characters:

  • Athelstane (Dies)
  • Wamba

Locations:

Synopsis for "Magic Crystal of History"

This story is reprinted from More Fun Comics #16.

Bobby and Binks observe the First and Second Punic Wars.

Appearing in "Magic Crystal of History"

Featured Characters:

Items:

Synopsis for Little Linda: "Kidnaped"

This story is reprinted from More Fun Comics #16.

Little Linda has been kidnapped, and the Flints are waiting to hear from the kidnappers, and radio broadcasters are keeping the public updated. Meanwhile the kidnappers don't feel like staying up late to guard Linda, so they just lock her in a bedroom and tell her to stay away from the window. Well, all of Linda's new clothes have got labels sewn inside them with her name on them, so she tears out some labels and throws then out the window. Some kids find labels and take them to the cops.

Appearing in Little Linda: "Kidnaped"

Featured Characters:

Supporting Characters:

  • Ned Flint
  • Wilkins, butler

Other Characters:

  • Watson, G-Man
  • X42, G-Man
  • Jimmy

Locations:

  • Hillsboro

Synopsis for "Don Drake"

This story is reprinted from More Fun Comics #16.

Don and Betty and Queen Zira are captured by King Laswan's whip-crackers, and imprisoned in a brightly-lit room to await Laswan's judgment. Laswan has of course never seen an atomic energy gun before, and maybe his new friend Krenon forgot to warn him about it, but they've let Don Drake hold onto his weapon in the cell. Krenon meanwhile is busy whispering with some of Laswan's soldiers, to subvert them into helping him grab that weapon. One loyal Jarovian Whipsnapper rats them out. Meanwhile Queen Zira has a private audience with King Laswan, petitioning for asylum. Meanwhile Betty and Don believe that they are being escorted to Laswan's throneroom, but instead are led, by some of Krenon's new flunkies, into another trap.

Meanwhile inside a nearby mountain in Jarovia, a subterranean explosion rocks the countryside!

Appearing in "Don Drake"

Featured Characters:

Supporting Characters:

Antagonists:

  • Krenon
    • his renegade Guards
    • his renegade Whipsnappers

Other Characters:

  • Queen Zira, of Zetruria
  • Mystic Ruler Laswan, of Jarovia
    • Jarovian Whipsnappers

Locations:

Items:

  • Drake's Atomic Energy Gun

Synopsis for "Woozy Watts"

This story is reprinted from More Fun Comics #16.

Woozy Watts follows the mysterious instructions that were handed to him and finds a house. The instructions explicitly say not to enter the house, but after hearing a scream from inside the house, Woozy heads for it.

Appearing in "Woozy Watts"

Featured Characters:

Locations:

  • Gooli Islands

Synopsis for "Pirate Gold"

This story is reprinted from More Fun Comics #16.

An unseen gunman has killed one of the mutineers on the beach at Moraga Island. The mutinous former first mate directs the crew to withdraw from the beach, taking Captain Dennis and Jeff Roberts with them, to a cave on the far side of the island. From there, he send one team to hunt down the unknown gunman, immediately, and another to row back to the Flamingo, that night, and search it until the real treasure map is found. Jeff overhears half of that.

Eventually everybody except Jeff falls asleep. He skooches himself over to an unguarded knife and cuts himself free, runs to the beach, gets to the skiff, rows out to the Flamingo, and climbs aboard.

Appearing in "Pirate Gold"

Featured Characters:

Other Characters:

  • Captain Dennis
  • unseen gunman

Antagonists:

  • mutineers: First Mate, Pedro, others

Era:

Locations:

Vessels:

  • "Flamingo", 3-masted square-rigged ship

Synopsis for "Hubert"

This story is reprinted from More Fun Comics #16.

Hubert watches some women as he walks. A lady drops her handkerchief, and Hubert and another gentleman rush to pick it up, the two collide and a fight ensues. Hubert is victorious, and he returns the handkerchief to the lady, but, naturally, she is appalled. She hits Hubert with her purse, and walks away with the other gentleman.

Appearing in "Hubert"

Featured Characters:

  • Hubert

Synopsis for "Radio Squad"

This story is reprinted from More Fun Comics #16.

A man with a very ill wife goes crazy and prevents her doctor from moving her into a hospital. Sandy Kean is called in and he breaks right in to the house to confront the man, who has a rifle and keeps shooting it. An opportunistic idiot news photographer follows Kean into the house; both are now the rifleman's prisoners. Kean humors him along and persuades him to put aside the rifle, then jumps him and wrests it away. The photographer uselessly stands around photographing. Sandy is pretty steamed about that, but then the guy tells him how good he's going to look in those photos on tomorrow's front page.

Appearing in "Radio Squad"

Featured Characters:

Antagonists:

  • maniac

Other Characters:

  • doctor
  • photographer
  • wife

Locations:

Vehicles:

  • Radio Car K-7

Synopsis for "Little Linda"

This story is reprinted from More Fun Comics #15.

Ned gets a job offer from the bank. Meanwhile two kidnapers get some chloroform and set their sights on Little Linda. They grab her, and want $50,000 for her. Despite his instructions from the kidnapers, Ned calls in the G-Men. He wants to work with them, which is very irregular, but they allow it.

Appearing in "Little Linda"

Featured Characters:

Supporting Characters:

  • Silas Flint
  • Ned Flint
  • Togo, valet

Antagonists:

  • Kidnapers

Other Characters:

  • Richard Heins, hiring (Letter only)

Locations:

  • Hillsboro

Synopsis for "Magic Crystal of History"

This story is reprinted from More Fun Comics #15.

Bobby and Binks observe the battle of Marathon.

Appearing in "Magic Crystal of History"

Featured Characters:

Items:

Synopsis for Jack Woods: "Vs. Pancho Villa Part 15"

This story is reprinted from More Fun Comics #15.

Jack and Dolores and Don Miguel are barricaded in one room of the Don's hacienda; Pancho Villa's forces are closing in. The brigands wheel into the courtyard and dismount. Jack picks off Villa's chief lieutenant with a rife shot. The Federales are just a few miles away and closing fast but it's not likely they can reach the ranch in time to save its three defenders.

Appearing in Jack Woods: "Vs. Pancho Villa Part 15"

Featured Characters:

Supporting Characters:

Antagonists:

Other Characters:

  • Mexican General
    • his Federales

Locations:

Synopsis for "Along the Main Line"

This story is reprinted from More Fun Comics #15.

Agent Malvern stomps into Railroad Manager Dawkins' office and arrests him at gunpoint, and forces him to accompany him back to Red Bridge, on board a Red Island train. Dawkins behaves very suspiciously. Meanwhile back at Red Bridge, Jake has been dismantling the pile of crates of dynamite packed at the feet of the span, and throwing them into the canyon. Some of them blow up; this alerts the gangsters. Carter sends one thug in to check the charges; Jake flings him off the cliff.

Appearing in "Along the Main Line"

Featured Characters:

  • Jake, fireman

Supporting Characters:

  • Agent Malvern

Antagonists:

  • Slick Carter
  • Mully
  • 3rd hood
  • 4th hood (Apparent Death)
  • Mr. Dawkins

Locations:

  • Red Island Railroad, Main Line
    • Red Bridge Gorge, up at Copper Bluff

Vehicles:

  • Red Island freight trains

Synopsis for "Don Drake"

This story is reprinted from More Fun Comics #15.

In the mountains, Betty has fallen into a rocky crevice. Don and Zira climb down after her but they both fall also, landing in a cold, dark mountain stream. With Don propping up the tiny Queen Zira, and Zira holding the atomic energy gun out of the water, they make their way downstream, thru some rapids, to lower, flatter country. The territory before them, Jarovia, is vast, largely empty, and strangely lit, but they find Betty right away.

The Mystic Ruler of this country is Zira's third cousin, Laswan, and the Queen hopes to be granted sanctuary there. They hike across more desolate wilderness, then reach a well-worn path leading inland. Some distance behind them, Krenon is marching his troops around the mountain range, seeking the fabled entrance to the Kingdom of Jarovia, but instead they encounter a large force of whip-wielding Jarovian soldiers, who capture them. When dragged before King Laswan, Krenon "warns" the ruler about a gang of three roving strangers, now abroad in Jarovia; Lasway sends a squad of his deadliest whip-snappers out to find them!

Appearing in "Don Drake"

Featured Characters:

Supporting Characters:

Antagonists:

  • Krenon
    • his renegade Guards

Other Characters:

  • Queen Zira, of Zetruria
  • Mystic Ruler Laswan, of Jarovia (First appearance)

Locations:

Items:

  • Drake's Atomic Energy Gun

Synopsis for "Pirate Gold"

This story is reprinted from More Fun Comics #15.

Captain Dennis comes ashore to negotiate with the mutineers, but they all hate and distrust each other too much to deal. The Mate claims that the treasure map has been changed, by the Captain, and that's why they've dug all day and found only sand. The Captain scoffs, and punches the Mate in the face hard enough to knock him down, but then the mutineers tie him up and get ready to do some serious torture. But by then the watcher from the cliff has worked his way close in towards the beach, and fatally shoots one mutineer in the back.

Appearing in "Pirate Gold"

Featured Characters:

Other Characters:

  • Captain Dennis
    • Flamingo Crew
  • mysterious observer

Antagonists:

  • Mate, mutineer leader
    • at least five more mutineers (One dies)

Era:

Locations:

Vessels:

  • "Flamingo", 3-masted square-rigged ship

Synopsis for "Hubert"

This story is reprinted from More Fun Comics #15.

Hubert goes hunting with his dog. He finds a trail of hoof prints, and follows it all day. After a night of camping, he discovers that he has been following a cow back to civilization.

Appearing in "Hubert"

Featured Characters:

  • Hubert

Synopsis for "Radio Squad"

This story is reprinted from More Fun Comics #15.

In the Purple Tiger's own hide-out, his henchman Burke tries to take over his gang, stepping into the throne room with his pistol drawn, and barking orders. He points his piece at Officer Kean, who is wearing the robe and hood of the Purple Tiger, but before he can fire, Commissioner Bailey yanks the rug out from under him, causing Burke to topple into the open trap door in front of the throne. When the other two punks run in, it's already too late for their coup; he has reasserted command. But with the gang is sharp-eyed Myrna, who yells that the Purple Tiger isn't wearing his ring; it's an imposter! Scotty aims at the hooded figure, who is suddenly grabbed from behind by the real Purple Tiger, who has regained consciousness.

Sandy is stuck inside a large glass tank which is filling with water, while the boss attends to the two Baileys. Before he can drown, Myrna steps into this room, with a pistol, and shatters the glass tank with a shot. Myrna is the Purple Tiger's daughter, and claims that he only became a criminal maniac after receiving a head injury. Myrna wants Sandy to help her get the Tiger committed to a sanitarium instead of prison. Using Myrna's handgun, Officer Kean regains control of the throne room again, while Myrna gets on the telephone and calls in the police.

Several days later, things are back to normal, and Radio Squad officer Kean once again pulls over Doris Bailey's roadster for speeding.

Appearing in "Radio Squad"

Featured Characters:

Antagonists:

  • Purple Tiger
    • Burke (Apparent Death)
    • Scotty
    • other thug
    • Myrna

Other Characters:

  • Commissioner Bailey
  • Doris Bailey

Locations:

Vehicles:

  • Radio Car K-7

Synopsis for "Sam the Porter"

(reprinted from More Fun Comics Vol 1 15)

Appearing in "Sam the Porter"

Featured Characters:

  • Sam the Porter

Synopsis for "Captain Jim of the Texas Rangers"

This story is reprinted from New Comics #11.

Realizing that Bob isn't going to pay any mind to the note they left him, the rustlers decide to go to the jail themselves, and break out their man. Back at the camp, the remaining rustlers are in a gunfight with Captain Jim and Bob, while the two kids seek cover with Jess. It looks like Jim and Bob have the rustlers outgunned, until the outlaw group from the jail returns.

Appearing in "Captain Jim of the Texas Rangers"

Featured Characters:

Supporting Characters:

  • Ranger Bob

Antagonists:

  • The Rustlers:
    • Rusty
    • Spike
    • Fletch
    • Scrub

Other Characters:

  • Jess
  • Jane
  • Johnny

Locations:

Synopsis for "Goofo the Great"

This story is reprinted from New Comics #11.

Goofo's show was a sensation last night and the press wants to see him, the clean-and-press laundry that is. Turns out Goofo forgot to pay them for their work and he is awash in bills.

Appearing in "Goofo the Great"

Featured Characters:

  • Goofo the Great

Synopsis for "Slim and Tex"

This story is reprinted from New Comics #11.

Slim and Tex have volunteered to act as chaperones for the guests of Miss Helen's dude ranch. Early the next morning, the boys are taken aside by Algernon T. Entwhistle to hear a very unusual confession. Entwhistle is, in fact, a private investigator sent to the ranch as a bodyguard for Grace Fowler. He explains that Grace's father has received many threats about her kidnapping. Slim and Tex offer to help however they can. Meanwhile, a gang led by "Spider" Callas are plotting an attempt to take the girl from the ranch. They load their getaway car with guns and take off after Grace, who had just gone for an early horseride.

Appearing in "Slim and Tex"

Featured Characters:

Antagonists:

  • Spider Callas (First appearance)

Other Characters:

  • Miss Helen
  • Algernon T. Entwhistle
  • Grace Fowler

Locations:

Synopsis for "Don Coyote"

This story is reprinted from New Comics #11.

Hash tells Don Coyote that Hamburger fell into a mud hole, and is in big trouble. Don shrugs it off as Hash explains that he's caught in the mud up to his ankles ... until he learns that Hamburger fell in head first!

Appearing in "Don Coyote"

Featured Characters:

Supporting Characters:

Locations:

Synopsis for "Captain Quick"

This story is reprinted from New Comics #11.

After freeing Lord Barlow and his own English crew, Quick races to the dining hall, where he faces off against Captain Rodriguez and Governor Cordoza. They fight with rapiers, and Quick is by far the better swordsman. He runs his blade through the Governor's chest, and then turns to face Rodriguez Who also is unable to match Quick's speed. His final act is to call for the guards, before Quick pierces his throat. Taking the relieved Marjorie by the hand, Quick rushes to the doorway. But the guards have heard Rodriguez's dying shouts for help, and they now block the exit for Quick and his crewmen.

Appearing in "Captain Quick"

Featured Characters:

Supporting Characters:

  • Marjorie Barlow
  • Bonnie Bess Crew: Smith the Mate, others

Antagonists:

  • Governor Don Miguel Cordoza (Dies)
  • Captain Rodriguez (Dies)
  • Spanish Men at Arms

Other Characters:

  • Pierre Dufoe

Locations:

Synopsis for "The Blood Pearls"

This story is reprinted from New Comics #11.

After Tsao-Chung's warning, Baslyn's only goal is to make it back to the United States as quickly as he can. Fortunately, he reaches the boat before its departure.

Shortly after arriving in America, Baslyn starts to see Tsao-Chung following him around, despite being pushed into the lagoon back in Manila... Is the curse placed upon Baslyn starting to affect him?

Appearing in "The Blood Pearls"

Featured Characters:

Antagonists:

  • Penang's Nephew (Behind the scenes)
  • Tsao-Chung

Locations:

Items:

Synopsis for "Dale Daring"

This story is reprinted from New Comics #11.

Dale's father is planning an expedition to the mountains, but Dale is worried because of how close the spot is to the rebel army. Her concern is validated when an army officer, Captain Brewster, appears at her home. He tells her that her father is in danger from Tsin Lee, a bandit who manages ammunition sales. Dale's father has a map to a munitions supply, and Tsin would do anything to get his hands on it. But the ship carrying her father has set sail, and the bandits have already made it onboard.

Appearing in "Dale Daring"

Featured Characters:

Supporting Characters:

  • Mr. Daring (First appearance)

Antagonists:

  • General Tsin Lee (First appearance)

Other Characters:

  • Captain Brewster (First appearance)
  • Ali (First appearance)

Synopsis for "Cal 'n' Alec"

This story is reprinted from New Comics #11.

The boys are going to Denver with their new found riches. With the train leaving soon, should Alec really be spending his time at the saloon playing cards?

Appearing in "Cal 'n' Alec"

Featured Characters:

Locations:

Synopsis for "Steve Conrad"

This story is reprinted from New Comics #11.

The Zoanthroids have tricked the Devachan's guards into the water, where the Zoanthroids' strength and speed are enhanced. The guards are easily overwhelmed, and Steve and the professor watch as Devachan runs back to his headquarters. Devachan threatens to pull a switch that will destroy the entire island, but the Zoanthroids are catching up to him.

Appearing in "Steve Conrad"

Featured Characters:

Supporting Characters:

  • Professor Bromberg (formerly Brombay) (see Notes)

Antagonists:

  • Devachan

Other Characters:

  • Sam
  • Myra
  • Keith Roland

Locations:

Synopsis for "Tale of Two Cities"

This story is reprinted from New Comics #11.

Appearing in "Tale of Two Cities"

Featured Characters:

  • Jarvis Lorry

Supporting Characters:

  • Lucie Manette

Synopsis for "Sandor and the Lost Civilization"

This story is reprinted from New Comics #11.

Sandor returns to the cave to discover that Benar and Elaka have been taken! He sneaks into the palace and overhears two guards talking about Benar's imminent execution. Sandor goes to the palace wall overlooking a courtyard, and finds his old friend Awla, the elephant, being commanded to crush Benar's head. Sandor whispers a command in Awla's ear, and then leaps aboard the beast's broad back, snatches the mahout out of his saddle, and hurls him to the ground. Awla scoops up Benar in his trunk, and the three escape the palace, despite a volley of spears from Rajah Maharajah's guards.

Appearing in "Sandor and the Lost Civilization"

Featured Characters:

Supporting Animals:

  • Elaka, wild dog
  • Agra, lion
  • Awla, elephant

Antagonists:

  • Rajah Maharajah
    • his many spear-men

Other Characters:

  • Benar, fakir

Locations:

  • Northern India
    • Lost Civilization
      • Palace of Rajah Maharajah

Synopsis for "Chikko Chakko"

This story is reprinted from New Comics #11.

Chikko jumps into a well to turn off the lit cigarrete inside his armor. The prankster taunts him and Chikko intimidates him, but quickly forgives him. The judges award Chikko the best costume prize, believing him a dangerous iron man who must be appeased, the decision proves controversial with the crowd.

Appearing in "Chikko Chakko"

Featured Characters:

Locations:

Synopsis for "Federal Men"

This story is reprinted from New Comics #11.

The Government Agency is on the trail of bank robbers being led by Nate Devlin. Steve finds out that the gang is working as actors at a movie studio for a cover. With the director's help, Steve comes up with a plan to capture the gang. Ironically, during the movie's bank robbery scene, the robbers try to pull off a real robbery and get away. However, the police have been tipped off by the director, and Carson is able to arrest the men and retrieve the loot.

Appearing in "Federal Men"

Featured Characters:

Supporting Characters:

Antagonists:

  • Nate Devlin

Locations:

Notes

  • This issue went on sale March 24, 1938. The cover date was "1938".
  • All reprints, 96 pages for ten cents.
  • Final issue for Malcolm Wheeler-Nicholson as Editor-in-Chief and as Publisher.
  • Final issue of this title.



See Also


Links and References

Advertisement