Sodam Yat was a prophesied member of the Green Lantern Corps. He was mentioned in passing to Abin Sur by a demon named Qull of the Five Inversions, who had been imprisoned on the planet Ysmault by the Guardians of the Universe. As a Daxamite (a race with inherent Kryptonian-like powers) with a Power Ring, he would be nearly unstoppable. Despite this, in Qull's prophecy, he would still be defeated as part of the final destruction of the Green Lantern Corps. Abin Sur was distrustful of that prophecy as he doubted the truthfulness of Qull.
As a child, Sodam Yat was fascinated by the stars, despite Daxam's xenophobic culture. His father Diro Yat tried to discourage this, but during a meteor shower, Sodam saw a spaceship crash by a mountain not far from his home. Heading to the crash site, he found a wrecked spaceship, with the pilot still alive. Sodam was able to communicate with the alien, named Tessog, and befriended him despite the language barrier. When his parents discovered this, they had Tessog killed and Sodam Yat brainwashed into believing that Tessog's people were invaders. During a class field trip to a museum, Sodam saw an anti-alien diorama showing Tessog's stuffed corpse holding a rock in a museum diorama, attacking a Daxamite. This caused his true memories to resurface and Sodam became enraged and disgusted of his people. He then spent several years rebuilding Tessog's damaged spaceship to escape Daxam for good. On the night he was supposed to leave, a Green Lantern Ring attached itself to him, and Sodam joined the Green Lantern Corps.
Sinestro Corps War
Main article: Sinestro Corps War
At the onset of the Sinestro Corps War, Sodam Yat was among a group of Lanterns gathered by Kilowog to strike back against Sinestro's forces attacking in Space Sector 2263. The Guardians of the Universe were aware of Sodam Yat's role in Qull's prophecy in which they tasked Lantern Salakk from keeping the prophecy from coming to pass. Salakk singled out Arisia Rrab to keep an eye on the newly graduated Lantern Yat. During the Sinestro Corps' assault on the Green Lantern planet Mogo, Sodam took command of the team sent to stop Ranx the Sentient City from destroying Mogo. Sodam later destroyed the core of Ranx, ending the battle of Mogo.
Sodam was then chosen as the new host for the Ion Entity by the Guardians, and fought Superboy-Prime on Earth. The two battled each other fiercely, sending them through different areas of New York City. While the two traded blows, Ion was thrown into a nuclear power plant, with its walls lined with lead, this caused him to be weaken and his ring had create a shield and process the lead poisoning to cure him. Superboy-Prime took the opportunity to spear him with several uranium rods, severely weakening him. Ion tried to escape, only to have Prime knocking him into a cemetery. They continued to do battle, each drawing blood from their opponent. Although Ion fought courageously, the lead poisoning and loss of blood began to affect him and he was beaten unconscious. Sodam soon recovered at the end of the war.
After the events of the war, the Guardians requested Kyle Rayner to assist Sodam in adjusting to his new role as Ion. While speaking about Sodam's history and attitude as a Lantern, it was revealed that Sodam must now permanently wear a Power Ring (despite his possession of the Ion powers) to prevent the lead in his body from killing him. They were attacked by Alexander Nero, who had been freed during the initial Sinestro Corps assault on Oa but had not participated in the overall Sinestro Corps War. Kyle fought to less than his abilities to encourage Sodam to embrace his status as Ion. Sodam eventually defeated Nero by taking control of Nero's own constructs - something Kyle stated that he had never attempted.
Sometime later, Sodam was on shore leave in Sector 2814 when he was being summoned along with several distinguished Green Lanterns by the Guardians to retrieve a number of Sinestro Corps rings that had plunged into the uncharted Vega System, and fallen off of the radar. Sodam was quick to bring up the ban forbidding Lanterns to enter the Vega System, prompting the Guardians and Lantern Guy Gardner to note that some rules needed to be broken. He also questioned why they would not just target the source of the rings, and keep them from being produced. Although Sodam's reasonining had merits the Guardians stayed with the original plan. Sodam and the rest of the team headed to the Vega system. Upon arrival, Kyle Rayner and Guy Gardner ordered them to split up, scheduling mission updates and a rendezvous point. Sodam was partnered with Arisia again. While they searched for the rings he asked for her opinion on how he'd been doing as Ion. He then learned that not only was Arisia was considered first choice for Ion, but that she'd also been asked to evaluate Sodam. So he asked her for her opinion on whether he could improve, but they were interrupted by a captured Sinestro Corps soldier and the signature energy of another ring.
Sodam and Arisia followed the signature down to the planet Sedas, and to a maximum security penal institution for the criminally insane. They found the hospital a graveyard with every inhabitant murdered. Sodam and Arisia were subsequently attacked and captured by Duel, the Sinestro soldier responsible for the hospital massacre, and Mongul II. Sodam and Arisia were then subjected to the Black Mercy plant, which Mongul had altered to reveal fears. In his fears, Sodam was beset on all sides by darkness, his ring was cut off and he was being assaulted by different colored rings. Sodam and Arisia were allowed to sink into the planet by Mongul when he leaves. They were eventually found and rescued by the other Green Lanterns, but were attacked by Mother Mercy, the creator of the Black Mercy plants. Fortunately, Sodam awakened and requested in being thrown into the Mother Mercy, which he then unleashed a devastating blast that severely injured Mother Mercy and allowed his companions the chance to recover. In the end, Mother Mercy released her offspring from Sodam and Arisia due to a misunderstanding. Sodam and his companions battled and defeated Mongul which resulted in death of Lantern Bzzd, whose power ring chose Mother Mercy as his successor.
Some time later, Sodam received word of Daxam being invaded by the Sinestro Corps led by Mongul from Sodam's mother Cara Yat, who had escaped using the vessel that her son was going to use to escape Daxam. Initially, Sodam steadfastly refused to save Daxam given his previous reasons for leaving his home planet and believed the Daxamites brought the invasion on themselves and that they are paying for their sins. But Sodam finally agreed to return to Daxam only out of a sense of duty to the Corps, yet on the condition that his mother, out loud, would thank Tessog for providing her with a means of escape.
Upon arriving to Daxam with Arisia, they found Diro Yat attempting to promote a mass suicide as an alternative to living as slaves to the Sinestro Corps. Angrily, Sodam confronted his father and rallied his people that they must fight. During a hard fought battle against Mongul, Sodam realized that the only way to save Daxam was to empower the people to fight for themselves. Sodam flew to Daxam's red sun and infused it with the power of the Ion Entity, transforming it from a red star into a yellow star. The yellow ultraviolet radiation gave the Daxamites superior physical capabilities, as well as the ability to fly and project thermal radiation from their eyes. Arisia volunteered to train the Daxamites and forged an underground rebellion to oust Mongul. Although Sodam Yat was believed to had died in Daxam's sun, in fact he was still alive; being kept alive by Ion's power but constantly self-immolating and unresponsive.
Sodam Yat would later be freed when an unknown villain, who planned on capturing the emotional spectrum beings, exorcised Ion from Yat, who then crashed on Daxam, alive but unconscious. As a result of his restoration, Daxam's sun turned red again which caused the deaths of several Daxamites due to the sudden depowerment.
Sodam was rescued by fellow Daxamites, who created a church to preserve his ideals, but unfortunately, his father, Diro Yat and the rest of the population started a manhunt for Sodam to throw him back to the sun in order to regain their power. Convinced that his survival was due to divine intervention, Sodam declared that, before Daxam could be cleansed of its xenophobia, the rest of the universe must be made a better place. He led his followers on a journey to "make the Guardians pay for their sins". While on this pilgrimage, Sodam was ambushed by Zardor, a telepathically gifted warlord, who forced him to attack Guy Gardner by having him believe Guy was a Guardian. Sodam tried to fight his control, begging Kilowog to kill him, but Zardor gained total control over Sodam. Guy managed to access to Sodam's ring with a kill shot protocol to penetrate Sodam's shield to kill him, but Arisia interrupted Guy and allowed Sodam and Zardor to escape with Bleez as their hostage.
In the 31st Century, Sodam Yat survived to this millennium due to being kept ageless by the Ion power, and residing in the ruined and lifeless husk that once was Oa, as the Green Lantern Corps has since collapsed since Mogo's destruction. Unseen past failures and spiritual unworthiness resulted Sodam to becoming a recluse and the last Guardian of the Universe. His isolation ended when following the death of the last Green Lantern, Rond Vidar, he was approached by Mon-El and Shadow Lass of the Legion of Super-Heroes in requesting his help in the battle against Superboy-Prime and the Legion of Super-Villains. Sodam was initially unwilling to help, but was convinced by Mon-El. During and following the battle, Sodam was re-inspired that the universe still needs a defense against existing evils and began rebuilding the Green Lantern Corps so he sends out the Green lantern rings that he had been hoarding on Oa.
Powers and Abilities
- Daxamite Physiology: In a solar system with a "yellow" sun, the average Daxamite possesses powers similar to those of a Kryptonian:
- Solar Energy Absorption: Under optimal conditions, this is the main source of their super powers as they are contingent upon exposure to solar radiation from a yellow sun star system. Their biological make up includes a number of organs which lack analogues in humans and whose functions are unknown. It is believed that between one or more of these and their bio-cellular matrix, "yellow" solar energy is stored for later use. This allows for the use of these powers to fade when yellow solar radiation is not available instead of immediate failure.
- Heat Vision: Daxamites can, as a conscious act, fire beams of intense heat at a target by looking at it. Typically, the power is seen as two beams of red light emanating from the eyes. These beams can be made invisible, allowing the power to be undetectable. The maximum temperature of their heat vision is said to be around that of a nuclear detonation. They can also consciously determine the area affected, down to the microscopic level.
- Super-Hearing: Daxamite hearing is sensitive enough to hear any sound at any volume or pitch. With skill, practice, and concentration, they can block out ambient sounds to focus on a specific source or frequency. As such, they can identify a person by their heartbeat, or pick out a single voice in an entire city.
- Enhanced Vision: Daxamite vision processes the entire electromagnetic spectrum as well as allowing vast control over selective perception and focus.
This umbrella ability includes the following:
- Electromagnetic Spectrum Vision: Daxamite can see well into most of the electromagnetic spectrum. They can see and identify radio and television signals as well as all other broadcast or transmitted frequencies. Using this ability, they can avoid detection by radar or satellite monitoring methods. This also allows them to see the aura generated by living thing.
- Telescopic Vision: This is the ability to see something at a great distance, without violating the laws of physics. Though limited, the exact extent of the ability is undetermined. In function, it is similar to the zoom lens on a camera.
- X-Ray Vision: This is the ability to see through any volume of matter except lead. Daxamites can see things behind a solid, opaque object as if it were not there. They can focus this ability to "peel back" layers of an object, allowing hidden image or inner workings to be observed. The exact type of energy perceived—such as x-rays, cosmic rays, or some other energy invisible to normal humans—is unclear. This ability perceives an ambient energy source though, it does not involve the eye projecting a concentrated, possibly toxic, beam to be reflected back from objects.
- Microscopic Vision: This is the ability to see extremely small objects and images down to the atomic level.
- Infrared Vision: Daxamites can see with better acuity in darkness, and to a degree in total darkness.
- Flight: Daxamites are able to manipulate graviton particles, in an unknown and apparently unconscious manner, to defy the forces of gravity. Under one Earth gravity, they are capable of speeds of multi-Mach speeds in Earth's atmosphere. Their control of their flight is very precise and they can perform aerobatic feats such as hovering, flying backwards and even lifting great weights while flying.
- Invulnerability: The bodies of Daxamites are nigh-invulnerable to extreme energy forces. In addition, their immune systems protects them from toxins and diseases. The most common explanations for this rely on the presences of a super-dense molecular structure, a supercharged bio-electric aura which acts as an invisible force field, or a combination of the two. A byproduct of the aura is that items close to the skin share their invulnerability. Using clothing as an example, loose fitting fabric would tend to shred or burn in adverse conditions, but skin tight outfits would not.
- Superhuman Stamina: Daxamites have the ability to maintain continuous strenuous physical action for an indefinite period of time. In theory they have unlimited stamina as their enhanced nourishment is produced from the yellow solar energy their cells process, which also provides the majority of the power for their superhuman abilities. However, their base physical structures do need to process food stuffs and they have a psychological need to eat and drink just as Earth humans do. They also require sleep on occasion so that they can dream. They can also hold their breath for an indefinite period of time.
- Superhuman Strength: A Daxamite develops enhanced physical strength after absorbing a sufficient amount of yellow solar radiation. This radiation interacts with the greater than human density, resilience and biological efficiency of their musculature to trigger superhuman levels. While the exact magnitude of their strength is unknown, it is generally accepted that it is sufficient to lift 100,000 tons or more. The specific range is unknown as a their strength, like their other powers, may fluctuate over time. Their strength is also more an act of conscious will on energy fields than actual physical strength. It is this act of conscious will that enables them to perform physical feats that are beyond the mere application force, such as moving a mountain top without said rock crumbling under its own mass. At full power, their normal strength levels are well into the multi-megaton range.
- Superhuman Speed: Daxamites are able to move at incredible speeds by sheer force of will. They can match most other speedsters in super-fast movements, reactions, and processes. They can use this power to disarm opponents without heightened reflexes, catch bullets or shrapnel or cross vast distances in seconds.
This also confers:
- Super-Breath: Daxamites are able to create hurricane force winds by exhaling air from their lungs. They can chill the air as it leaves their lungs to freeze targets in a variation sometimes called "freeze" or "arctic breath". They can also reverse the process and pull large volumes of air or vapor into their lungs.
- Longevity: Daxamites can live longer than regular humans, remaining at their prime as long as they was under the exposure of the "yellow" sun.
- Mechanical Engineering: He was able to build a spaceship from a broken spaceship, which shows he has at least some level of skill at the use and creation of advanced technology. He is able to use and understand non-verbal communication. He is also a fast learner.
- Hand-to-Hand Combat (Basic): Being a member of the Green Lantern Corps has probably given him at least basic hand-to-hand combat skills.
- Indomitable Will: He possesses the ability to overcome fear and is strong-willed.
- 48 Appearances of Sodam Yat (New Earth)
- 17 Images featuring Sodam Yat (New Earth)
- 3 Quotations by or about Sodam Yat (New Earth)
- Character Gallery: Sodam Yat (New Earth)
- Green Lantern Corps (Volume 2) #16
- Green Lantern Corps (Volume 2) #17
- Tales of the Sinestro Corps: Ion #1
- Green Lantern Corps (Volume 2) #26
- Green Lantern Corps (Volume 2) #34
- Green Lantern Corps (Volume 2) #35
- Green Lantern Corps (Volume 2) #36-37
- Green Lantern (Volume 4) #54
- Green Lantern: Emerald Warriors #3
- Green Lantern: Emerald Warriors #4
- Green Lantern: Emerald Warriors #6
- Green Lantern: Emerald Warriors #7
- Final Crisis: Legion of 3 Worlds #2
- Final Crisis: Legion of 3 Worlds #3
- Final Crisis: Legion of 3 Worlds #5
|Green Lantern Corps member|
This character is or was a member of the Green Lantern Corps, chosen by the Guardians of the Universe to act as their sector's Green Lantern and to protect it from interstellar threats with a Power Ring.
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