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"The Thief of Steel!": Two criminals from the planet Zooria attempt to make Superboy their pawn at thievery by threatening his foster parents.

Quote1 You'll just have to get used to the idea that a Supergirl can be just as super-duper as a Superboy! Quote2
Supergirl

Superboy #80 is an issue of the series Superboy (Volume 1) with a cover date of April, 1960.

Synopsis for "The Thief of Steel!"

Two criminals from the planet Zooria attempt to make Superboy their pawn at thievery by threatening his foster parents.

Appearing in "The Thief of Steel!"

Featured Characters:

Supporting Characters:

Antagonists:

  • Jix
  • Zog

Other Characters:

  • Space Police (Mentioned only)

Locations:

  • Smallville
  • Zooria
    • Fortress of Riches
    • Zoorian Correction Center (On a TV or computer screen)
    • Zoorian Jail (On a TV or computer screen)
    • Zoorian World Congress

Items:

  • Android Giant
  • Giant Jewel
  • Giant Robot
  • Missile Eye
  • Rocket-Bombs
  • Scanner Screen

Vehicles:


Synopsis for "The Shyest Boy in Town!"

When a school psychologist tries to get the whole high school to bring Clark out of his "inferiority complex", it creates problems for Clark and Superboy.

Appearing in "The Shyest Boy in Town!"

Featured Characters:

Supporting Characters:

Antagonists:


Other Characters:

  • Dr. Wiles
  • Mr. Standish

Locations:

Items:

Vehicles:



Synopsis for "Superboy Meets Supergirl!"

Superman and Supergirl are out enjoying the winter weather by building a giant snowman, as they are doing so, Superman comments about how he never had a super-powered friend to play with when he was a young man living in Smallville. Taking this to heart, Supergirl travels through the time barrier into the past and meets Superboy in Smallville. After introducing herself to him, and explaining her origins the two hit it off and enjoy activities together.

Using the universe as their playground, the two super youths play "super" versions of games that normal humans would find impossible, like playing darts using each others bodies as targets, playing leap frog over meteors. When they spot an alien space ships about to attack the Earth with death rays at the Earth. The two heroes use their super-powers to destroy the alien ships.

After saving the day, Supergirl realizes that Superboy's foreknowledge of her arrival in the future might cause this fact slip out and ruin his future selves intent of having Supergirl as a secret weapon. Agreeing that this may cause a problem, Superboy flies to the planet Albo which has plants that cause people to lose their recent memories. Supergirl returns to her own time, and Superboy returns home wondering what it would be like to have a super-playmate, with no memory that he actually had one for a whole week.

Appearing in "Superboy Meets Supergirl!"

Featured Characters:

Supporting Characters:

Antagonists:


Other Characters:

Locations:

Items:

Vehicles:

Concepts:

Notes



See Also

Recommended Reading

Links and References

Superboy Vol 4 69
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