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DC Database

"Adam Strange: "The Planet and the Pendulum"": This story is reprinted from Showcase #17.

Strange Adventures #218 is an issue of the series Strange Adventures (Volume 1) with a cover date of June, 1969. It was published on March 18, 1969.

Synopsis for Adam Strange: "The Planet and the Pendulum"

This story is reprinted from Showcase #17.

Adam Strange traces the path of the Zeta-Beam and intercepts it, instantly teleporting back to the planet, Rann. He arrives in a region called Vardana. A barbaric tribe of natives known as the Zoora discover Adam Strange and apprehend him. They bring him back to the Tower of Rainbow Doom, and subsequently transport him to Rann's sister-world, Anthorann.

While exploring Anthorann, Adam comes upon a downed Rannian space vessel. Inside are the scientist Sardath and his daughter, Alanna. Alanna tells Adam that they acquired their advanced technology from the scientists in the mythical city of Samakand. Using this technology, Sardath was able to construct and inter-stellar vessel and travel to Anthorann. He was hoping to find evidence of a lost Rannian colony. Adam asks him why his ship is disabled, and Sardath explains that an alien race from Moreen shot them down.

They soon learn that the lost Rannian colony is located within a domed city called New Ranagar. One of the denizens of New Ranagar invites the trio inside, but it isn't long before the Moreen invaders return.

An alien flying saucer produces a giant, bladed pendulum from the bottom of the craft and begins slicing away at New Ranagar's protective dome. Adam Strange finds a ray gun and jet pack inside of Sardath's ship and flies off to intercept the attacker. He manages to destroy the pendulum and drives the Moreen invaders away from Anthorann.

Shortly thereafter, the Zeta-Beam energy dissipates and Adam Strange once again appears back on Earth.

Appearing in Adam Strange: "The Planet and the Pendulum"

Featured Characters:

Supporting Characters:


  • Zoora Tribe of Rann
  • Aliens from Morleen (Single appearance)



Synopsis for "Interplanetary Insurance, Inc."

This story is reprinted from Mystery in Space #16.

Appearing in "Interplanetary Insurance, Inc."

  • Appearances not yet listed

Synopsis for Atomic Knights: "The Rise of the Atomic Knights"

This story is reprinted from Strange Adventures #117.

A mob chases a man through a ruined landscape. Hiding from the group, the man slowly comes to remember that he is Gardner Grayle, an 'atomic warrior' and survivor of a 20 day long atomic war that devastated the Earth.

Walking on through the ruins, Gardner comes upon the mob he encountered before attacking another man. Stepping in to help, Gardner and the man see off the mob, and the man introduces himself as Douglas Herald, a former schoolteacher. Douglas explains that the war wiped out all plants and animals on Earth and that money is now worthless; the only thing of any worth is food. Douglas tells Gardner that the museum ruins they are standing in used to be the local town's food cache until it was raided by the Black Baron and his men, a ruthless tyrant who is holding the town to ransom. If he controls the food, he controls the town.

Suddenly a radiation grenade explodes in the museum. Gardner and Douglas dive behind a nearby display of six suits of armour. Puzzled as to why the grenade's deadly radiation did not harm them, the men quickly come to realize that the suits of armour must have protected them. Some peculiar change in the armor's molecular structure over the centuries has left it capable of acting as a shield against radiation.

Gardner and Douglas petition the townspeople for volunteers to help them attack the Black Baron's stronghold. Brothers Wayne and Hollis Hobard step forward, as does scientist Bryndon. Douglas' sister Marene intervenes when the townspeople turn on Bryndon for being a scientist- they blame people like him for the war.

The five men set off towards the Black Baron's fortress and break down the door. Finding his radiation blasters (raguns) useless against the protective armour of the Knights, the Baron raises an old-fashioned rifle at Gardner. Rushing the Baron, one of the Knights throws off his aim and the Baron's shot misses Gardner. Rounding up the Baron and his men, the Knights distribute the food to the townspeople. Placing Douglas in charge of the food supplies, Gardner discovers the identity of the Knight who saved him- Marene, having donned the sixth suit of armour. Gardner kisses Marene to thank her.

The Knights vow to band together to serve the forces of law, order and justice in the new, uncertain world. To protect the remaining people of the planet and to help those who need it. To stand together as... the Atomic Knights.

Appearing in Atomic Knights: "The Rise of the Atomic Knights"

Featured Characters:




  • Ragun (First appearance)


See Also

Links and References