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Skizm was a superhuman telepath created by the Joker when he received a portion of Mr. Mxyzptlk reality warping powers.

Skizm was a member's of the new reality's Joker League of Anarchy. He was a loyal servant to Emperor Joker and helped battle Superman when they tried to reverse Joker's reality warp. Following the defeat of the Joker and the world's return to normal, Skizm ceased to exist.

Powers

  • Psychokinesis: Skizm could manipulate the minds of others people and animals.
    • Energy Construct Creation: Skizm could construct a psychic shield with his mind.
    • Illusion Casting: He could create realistic telepathic illusions, including changing his own appearance.
    • Invisibility: Skizm could mask himself and his allies in a telepathic cloak, turning them essentially invisible.
    • Telepathy: Skizm could manipulate his opponents minds in a variety of ways.
      • Mind Control: He could control the thoughts and actions of others.
      • Hypnosis: Skizm could mentally sedate his enemies into unconsciousness. He could also erase any awareness of particular memories or cause total amnesia, as well as induce temporary mental or physical paralysis.
    • Psionic Blasts: He could project psionic force bolts which could fry a victim's mind, causing intense mental pain and potential brain death.
    • Empathy: Skizm could sense the mental processings of individuals around him.

Weaknesses

  • Dependency: Skizm was a figment of the Joker's imagination. As soon as he lost Mxyzptlk's magic powers, Skizm ceased to exist.

Related

Footnotes


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Superman Villain(s)
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This character is or was primarily an enemy of Superman in any of his various incarnations, or members of the Superman Family. This template will categorize articles that include it into the "Superman Villains category."

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