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{{DC Database:Concept Template
 
{{DC Database:Concept Template
 
| Image = Timeship 02.jpg
 
| Image = Timeship 02.jpg
| OfficialName = Concept:Time Travel
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| OfficialName = Time Travel
 
| Aliases = Time Travel
 
| Aliases = Time Travel
   
| First = {{cid|New Comics Vol 1 1}}
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| First = New Comics Vol 1 1
   
| HistoryText = The first '''Time Travel story''' in a comic book by [[DC Comics]] or its predecessors was ''Strange Adventures of Mr. Weed: "The Time Machine, Part 1"'' in {{c|New Comics #1}} (December 1935).
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| HistoryText = The first '''Time Travel story''' in a comic book by [[DC Comics]] or its predecessors was ''Magic Crystal of History: "Ancient Egypt, Part 1"'', by [[Adolphe Barreaux]], in {{c|New Fun Comics Vol 1 1}}, Feb 1935.
   
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The second ''Time Travel story'' in a DC comic was ''Strange Adventures of Mr. Weed: "The Time Machine, Part 1"'', by [[Sheldon Mayer]], in {{c|New Comics Vol 1 1}}, Dec 1935.
Since that time, hundreds of stories have featured [[Time Travelers|characters]] and vehicles and [[:Category:Time Travel Devices|devices]] and potions for accomplishing various forms of time travel.
 
   
 
Since that time, hundreds of stories have featured [[Time Travelers|characters]] and vehicles and [[:Category:Time Travel Devices|devices]] and [[Doctor Sivana's Time Pills|potions]] for accomplishing various forms of time travel.
Three main concepts regarding time travel existed in the DC:
 
   
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==Time Travel Theory==
Fixed Time: The past cannot be changed. Events will conspire to prevent any meaningful changes to history.<ref>{{c|Superboy Vol 1 85}}</ref><ref>{{c|Superman Vol 1 141}}</ref> In some cases a time traveler is forced to be part of the very event they were to observe and make sure it happens as recorded.<ref>{{c|DC Comics Presents Annual Vol 1 2}}</ref> In others a person will become a phantom unable to interact with events.
 
 
Three distinct, and irreconcilable, theories regarding time travel have long co-existed, in the DC Universes:
   
 
'''Fixed Time:''' The past cannot be changed. Events will conspire to prevent any meaningful changes to history.<ref>{{c|Superboy Vol 1 85}}</ref><ref>{{c|Superman Vol 1 141}}</ref> In some cases a time traveler is forced to be part of the very event they were to observe and make sure it happens as recorded.<ref>{{c|DC Comics Presents Annual Vol 1 2}}</ref><ref>{{c|Captain Marvel Adventures Vol 1 80}}</ref> In others a person will become a phantom unable to interact with events.<ref>{{c|Superman Vol 1 61}}</ref><ref>{{c|Superman Family Vol 1 202}}</ref>
Plastic time: history can be changed, but there can be consequences of doing so.<ref>{{c|Superman Vol 1 146}}</ref>
 
   
 
'''Plastic Time:''' History can be changed, but there can be consequences from doing so.<ref name=S146>{{c|Superman Vol 1 146}}</ref>
Parallel Universes: time travel to your actual past or future is impossible, and all time travel does is either shift you into a parallel universe<ref>{{c|Superman Vol 1 146}}</ref> or into an alternate timeline. In some cases travel to "the" future was actually travel to an parallel Earth with a similar but also different history.<ref>{{c|Action Comics Vol 1 399}}</ref>
 
 
* The concept of [[hypertime]] can be viewed as a strange<!-- less rigorous --> version of the ''Plastic Time'' theory.
 
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* An extreme version of Plastic Time is '''Chaotic Time''' where the smallest of changes can have mammoth effects on the timeline.<ref>[[Flash: Flashpoint]]</ref>
The concept of [[hypertime]] can be viewed as a strange version plastic time.
 
   
 
'''Parallel Universes:''' Time travel to your own actual past or future is impossible, and all time travel does is either shift you into a parallel universe,<ref name=S146></ref> or into an alternate timeline. In some cases travel to "the" future was actually travel to an parallel Earth with a similar but also different history.<ref>{{c|Action Comics Vol 1 399}}</ref>
   
 
| RelatedText =
 
| RelatedText =
 
 
| Notes =
 
| Notes =
 
| Trivia =
 
| Trivia =

Revision as of 11:32, 17 February 2020

The first Time Travel story in a comic book by DC Comics or its predecessors was Magic Crystal of History: "Ancient Egypt, Part 1", by Adolphe Barreaux, in New Fun Comics #1, Feb 1935.

History

The first Time Travel story in a comic book by DC Comics or its predecessors was Magic Crystal of History: "Ancient Egypt, Part 1", by Adolphe Barreaux, in New Fun Comics #1, Feb 1935.

The second Time Travel story in a DC comic was Strange Adventures of Mr. Weed: "The Time Machine, Part 1", by Sheldon Mayer, in New Comics #1, Dec 1935.

Since that time, hundreds of stories have featured characters and vehicles and devices and potions for accomplishing various forms of time travel.

Time Travel Theory

Three distinct, and irreconcilable, theories regarding time travel have long co-existed, in the DC Universes:

Fixed Time: The past cannot be changed. Events will conspire to prevent any meaningful changes to history.[1][2] In some cases a time traveler is forced to be part of the very event they were to observe and make sure it happens as recorded.[3][4] In others a person will become a phantom unable to interact with events.[5][6]

Plastic Time: History can be changed, but there can be consequences from doing so.[7]

  • The concept of hypertime can be viewed as a strange version of the Plastic Time theory.
  • An extreme version of Plastic Time is Chaotic Time where the smallest of changes can have mammoth effects on the timeline.[8]

Parallel Universes: Time travel to your own actual past or future is impossible, and all time travel does is either shift you into a parallel universe,[7] or into an alternate timeline. In some cases travel to "the" future was actually travel to an parallel Earth with a similar but also different history.[9]


See Also