"Gorilla Warfare": Power Girl remains shackled while Ultra-Humanite's device attempts to cut her head open. Ultra-Humanite believes he has won because he has neutralized her strength and heat beams. Reflecting it is useful to be underestim
- Seriously? That's it? Monkey falls down and I win?
- -- Power Girl
Appearing in "Gorilla Warfare"
- Ultra-Humanite's Robots
- Alien party ship
- Ultra-Humanite's Space Ship
Synopsis for "Gorilla Warfare"
Power Girl remains shackled while Ultra-Humanite's device attempts to cut her head open. Ultra-Humanite believes he has won because he has neutralized her strength and heat beams. Reflecting it is useful to be underestimated, Power Girl freeze-breaths the contraption, punches her way out of it and pounces on the Humanite. Still underestimating her, Ultra-Humanite tries to fight back, but she throws him into his own machine. Unfortunately, the machine's fluids spill all over him and burn his skin.
Power Girl is aghast and asks him help put Manhattan back in place before getting him medical attention, but Ultra-Humanite only wants to everyone die. Ultra-Humanite tries to use his robots as a distraction to make his escape, but Power Girl trashes them to bits and demands to be told how to save the city. Ultra-Humanite still refuses to help, boasting that the hooks holding Manhattan can't be retracted, so she looks for the command centre carrying him under the arm. However, the control mechanism is an oversized organ. Power Girl doesn't know how to operate it, so she flies out.
Power Girl checks the hooks and ascertains there are four main anchors and dozens of stabilizers. Power Girl calls her friend Terra, who is already beneath the city, observing the ocean filling the hole left. Terra comes up with the idea to grow the Earth up into a catcher's mitt to catch the city so Power Girl can cut the cables. However, Kara needs cut all of them at once so the island doesn't fall at an angle.
Power Girl calls her JSA teammates to help out, but all of them are busy saving people. Kara braces herself and severs through the cables at super-speed. Atlee manages to get the city and starts lowering it. Power Girl believes she can finally relax when she notices Ultra-Humanite's city-sized ship dropping from the sky. Kara rushes to grab it and steer it towards the Atlantic Ocean, simultaneously slowing down its fall.
Power Girl succeeds, and takes Ultra-Humanite to Blackgate Penitentiary. She is told there're nearly zero chances that Ultra-Humanite regains any semblance of sanity, and feeling sad and worn-out, Kara heads back home.
Elsewhere, an alien ship heads towards Earth. Its passengers look to find a place where hiding and partying like it was the end of the world.
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- Supergirl Recommended Reading
- Action Comics (Volume 1)
- Adventure Comics (Volume 1)
- All-Star Comics (Volume 1)
- Supergirl (Volume 1)
- Superman Family (Volume 1)
- Supergirl (Volume 2)
- Infinity Inc. (Volume 1)
- Power Girl (Volume 1)
- Supergirl (Volume 3)
- Supergirl (Volume 4)
- Supergirl (Volume 5)
- Supergirl and the Legion of Super-Heroes (Volume 1)
- Power Girl (Volume 2)
- Supergirl (Volume 6)
- Worlds' Finest (Volume 1)
- Supergirl (Volume 7)
Links and References
- Supergirl at Wikipedia.org
- Supergirl at DC Comics
- Supergirl at TV Tropes
- Supergirl at Supermanica
- Supergirl Comic-Book Chronology
- Power Girl at Wikipedia.org
- Power Girl at TV Tropes
- Power Girl at Supermanica