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As a result of the New 52 in 2011, the entire line of DC characters was relaunched, incorporating properties belonging to the company's imprints: Wildstorm, Milestone, and Vertigo. As such, elements of this character's history have been altered in some way from the previous incarnation. For a complete list of all versions of this character, see our disambiguation page. |
Scot, also known as Scott Free or Mister Miracle, is a New God. Scot is the God of Freedom and has the uncanny ability to escape any trap, prison, or bonds.
History
Origin
Scot, the son of New Genesis' leader Highfather[1], was traded as a child to New Genesis' greatest enemy Apokolips as a means of keeping the peace between the two worlds. In exchange for giving up his son, Highfather in turn received Darkseid's son,[2] however the peace was short lived as both planets soon reengaged back into war.
Miracle and Barda, considered enemies of Apokolips, went into hiding on Earth 2, until, years later, Miracle returned to his place as a hero and, for a time, worked alongside Batman and the Wonders of the World.[3]
World's End
Miracle was enchained by Bedlam, using him to contact Apokolips under the watch of Fury and Barda, waiting for the right chance to escape[4] which, once presented, used to imprison his captor inside Sloan's mind. Once there, Miracle and Sloan used Bedlam's sins against him, turning him to ashes.[5]
The World Army held him captive with the intention of interrogating him before being forcefully released by Fury and Barda.[6] Once freed he was looking for his Mother Box, so the World Army made a deal with him. Once returned to him by James Olsen, he purified everyone's minds of Bedlam's remaining influence and begun the preparation for the invasion of Apokolips,[7] to which Miracle suggested a subtle approach for the attack, preferring to travel on spaceship rather than Boom-Tube.[8] Right before they could launch to Apokolips, the power of the Fury of Famine was consuming his human allies' life, so he was forced to Boom-Tube them to the assault ship.[9]
Finally arriving to Apokolips' atmosphere, he noticed the planet was starving to death, thus the perfect chance to stop Darkseid.[10] Searching for the Mobius Chamber key, Miracle confronted Paternus and took the key from him, ordering Barda and Fury to distract him while he went to the planet's heart.[11] He confronted Darkseid about himself, asking the evil god answers but got nothing from him, so he used Terrific's Boom Spheres to destroy Darkseid, unintentionally freeing him from his seal.[12]
Betrayed by his father and Barda, Miracle was defeated and Fury surrendered to Darkseid, leaving him alone. To his surprise, Fury double-crossed Darkseid for him, joining him on his battle against the evil God.[2]Teleporting his human allies out of harm's way, Miracle was still wounded by Barda's betrayal, wondering if he can trust anyone again, but was told by Fury that they were both betrayed and they must seek retribution instead of vengeance.[13]
They went to the Slums of Apokolips in order to detonate a powerful explosive on the planet, but they were no means of protection, so Terrific told Miracle and Fury to tap into their transportation devices' power to create a shield to protect them from the blast. Unsure, they both managed to successfully defended themselves and their allies from the explosion,[14] but it wasn't enough to destroy Apokolips.[15]
Boom-Tubing back to Amazonia, Miracle informed Jimmy of the situation, learning from him that Commander Khan's sacrifice gave them a chance to survive.[16] However, the space craft was too far and small, thus they requested Dr. Crane's assistance on the matter.[17] As they launched to the escape craft, Apokolips' Tick Mines destroyed their rocket and nearly killed their human allies if not for their Aero-Discs to take them to safety[18] inside the craft, successfully surviving the vacuum. But the craft's systems could not be accessed, thus their required the help from Terry Sloan.[19]
As Miracle reluctantly followed Sloan's commands, the ship apparently exploded[20] when it was actually a ruse to fool Apokolips into making them believe they were destroyed.[21] It was nearly futile, as not all survivors could fit on the escape crafts,[22] but Terrific told them that they will find a solution when Green Lantern arrived.[23] They all combined their resources to summon multiple crafts throughout the Multiverse to save the remaining survivors,[24] but Apokolips' forces grounded the fleet of Earth, leaving even less survivors.
And after Green Lantern successfully teleported the last survivors and Apokolips devoured Earth, Scot told Fury that they will make a new home somewhere else, but they will do it without him.[25]
Powers and Abilities
Powers
- New God Physiology
- Immortality
- Superhuman Strength: Mister Miracle is strong enough to effortlessly shatter steel with his bare hands.[26]
- Superhuman Durability: Mister Miracle survived the annihilation of three Boom Spheres and Darkseid's blows.[2] He can also survive for some time in space without damage.[27]
- Superhuman Agility
- Superhuman Reflexes
Abilities
- Escapology: An ability he developed since an early age, Mister Miracle possesses an extraordinary escaping ability which allowed him to free himself and Barda from Steppenwolf,[1] allude the grasp of Fury (a highly trained Apokoliptian warrior),[28] and break, albeit with help, the mind control of Bedlam.[5]
- Indomitable Will: Despite being raised in Apokolips, Scot was never corrupted by either the planet's evil nature nor Darkseid's foul influence.
- Genius Level Intellect: Miracle can formulate plans and strategies to get free from seemengly any restraint, given enough preparation he can release himself, and others, from even mind control.[5] He has enough intelligence to design and conceive his own Mother Box and create a planet-sized Boom-Tube projector.[29] [4]
Paraphernalia
Equipment
- Mother Box: Mister Miracle has shown more proficiency than anyone with the Mother Box, capable of using her for purification,[7] transportation,[9] healing, data hacking, and has shown to have some type of connection with her.[7]
- Costume: Upgraded with New God technology, Mister Miracle's costume provides him instant access to his gadgetry like the Aero-Discs which he can release and retract instantaneously.
- Utility Belt: An effective and compact method for storing useful devices.
Transportation
- Aero-Discs: Thin plates about a foot across that can hover, they are sharp enough to slice through metal. So besides transportation, Miracle also installed them on his gloves to use as a melee weapon[7] and can fire them as speeding projectiles.[28] They seem to tap into the Multiverse to summon Terra Firma that exist in alternate worlds. So if reaching enough, they can summon necessary solid ground to create powerful shields.[14]
- Boom-Tube
Weapons
- Boom Sphere: Created by Mister Terrific from a corrupted Boom Tube design, each sphere teleports material to the next one, creating a vicious, cannibalistic vortex of destruction.[8] Capable of slicing even godflesh.[2]
Notes
- Mister Miracle was created by Jack Kirby, first appearing in Mister Miracle #1. However, in the Prime Earth continuity, Mister Miracle first appeared as part of the New 52 DC Universe in Earth 2 #11 by James Robinson and Nicola Scott.
- Though some sources initially indicated during the early New 52 that the New Gods were singularities, with only one of each existing in all the multiverse, later comics, namely Multiversity indicated that, instead, each universe in the multiverse possessed its own unique emination of each New God, each seemingly a part of a larger multiversal core (or 'godhead' for each New God within the Sphere of Gods. Later comics, like Infinite Frontier, confirmed this.
Recommended Reading
Related
- 36 Appearances of Scott Free (Earth 2)
- 6 Images featuring Scott Free (Earth 2)
- 1 Quotations by or about Scott Free (Earth 2)
- Character Gallery: Scott Free (Earth 2)
Footnotes
- ↑ 1.0 1.1 Earth 2 #11
- ↑ 2.0 2.1 2.2 2.3 Earth 2: World's End #11
- ↑ Earth 2 #21 - Earth 2 #26
- ↑ 4.0 4.1 Earth 2: World's End #1
- ↑ 5.0 5.1 5.2 Earth 2: World's End #2
- ↑ Earth 2: World's End #3
- ↑ 7.0 7.1 7.2 7.3 Earth 2: World's End #4
- ↑ 8.0 8.1 Earth 2: World's End #5
- ↑ 9.0 9.1 Earth 2: World's End #6
- ↑ Earth 2: World's End #8
- ↑ Earth 2: World's End #9
- ↑ Earth 2: World's End #10
- ↑ Earth 2: World's End #12
- ↑ 14.0 14.1 Earth 2: World's End #14
- ↑ Earth 2: World's End #15
- ↑ Earth 2: World's End #16
- ↑ Earth 2: World's End #17
- ↑ Earth 2: World's End #19
- ↑ Earth 2: World's End #20
- ↑ Earth 2: World's End #21
- ↑ Earth 2: World's End #22
- ↑ Earth 2: World's End #23
- ↑ Earth 2: World's End #24
- ↑ Earth 2: World's End #25
- ↑ Earth 2: World's End #26
- ↑ Earth 2 #26
- ↑ Earth 2: World's End #19
- ↑ 28.0 28.1 Earth 2 #15
- ↑ Earth 2 #21
Jack Kirby's Fourth World This character or group of characters are related to Jack Kirby's Fourth World, either the original concept and group of titles by Jack Kirby, or any of their subsequent adaptations by other creators. This template will categorize articles that include it into the Fourth World Characters category. |
Justice Society of America member |
World Army member |
Justice Society Villain(s) This character, team or organization is or was primarily an enemy of the Justice Society, in any of its various incarnations. This template will categorize articles that include it into the "Justice Society Villains" category. |