- He's as full of himself as the next rookie. But he's good. Good as most veterans.
- — Arisia
Sodam Yat is a prophesied future member of the Green Lantern Corps. He is mentioned in passing to Abin Sur by a demon named Qull of the Five Inversions, who had been imprisoned on the planet Ysmault by the Guardians of the Universe. As a Daxamite (a race with inherent Superman-like powers) with a Power Ring, he would be nearly unstoppable. Despite this, in Qull's prophecy, he is still defeated as part of the final destruction of the Green Lantern Corps.
At a child, Sodam Yat was fascinated by the stars, despite Daxam's xenophobic culture. His father tried to discourage this, but during a meteor shower, Sodam saw a ship crash by a mountain not far from his home. Heading to the crash site, he finds a wrecked spaceship, with the pilot still alive. Sodam is able to communicate with the alien, named Tessog, despite not speaking the same language. When his parents discovered this, they have Tessog killed and Sodam Yat brainwashed into believing that Tessog's people where invaders. During a class field trip to a museum, Sodam sees Tessog's stuffed corpse in holding a rock in a museum diorama, attacking a Daxamite. This causes his true memories to resurface, and Sodam spends several years building a spaceship from Tessog's damaged craft. The night he is supposed to leave, a Green Lantern Ring attaches itself to him, and Sodam joins the Green Lantern Corps.
Sodam Yat made his first appearance when Kilowog gathers a group of Lanterns to strike back against Sinestro's forces attacking in Space Sector 2263. Salakk singles out Arisia to keep an eye on the newly graduated Lantern Yat, while she wonders why Sodam is so important. Salakk has been charged by the Guardians of the Universe to keep Qull's prophesy from coming to pass, but keeps this to himself, only saying that one day she may know why he is so special. During the Sinestro Corps assault on Mogo, Sodam takes command of the team sent to stop Ranx the Sentient City from destroying Mogo. Sodam later destroys the core of Ranx the Sentient City, ending the battle of Mogo. Currently Sodam is chosen as the new host for the Ion Entity by the Guardians of the Universe, and fights Superman-Prime. The two battle each other fiercely, sending them through different areas of New York. Ion begins to unleash Superman-like powers, such as heat vision to hurt his opponent. While the two trade blows, Ion is thrown into a nuclear power plant, with its walls lined with lead. This causes Ion to begin to weaken and his ring must create a shield and process the lead poisoning to cure him. Prime takes the opportunity to spear him with several uranium rods, severely weakening him. Ion tries to escape, only to have Prime knock him into a cemetery. They continue to do battle, each drawing blood from their opponent. Although Ion battles courageously, the lead poisoning and loss of blood begins to affect him and he is beaten unconscious. As Prime picks up Ion, he looks back and says "Who's next?" just as John Stewart and Guy Gardner fly at him.
After the War
After the events of the war, The Guardians request Kyle Rayner assist Sodam in adjusting to his new role. While speaking about Sodam's history and attitude as a Lantern, it is revealed that Sodam must now permanently wear a Power Ring (despite his possession of the Ion powers) to prevent the lead in his body from killing him. They are then attacked by Alexander Nero, who had been freed during the initial assault on Oa but had not participated in the overall Sinestro Corps story. Kyle fights to less than his abilities to encourage Sodam to embrace his status as Ion. Sodam eventually defeats Nero by taking control of Nero's own constructs--something Kyle states that he had never attempted.
Sodam is next seen in sector 2814, using the last of his shore leave. He is in reminiscing on his battle with Prime, in front of our sun. While he’s recharging his ring notifies him that his presence is required on Oa, an he eagerly heads back. Upon Sodam’s return to Oa he heads to the Guardians Citadel. There he waits for all the lanterns who have been summoned to arrive, while passing the time talking to Bzzd. When the final lantern, Gardner, arrives the assembled lanterns including Rayner, Arisia, Soranik, Iolade, Vath, Isamot, and Stel enter into the Guardians Chamber.
It is there that the Guardians reveal the reason for the summons. A number of Sinestro Corps rings have plunged into the uncharted Vega System, and fallen off of the radar. It is because of their exemplary service during the war these Lanterns have been chosen by the Guardians to retrieve them. Sodam is quick to bring up the ban forbidding Lanterns to enter the Vega system, prompting the Guardians and Gardner to note that some rules need to be broken. He also questions why they don’t just hit the source of the rings, and keep them from being produced. A plan that Vath and Isamot, both former soldiers, seem to agree with, though the Guardians do not, restating the plan and dismissing them with the message, “Do your duty, Lanterns.”
Sodam and the rest of the team head to the Vega system. Upon arrival Kyle and Guy order them to split up, giving times for mission updates and a rendezvous point. Sodam is partnered with Arisia again. While they search for the rings he asks for her opinion on how he’s been doing as Ion. It’s revealed that not only was Arisia was considered first choice for Ion, but that she’s also been asked to evaluate Sodam. So he asks her for her opinion on where he can improve, but they are interrupted by a captured Sinestro Soldier, and the signature of another ring.
Sodam and Arisia follow the signature down to the planet Sedas, and to a maximum security penal institution for the criminally insane. They find the hospital to be a graveyard. Every inhabitant of the hospital has been murdered. Sodam and Arisia notice a difference in the ring blasts, one being messy and random, while the other is far more precise. Just as their rings warn that “Glaring distortion/disruption levels detected between rings and host—shields affected” and recommends departure, Sodam and Arisia are attacked.
When we see Sodam and Arisia next they have been captured by Duel, the Sinestro responsible for the hospital massacre, and Mongul. While the others begin searching for them, Sodam and Arisia are subjected to the black mercy. Mongul’s black mercy’s have been altered to show fears. In his fears Sodam is beset on all sides by darkness, his ring is cut off and being assaulted by different colored rings. Sodam and Arisia are allowed to sink into the planet by Mongul when he leaves. They are found and rescued by the others. Just before Soranik, who treated his injuries after the war, can take them back to Oa they are attacked by Mother Mercy.
As the Lanterns are forced to defend themselves against Mother Mercy, Lantern Bzzd watches over the still unconscious Sodam and Arisia. While the other Lanterns are fighting around them Soranik attempts to revive Sodam and Arisia. Just as she fears that they will be sucked under by the planets gravity again, Sodam awakens. He asks Soranik to throw him at their assailant. Soranik hesitates, but after receiving confirmation from Kyle, works with Stel to deposit Sodam into the stomach of the creature. Once their Sodam, while still under attack from the Mercy plant, unleashes a devastating blast that severely injured Mother Mercy and allows his companions the chance to recover.
Instead of renewing the assault on Mother Mercy, Soranik convinces the other Lanterns to speak to her. To show her apology Mother Mercy removes her children from Sodam and Arisia’s chests. While Sodam is fine, Arisia is furious. She almost attacks Mother Mercy in her despair but, in a touching personal moment, Sodam manages to talk her down. Afterwards the Lanterns converse with Mother Mercy, listening as she explains how she came to inhabit her planet and her original intention for her children. Just as she finishes her story and the Lanterns are preparing to go after Mongul, he manages to ambush them, blasting all the lanterns with Mercies.
After threatening Mother Mercy, Mongul leaves. Under direction from Duel, one of whom Mongul left behind, Mother Mercy appears to begin digesting the Lanterns. In actuality she waits and then frees them of their Mercies. Sodam and his companions waste no time dispatching of both Duels as they race into space to finish off Mongul. Working together they drive Mongul to the local moon, where a major battle ensues. Using his mastery of his new rings Mongul is able to stalemate them for a time, but while they are fighting him Lantern Bzzd manages to enter Mongul’s body and unleash a burst of energy. Sodam and the others then blast him back into Mercies orbit, where Mother Mercy begins to digest him.
Sodam and the others gather around Lantern Bzzd who quickly dies from his injuries. The Lanterns take a moment to grieve the loss of their comrade. They then return to Mercy, only to find that Mother Mercy has been chosen by the rings of both fallen Lantern Bzzd, and the Sinestro Corpsmen Duel. When she chooses the Lantern ring over the Yellow symbol of fear, Sodam captures the ring, sending it back to Salaak on Oa. The Lanterns then return to Oa, escorting Lantern Bzzd home.
War of Light
After returning to Oa, Sodam and the others are given a respite period to recover from their mission. Sodam is then summoned by the Guardians to come to the Citadel. Upon arriving he meets Arisia who was also summoned, they are then informed to wait for Honor Lantern Gardner before going in to meet the Guardians. After Gardner arrives they go into meet with the Gaurdians; whom explain the situation with the Zamorons. They then inform the Lanterns of their mission, to escort the Guardians on a diplomatic mission to Zamoron.
Along with Guy and Arisia, Sodam escorts three Guardians, one female, one male, and the female guardian "Scar", to the planet Zamaron located in Sector 1416. The Guardians having already contacted the Zamarons to request a diplomatic meeting. Upon their arrival the Guardians brief the Lanterns on their mission, Scar requesting they take special care to take notice of everything, and the male Guardian telling Gardner to keep tactical notes. Upon Gardner's quirk about it being a spy mission, the Guardians coldly reply that every diplomatic mission, is also a spy mission. Just as they finish discussing this, their escort arrives to lead them to the planets surface.
Their 3 Zamaron guides lead them to the surface, they are brought to a waiting area. Surrounded by cells holding the captured rings of Sinestro Corps members sucking them dry, Sodam and Guy converse about the clear message being sent. Sodam notes that the Zamarons are flaunting the fact they were able to capture the rings, and also that it could just as easily be Lantern rings in the cells. The male Guardian reprimands them for speaking their observations aloud, ordering them to remain silent unless spoken to. Taking the oppurtunity given by the wait, Scar informs Sodam of his secondary mission. He was brought along as a fail-safe, if the talks do not go well or hostilities begin, he is to tap into the extremes of the Ion power and lay waste to the Zamaron Power Battery, and as much of the population as he can before he is stopped, or returns to Oa. They are interrupted by the arrival of the Zamaronian Queen.
Daxamite Physiology: Sodam Yat's cellular structure is more dense, resilient and biologically more effective than human tissue.
- Solar Energy Absorption: This is the main source of his powers. Sodam Yat's celluar structure absorbs more solar energy more effectlly than a human being.
- Superhuman Stamina: Sodam Yat's body stores and processes solar energy at a rapid rate and for a variety of effects, which are explained in his other powers. His storage capacity is sufficient to let him function at full capacity for up to 14 days depending on his physical condition and state of rest. While under a star of the right class (G-type dwarfs in the blue-white through yellow spectrum are ideal) he replenishes energy at a constant rate.
- Superhuman Strength: He is as strong as Superman. His physical strength is greatly magnified by the combination of his more-efficient muscular system and the enhancement of his skeletal system's structural integrity, but is primarily augmented by the sheer force of his solar forcefield. When Sodam Yat appears to be lifting a weight, he is actually holding and pushing it with the bioelectric field.[original research?] His energy stores push not from himself, but from the shielding that surrounds him.
- Super Speed: Similarly, Sodam Yat's enhanced metabolic rate, muscular speed, and nervous system grant him incredible speed. His Daxamite structure and the solar energy paths that course along his neurophysical structure allow him to react at many times normal human speed. He can read a complete encyclopedia set in seconds, wash a sink full of dishes in the blink of an eye, or run from New York to Paris in a matter of seconds. He can move faster than the human eye can perceive if necessary, but this requires extra effort. His reflexes are quick enough to allow him to dodge incoming automatic laser fire.
- Sodam Yat's perceptions are similarly rapid, allowing him to see individual bullets fired from high-speed automatic weaponry in flight and outrace them easily. Moving at extreme speeds for extended periods of time rapidly drains his solar reserves.
- Freeze Breath: The ability to create hurricane force winds by blowing, and to chill his breath in order to freeze a target.
- Super Breath: can breathe in large amounts of air, an ability used when dealing with and disposing things like clouds of poison gas.
- Invulnerability: Naturally, the basic forcefield effect renders him invulnerable. Unlike a human, Sodam Yat's body has more than simple cohesion and adhesion holding his tissues together. The bioelectric forcefield has a set tolerance for how much stress occurs before it reacts energetically in opposition to the external force. The tolerance for how much stress occurs before Sodam Yat's tissues counteract it varies according to tissue type. His bones allow virtually no compressional or tensional strain (deformation in shape) and his fleshy tissues remain supple under soft pressure, but under stress react to restrict any further deformation in shape. Since the strength of Sodam Yat's cellular forcefields greatly exceeds the cohesive force of any substance, no object can puncture his skin.
- He can withstand a 1-megaton nuclear explosion unphased, and has been able to tolerate the molten conditions in the Earth's core without any discomfort.
- Super Immunity: Due to the highly charged nature of his solar storage systems, his immune system deals with most normal poisons and diseases quickly and with no ill effect. Radiation and similar harmful energies are similarly neutralized.
- He can withstand a 1-megaton nuclear explosion unphased, and has been able to tolerate the molten conditions in the Earth's core without any discomfort.
- Flight: Daxamite muscle tissue when super-charged with solar-energy, can generate a powerful gravitational field. These fields in combination with Sodam Yat's personal bioelectric field give him the ability to negate gravity, allowing him to fly. When in flight, he's fully suspended by this energy, almost completely repelling earth's gravimetric influence over him. He becomes his own center of gravity, and no longer has to physically leverage against the gravity of whatever planetary body he's on, or any object. By telekinetically controlling his motion, Sodam Yat is capable of Mach speeds and near light speed in atmosphere. He can fly to the moon in seconds, but faster than that outside of atmospheric interference. His control of his flight is perfect and he can perform aerobatic feats such as hovering, flying backwards and even lifting great weights while flying.
- Total Recall: Both Sodam Yat's Daxamite physiology and the fact that his engrams are stabilized by a solar-frequency hologram reinforcing his neural matrix allow him near-perfect recall of events he pays specific attention to or that have emotional significance or are particularly striking.
- Voice Throwing: He can modulate his voice to transmit on radio or microwave/radar frequencies, and can expel a minute amount of air in space at a warm enough temperature and speed to carry sub-vocalized sound directly to one or more targets.
- Super Enhanced Senses: The enhanced structure of Sodam Yat's sensory organs combined with the increased capacity of his nervous system provides for the greatly enhanced senses. His range of hearing extends from the subsonic through to the point where signal modulation in broadcast communications can be sensed and demodulated into "sounds". His visual reception range covers the entirety of the electromagnetic spectrum.
- The difference between human and Sodam Yat's vision is that Sodam Yat has the capability to see a much wider band of the electromagnetic spectrum; while humans only sense a very narrow band of the spectrum we call visible light. Sodam Yat can change the spectrum he perceives at any given time, by changing the chemical receptors in the rods and cones of his retinas. He can adjust his photovoltaic detection as an act of will to sense longer wavelengths down to the infrared, and higher energy light, up to X-ray and gamma radiation.
- Superhuman Hearing: The ability to hear any sound at any volume or pitch. The only Earth creature who can detect sounds at the frequency he can is a blue whale (0.01-200,000 Hz).
- Telescopic Vision: The ability to "zoom in" his distance to see something at a great distance.
- Microscopic Vision: Sodam Yat can use the gravitational fields generated by the muscles in his eyes to produce a gravity lens, allowing him to focus far beyond the range of the human eye. Combined with Sodam Yat's sensitivity to light, he can magnify an image a virtually countless number of times.
- X-Ray Vision: Sodam Yat can see through solids objects by using a combination of these telescopic and microscopic visual abilities to see through the atomic structure of an object and focus past it, as a camera focuses beyond the dust on a lens. Certain dense materials, notably lead, obstruct this ability.
- Heat Vision: Sodam Yat has the ability to expel stored (solar/electromagnetic) internal energy in the form of focused beams of radiation from his eyes. He emits light along various frequencies in high energy bursts that flash-melts materials instantly, weaken structural integrity over a smaller area, such as melting the barrel of a gun but leaving the handle untouched. Sodam Yat can control his heat vision and direct it wherever he wants to. He directs it with his eyes.
- In actuality, Sodam Yat could not emit the directly from his eyes. The energy is actually built up on the surface of the bio-energetic field surrounding his body and emitted from there. This allows his body to be protected from the energy and absorbing stray electromagnetic energy back into his body. Sodam Yat's energy reclamation aura is so efficient that any radiation, even those emitted from him, once in the environment are able to be reabsorbed.
- The heat beams are psionically controlled and that control is reflexive, so he can shut it off without accidentally damaging anything that he does not want to. He can emit the radiation visibly or invisibly at lower settings. His energy has a high visibility profile if emitted at higher levels.
- Electro-magnetic Spectrum Vision: can see well into most of the EM Spectrum. He can see and identify radio/television and any and all broadcast/transmitted frequencies, allowing him to avoid detection through radar or satellite monitoring methods.
Ion Empowerment: he is able to channel the green energy of the Ion Entity. He thus has the ability to manipulate willpower from the the Ion entity. This redefines the limits of what he can do with his powers. It is true that his abilities are much like a normal Green Lantern, but with the increase in power from the Ion entity, the range of things he can affect is much larger.
- Reality Altering: Nigh-Omnipotent ability to manipulate reality.
- Chronokinesis: Nigh-Omnipotent ability to manipulate time.
- Energy Manipulation: Nigh-Omnipotent ability to manipulate energy.
- Matter Manipulation: Nigh-Omnipotent ability to manipulate matter.
- Psionics: High level psychic abilities.
Solar Energy: Sodam Yat requires solar energy to function at peak capacity, or his powers fade to greatly reduced levels, some disappearing entirely if his solar reserves are empty. Sodam Yat cannot absorb energy from the lower frequency orange O-class stars and cannot process the higher-frequency White K or blue F classes. Blue B and yellow G type stars are ideal.
Sodam Yat can easily survive conditions in deep space, but he does need to breathe, eat, sleep, and excrete. Sodam Yat can hold his breath for a maximum of 12 hours, and requires 2 hours of sleep a night to function at peak mental efficiency, as well needing to dream at least half an hour a night, or experience the psychological effects of sleep deprivation as would any other person who missed a night of sleep. When his solar energy is depleted, his resistance to physical punishment drops to approximately one-quarter the normal amount. Withstanding large amounts of damage continuously over time will rapidly deplete his solar reserves.
Further, the radiation signature of the red sun of the Daxam system (and similar M-class stars) instantly causes the ribosomal structures to lose their stored energy, reducing a Daxamite to normal humanoid levels.
Lead: The fatal flaw in Daxamite cellular physiology is the unique radiation given off by Lead. In the most minute amounts, the radiation waveforms and high-energy particles emitted by Lead can react catastrophically with the very ribosomal chemical that grant a Daxamite powers. The briefest contact can strip these powers, and further begin a fatal poisoning that totally shuts down cellular activity in the affected areas.
As Lead radiation makes its way through the bloodstream, a Daxamite becomes instantly weak and ill in its unshielded presence, and prolonged exposure will render him or her unconscious (after 30 minutes to an hour depending on the size of the sample, and the current state of his solar reserves), and will eventually (after two to four hours) reach all parts of his body and bring death, usually as the body's immune system attempts to expel the deadly toxin. Any exposure to lead causes pain and weakness permanently, even after he is taken to safety. Lead emissions can be blocked by other super-dense materials.
Magic: Sodam Yat is also vulnerable to magical and psionic effects. Although he is no more detrimentally affected by such effects than a normal human would be, this is a significantly exploitable weakness in comparison to his incredible physical resilience.
Vision Limitation: x-ray vision cannot penetrate lead or lead-lined walls. The heat of his x-ray vision cannot melt lead, unless it is a very thin lining.
- In Final Crisis: Legion of Three Worlds #2, it was revealed that Sodam Yat has becomes the last Guardian of the Universe in the 31st Century, although it could be argued that this is only a Possible Future.
- 48 Appearances of Sodam Yat (New Earth)
- 17 Images featuring Sodam Yat (New Earth)
- 3 Quotations by or about Sodam Yat (New Earth)
- Character Gallery: Sodam Yat (New Earth)
|Green Lantern Corps member|
This character is or was a member of the Green Lantern Corps, chosen by the Guardians of the Universe to act as their sector's Green Lantern and to protect it from interstellar threats with a Power Ring.
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